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#1 |
Forum Staff
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#2 |
Member
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
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I may be able to code (My C++ is pretty sloppy though, I've been working C# shouldn't be too bad) but I can always fall back and practice some level design once you finish the editor.
Have you heard of XNA? Let's you make games for Windows/Xbox 360, pretty sweet deal. |
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#3 |
Forum Staff
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Well, haven't heard on XNA...whatever it is: I'm sticking to what i have now. I've got quite much work to do, since i found out that the code need kinda much performance, so I'm optimising (structuring it).
I'm programming in Linux, meaning you will need to compile the Level editor on your own for Windows if you'd like to use it there. Well but let's first see how many guys are interested in this before we're just starting off. |
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#4 |
Member
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
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XNA -> http://www.xna.com/
How do you produce a level? from a file? |
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#5 |
Forum Staff
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i got a method implemented like worms at the moment. So it's just a picture which provides pixelwise collision, which is needed for this game.
But I'm thinking about changing it to tilewise built up but still colliding through the front layer....I'm unsure. For such ideas i need people. |
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#6 |
Member
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
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I personally always favor tile-solutions for 2D.
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#8 |
Member
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
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You could probably use a Tile-Collision solution for platforms and ground, and then a pixel for projectiles.
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#9 |
Forum Staff
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Not acceptable. This type of game requires a really nice collision, but this doesn't care: i simply put my tiles onto a bitmap which i view ingame, the collision then is performed onto this bitmap, and that collision code already exists, so that shouldn't be a problem.
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#10 |
Member
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 124
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Hi there,
I may be interested. Could you send me some source? I have been programming with C++ for the last 3 years or so, and more specifically with Linux for the last year or so (I dual booted Ubuntu and XP until a few months ago, but now I just have Ubuntu). I have had a brief look at the Allegro libary a couple years ago. I have some experience with network sockets, with all the socket.h kind of stuff. I'm not too good with graphics, but with a bit of time I could probably GIMP up a few decent things for the game. Send me an email, or add me on MSN at JNGodbout(at)gmail.com Thanks, Jacob G |
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#12 |
Member
Join Date: Jun 2009
Posts: 70
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I could do some level design, if you still need help that is.
I work as a professional level designer for a company which develops AAA-games. |
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#13 | |
Forum Staff
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Quote:
My question is: Will you also have time for it in the future or is your time very limited? |
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#14 |
Member
Join Date: Jun 2009
Posts: 70
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Im currently not working on anything on my spare time and I dont have anything planned in the near future.
So, I have plenty of time.
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#16 |
Member
Join Date: Jun 2009
Posts: 40
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May Bren McGuire live forever
![]() Unfortunately i am not into Programming, though i cant help on that Part. But i would really like to keep Track of your Project, i would appreciate a PM once its done aswell, thanks in Advance. Good Luck on your Project, hope it will get finished. There are some Classics that should be kept alive, and Turrican for sure is one of them. edit : mmmmh dont misunderstand me please - i am not trying to promote my music, that was just a backup information for my interest. i really would like to see a good turrican remake again. edited just in case it might look that odd. Cheers + thx for keeping that spirit alive |
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| Last edited by OneCowArmy; 07-11-2009 at 04:17 PM. | |
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#17 | |
Forum Staff
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Quote:
Of course I'll keep that spirit alive, it's one of the best spirits around. It's really hard work but when I feel like programming, I'm always going on with Turrican. I also hope it will reach something like a stable version. |
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#18 |
Forum Staff
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Update:
I found a partner: Milkman and me are working together on this game for a few days now and we are progressing very fast. We're restructuring the complete code currently. The code will get a lot cleaner and I'm very optimistic that we'll reach some "Milestones" very soon. |
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#19 |
Member
Join Date: Jun 2009
Location: Orlando, Florida
Posts: 2,460
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Goodluck and keep us updated over here!
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#20 |
Forum Staff
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Hello! Update:
Since we're writing the "mechanical" part at the moment and not concentrating on graphics, we are interested in some help. Some simple enemy sprites would help. We're trying our map loading system out soon, that's why we need a few different enemy. Currently we got only one. You might also help in other ways - a short summary: -New enemy types (Graphics + moving ideas!) -Ideas for innovative weapon (shot) types (Graphics help!) -An innovative ingame Graphical User Interface (how are current stats etc. displayed...maybe some translucent things?) What we can provide: -Good ideas have an extremely high chance to get into the game -Your name displayed in the game credits |
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