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Effect Power Mechanisms Definition: An effect power mechanism is a mechanism that changes the power of a skill's effect.
Editor's Note: I could also add Enhanced Damage here, but as of now, I don't. Enhanced Damage is similar to Universal Damage, but doesn't go through Ethereal. You can count most cleaves to this and skills like Earthshaker's Echo Slam and Tinker's Heat Seeking Missile.
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Instant AoE Stuns These are skills, that stun units in an AoE around your hero. In DotA, we currently have 5 such skills, all of them not only stun, but also deal damage: Hoof Stomp is basically the ladder type of such skills. It's a simple small AoE stun with some damage. Aftershock is unique, since it is a passive that makes all other skill casts of the hero an AoE stun. It's not an AoE stun itself, but makes all of Earthshaker's other skills have an AoE stun as a bonus effect. Reverse Polarity is not only a very powerful AoE stun, but as well a displacement skill that sucks all enemy heroes in front of Magnataur. As such, it's unique and different from all other skills in this category. Ravage's difference in mechanics might only be that it's a wave and not an instant effect, so the stun travels outwards and needs some time to reach the full range. But to be honest, the real difference from other AoE stuns is its huge area of effect and this is what makes the skill unique. Slithereen Crush is not so different from Hoof Stomp, so that these two skills can be said to lack of some uniqueness. The differences are that Slithereen Crush also has a short slow after the stun, is more spammable, has a worse stun (especially at early levels) and slightly worse damage. Discussion: Uniqueness of Hoof Stomp and Slithereen Crush: In general, their idea is pretty much the same: instantly stunning foes in a relatively small aoe around you. In the usage, such skills always have the similarity of being used as initiation tool with a Blink Dagger in ganks or team-fights. |
Light Strike Array is the standard version of such skills. After a short delay, all units in targeted area are stunned and receive damage.
Split Earth is basically the same skill as Light Strike Array. Only differences are some balance changes of numbers and workout differences to adapt the skill into the skillset.
Avalanche is a targeted delayed AoE stun, despite its misleading animation. The main difference compared to the other skills in this category lies in its mechanics, however. The damage is actually dealt in four instances every 0.25 seconds. Besides, enemies can be damaged twice by this skill if Tiny's Toss is used.
Torrent is a unique version of such skills in many aspects. First of all, it's not even a real stun, but a pause, like all knockup skills, so it's not only the animation that makes it look differently already. But that only results in small technical and minor gameplay varieties. The true uniqueness of this skill lies in its huge casting range that is balanced with a comparably long delay. Also, in contrast to the other skills of this type, it has a slow added.
Rain of Chaos is not only such a type of stun, but also summons an infernal.
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#2 |
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Are you aiming to put spells in one category only?
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#3 |
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^ No, I've put most skills already in more than one category. I personally think that it's impossible to put many skills in one category only, just look at Puck's Orb, it's often used for the shockwave-type damage only, but as often used for the blink effect.
I strive to put them in any category where they make sense and where they are comparable. |
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#4 |
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Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
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Holy mother of god! This is an incredible effort =O
Hell, this puts my Spotlighted Witch Doctor guide to shame in terms of effort D= Dude you are a force of nature
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#5 |
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^ Actually it goes quite quickly if you know how to use the hero page and if you have some good knowledge already. In the last 30 minutes I did all the manaburns, replenishments and all of the position modifiers except for displacements ^^
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#6 |
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Effort bomb right here.
Maybe add a category called "Globality" (Thunder God's Wrath, Wrath of Nature, Teleportation, Haunt...) I'd also like to hear your thoughts on Orb-Effects please. Would you just through them in "Autocastable Normal Attacks"? Though, I think they deserve they're own category or sub category at the very least; E.g: I saw Mana Break in "Mana Burns" section but it didn't fit anywhere in the attack modifiers section - which feels kinda weird. Where would you place Hunter in the Night? Conditional Haste? What about Darkness?
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#7 |
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Autocastable Normal Attacks aren't Orb Attacks, I'll do a seperate category for orb effects.
I'll do the Global category in the next update, I think this is a good and useful idea ![]() I'll add a day/night-time dependent effects category as well, I think with Balanar's skills will fit there quite well ^^ But Hunter in the Night is definitely also a Haste, so it will be added there as well. Thx for the input
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#8 |
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Umm, sorry really blind right now, but there is no Lifesteal category.
Nice effort you put in this though
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#9 |
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Join Date: Jul 2009
Location: Hammerspace
Posts: 477
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CM's Frostbite = Entangle
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"Madness and genius are separated only by degrees of success."
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#10 |
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Join Date: Sep 2009
Posts: 1,734
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Damaging Heal: Dazzle's Shadow Wave
Summonings: Summon Infernal, Necromoncion(?), Spirit Bear Repetitive Stuns over Time: Malefice Instant AoE Nukes: Scream of Pain Shockwave: Sonic Wave There's some others but here you go. Wow, this is a huge effort but good job so far
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#11 |
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^Scream of pain isn't instant. It uses missiles.
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#12 |
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^ Instant cast doesn't mean that it's instant. Instant cast means that you don't have to target anything, but it casts the skill just right away.
Updated all other disables, added way more summonings than doomed2die told me to ( ).Edit: Added summonings into a category of unit creations along with newly added illusions, wards and traps Edit 2: Major update on Attack Modifiers. Edit 3: Added Globals and Time of Day Dependent Skills. Final Edit: Added Chain Lightnings und Shockwaves. About to update more. |
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| Last edited by JJE92; 06-07-2011 at 09:53 PM. | |
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#14 |
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Than I misunderstood him. "Instant AoE Nuke" sounded like the damage comes instantly.
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#15 |
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Another huge update: Updated Invisibility and Sight under the new category Vision Modifiers, added category backfires, added category Damage Reduction and Increases.
Last but not least, I added the skill names below the icons, so that you can search for the skills manually. |
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#17 |
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Join Date: Oct 2009
Posts: 239
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- Position Modifiers, Displacement
I think you should put Earth Splitter too.. - Transformation Skills Shapeshift? Flesh Golem? True Form? - Moneymakers I think you should also put Devour in that... Great guide and great effort! |
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#18 | |
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Question: Where should I put Guardian Wisp's Spirits?
Quote:
I haven't updated Transformation skills and moneymakers yet, did it now. Edit: Finished STR-Sentinel Tavern. |
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| Last edited by JJE92; 06-10-2011 at 02:53 PM. | ||
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#19 |
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Join Date: Sep 2009
Posts: 1,734
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I think Spoilers are called for.
You're doing well I love the combo between our posts :P Defense Self Buffs: I think Evasion type skills and Spectre's Dispersion should be included in there. Or at least Dispersion since that reduces the damage you take. Effects on Skillcast: Zeus: Static Field IAS: N'aix: Rage. Terrorblade: Zeal.
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#20 |
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^ I won't do spoilers for now, otherwise it would be troublesome to search for skill names. Perhaps, I'll add some as soon as I've finished, but I'm not even sure about that.
Anyway, I'll add these as soon as I treat the specific heroes, I've finished until Drow Ranger so far. |
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