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Old 09-19-2009, 07:42 PM   #1
p811025
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Default [REMAKE] 6.63 Mana Burn


Mana Burn

CURRENT

Level 1 - Burns Mana equal to 4 times the target's Intelligence. 35 seconds cooldown. 90 mana cost.
Level 2 - Burns Mana equal to 4 times the target's Intelligence. 25 seconds cooldown. 110 mana cost.
Level 3 - Burns Mana equal to 4 times the target's Intelligence. 15 seconds cooldown. 130 mana cost.
Level 4 - Burns Mana equal to 4 times the target's Intelligence. 5 seconds cooldown. 150 mana cost.

REMAKE

Level 1 - Burns Mana equal to 4 times the target's Intelligence. 35 seconds cooldown. 90 mana cost.Cap at 400 damage.
Level 2 - Burns Mana equal to 4 times the target's Intelligence. 25 seconds cooldown. 110 mana cost.Cap at 400 damage.
Level 3 - Burns Mana equal to 4 times the target's Intelligence. 15 seconds cooldown. 130 mana cost.Cap at 400 damage.
Level 4 - Burns Mana equal to 4 times the target's Intelligence. 5 seconds cooldown. 150 mana cost.Cap at 400 damage.

No mana cap!!!!!!!!!!!!!!!!!!!!!!!!!!!

Why

Do I need to mention why?
504 damage/mana on level 25 Pugna without any item every 5 seconds is just... not to mention if you get any int items.

Tell me what you think about 325 damage cap.

Changelogs
9/19 - removed mana cap
9/20 - raised cap from 325 to 400
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Last edited by p811025; 09-20-2009 at 02:15 PM.
Old 09-19-2009, 10:30 PM   #2
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Default Re: [REMAKE] 6.63 Mana Burn

The whole point was to nerf his early game and buff his late game. This would just be dumb >_>.
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Old 09-19-2009, 10:47 PM   #3
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Default Re: [REMAKE] 6.63 Mana Burn

hell no
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Old 09-19-2009, 10:51 PM   #4
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Default Re: [REMAKE] 6.63 Mana Burn

I like the change on mana burn that Icefrog did. It lowered mana burn damage early game but it makes him more useful late game
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Old 09-19-2009, 11:26 PM   #5
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Default Re: [REMAKE] 6.63 Mana Burn

Nerub is the new anti-mage, t-down.
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Old 09-20-2009, 12:17 AM   #6
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Default Re: [REMAKE] 6.63 Mana Burn

Ok I see what you guys are saying, but int heroes are already fragile, this spell just own int heroes so bad. So how about just damage cap?
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Old 09-20-2009, 12:23 AM   #7
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Default Re: [REMAKE] 6.63 Mana Burn

No because you lost your early uber laning. You now need the late game.
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Old 09-20-2009, 12:54 AM   #8
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Default Re: [REMAKE] 6.63 Mana Burn

he's already suffering on early, and you wanna kill him on mid-late too? geez..thats harsh.
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Old 09-20-2009, 01:34 AM   #9
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Default Re: [REMAKE] 6.63 Mana Burn

I think the CD needs adjustment, but otherwise I think Icey did a great job redefining NA's role already.
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Old 09-20-2009, 03:31 AM   #10
KenpachiSlardar
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Default Re: [REMAKE] 6.63 Mana Burn

its fine dude

nerub's burst damage weakens alot late game so this should make his late game better
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Old 09-20-2009, 05:34 AM   #11
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Default Re: [REMAKE] 6.63 Mana Burn

What about 400 cap?, or also think about 425 maybe?
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Old 09-20-2009, 02:14 PM   #12
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Default Re: [REMAKE] 6.63 Mana Burn

Lol you're the first one to actually understand my point. All the rest of the comments want a 600+ damage every 5 second mana burn, which is imba in every way.

And yes I'll change it to 400 cap.
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Old 09-20-2009, 02:17 PM   #13
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Default Re: [REMAKE] 6.63 Mana Burn

Isn't 400 damage 300 after reductions? That sucks.
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Old 09-20-2009, 02:22 PM   #14
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Default Re: [REMAKE] 6.63 Mana Burn

FUCK NO!T-down
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Old 09-20-2009, 07:54 PM   #15
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Default Re: [REMAKE] 6.63 Mana Burn

whats the point in 400 dmg cap man? magic reduction reduces it to nearly 300 damage.....

only some heroes actually have that high int......
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Old 09-20-2009, 08:41 PM   #16
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Default Re: [REMAKE] 6.63 Mana Burn

No point? This make difference only in late-late game, where NA's shitty as hell anyway, even with new mana burn.
Why nerfing is already shitty point? Besides, i think NA is about fine now. Needs to play some more games, but i've got little times on my hands lately.
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Old 09-20-2009, 09:12 PM   #17
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Default Re: [REMAKE] 6.63 Mana Burn

Well int heroes are already more fragile than most other heores so the current mana burn just kills them. Why do you think 500+ damage every 5 second is shitty at late game? And with the 6.63 change, int heroes can no longer use bloodstone/heart to tank so they are much easier to kill now.
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Old 09-20-2009, 09:21 PM   #18
KenpachiSlardar
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Default Re: [REMAKE] 6.63 Mana Burn

500 + damage?

bullshit man

its probably like 400 somethin damage

get a fuckin gem and dead spider
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Old 09-20-2009, 09:24 PM   #19
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Default Re: [REMAKE] 6.63 Mana Burn

To any high int hero, that mana burn is hell. The problem is there are only a few heroes with that high int and you have a team to back you up anyway, ranged DPS heroes + wards/dust/gem screw NA big time (no vendetta, no spiked carapace, low mana burn cuz they have low int, just the stun). So he`s fine, let go, move on.
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Old 09-20-2009, 09:33 PM   #20
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Default Re: [REMAKE] 6.63 Mana Burn

finally a dude that understands
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