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#1 | |||||||||||||||||||||||
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| + | + | ![]() | = | ![]() | ||
| 2150 | + | 2700 | + | 800 | = | 5650 |
| Before: | After: |
| +35 damage | +35 damage |
| +25 Intelligence | +25 Intelligence |
| Critical Strike (passive) | Tactical Shot (passive) |
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A Lina with this item deals 300 damage to a creep and Tactical Shot procs => That creep receives 225 additional damage (0.75x300) |
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#2 |
Member
Join Date: May 2011
Location: Serbia
Posts: 103
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If I understood right, that means if I have 100 Int, my bonus damage is, well 1! Maybe you should put 15-35%. But anyway, good idea.
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#3 | |
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Quote:
OP: T-Null... This can be good... |
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#4 | |
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Too few heroes that can utilize this, mainly OD or Dazzle/Nortrom as semi-carries...
And the description is horrible ![]() Too similar to Crystalis, I know you do it intentionally.
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#5 |
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Remade. Now all intelligence heroes and even some other heroes can use it.
I searched as hard as I could and found nothing similar. Please tell me if something like this has been suggested.
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#6 |
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I always like items that improve casters late game and this is pretty nice. T-Up
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#7 |
Member
Join Date: Sep 2009
Posts: 236
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So in other words you want criticals on nukes...why not just stick to Orchid (amplification) or Veil (resistance reduction)? I'd take a definite increase of 20% or reduction of resistance by 25% any day over a 20% chance to critical damage...
A more worthy effect would be a "definite critical effect", along the lines of Tuskar's ultimate. Say a 30 second cool down, and activation means the next physical attack you do deals 2x or whatever amount of damage you want to deal. Seems like a good idea to me. Though you'd probably change the stats of the item as well. |
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#8 | |
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^
New concept, duh....
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#9 |
Member
Join Date: Oct 2011
Location: Brazil
Posts: 961
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T-null....
Already have buriza to critical in physical atacks, the only advantage of this item is the inteligence gain on critical strike itens and also critical works in spells as well... |
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#10 |
Member
Join Date: Dec 2009
Posts: 21
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T-Up good item to improve damage from spells
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