Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 06-18-2009, 09:38 PM   #1
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline

Default Turrican (Computer Game)


OK guys!

I'm looking for help in a project. I got some spare time now and I'd like to continue working on my project - Turrican 2008.

It's a Jump&Run game, based on the Amiga Game Turrican 2, see:
http://www.youtube.com/watch?v=Fvha_2hAzq0

The guy can already walk, jump, transform into a wheel, shoot, kill enemies,...I am optimizing his movements at the moment and structuring code. I'm also working on a Level Editor.

Here's just a screenshot to show you how it looks at the moment:



-----------------------------------------------

Whoever wants to help:

-Language: C++
-Graphics Library: Allegro
-Operating System(s): Linux, Windows

I'm programming in Linux only. The code at the moment consists of 1600 lines of code, but I'm unsure if I need coders at all.

What I need:

-People who design levels (I'm working on a Level Editor)
-People who give new ideas concerning gameplay
-People who bring graphics (Enemies, Effects, whatever....)
-People who can program (Coders), I'm unsure if I really need them, but let me know!

-------------------------------------

For more information, PM me or answer in this thread.

XaTrIxX
  Reply With Quote
Old 06-18-2009, 09:43 PM   #2
Zieth
Member
 
Zieth's Avatar
 
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
Zieth is offline
Default

I may be able to code (My C++ is pretty sloppy though, I've been working C# shouldn't be too bad) but I can always fall back and practice some level design once you finish the editor.

Have you heard of XNA? Let's you make games for Windows/Xbox 360, pretty sweet deal.
  Reply With Quote
Old 06-18-2009, 09:53 PM   #3
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default

Well, haven't heard on XNA...whatever it is: I'm sticking to what i have now. I've got quite much work to do, since i found out that the code need kinda much performance, so I'm optimising (structuring it).

I'm programming in Linux, meaning you will need to compile the Level editor on your own for Windows if you'd like to use it there.
Well but let's first see how many guys are interested in this before we're just starting off.
  Reply With Quote
Old 06-18-2009, 10:03 PM   #4
Zieth
Member
 
Zieth's Avatar
 
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
Zieth is offline
Default

XNA -> http://www.xna.com/
How do you produce a level? from a file?
  Reply With Quote
Old 06-18-2009, 11:14 PM   #5
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default

i got a method implemented like worms at the moment. So it's just a picture which provides pixelwise collision, which is needed for this game.

But I'm thinking about changing it to tilewise built up but still colliding through the front layer....I'm unsure.

For such ideas i need people.
  Reply With Quote
Old 06-18-2009, 11:32 PM   #6
Zieth
Member
 
Zieth's Avatar
 
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
Zieth is offline
Default

I personally always favor tile-solutions for 2D.
  Reply With Quote
Old 06-19-2009, 12:40 AM   #7
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default

well that's not the problem, but what i need is pixelcollision, so not just a tile that is collision or not.
  Reply With Quote
Old 06-19-2009, 12:59 AM   #8
Zieth
Member
 
Zieth's Avatar
 
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
Zieth is offline
Default

You could probably use a Tile-Collision solution for platforms and ground, and then a pixel for projectiles.
  Reply With Quote
Old 06-19-2009, 01:10 AM   #9
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default

Not acceptable. This type of game requires a really nice collision, but this doesn't care: i simply put my tiles onto a bitmap which i view ingame, the collision then is performed onto this bitmap, and that collision code already exists, so that shouldn't be a problem.
  Reply With Quote
Old 06-29-2009, 02:59 AM   #10
m1LkmaN
Member
 
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 124
m1LkmaN is offline
Default

Hi there,

I may be interested.

Could you send me some source?

I have been programming with C++ for the last 3 years or so, and more specifically with Linux for the last year or so (I dual booted Ubuntu and XP until a few months ago, but now I just have Ubuntu). I have had a brief look at the Allegro libary a couple years ago. I have some experience with network sockets, with all the socket.h kind of stuff. I'm not too good with graphics, but with a bit of time I could probably GIMP up a few decent things for the game.

Send me an email, or add me on MSN at JNGodbout(at)gmail.com

Thanks,
Jacob G
  Reply With Quote
Old 06-30-2009, 01:27 AM   #11
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Hi! Thanks for the reply, I've added you to MSN, let's talk on there.
By the way: I'm still looking for people!
  Reply With Quote
Old 07-09-2009, 11:10 AM   #12
Vitae
Member
 
Join Date: Jun 2009
Posts: 70
Vitae is offline
Default Re: Turrican (Computer Game)

I could do some level design, if you still need help that is.

I work as a professional level designer for a company which develops AAA-games.
  Reply With Quote
Old 07-09-2009, 11:24 AM   #13
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Quote:
Originally Posted by Vitae View Post
I could do some level design, if you still need help that is.

I work as a professional level designer for a company which develops AAA-games.
Hi! Thanks, but a Level Editor is not yet implemented. I'm currently restructuring code a bit and a Level Editor will need quite much time.

My question is: Will you also have time for it in the future or is your time very limited?
  Reply With Quote
Old 07-10-2009, 12:00 PM   #14
Vitae
Member
 
Join Date: Jun 2009
Posts: 70
Vitae is offline
Default Re: Turrican (Computer Game)

Im currently not working on anything on my spare time and I dont have anything planned in the near future.

So, I have plenty of time.
  Reply With Quote
Old 07-10-2009, 04:24 PM   #15
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Well okay, that's certainly good. I'll simply PM you if it is ready. But I guess it will take some time. But thanks anyways.
  Reply With Quote
Old 07-10-2009, 05:05 PM   #16
OneCowArmy
Member
 
Join Date: Jun 2009
Posts: 40
OneCowArmy is offline
Default Re: Turrican (Computer Game)

May Bren McGuire live forever

Unfortunately i am not into Programming, though i cant help on that Part.

But i would really like to keep Track of your Project, i would appreciate a PM once its done aswell, thanks in Advance.

Good Luck on your Project, hope it will get finished. There are some Classics that should be kept alive, and Turrican for sure is one of them.

edit : mmmmh dont misunderstand me please - i am not trying to promote my music, that was just a backup information for my interest. i really would like to see a good turrican remake again. edited just in case it might look that odd.

Cheers + thx for keeping that spirit alive
  Reply With Quote
Last edited by OneCowArmy; 07-11-2009 at 04:17 PM.
Old 07-12-2009, 06:52 PM   #17
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Quote:
Originally Posted by OneCowArmy View Post
May Bren McGuire live forever

Unfortunately i am not into Programming, though i cant help on that Part.

But i would really like to keep Track of your Project, i would appreciate a PM once its done aswell, thanks in Advance.

Good Luck on your Project, hope it will get finished. There are some Classics that should be kept alive, and Turrican for sure is one of them.

edit : mmmmh dont misunderstand me please - i am not trying to promote my music, that was just a backup information for my interest. i really would like to see a good turrican remake again. edited just in case it might look that odd.

Cheers + thx for keeping that spirit alive
Thanks!

Of course I'll keep that spirit alive, it's one of the best spirits around. It's really hard work but when I feel like programming, I'm always going on with Turrican.

I also hope it will reach something like a stable version.
  Reply With Quote
Old 07-22-2009, 01:09 AM   #18
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Update:

I found a partner: Milkman and me are working together on this game for a few days now and we are progressing very fast. We're restructuring the complete code currently. The code will get a lot cleaner and I'm very optimistic that we'll reach some "Milestones" very soon.
  Reply With Quote
Old 07-22-2009, 07:03 PM   #19
Zieth
Member
 
Zieth's Avatar
 
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
Zieth is offline
Default Re: Turrican (Computer Game)

Goodluck and keep us updated over here!
  Reply With Quote
Old 07-24-2009, 07:31 PM   #20
XaTrIxX
Forum Staff
 
XaTrIxX's Avatar
 
Join Date: Jun 2009
Posts: 3,221
Blog Entries: 3
XaTrIxX is offline
Default Re: Turrican (Computer Game)

Hello! Update:

Since we're writing the "mechanical" part at the moment and not concentrating on graphics, we are interested in some help. Some simple enemy sprites would help. We're trying our map loading system out soon, that's why we need a few different enemy. Currently we got only one.

You might also help in other ways - a short summary:


-New enemy types (Graphics + moving ideas!)
-Ideas for innovative weapon (shot) types (Graphics help!)
-An innovative ingame Graphical User Interface (how are current stats etc. displayed...maybe some translucent things?)

What we can provide:

-Good ideas have an extremely high chance to get into the game
-Your name displayed in the game credits
  Reply With Quote
Reply
  Entertainment Programming


Forum Jump

Thread Tools