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Old 06-14-2011, 04:18 AM   #1
-IDenkaiI-
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Default [TWEAK] Static Remnant/Spider Web


I noticed the fact that when I play SS and place some Remnants on Spider Web, the remnants just dissapear (even if Brood is not hidden on it). This is because (im not sure) Spider Web is based on a dummy unit.

The sugg is simple. Let Static Remnants stay normally for its 12 secs on Brood's Spider Web. This tweak should help to check is Brood is still on its Webs. Like when you feel that some invis is following you and you start to spam Remnants on your way.

Maybe this is not that NECESSARY TWEAK but IMO it should be fixed.
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Last edited by -IDenkaiI-; 07-29-2011 at 02:46 AM.
Old 06-14-2011, 04:21 AM   #2
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Default Re: [TWEAK] Static Remnant/Spider Web

obvious t-up is obvious
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Old 06-14-2011, 04:34 AM   #3
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Default Re: [TWEAK] Static Remnant/Spider Web

t-up ofc
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Old 06-14-2011, 04:58 AM   #4
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Default Re: [TWEAK] Static Remnant/Spider Web

T-up!
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Old 06-14-2011, 05:47 AM   #5
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Default Re: [TWEAK] Static Remnant/Spider Web

since its a fix...obviously t-up!
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Old 06-14-2011, 12:27 PM   #6
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Default Re: [TWEAK] Static Remnant/Spider Web

Afaik remnants trigger on any kind of unit, including wards, webs and techies mines. I've seen a juggernaut clearing a few remnants with his ward...
T-up. This should be fix'd imo.
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Old 06-14-2011, 12:34 PM   #7
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Default Re: [TWEAK] Static Remnant/Spider Web

T-Uppity.
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Old 06-15-2011, 12:12 AM   #8
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Default Re: [TWEAK] Static Remnant/Spider Web

I approve this.

Lol storm countered by brood.
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Old 06-15-2011, 02:33 AM   #9
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Default Re: [TWEAK] Static Remnant/Spider Web

^ imo storm countered by dummy/spawned units with magic immunity

This is more like a fix. t-up

---------- Post added at 10:33 AM ---------- Previous post was at 10:32 AM ----------

^ imo storm countered by dummy/spawned units with magic immunity

This is more like a fix. t-up
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Old 06-15-2011, 06:28 AM   #10
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Default Re: [TWEAK] Static Remnant/Spider Web

T-Up. It's a fix really. Nice catch.
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Old 06-15-2011, 06:50 AM   #11
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Default Re: [TWEAK] Static Remnant/Spider Web

Naice ceeing that. Nevar knew.

Tee-up.
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Old 06-15-2011, 12:14 PM   #12
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Default Re: [TWEAK] Static Remnant/Spider Web

Fix asap :3
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Old 06-15-2011, 12:27 PM   #13
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Default Re: [TWEAK] Static Remnant/Spider Web

T-up
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Old 06-15-2011, 04:20 PM   #14
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Default Re: [TWEAK] Static Remnant/Spider Web

Obvious T-up.
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Old 06-15-2011, 09:48 PM   #15
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Default Re: [TWEAK] Static Remnant/Spider Web

T-up, it's a really needed fix.
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Old 06-18-2011, 08:15 AM   #16
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Default Re: [TWEAK] Static Remnant/Spider Web

BUMP! Come on guys, dont let this fix to be forgotten xD
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Old 06-18-2011, 08:19 AM   #17
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Default Re: [TWEAK] Static Remnant/Spider Web

yes plz
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Old 06-18-2011, 02:36 PM   #18
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Default Re: [TWEAK] Static Remnant/Spider Web

Quote:
This is because (im not sure) Spider Web is based on a dummy unit.
web is dummy unit, not special effect
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Old 06-18-2011, 02:38 PM   #19
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Default Re: [TWEAK] Static Remnant/Spider Web

T-up.
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Old 07-02-2011, 12:07 PM   #20
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Default Re: [TWEAK] Static Remnant/Spider Web

bump? ._.
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