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Old 05-10-2011, 11:45 AM   #1
sweetxPopcorn
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Default [AGI-SCRG]Blast - The Twisted Inferno



The Twisted Inferno
Blast

Description: The Twisted Inferno lives up to his namesake by being able to create a thick Fog of War which shrinks every second but causes enemies within to lose vision and eventually slow them. Nightmare makes them vulnerable to both physical and magical attacks, passively increasing the damage taken. An agility hero with low agility gain, he compensates for it with the capability to Sacrifice his other attributes to agility and in the process, gaining zero collision. Cursed Fist, his only damage-dealing skill, which is also his ultimate, is able to continuously hit a target with reducing damage each time and eventually culminating in a stun.

Background Story: Blast, a demon of the Burning Legion, detests light so much that he lives underground, in the darkest shadows. Years spent experimenting with foul demonic magics enable him to manipulate his body elements at will as well as emit a horrifying and sickly aura which destroys the defense of his victims. With immense hatred manifesting from deep within, those who dare to disturb him from his slumber will lose their vision as a sinister black fog engulfs them entirely. As the light fades, the last thing they hear is a maniacal laughter as a massive fist pummels them to a slow and excruciating death.
Strength - 24 + [2.5]
Agility - 15 + [1.6]
Intelligence - 20 + [1.9]

______________
Affiliation:Scourge
Damage:47 - 59
Armor:2
Movespeed:305
Starting HP/MP:606/260
Attack Range:125 (Melee)


SKILL 1 - Phantom Mist
Type: Active
Targeting: N/A
Hotkey: T
Emits a thick smoke from his body and render the area covered in fog of war. Any enemy unit that enter the smoke will able to see himself only. The enemy unit also will lose any shared vision, except from the building. The smoke also starts to shrink, making its power became more concentrated.


 ManaCooldownRangeAoEDurationEffects
110530 secSelf*500 AOE5 secAs explained on the description. The smoke will shrink with a speed of 100 AOE/sec. As the fog reached 200 AOE, the unit trapped in it will be slowed for 20%.
212530 secSelf600 AOE6 secAs explained on the description. The smoke will shrink with a speed of 100 AOE/sec. As the fog reached 300 AOE, the unit trapped in it will be slowed for 25%.
314530 secSelf700 AOE7 secAs explained on the description. The smoke will shrink with a speed of 100 AOE/sec. As the fog reached 400 AOE, the unit trapped in it will be slowed for 30%.
416530 secSelf800 AOE8 secAs explained on the description. The smoke will shrink with a speed of 100 AOE/sec. As the fog reached 500 AOE, the unit trapped in it will be slowed for 35%.
  • The smoke will follow Blast if he moves.
  • Artificial vision provided by wards, spells and so on still provide vision for enemy unit.
  • *X AOE representing the starting AOE for the smoke.
  • Slow lasts when the fog is already vanished.


SKILL 2 - Sacrifice
Type: Autocast
Targeting: Self
Hotkey: F
While toggling, Blast will have certain % of his STR and INT to be converted into his AGI. The converted STR & INT will be restored back when the toggle is off. While toggled, this spell will also reduce Blast's collision size.


 ManaCooldownRangeAoEDurationEffects
12010 secSelfN/AN/AConvert 1% of each of the STR and INT into AGI. Also, Blast will have 0 collision size while this spell is activated.
23010 secSelfN/AN/AConvert 2% of each of the STR and INT into AGI. Also, Blast will have 0 collision size while this spell is activated.
34010 secSelfN/AN/AConvert 3% of each of the STR and INT into AGI. Also, Blast will have 0 collision size while this spell is activated.
45010 secSelfN/AN/AConvert 4% of each of the STR and INT into AGI. Also, Blast will have 0 collision size while this spell is activated.
  • Convert both base and additional STR & INT into AGI.
  • The converted STR & INT will be instantly restored when the player toggling this spell off.
  • This spell will undergo a cooldown when the player toggling this spell off.
  • The converting process will not stop even though Blast is being disabled.
  • Conversion occur per sec and each sec will cost some mana.


SKILL 3 - Nightmare
Type: Passive
Targeting: Enemy Hero
Hotkey: E
His present intimidates the surrounding enemy unit. If the unit lose vision on Blast, they will receive tremendous penalty.


 ManaCooldownRangeAoEDurationEffects
1N/A12 secN/A600 AOE3 secReceived 50 damage as penalty if the unit instantly lose sight of Blast. The damage will additively increase for 50% if the unit still lose vision on him on the next 2 sec.
2N/A10 secN/A700 AOE3 secReceived 90 damage as penalty if the unit instantly lose sight of Blast. The damage will additively increase for 50% if the unit still lose vision on him on the next 2 sec.
3N/A8 secN/A800 AOE3 secReceived 130 damage as penalty if the unit instantly lose sight of Blast. The damage will additively increase for 50% if the unit still lose vision on him on the next 2 sec.
4N/A6 secN/A900 AOE3 secReceived 170 damage as penalty if the unit instantly lose sight of Blast. The damage will additively increase for 50% if the unit still lose vision on him on the next 2 sec.
  • This spell will instantly place a debuff on the enemy hero if he instantly lose sight of Blast.
  • Dame dealt by this spell is magical.
  • If the unit manage to gain sight on Blast after the first sec, the debuff will be removed.


ULTIMATE - Cursed Fist
Type: Active/Self-Buff
Targeting: Enemy Unit
Hotkey: R
Blast enchants his fist with mystic energy, reducing his target's sight range for certain duration. Each attack also will deal damage based on the differences between Blast's current sight range and target's current sight range.


 ManaCooldownRangeAoEDurationEffects
119050 secN/AN/A3 attacks/5 secEach attack will reduce the unit sight range for 100. Max of 3 attacks. Each attack will deal 0.5x damage based on the difference between your current sight and target's current sight range. Sight range reduction lasts for 3 sec after the last attack.
221050 secN/AN/A4 attacks/6 secEach attack will reduce the unit sight range for 100. Max of 4 attacks. Each attack will deal 1.0x damage based on the difference between your current sight and target's current sight range. Sight range reduction lasts for 3 sec after the last attack.
323050 secN/AN/A5 attacks/7 secEach attack will reduce the unit sight range for 100. Max of 5 attacks. Each attack will deal 1.5x damage based on the difference between your current sight and target's current sight range. Sight range reduction lasts for 3 sec after the last attack.
  • This spell dealt magical damage.
  • Duration for the sight reduction doesn't stack with each other.
==========================================

May
-Rephrase the ultimate's description and change some numbers on it.
-Sacrifice will cause Blast to have 0 collision size, instead of reducing his collision size for 20/40/60/80% (which is uncodeable).
-Replace Hero Icon into a proper one.
-Reduce the #% on the Nightmare.

-Added Hero Description and Background Story. Thanks to RaDoNz.
-Change Nightmare from a passive ability into a toggle ability.
-Rescale the manacost for Ultimate.
-Tweak the AOE for the slow to be trigger in the fog and increase the amount of slow.
-Rename the 1st spell into Phantom Mist. Credits to Vot1_Bear.
-Remake Nightmare.
-Remake Cursed Fist.
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Last edited by sweetxPopcorn; 05-11-2011 at 02:32 PM.
Old 05-10-2011, 12:03 PM   #2
God of Death
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Skill 3 is pretty much a damage amplification aura and a strong one at that. Kind of a new mechanism but it doesn't honestly work with the hero, seeing as he doesn't dish out much damage himself. I'd assume he's more of a supporter with his slows and vision disables.

Ultimate: I think you should phrase it a bit differently.

Blast enchants his fist with mystic energy, dealing massive amount of damage on the first attack. Every successive attack loses some of the power, until all of the extra damage is gone.

Also, I feel the ultimate is a bit weak considering it's cooldown and it disappears in 5 seconds. 1 stun will have it half wasted, not to mention chasing. Increase duration to something like 8/10/12 and decrease the damage reduction per level to 50/40/30 with an initial of 250/320/390.

The second skill is rather like Traxex: Give her weak stats and make up for it with addition. This stat manipulation doesn't really make sense IMO.

About the third skill, here's an idea you can add: Make it a large range aura which deals damage every 20/15/10/5 [btw, make this more like 11/9/7/5 because it's uncontrolled and hence annoying to miss the interval] if the enemy can't see Blast. Synergy with first. After all, it's a Nightmare.
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Old 05-10-2011, 12:12 PM   #3
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by God of Death View Post
Skill 3 is pretty much a damage amplification aura and a strong one at that. Kind of a new mechanism but it doesn't honestly work with the hero, seeing as he doesn't dish out much damage himself. I'd assume he's more of a supporter with his slows and vision disables.
oic, doesn't work with the hero? with the ultimate + some item that basically boost his damage, the aura is pretty strong on himself. not to mention, the damage received from his allied hero.

Quote:
Originally Posted by God of Death View Post
Ultimate: I think you should phrase it a bit differently.

Blast enchants his fist with mystic energy, dealing massive amount of damage on the first attack. Every successive attack loses some of the power, until all of the extra damage is gone.

Also, I feel the ultimate is a bit weak considering it's cooldown and it disappears in 5 seconds. 1 stun will have it half wasted, not to mention chasing. Increase duration to something like 8/10/12 and decrease the damage reduction per level to 50/40/30 with an initial of 250/320/390.
thanks for helping me rephrasing that. i assume he already have pretty wicked chasing ability with the slow + phase. but maybe will implied your suggestion about the numbers on my ulti. thanks.

Quote:
Originally Posted by God of Death View Post
The second skill is rather like Traxex: Give her weak stats and make up for it with addition. This stat manipulation doesn't really make sense IMO.
this is basically to chase + help him to dish out the enemy quickly though. this spell is basically inspired by Ursa's second skill. also, i think i'm gonna keep this spell for a while, until i find another interesting idea to replace it.

Quote:
Originally Posted by God of Death View Post
About the third skill, here's an idea you can add: Make it a large range aura which deals damage every 20/15/10/5 [btw, make this more like 11/9/7/5 because it's uncontrolled and hence annoying to miss the interval] if the enemy can't see Blast. Synergy with first. After all, it's a Nightmare.
how big is the area you're talking about? cause, i think this spell is quite a strong spell already. the cooldown/duration for the damage to be triggered can be easily change though.

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Old 05-10-2011, 12:16 PM   #4
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

I was thinking 1200~1400.

That way if you try to juke him run away, you'll take damage.

Also, how about making the third a semitoggle, simply because you can't control the 3 seconds damage is amplified for and that makes for bad gameplay.
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Old 05-10-2011, 12:22 PM   #5
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

About Sacrifce, you must keep in going so it won't stop and return all the transfered Attributes?
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Old 05-10-2011, 12:22 PM   #6
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

@GoD:
isn't one hero cannot have 2 toggle abilities? how is the semitoggle one?

Quote:
Originally Posted by ShadowRo
About Sacrifce, you must keep in going so it won't stop and return all the transfered Attributes?
yes, if you keep toggling that spell, you will have no HP/Mana at the end. just stop toggling when the battle is already over and instantly, you will have a normal amount of STR and INT back.
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Old 05-10-2011, 12:26 PM   #7
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

The collision reduction for skill 2 is uncodable. Change it with another effect, imo...
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Old 05-10-2011, 12:29 PM   #8
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by Scarlet Devil View Post
The collision reduction for skill 2 is uncodable. Change it with another effect, imo...
but it is codeable when i make the spell grant Blast 0 collision size at all level right?
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Old 05-10-2011, 12:39 PM   #9
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by sweetxPopcorn View Post
but it is codeable when i make the spell grant Blast 0 collision size at all level right?
Yeah...but that would turn into a 'Phase' skill, instead.
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Old 05-10-2011, 12:42 PM   #10
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by Scarlet Devil View Post
Yeah...but that would turn into a 'Phase' skill, instead.
that is intended...no worries. but, IF Blast have Phase Boots, which phase is superior then if both is activated at the same time?
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Old 05-10-2011, 12:44 PM   #11
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Both would work since PB is based on WW and your phase is based on metamorphosis.

One hero can have two toggle abilities, Ench used to have it. Anyway, by toggle I mean like TW's fist skill. Or Leshrac's ulti, or Immolation or Mana Shield. Make your second skill that type of toggle and you can use Metamorphosis for phasing instead of WW.
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Old 05-10-2011, 12:44 PM   #12
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Don't swear. And you'll make those 8 year old kids know how to swear as well!!

T-up on concept, t-null on numbers and other stuff.
I'd like to see the first skill in game =D
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Old 05-10-2011, 12:48 PM   #13
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by God of Death View Post
Both would work since PB is based on WW and your phase is based on metamorphosis.

One hero can have two toggle abilities, Ench used to have it. Anyway, by toggle I mean like TW's fist skill. Or Leshrac's ulti, or Immolation or Mana Shield.
hurmmm i think i read somewhere, people saying that hero can't have two toggle abilities. that is why i didn't really take note on your suggestion bout making the Nightmare as a toggle ability as well.

Quote:
Originally Posted by gaibo1 View Post
Don't swear. And you'll make those 8 year old kids know how to swear as well!!

T-up on concept, t-null on numbers and other stuff.
I'd like to see the first skill in game =D
thanks. i love to see the first skill in game also.
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Old 05-10-2011, 12:50 PM   #14
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Jeez, dude, by toggle, I don't mean like Impetus or Dark Ritual [even though Enchantress DID have 2 toggles... you can't have 2 toggleable attack modifiers in one hero].

Anyway I'm not even suggesting that kind of toggle.
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Old 05-10-2011, 12:53 PM   #15
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by God of Death View Post
Jeez, dude, by toggle, I don't mean like Impetus or Dark Ritual [even though Enchantress DID have 2 toggles... you can't have 2 toggleable attack modifiers in one hero].

Anyway I'm not even suggesting that kind of toggle.
i totally got what you meant there.

i'm just saying about the "fact" that i've read somewhere years ago...at that time, i thought all toggle ability is kinda the same....and i have realized that the "fact" is totally wrong, when reading your comment...

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Old 05-10-2011, 12:59 PM   #16
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

First skill is like a mini fog of war no? And it moves wherever the hero moves? As the fog reached 200 AOE, the unit trapped in it will be slowed for 10%.: What does this mean?

Second skill doesn't make much sense, but you have to buff the % converted. Does this work like Morph STR/AGI? Like over time?

Third skill is just an MoM aura w/o the +AS and MS. It's strong, but I don't think it fits your hero, since this hero IMO relies on physical damage, not magical.

Ultimate is a 100% chance to Vendetta every attack. A new mechanism, I like, but in order to have a tad more synergy with the third skill, all the damage should be magic, extra damage or not.
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Old 05-10-2011, 01:06 PM   #17
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Quote:
Originally Posted by SECXIIKILLA View Post
First skill is like a mini fog of war no? And it moves wherever the hero moves? As the fog reached 200 AOE, the unit trapped in it will be slowed for 10%.: What does this mean?
the fog will shrink. when the shrinking process cause the fog "size" into 200 AOE, the unit that still in the fog will be slowed.

Quote:
Originally Posted by SECXIIKILLA View Post
Second skill doesn't make much sense, but you have to buff the % converted. Does this work like Morph STR/AGI? Like over time?
yes, it is overtime. this spell is quite dangerous to be used alone but with the fog, Blast is untargettable (for a while), and with the extra AGI, you can dish out any enemy hero within a sec.

Quote:
Originally Posted by SECXIIKILLA View Post
Third skill is just an MoM aura w/o the +AS and MS. It's strong, but I don't think it fits your hero, since this hero IMO relies on physical damage, not magical.
doesn't fit? i guess you "translated" this spell wrongly. noted the description saying spells/attacks. by equipping Dagon + Ultimate itself can ensure enemy hero to receive quite a big damage.

Quote:
Originally Posted by SECXIIKILLA View Post
Ultimate is a 100% chance to Vendetta every attack. A new mechanism, I like, but in order to have a tad more synergy with the third skill, all the damage should be magic, extra damage or not.
at level 1:
250 -> 200 -> 150 -> 100 -> 50 = 750 extra magical damage. the magical damage doesn't applied on the first attack only, but all the attacks he made until the extra damage is gone.
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Old 05-10-2011, 02:47 PM   #18
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

First skill is nice, I like it. I made a similar skill for a hero of mine once.

2nd skill is original! Although the icon is wrong. For a togglable skill it should be a button.

3rd skill is pretty nice. Athough I somehow feel all the skills combined kind of make you an OP slark.

Ulti is solid. It's nothing to blow your mind but it's useful within this skillset.

You have my T-up.
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Old 05-10-2011, 04:11 PM   #19
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

Here's a thought. In order to help with that magic thing on the third skill, why not give your hero a secondary magic attack like Pugna? And perhaps even give it a lower BAT, like 1.5 or 1.4.

After that, whenever ulti is activated, primary attack is turned off and secondary is turned on, meaning his punches will deal fully magical damage. After ulti, secondary is turned off.
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Old 05-10-2011, 04:47 PM   #20
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Default Re: [STR-SCRG]Blast - The Twisted Inferno

As per your request, here's your description and background story.

Dota Literature Request Thread
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