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Old 06-06-2011, 11:47 AM   #1
khalid102
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Default [AGI,SENT]Sky Captain , Rain Skyfeather



Sky Captain
Rain Skyfeather



__Strength___Agility__Intelligence_

__________

_18 + 2.8__25 + 3.1__19 + 2.7_



MoveStopHold PositionAttack
PatrolAttribute BonusHero Abilities
Sky CallCloud CoverGryphon VanguardStorm Infusion





Since the dragonawk and a few other flying models have never been used i had an idea that they were all fighting in a different far off war, but have now returned under the guidance of their captain to fight as mercs.


After many years fighting for hire, the sky squad had finally retired , but during there twilight years a new war broke out and they thought that battle had once again knocked on their doors.Elder Rain was donning his war armour , but was stopped by his son, "It is my time father", was al he said as he took the family mantle of Captain, aided by the people of the sky young Rain will turn back the tide of war, by slipping through the clouds, or leading the cavalry, he is a force to be feared.



Sky CallAbility Type: Active
Targeting Type: AOE
Ability Hotkey : C

____________________Sends Forth Cloud Warriors to lay havoc to enemies, sends cloud warriors in a straight path chilling enemies ,where upon arrival they disperse for a AOE purge and damage.If cast from within the clouds , will auto cast a second time after 1 sec delay.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1MC:90CD:151000 until selected areaSends Cloud Warriors in a straight path, 4% slow, 2 secs AOE purge.100 damage
2MC:100CD:141000 until selected areaSends Cloud Warriors in a straight path, 8% slow, 2 secs AOE purge.150 damage
3MC:110CD:131000 until selected areaSends Cloud Warriors in a straight path, 16% slow, 2 secs AOE purge.200 damage
4MC:120CD:121000 until selected areaSends Cloud Warriors in a straight path, 20% slow, 2 secs AOE purge. 250 damage

Notes:
  • The cloud warriors are actually water elemetals , but white in colour, they move like how tides gush moves, but slightly slower and white.
  • they chill all enemies on their path,
  • they explode at end of path for a 250 AOE purge and damage.
  • Slow does no Stack.

Cloud CoverAbility Type: Active
Targeting Type: No target
Ability Hotkey : D

____________________Covers an area in cloud where the captain and any of his units are invisible and they get a movement speed increase.they return to visible if they leave the cloud area.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
16015600250aoeX3 in a row6secsLevel 1 - 10% ms increase lasts 6 secs
27015600250aoeX3 in a row8secsLevel 2 - 15% ms increase lasts 8 secs
38013600250aoeX3 in a row10secsLevel 3 - 20% ms increase lasts 10 secs
49012600250aoeX3 in a row12secsLevel 4 - 24% ms increase lasts 12 secs

Notes:
  • Like rikis cloud, but these are 3 in a row ,that have the AOE of rikis 2nd cloud each, this is great for chasing , escaping.the
  • clouds are visible to all enemies and allies alike.
  • the clouds are in a fissure like formation , 3 in a row.
  • O O O<-

Gryphon VanguardAbility Type: Passive
Targeting Type: No target
Ability Hotkey : R

____________________Summons the captains gryphon vaguard, they are passive, but can be killed after a specefic amount of hits.They have MS=captains.
AS=1/3 his attack speed. 
Damage=1/3 his agility. 


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1--   Die after 3 hits, 25 sec auto respawn if killed.
2--   Die after 4 hits, 20 sec auto respawn if killed.
3--   Die after 5 hits, 15 sec auto respawn if killed.
4--   Die after 6 hits, 10 sec auto respawn if killed.

Notes:
  • They follow him arround 1 on each side slightly to the back, they give 50 gold each if killed.
  • Will respawn if killed after a specific amount of time automatically
  • Die instantly for no bounty if captain is killed.
  • Benefit from cloud cover.
  • This is a passive summon like gyros bombs.
  • They turn invis in the clouds also and only attack what you attack wen you attack, no ramboing
  • o
  • < <---looks like this kinda
  • o

Storm InfusionAbility Type: Active
Targeting Type: No target
Ability Hotkey : F

____________________Infuses the captain with the power of the sky giving him Attack Speed,a chance purge orb effect and 1 attack Crit.Does a 0.8 sec ministun in a 250 AOE on activation.
If cast within clouds , grants bonuses to allied gryphons. 


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110060-5001010% AS increase and chance for purge on attack ,10 temp agility for duration,and a 2.5 crit on next attack(once off).10 secs
212050-5001220% AS increase and chance for purge on attack ,20 temp agility for duration,and a 2.5 crit on next attack(once off).12 secs
315040-5001430% AS increase and chance for purge on attack ,30 temp agility for duration,and a 2.5 crit on next attack(once off).14 secs

Notes:
  • Purge is 1 sec slow, and buff removal.
  • Great for chasing and finishing.
  • Gryphons get the AS and damage from the extra agility ,and purge orb effect, so for instance lvl 3 ulti his attackX2.5 plus the gryphons who get crit and benefit for 1 attack from the agility increase, (damage calculated after applying added agility)for duration of the spell
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Last edited by khalid102; 06-10-2011 at 01:40 PM. Reason: redid skills, hope to add synergies soon, grammer errors, also buffed stat gain
Old 06-06-2011, 12:22 PM   #2
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Default Re: [AGI] Dragonhawk Captain

Ok.Here's how I do it.When you're done making your hero,use the "Export" button to export your hero to anywhere you like.Then,go to that file,open it using Notepad,copy and paste the entire text.Voila!
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Old 06-06-2011, 01:23 PM   #3
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Default Re: [AGI] Dragonhawk Captain

updated 1st post , thnx maximillian
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Last edited by khalid102; 06-06-2011 at 01:44 PM. Reason: thanx
Old 06-06-2011, 01:49 PM   #4
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Default Re: [AGI] Dragonhawk Captain

You're welcome Welcome to PD btw.I hope you enjoy your time here
Your hero seems to be good at first looks but too bad I don't have time to read and review it now.
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Old 06-07-2011, 02:41 PM   #5
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Default Re: [AGI] Dragonhawk Captain

will any1 rate my hero? review? anything?
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Old 06-07-2011, 03:05 PM   #6
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Default Re: [AGI] Dragonhawk Captain

I will ONLY review your hero, IF, i already reviewed it.

PARADOX ALERT!!!!!!!!!!!!!
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Old 06-08-2011, 06:09 AM   #7
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Default Re: [AGI] Dragonhawk Captain

what? any1 at all?
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Old 06-08-2011, 07:42 AM   #8
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Default Re: [AGI] Dragonhawk Captain

Review:
1st skill: The concept is good, but the problem is, is the summon unit, summoning unit is enough for DotA, try changing this skill to a better one, but dont lose the concept of that skill.
2nd skill: Synergies well with skills, like your concept in synergizing, so no problems.
3rd skill: Kinda bad and imba, just rescale the damage to 25/50/75/100 damage while the captain takes 12.5/25/37.5/50 damage
Ulti: Same as first skill, just renew this skill but dont change it's concept, cause the synergy is good.

Here are your goals from now:
- Renew the 1st and ultimate skill, but dont change the concept
- Rescale the damage of 3rd skill
- Ask someone to review this hero.
- Ask someone (or go to fan fiction section) to make a background story for you.
- Introduce yourself in Introduce page.
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Last edited by Facebook; 06-08-2011 at 10:41 AM.
Old 06-08-2011, 11:02 AM   #9
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Default Re: [AGI] Dragonhawk Captain

thnx for the review fade2black i updated it , what do you think now?
il review any1s if they take the time toreview mines.
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Old 06-08-2011, 11:26 AM   #10
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Default Re: [AGI] Dragonhawk Captain

1st skill, overall it's nice skill but poison owl is funny, change it...

2nd skill, simple but acceptable skill..

3th skill, why this skill has very short cooldown and the other hand his ulti has very long cooldown...

ulti, exorcism but still have difference....

T-D for now
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Old 06-08-2011, 11:17 PM   #11
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Default Re: [AGI] Dragonhawk Captain

I'll do only a simple review if you don't mind

1st skill- Thematically unfitting imo. Owls are kinda elf-ish while the model is human. And poison just doesn't fits him. Anyway, it's kinda like veno's Venomous gale, Only that it can explode via 3rd skill. Does slow/dps stack with each other? Dps stack is fine but slow stack is imba

Not only that, affecting units between 75 AoE is VERY HARD to do. Make it 200-300 AoE instead. 75 AoE is awfully small and almost incapable of hitting enemies imo.

2nd skill-
O...kay. I'm not really sure about this. What shape will the clouds look like? Straight shape like fissure or AoE like riki?

3rd skill-
I think you meant Harakiri instead of hirakiri. OT, it's kinda evil to detonate your own allies isn't it? Not only that, is it worth it? Is 100 damage worth killing your squad which pretty much deals double-triple that damage over one second (Assuming you have 70 Agi and lvl 3 ulti). Not only that, it damages self aswell.

Ulti-
Is it good enough to be an ulti? I honestly think it lasts too shortly. 12s is too short for a summon skill, and krob's ghosts pretty much deals more damage than this. Maybe buff damage and duration

Synergy-
The synergy you're aiming here might be cloud-summon-owl-boom. But there's some problem...
-Your ulti summons are your main damage source, 4xAgi dmg per sec at level 3
-You need 1st skill for your ulti to land some hits at target
-3rd skill detonates ALL your units.
-So basically you can't detonate your owl or else your summons will self-bomb too.
-your detonate damage output is very low. Detonating all your units can only give about 600 damage and 300 damage to self. WTF?

Sugg:
-Owl: increase AoE
-Cloud: Just clarify what you mean
-Harakiri: Buff damage, seriously. Something that requires that much sacrifice must deal shitloads of damage
-Ulti: maybe buff it a little

GL in further developments, this hero needs a lot of work
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Old 06-09-2011, 05:59 AM   #12
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Default Re: [AGI] Dragonhawk Captain

thanx for the reviews guys , i took what you guys said into consideration and made him better i hope, pls take a 2nd look? hes more like a captain of the skys now
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Old 06-09-2011, 06:16 AM   #13
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Default Re: [AGI] Dragonhawk Captain

1st skill, Good and best. No problems
2nd skill, fix the MS duration to 6/8/10/12 seconds
3rd skill, What's the synergy to other skills anyway?
Ultimate skill, change it's theme to more sky themed (or at least wind themed)

btw, please tell us the synergy so we could understand.
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Old 06-09-2011, 06:27 AM   #14
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Default Re: [AGI] Dragonhawk Captain

Change also your Title to "[Agi-Sent]Rain Skyfeather, Sky captain"
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Old 06-09-2011, 01:14 PM   #15
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Default Re: [AGI] Dragonhawk Captain

Change the title by pressing edit button, if you still can't modify it, go to "Go advanced".
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Old 06-09-2011, 02:28 PM   #16
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Default Re: [AGI,SENT]Sky Captain , Rain Skyfeather

thanks for all the suggestions fade, i redid the skills like you suggested , pls comment if it is too your liking, also added back-story, wrote it myself so its kinda lame.
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Old 06-09-2011, 03:00 PM   #17
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Default Re: [AGI,SENT]Sky Captain , Rain Skyfeather

I will make a cooler background story for ya if i have some time, maybe tomorrow.
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Old 06-09-2011, 03:04 PM   #18
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Default Re: [AGI,SENT]Sky Captain , Rain Skyfeather

REVIEW!!!

another hero with low stat gain, im just wondering why. can you justify it?

1st skill - hmm.. good skill. but im not suitable with the cast range. how aout like this... it's point-target but the projectile(cloud warriors) will explode on the targeted location. in that way, you can hit the enemy with the damage a lot easier. also, maybe you can find a better icon for this skill.

2nd skill - it's like broodmother's web but with no regen and this one strengthens his skills. it's okay.

3rd skill - hmm.. interesting skill. but they will still follow you while in cloud right? that will be a problem with your invisibility. i suggest they don't follow you while your in cloud but they will not leave cloud until you do so.

4th skill - wow, a pure damage chain lightning. the 10/12/14 in here is the duration of the AS and MS right? and exactly what bonuses does the gryphons gain? is it the AS and MS bonus also? but for me, i suggest you remove the MS bonus part since you already have that in your 2nd skill

.nice hero and welcome to playdota.com im giving this hero a t-up
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Old 06-09-2011, 03:31 PM   #19
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Default Re: [AGI,SENT]Sky Captain , Rain Skyfeather

thanx alot dude, maybe im not clear on a few things, here, the stats i jst made up wil take a better look because i know agility is all bout damage as game gets longer, the clouds are kinda like broods, but disapear, but you can keep casting it at lvl 4 so its kinda permanent.,the crit is self explanatory, but think that the gryphons should get it also as a 1 hit buff, so at lvl 3 ulti it could be like 2.5X200(just estimating) damage if all units hit same target, i changed the 1st skill, to explode at aoe path, like linas stun, a nice smalll AOE but can possibly be 500 magic damage.

But thank you once again for your awesome review
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Last edited by khalid102; 06-10-2011 at 01:51 PM. Reason: changed the ulti, so why make new post?
Old 06-12-2011, 12:42 PM   #20
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Default Re: [AGI,SENT]Sky Captain , Rain Skyfeather

I kinda like the idea of the hero. Especially the summons. What I dislike is the way clouds and spells interact.

What I like :
  • Each of the spells individually
  • The synergy outside clouds
  • The summons idea
  • The general hero idea

What I dislike / think it can change
  • The clouds are a nice idea, but I dislike the fact that your spells are stronger if used inside. I'd rather have the clouds give you increased attack speed or damage and remove the bonuses from the ultimate or the first spell.
  • Remove the crit from the ultimate. Maybe you can buff the other stats a bit but it doesn't fit.

Note that I suggest these changes because I feel like the hero would be more fun if he was centered around his summons, while I, personally, don't really like spells improving other spells. Tho I can live with that if you decide to keep it that way

I'd t-up the hero ^^
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