|
|
#1 | |||||||
Member
|
|
|||||||
Changelog |
![]() Aghanim's Scepter adds a subskill that douses allies in rum, increasing their damage and blocking damage dealt to them. Only part of the blocked damage is dealt to them at the end of the duration. Level 1: Blocks 25% of all damage, increases damage by 15%. 80% of the damage blocked is dealt at the end of the duration. Level 2: Blocks 40% of all damage, increases damage by 20%. 70% of the damage blocked is dealt at the end of the duration. Level 3: Blocks 65% of all damage, increases damage by 25%. 60% of the damage blocked is dealt at the end of the duration. Cooldown: 40 Manacost: 120 Duration: 6/7/8 Area of Effect: 350 Cast Range: 600 ▲Top Kunkka, Admiral |
![]() Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each. Aghanim's Scepter increases the area of effect, damage and causes the overgrowth of vines to follow Rooftrellen Level 1: Entangles all nearby enemy units, deals 70(100*) damage per second Level 2: Entangles all nearby enemy units, deals 100(130*) damage per second Level 3: Entangles all nearby enemy units, deals 130(160*) damage per second Cooldown: 100/95/90 Manacost: 150/175/200 Duration: 3 Area of Effect: 625(750*) Cast Range: N/A Notes
▲Top Rooftrellen, Treant Protector |
![]() Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds. Aghanim's Scepter increases the duration, decreases the teleportation delay and allows Io to teleport back prematurely. Level 1: Teleports after 2.50(2.00*) seconds Level 2: Teleports after 2.25(1.50*) seconds Level 3: Teleports after 2.00(1.00*) seconds Cooldown: 90/75/60 Manacost: 100 Duration: 12(14*)/12(16*)/12(18*) Cast Range: Global Notes
▲Top Io, Guardian Wisp |
![]() The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed. Aghanim's Scepter replaces the hitpoint increase with bonus strength and causes the Alchemist to periodically remove buffs of himself, increasing his movement speed and attack speed per buff. Level 1: 1.45 BAT, 300 HP (Bonus hp replaced by 16 STR*), and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed Level 2: 1.30 BAT, 600 HP (Bonus hp replaced by 32 STR*), and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed Level 3: 1.10 BAT, 900 HP (Bonus hp replaced by 48 STR*), and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed Cooldown: 45 Manacost: 50/100/150 Duration: 25 Area of Effect: N/A Cast Range: N/A Notes
▲Top Razzil Darkbrew, Alchemist |
![]() The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated. Aghanim's Scepter increases the number of hits required and causes all damage dealt by the Phoenix during this period to heal all other allied heroes nearby, distributing the healing evenly. Level 1: 60 damage per second, 5(6*) hero attacks required to kill the sun Level 2: 80 damage per second, 7(8*) hero attacks required to kill the sun Level 3: 100 damage per second, 9(10*) hero attacks required to kill the sun Cooldown: 110 Manacost: 200 Supernova Duration: 6 Stun Duration: 1.5/2/2.5 Area of Effect: 1000 Cast Range: N/A Notes
▲Top Icarus, Phoenix |
![]() Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing. Aghanim's Scepter allows Tuskarr to Walrus Punch twice per cast. Level 1: Automatic critical hit 2.25x4x if target's hp is below 50%(1.5x2.5x if target's hp is below 50%), 40% movement speed slow Level 2: Automatic critical hit 2.25x4x if target's hp is below 50%(1.5x2.5x if target's hp is below 50%), 40% movement speed slow Level 3: Automatic critical hit 2.25x4x if target's hp is below 50%(1.5x2.5x if target's hp is below 50%), 40% movement speed slow Cooldown: 30/24/18 Manacost: 50/75/100 Air Time: 1 Slow Duration: 2/3/4 Notes
▲Top Ymir, Tuskarr |
|
|
#2 |
Member
Join Date: Oct 2009
Posts: 2,428
|
Your Culling Blade upgrade is uncodeable since the engine cannot refresh only one skill.
__________________
![]() |
|
|
|
#3 |
Member
|
Kunkha is nice.
I do not understand Tuskarr´s Agha. PotM would be good with just CD buff. Drow is unneeded. Venge already has awesome Agha. CM is imba. Puck is weird. KotL is awesome. Ogre is rather huge nerf. Axe is imba. Doom is imba. Avernus is imba. Skeleton is so-so, nerf the duration a little (1,5/1,75/2) Magnus cannot be coded. Nerubian assassin is good, nerf the numbers a little. Venomancer is not needed. Void is imbalanced. Bane cannot be coded unless you make it to non-channeling, which is imba. Krobelus is nice, remove the damage buff though. Lich is imba. Eredar, if you mean that more buffs you remove the more damage you deal, then I like it. Wall of text ftw.
__________________
|
|
|
|
#4 | ||
Member
|
Quote:
It is perfectly possible to refresh the cooldown of a single skill. However there is a coding issue with the Chronosphere idea. There's no way to change a units casting animation times, so there's no way to reduce it by 50%, so that part of your idea is uncodable. D:
__________________
>:3 Ɛ:<
Kool BeansI like notes. Quote:
|
||
|
|
|
#5 |
Member
Join Date: Oct 2009
Posts: 2,428
|
Wow.
__________________
![]() |
|
|
|
#6 | |
Member
Join Date: Oct 2009
Location: Slovenia
Posts: 506
|
Quote:
|
|
|
|
|
#7 |
Member
Join Date: Jul 2009
Location: Quake HQ, Davao City
Posts: 1,369
|
oh I get what Pew_Pew said
nice I'll try to code it nao.
__________________
|
|
|
|
#8 | |
Member
Join Date: Sep 2009
Location: 厦门
Posts: 4,246
|
I would say most of them are imba== except dp's and puck's
__________________
Milikki's comic, in Chinese though
Quote:
|
|
|
|
|
#9 |
Member
Join Date: Jun 2009
Location: Bulgaria
Posts: 160
|
You can create multiple instances of a single spell and replace them with the original thus creating a refresh-like effect.
There could be other possible ways of which I don't know though. |
|
|
|
#10 | |
Member
|
Quote:
Cooldown reduction isn't unique Drow is just my attempt at giving a hard carry an agha I should remove Venge since the targeting is unique CM may be able to ditch BKB or blink now Puck now forces them to think instead of running around in circles before the coil breaks Ogre is 5x multicast but level 1 is a nerf. Should fix that Axe doesn't have a massive mana pool so he couldn't abuse it. And how often are all enemies incredibly close and have low hp? I should nerf the Doom passive a bit I should decrease the duration on allies Skeleton King may need more of a buff since he comes back but always gets raped again. Magnus can be coded NA should be nerfed? I'll remove the mana burn and make it remove mana instead Doesn't Sticky Napalm increase the casting animation? I thought it could work that way... Bane would be coded by making it non-channeling, setting movement speed to 0 and disarming yourself. I'll remove the damage buff for Krob Lich now does more AoE damage but it can be dispersed even moreso Yes, that's what Eredar does... .wtf txet fo llaW
__________________
|
|
|
|
|
#11 |
Forum Staff
|
Admiral: Huh? Is this something you can only use while the ghost ship is floating? I don't get this one at all.
Tuskarr: TUp, that's how this effect could be readded. PotM: Nah, we already have enough backstabs, that's kind of boring and doesn't suit her Ult's theme very well Imo. Drow Ranger: Null, I find it average. CM: That would be quite awesome, makes her less dependent on BKB or Blink Dagger to use ult, two items she can hardly get in any game anyway. TUp. Puck: Null, this could ruin some of your allies' spells, grants your enemies control that you might not want. KotL: Interesting idea. Ogre Magi: TUp ^^ Axe: TUp, I like the general idea ![]() Doom: Disabling the bonuses as well is a bit too oped Imo. LoA: Would be cool, but insanely strong. SK: Okay. Magnataur: I dislike it, has too little to do with the Ult. NA: A second manaburn is not really needed Imo. Venomancer: TUp. Faceless Void: Nope, this makes it more like just another stun. Bane Elemental: Interesting idea ![]() Death Prophet: I love this idea, it's pretty cool, TUp ![]() Lich: Would be funny, Idk yet. Eredar: I like it, cool idea, TUp
|
|
|
|
#12 |
Member
Join Date: Oct 2009
Posts: 2,428
|
I like only Culling Blade upgrade. The Ghost Ship and Exorcism upgrade are suggested before...
__________________
![]() |
|
|
|
#13 |
Member
|
Added:
__________________
|
|
|
| Last edited by Straight Flush; 06-13-2011 at 05:23 AM. | |
|
|
#14 | |
Member
|
Quote:
Also... Added:
Remade:
__________________
|
|
|
|
|
#16 |
Banned
Join Date: Sep 2009
Posts: 5,835
|
Some of these are far, far too powerful, but as concepts most of them are excellent.
|
|
|
|
#17 |
Member
|
I don't update it because I think the account that started the thread is banned :3
Anyway, as Monsterlord said, most suggestions are pretty cool. |
|
|
| Last edited by God of Death; 10-16-2011 at 01:14 PM. | |
|
|
#18 |
Member
Join Date: May 2010
Posts: 1,087
|
The Invoker one is really overpowered.
__________________
Never fear shadows. They simply mean there's a light shining somewhere nearby.
Getting sick of pubs.. |
|
|
|
#19 |
Member
Join Date: Jan 2010
Posts: 1,656
|
Y U not make Lion Agha??
KoTL and Krobelus is most interesting. Distruptor, Void, Invoker, Lich, Bane, Lesrac is imba Slardar, Snipe, Traxex, Treant, Siren not needed PoTm, Leoric, CM, NA is decent |
|
|
| Last edited by slence; 10-16-2011 at 02:06 PM. | |
|
|
#20 |
Member
|
Some of these are too imba, others completely useless.
1/2 of those are good though. Will give a proper response if I have time~ |
|