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#1 | ||||||||||||||||||||||
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| + | + | ![]() | = | ![]() | ||
| 600 | + | 250 | + | 650 | = | 1400 |
| Before: | After: |
| Damage Block (passive) | Damage Lock (passive) |
| Regenerate (active) | Regenerate (active) |
| Rune Capture (active) | Omnicapture (active) |
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#2 | |
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And the uses of corpses, trees, and creeps is?
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#4 | |
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Join Date: Oct 2010
Posts: 147
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Hm, place a tree in tight place to block passage. Or to get more sneakability for Roof in open field
![]() Pit Lord can bring some corpse with him and... Hm... Use it for spell ^^ And finally... Place angry Furbolg between you and enemy hero when ganked! Or you can just keep it with you as little pet... Or release and beat it, when you get angry and want some antistress! Quote:
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#5 | |
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twoeyedyum, the force is stronger with you than with unilorso or gilvert.
There are 6 capture slots. Each charge (of healing water) takes 2 slots, which means you can have 3 charges at most. Quote:
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#6 | |
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Join Date: Oct 2010
Posts: 147
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First is Expulsion, which may use those extra 6 corpses. Second is Urna Swarm, which is already easy to use, and you don't need to bring corpse to some special place. Some times ago Visage's Ulty used corpse, but not now. So whole point of corpse carrying function is to aid 2 specific heroes... Do we really need it? I still like trees and creeps part. Up to 6 pathways can be blocked, i imagine blocking escaper in sideshop area after victim realized he's juking fail. 3 more creeps (preferably ranged) can help you push THAT certain line, where you are now. Already mentioned 3 angry neutral Furbolgs, that can easily dispatch surprised enemy hero in early game. The most interesting variation: Frost Witch + Big Centaur + Furbolg. Release it when face 3-hero gank... Questions: 1) What is range of creep/tree grab and release? Can you carry those trees/creeps with you forever? 2) Is unit considered paused inside barrel? If yes, you can bring some eidolons with you, and then create more just near your enemy... 3) How block amplification works? What is duration of amplified block numbers? Does cap exist? |
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#7 | |||
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Future heroes/items may be able to make use of it.
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First strike: 60% chance to block 20/10 damage if the wielder is melee/ranged Second strike: 60% chance to block 28/14 damage if the wielder is melee/ranged Third strike: 60% chance to block 36/18 damage if the wielder is melee/ranged etc. I haven't decided the duration yet. Should be very short, around 0.25s. Because of the short duration, there isn't a cap.
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#8 | ||
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Join Date: Oct 2010
Posts: 147
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Until then ppl would run around and shout "Who the heck placed that body here? And why, WHY?" ![]() Quote:
![]() 1 second would be enough IMO. |
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#9 | ||
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Quote:
![]() Quote:
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