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#1 |
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Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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| Last edited by Robzor; 07-13-2009 at 04:43 PM. | |
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#2 |
Member
Join Date: Jun 2009
Location: Kansas
Posts: 168
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Great read. Learned a lot, although I don't know how useful it will be because I don't map.
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#3 |
Forum Staff
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Good Guide!
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#4 |
Member
Join Date: Jun 2009
Location: Sioux City, Iowa
Posts: 63
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So in earlier versions of Dota (not as of late) i was sometimes granted vision of certain parts of the map. Just temporarily like it was explored. Was this from a malfunctioning "dummy" or because of other reasons?
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#5 |
Forum Staff
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Moved to Advanced Mechanics Guides.
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Hero/Item Database and Mechanics Feedback
Advanced Mechanics PlayDotA Wiki ![]() ![]() GONNA SPEW RED GOO ALL OVER YOUR SHOES |
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#6 |
Forum Staff
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Depend of how old was the map and what skill you used
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#7 |
Member
Join Date: Jun 2009
Location: Sioux City, Iowa
Posts: 63
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around 6.49
EDIT: and just at the map start up. no skills used. Also seemed to be random times when rosh would become visible for no apparent reason |
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#8 |
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nice read
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#9 |
Member
Join Date: Jun 2009
Posts: 333
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Finally! A thread where e00E receives some credit!
He does so much work in our games of dota, and no one knows that he exists. One of the biggest unsung heroes in dota. Should become the 94th hero but he is needed for other things. Take a minute to thank e00E for making your games so much easier and fun!
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Master of the Night
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#10 |
Member
Join Date: Jun 2009
Location: Norway
Posts: 198
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Nice! Could you add a list of abilities that utilize dummies? Or maybe that's too much work >.<
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#11 |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Technically I could, it's just that there's so many of them that I refrained from it and rather picked a few examples since this only was meant to be an article.
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#12 | |
Member
Join Date: Jun 2009
Location: Bavaria
Posts: 835
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Quote:
20 seconds only for dummies who are used in spells which have a 20 seconds trigger effect (dont think there is one in DotA.). Sorry if I'm wrong but I see no reason for ever giving a dummy 20 seconds. Also by adding the time by the [BTLF] ability (sry dont even know about it) doesn't seem senseful to me. Whats about using the function "add explanation timer"? Doesn't need an extra ability for every amount of time then. Besides this, nice guide
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#13 | |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Quote:
Why? TUBES. THE INTERNET IS A SERIES OF TUBES. No wait... The 20 second duration exists so that you will be able to track the dummy unit without constantly saving it in a global variable or through the gamecache. In fact there were issues with dummy units not having enough time in previous versions causing suicides to occur, I haven't bothered to check is this have been fixed already. There is no need to add an ID to the timed life, but in DotA they are given [BLTF] and thus I wrote it down. Though I'll probably change that part a little, re-reading it makes me realize I could've made it more clear. |
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#14 |
Member
Join Date: Jun 2009
Posts: 772
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Nice Robzor, as always
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#15 | |
Member
Join Date: Jun 2009
Posts: 36
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Quote:
If you mean "add expiration timer", then they are (essentially) one and the same thing. By adding 'BTLF' to the unit, there is no need to call a function to add 'BTLF' to the unit. |
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#16 |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Though if you add an expiration timer through triggers the ability/buff ID is unimportant. ^^
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#18 |
Forum Staff
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I'm not a W3 programmer either, and yet managed to understand most of it :P What parts were the most confusing ones?
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#19 | |
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Join Date: Jun 2009
Posts: 18
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Quote:
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If you have any questions regarding JASS, or Warcraft 3 modding in general, feel free to send me a private message.
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| Last edited by busterkomo; 08-14-2010 at 11:30 PM. | ||
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#20 |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
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Indeed, that was bad phrasing from my part. Rewrote that part.
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