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Old 05-30-2011, 01:27 AM   #1
kanzakill
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Default Berserker's Armor



Berserker's Armor

Recipe:
+++=
500+1400+225+2600=4725

Description:
In order to defeat a monster, one must become a greater monster. And thus he is unstoppable and unreasonable.

Before:After:
+15 damage+15 damage
+16 armor+16 armor
+15 attack speed+15 attack speed
+5 HP regenerationBerserker's Aura (passive)
Unholy Strength (active)Brutal Onslaught (active)
Quell.
Tree Chop.
Mana Aura (passive).
Armor Aura (passive).

Berserker's Aura:
+900 AoE
+1 mana regeneration
+5 HP regeneration

Brutal Onslaught:
While active:
  • Wielder can't receive more than 200 damage per instance
    +32% bonus attack damage against heroes if wielder is melee, +12% bonus attack damage against heroes if wielder is ranged
    +31 damage
    +10 attack speed
    +25 Strength
    Drains 37 HP per second which can't be reduced
  • Removes disables at the cost of 8% of max health each
  • You cannot die from the 37 HP loss per second, nor from the health loss when deactivating but you can die from the health loss when removing disables

All bonus attack damage is based on wielder's base damage.
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Last edited by kanzakill; 06-01-2011 at 01:56 AM.
Old 05-30-2011, 02:53 AM   #2
mikobax
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Default Re: Berserker's Armor

nyc nyc... t-up
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Old 05-30-2011, 04:21 AM   #3
lilaznelementz
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Default Re: Berserker's Armor

t-down.

i do not like the recipe and I especially do not like the affect.
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Old 05-30-2011, 04:37 AM   #4
Anish_ballack
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Default Re: Berserker's Armor

"Affects both allies and enemies"
i simply didnt get this part....i suppose you only mean it for the amplification

10% hp per sec...... thats around 150-200 hp per sec
ill rather be doomed than buy an equip with such high degen

also the recipe is too tempting
Aom,Rob,platemail,Qb.... all give 100% value for money
so carrying them around wouldnt be a liability
i wouldnt mind adding a rather useless equip to the recipe

and finally the equip is TOO explosive
it tends dangerously to both extremes

an upgrade to AOM is a gr8 idea....
but consider you are stun locked for 3 secs since activation ..... you will instanly lose 60% hp...including activation cost...a little cheap shots here and there and you will be dead

to cover 150 hp degen you will need an equal heal...even with satanic you need a DPS of 600-800 per second minimum ....to cover just the degen


good idea...bad implementation

t-down
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Old 05-30-2011, 05:44 AM   #5
pokesam94
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Default Re: Berserker's Armor

T-down. the bonus effects are too strong in effect and disabling yourself. =/
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Old 05-30-2011, 07:41 AM   #6
D41V30N
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Default Re: Berserker's Armor

Berserker's Aura is T-Down.
Quote:
Amplifies damage received by 30%
Affects both allies and enemies
See... They'd quench my allies because of this.
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Old 05-30-2011, 08:58 AM   #7
Straight Flush
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Default Re: Berserker's Armor

i was expecting a lot from this. It may be innovative but not really effective. T-Down
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Old 06-01-2011, 01:56 AM   #8
kanzakill
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Default Re: Berserker's Armor

Alright, another try. Thank you all for the feedbacks.
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