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Old 05-08-2011, 06:06 PM   #1
God_ii
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Default [Visual] Remote Mines


Currently, remote mines do not have an aoe targetting type when laying them (they have a point target type). I have had multiple times when i was not sure if an enemy hero was in the damage aoe or not and missed a kill. Simply, i suggest to make the mines have the aoe targetting type like land mines or a stasis trap.
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Old 05-08-2011, 06:10 PM   #2
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Default Re: [Visual] Remote Mines

T-up! About time someone suggested this, but it's not only visual, affects gameplay a bit, so belongs in remakes.
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Last edited by O_xD; 05-08-2011 at 06:25 PM.
Old 05-08-2011, 06:12 PM   #3
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Default Re: [Visual] Remote Mines

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Originally Posted by O_xD View Post
About time someone suggested this, but it's not only visual, affects gameplay a bit, so belongs in remakes.
Nope. It doesn't affect gameplay because having an indicator won't make the skill more powerful.

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Old 05-08-2011, 06:17 PM   #4
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Default Re: [Visual] Remote Mines

t-up, but in general u wont fire them up instantly.
Needs an permament aoe indicator, if u ask me.
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Old 05-08-2011, 06:25 PM   #5
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Default Re: [Visual] Remote Mines

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Originally Posted by Bude View Post
Needs an permament aoe indicator, if u ask me.
What you mean like call down red circle?
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Old 05-08-2011, 06:44 PM   #6
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Default Re: [Visual] Remote Mines

T-down
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Old 05-08-2011, 07:56 PM   #7
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Default Re: [Visual] Remote Mines

^why?
A ring like Unstable Concoction would be nice. But it should be very transparent, so that you can see tham, but aren't annoying or covering your screen if you stacked the mines.
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Old 05-09-2011, 08:39 AM   #8
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Default Re: [Visual] Remote Mines

No rings. just give the AoE targetting system. Trust me, after putting 1-2 mines you'll remember the AoE without having to see any alch's ring.

(OT, T-up for AoE targetting system)
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Old 05-09-2011, 09:45 PM   #9
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Default Re: [Visual] Remote Mines

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Originally Posted by Sven2k View Post
T-down
care to explain why?
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Old 05-10-2011, 09:40 AM   #10
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Default Re: [Visual] Remote Mines

T-up.
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Old 05-10-2011, 11:03 AM   #11
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Default Re: [Visual] Remote Mines

T-up
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Old 05-10-2011, 11:17 AM   #12
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Default Re: [Visual] Remote Mines

T-Up. Having the red circle indicator only when the mines are selected - codable? If possible, this could added too.
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Old 05-10-2011, 11:27 AM   #13
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Default Re: [Visual] Remote Mines

How bout something like in "castle fight"

A sub ability called Display AoE, on the place of the former Detonate all mines?

And when you click it it would display the AoE of the mines for a while.



Screenshot is from "castle fight", IDK if you can see the little yellow dots around the arcane tower
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Old 05-10-2011, 11:34 AM   #14
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Default Re: [Visual] Remote Mines

T-Up.
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Old 05-10-2011, 11:50 AM   #15
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Default Re: [Visual] Remote Mines

Quote:
Originally Posted by Vot1_Bear View Post
No rings. just give the AoE targetting system. Trust me, after putting 1-2 mines you'll remember the AoE without having to see any alch's ring.

(OT, T-up for AoE targetting system)
seconded this~
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Old 05-12-2011, 06:12 PM   #16
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Default Re: [Visual] Remote Mines

posting
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Old 05-12-2011, 06:46 PM   #17
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Default Re: [Visual] Remote Mines

T-up ...
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Old 05-13-2011, 03:00 AM   #18
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Default Re: [Visual] Remote Mines

T-up
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Old 05-13-2011, 03:45 AM   #19
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Default Re: [Visual] Remote Mines

T-Up...
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Old 05-15-2011, 07:35 PM   #20
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Default Re: [Visual] Remote Mines

why do people add .. after t-ups?

and bump
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