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#1 | |
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Two suggestions for building animation
Please Check out the testmap below for better results. |
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#2 |
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Ok why isn't this in-game already? Huge T-UP!
Great idea!
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| Last edited by Sven2k; 05-23-2011 at 09:17 PM. | |
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#3 |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,272
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This.
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#4 |
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I edited before you posted your comment, your argument is invalid
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| Last edited by Sven2k; 05-23-2011 at 10:12 PM. | |
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#6 |
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Eye candy, why not?
T-up
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#7 |
Banned
Join Date: Sep 2009
Posts: 5,835
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Quality suggestion.
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#8 |
Member
Join Date: Jun 2009
Location: Bulgaria
Posts: 160
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An effect that plays every 7:30 mins and lasts about 5 sec - it wouldn't make big difference ... but on the other hand those junk buildings can now hypothetically serve a purpose. Why not - Thumbs Up!
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#9 |
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^Make the animation last 30 or 20 seconds how about that? So it would look like the buildings are researching for the duration.
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| Last edited by AKBu3nY; 06-02-2011 at 11:39 AM. | |
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#10 | |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,243
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Quote:
However, I like the ideas of the Ziggurats. Support for that.
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#11 |
Forum Staff
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T-Down for Ziggurats, makes no sense.
T-Up for suggestion 1 if and only if the animation plays longer. Make it last 30 sec or a full minute and it's fine. I mean, the idea is great but just a few seconds is just not worth it.
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With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#12 |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,272
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T-Up'ed.
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#13 |
Forum Staff
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T-Up as well
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#14 |
Member
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What exactly is wrong with making a working base (meaning the work animation is played all the time
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#15 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 8,084
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I approve to unit structures,I disapprove Ziggurats because it would be look like that it will be turned into a Spirit Towers.
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#16 |
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pretty much this
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#17 |
Banned
Join Date: Oct 2009
Location: 404: Not Found.
Posts: 1,243
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t-up for work animation.
t-null for ziggurats ( not bcoz they don't need it but suggested isn't 'cool' enough )
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#18 |
Member
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T-up for suggestion 1, it looks good
But T-down for suggestion 2, I already hate that the Ziggurats look like towers and now you want them to look even more similar
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#19 |
Member
Join Date: Sep 2010
Location: Germany
Posts: 77
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thumbs up for both suggestions
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