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#1 |
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#2 | ||
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Ohh! So you're also a PlayDotA forum member.
I'm also a member in Hive, but with a different Username > random.guy27 Anyway... Hive is composed of many (but not all) DotA haters and wanted their maps to be original and as far as possible from DotA. Why am I saying this? Just to point out what you should ask in Hive... Quote:
Almost all, if not all, are DotA lovers (Duh for me) While here, you should ask about... Quote:
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| Last edited by night_sky95; 05-20-2011 at 03:20 AM. | |||
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#4 |
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Join Date: Nov 2009
Posts: 2,236
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gonna check it out and try to give you some feedback
but im working right now so i cant do it atm |
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#5 |
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today i updated the project attachment at hiveworkshop. i hopefully fixed some lag issues with a tornado spell, and added support for dummy units properly attributing their kills to the hero that spawned them. there might be some dummy units not registered, so if you find a hero not getting credit for their kill, mention it and i can register their dummy unit. i also had to change the base spell for razor gale for a new hero that is going to be using some new ultimate ability...it will be kind of like meepo's clones or phantom lancer's images, but it's different.
basically you cast a spell and for about 24 seconds or so you'll have these "shadows" following you around and doing as you do. right now the delay is .3 of a second, and it's subject to change. i imagine if we increase the movement speed of the hero, the effect would look cooler....so the shadows will be casting the spells you cast and have the same stats as your hero, but they will not interfere with your gaining of experience. they will disappear after the duration is up(put away to be brought back later) so it's a nice powerup during a battle, like chaos knight's ultimate. right now the cooldown is 45 seconds, which is pretty low considering the 24 second duration. but all the numbers are subject to changing. in fact razor gale itself will undergo quite a few changes soon(besides the obvious icon/tooltip changes). right now the hero has incinerate(unfinished), razor gale(needs minor adjustments and proper icon/tooltip), shadow servant(might need minor adjustments and needs proper icon/tooltips), but there is one ability missing. i need one more for the hero, but for now i haven't a good idea. there's also the possibility that the skill set as it is may be transferred over in the entirety to a white warden. in the mean time i need to start working on the items or this'll be a pretty boring game, without those...
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#6 |
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got that new hero reworked and got some guys to help with the visuals... the cape has been slightly modified and the icons have been made which were missing. starfall will no doubt be modified to look cool and be better in general.
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#7 |
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lol sephiroth can fill the screen with flames. the way creeps move is a bit annoying.I dont get the way of reviving a hero and you should add something at the end of the map it looks like pathable terrain
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#8 | |
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and this part, "I dont get the way of reviving a hero" tells me you barely tested the map at all... but i don't blame you. it's not so far along that i'd expect you to test it a long time, heh heh.
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#9 |
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added the base for the item drop lists and added the random selection of 24 heroes for drafting out of the total hero pool.
look forward to monsters dropping items! right now they all drop same item but i'll make some more items for them to drop next. it's at the top of my to do list....lots of work to do for items right now.
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#10 |
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added some more items and item ideas, and added a lot of forest monster abilities. worked on heroes and descriptions...progress is picking up as of late! The Hive Workshop - View Single Post - New AOS coming...The Ancient Frontier go to the bottom of the post for the newest version. the monsters are seeing a lot of progress, work now to do is mostly items.
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#11 |
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just a friendly bump to let you know that i've updated the map again for the hiveworkshop thread! you can mosey on over and check it out. i haven't updated the eyecandy, for the thread, though...it's still a little underdeveloped...heh. expect me to put out quite a bit more item eyecandy for the main post once i've got more work down on the items.
in the meantime...i would like to ask you dota players for some suggestions/ideas or whatever for items for my map. take a look at what i have so far in the various shops(there are also quite a few secret shops in the forests) and get a feel for it all, if you will. then let me have your ideas that spring up from taking a look at stuff in the map. thanks! in the meantime i'll probably be playing some dota and/or other games to give me a little bit of inspiration or to just let my inspiration center recharge or whatever..
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#12 |
Forum Staff
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I'd love to see screens. Or get a better understanding of map layout and movement.
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#13 | |
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here's one i just took of the terrain. the blue and red circles are where the bases are. the army will travel along the outer edge of the map to the other base. at the middle of the path, you can venture off towards the middle of the map where the forest is...there's a half for both teams to fight in...complete with shops and a rune point. right now the rune points don't do anything, in fact i've a lot a work to do on those items, anyway...if you ignore the forests and continue along the center path there is another shop and a higher level forest, complete with a crystal golem that drops an "ankh" item(in dota it's the aegis of the immortal). in top left we see where you may choose/view/ban the heroes available for the game you're playing, and in bottom right we see an area that does nothing.
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| Last edited by SanKakU; 01-13-2012 at 03:46 AM. | ||
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#14 |
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Links aren't working, is it just me?
(I'm not a HW member)
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#15 |
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that might be why. ok i'll post them directly into the post...
check the post for the map picture and 3 multiboard pictures.
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#16 |
Forum Staff
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Nope :/ not appearing in your post.
Doesn't work with IE or Chrome. Could you rehost on something like tinypic or imageshack? Edit: is there an option to make your HW album public? I had to do that for images to appear in my guides here.
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#17 | |
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i don't know what the problem is...i signed out of playdota forums and hiveworkshop and when come to the thread i still could see the images. did you check here? http://www.playdota.com/forums/showp...1&postcount=13 also, the album is public and has been public since it was created.
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#18 |
Forum Staff
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Maybe you were still able to see them because the images were saved in your cookies.
Just had a friend check, he couldn't see the images either. You'll probably have to save them and rehost on another site :/
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#19 |
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ok can you check the post one more time. there's a link and an attempt at img /img for the map pic at a playdota pic album.
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| Last edited by SanKakU; 01-13-2012 at 03:47 AM. | |
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#20 |
Forum Staff
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Works now in both posts
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