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#1 |
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Join Date: Jun 2009
Posts: 7
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| Last edited by EventH; 06-17-2011 at 12:20 AM. Reason: Typo | |
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#2 |
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Join Date: Jan 2011
Posts: 78
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lol looks like a cartoon. dota looks like sexmachine. that's the difference.
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#3 |
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Join Date: Apr 2010
Posts: 4,688
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I'm sure Valve will please us with DotA2 especially when IF is the one heading the development.
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#4 | |
Member
Join Date: Oct 2010
Location: Infinite Creation of Swords
Posts: 12,252
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Quote:
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#5 |
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Join Date: Mar 2010
Posts: 3,182
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Holy fuck. I think I might actually read this tomorrow. The Picasso quote got me intrigued.
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#6 | |
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Join Date: Apr 2010
Posts: 4,688
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Quote:
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#7 |
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If DotA 2 "Steals" anything from LoL, Then why is it any different from the way they stole the idea of DotA. DotA 2 should be unique in its own way.
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#8 |
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Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,991
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Almost everything you wrote is already confirmed in Dota2 with the exception of "Mistake Forgiveness," "Arbitrary Mechanics," and "Free.".. and technically, what you called "Time Investment".. but my DotA games are all 30-45 minutes long, so I don't understand how that's any different from LoL. (Heck, my DotA games are 15-35 minutes long, with ~50 minutes being the 1 in 10 games exception...)
Why write so much when Dota2.com has it coming from IceFrog's mouth? |
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#9 |
Member
Join Date: Oct 2010
Location: Infinite Creation of Swords
Posts: 12,252
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That was my idea of "low graphics", but I'd rather play version with less graphic details just to ensure smooth gameplay.
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#10 |
Member
Join Date: Aug 2009
Location: Brasil
Posts: 1,434
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I played them all, and as a vet (or diehard) dota player i prefer the former game simply because it is the one that requires most of the players.
I don't think it's wrong to copy either but considering the limitations of the wc3 engine and the amount of improvements HoN brought to the table you can consider it a total rip off... Most if not all game developer companies could come up with much better ideas to improve dota. LoL is just that more casual and it's not deep or fitting enough for international competition, which is a game true fuel to keep being played trough the years. ___________ More thoughts: I remember when HoN was in its beta stage... Icey had just modified the boots system and a couple more mechanics. I think it was a bit of a decoy move. On that matter you have to consider that every item implemented, heroes implemented in the pool launchs a CASCADE of new interactions which have to be balanced and thought out. You can analyze a big changelog for hours looking for hints as why this or that was tweaked (icey himself had said that there was no change in the game for the sake of "change", the game just wouldn't improve that way). Big companies have problems tweaking 10 types of different units, check age of empires for that matter. That's why i admire and look forward to more games from icey. Because of that and more i think S2 games are complete amateurs. Just check their community, it is a complete mess at the moment. LoL is more ambitious and you can't really compare it to dota aside from the premise. It really works and is fun. From time to time when playing it i get frustrated of being forced to play MY BEST in every game or get a huge drop in the ELO rating. There is not much activity aside from the matchmaking system. It is also easier to manipulate your rating given that the game is more about straight out combat than building a strategy for your carry to get fed up. You can make more of a difference in lower level games by yourself. |
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| Last edited by moon31f; 06-16-2011 at 10:23 PM. | |
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#11 |
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I played LoL, and trust me, DotA is OK. All the complaints about player punishment vanish as a matchmaker appears, while LoL....
LoL has NO BALANCE WHATSOEVER. Certain heroes just dominate, such as one mage hero that has: 1. A low cooldown nuke dealing some damage +4% of your MAX mana at long range(remember, LoL manapools are way bigger.) 2. A three second stun that deals some damage +8% mana at long range, 3. A Chain Lightning that can hit the same target multiple times and reduces magic resist, and 4. Spell that gives all others +50% AoE Damage and perma increases his pool. Compared to a pusher who has 1. Summons a turret that deals minor damage to everything, 2. fires three moderate damage rockets that hit random(including creeps) targets, 3. an aoe slow that has about 400 velocity, and 4. a heal for his turrets that gives them a slow attack. No balance. At all. |
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#12 | |
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Join Date: Jun 2009
Location: Poland
Posts: 2,026
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Quote:
LoL is not totally broken like you suggest.
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#13 |
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Join Date: Oct 2009
Posts: 433
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EventH, this is one of the best threads in Dota Chat I have seen in years.
Agreed, both HoN and LoL have done improvements to the Dota genre which should not be overlooked by Icefrog. If DotA 2 gets the best things from these games and mixes it up with Icefrog's ingenuity and passion, Dota 2 will probably become one of the biggest games in eSports. It even has a chance to overtake Starcraft 2. |
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#14 | |
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Quote:
I see League of Legends as a stagnant game where players simply stand around leeching exp and money (till they get big enough items to actually be able to push and gank effectively), due to the fact that BOTH ganking and farming are less important/viable in LoL. Here's why especially ganking has been made way harder: Towers absolutely destroy heroes/champions early/midgame with their ridiculous damage, to some extent shutting down the option of tower diving. Couple that with the fact that there's no way to stop your lane from pushing due to no deny mechanic nor creep pulling, so the enemies are guaranteed to be able to tower hug against tough lanes. 3. Also, I'm blown away that your opinion of LoL is that it's more "bursty". Not much I can say here, in my opinion physical/magical damage output of heroes is simply not any higher in LoL than in DotA. In LoL an average nuke in fact deals less damage than 300 which is the benchmark for Dota-nukes and the heroes definitely do not have any more nukes in League. The HP pools in LoL are bigger than in DotA as far as I know. Average casters have over 1k hp in LoL in midgame. In DotA it's way less. The addition of Ability Power makes up for the higher HP pools in lategame, but in early/mid game the game is in fact slower-paced and nukes are less effective. 4. No runes, also the addition of brushes to lanes is absolutely huge as it most of the time ends up giving sight advantage to the ones being ganked. The result is that ganking is much more difficult in LoL than what it is in DotA. There's a reason why roaming the way it is in DotA does not exist in LoL. When farming is also downright stupid with the -easy mode mechanics of LoL, I really feel powerless in that game and it feels like I cannot really make much of an impact as to how the game goes. I feel there's no way to dominate your opponents even if you outskill/outplay them by far. Perhaps games last longer in DotA, however that is not what I have experienced. If that is true, then I would say it is because of the more carry-centric play in DotA, where pushing to enemy base tends to happen once the carry finishes his core, not earlier. Recall does not fasten the gameplay any more than TP scrolls do, and while it is true that items are cheaper in League, optimal farm in DotA gives multiple times more money than what it does in LoL. To me, a high risk/reward game is where it's at. I don't see that it's possible to create a PvP game which rewards good play but doesn't punish for bad, since everything you have going on in the game for you is relative to what the enemy has. Being rewarded essentially means that you are getting an advantage over the enemy, which is in other words also punishing the opposition. The other option is to have a game where fucking up is not that bad but playing well is not that rewarding either. Unfortunately that is how I see League of Legends. I'm sure my post seems super biased (and maybe it is) cause of all the negativity towards League of Legends, but this is honestly how I feel after all those hours spent playing that game. I don't really see any improvements made by Riot to this genre. Summoner spells and Runepages are an interesting addition and were worth a try, but they are simply not something I'd like to see. I'm sure DotA 2 will have a great platform by the way, with community very well integrated to it, coupled with thought-out leaver protection and so on. Wouldn't be worried about those things at all. |
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#15 |
Member
Join Date: Jun 2009
Posts: 475
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The OP is a LoL player that get owned in all of his dota game.....not punishing gameplay.....yeah right...now go back to your LoL forum and copy/paste this essay...I bet everyone will say " so true"....
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#16 |
Member
Join Date: Oct 2009
Posts: 239
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as op said at end: fights in LoL look more 'bursty'... its more like anyone who can press 4 keys gets a rampage easily at LoL, whereas in Dota you need right items, a hero, that you are capable of playing, a bit of luck and most of all SKILL. (maybe a good team but not necessary)
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#17 |
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Join Date: Sep 2009
Posts: 1,383
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Get the fuck off, nobody wants LoL elements in wc3, i dont want even have parts of the plattform in dotA2.
If i need to make 8 reports and have to deliver 10 replays to kick a guy named "ihatejews1488+iwillleaveafter3min" out of my game, i will stay at dotA1. let the players host their games, include a vaclike anticheat into the game. if i get a shop that would me only slightly remember to the lol shop, were i had to click over more than 9000 itembuild suggestions before i can pick my items free, i would stay at dota1. if i play the first 10 minutes absolutely perfect, i dont want to be punshed up by the guys who played the first 10 mins while beeing afk. DotA doesnt forgive mistakes and this is good - saying that dotA punishes bad gaming is not true, bad playing just wont get you a reward - so someone who played bad at start will be in need to play better later on then i do to get his chance :P. if i play dotA, i dont want to have any stattracking. stats doesnt say much about the player in a teamgame, and it is fine that the skill spreads when you play public. if i play dotA, i have a spare time of arround one hour. Games under 45 mins are boring. |
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#18 |
Member
Join Date: Jun 2010
Posts: 412
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Well-thought out, but the fact is that most of the things you've talked about have already been confirmed in Dota2.
All the issues involving engine or platform will be solved or improved dramatically by valve, and although i can't say much about LoL gameplay, it appears that the community doesn't like their style very much. Pricewise, i hope Dota2 will cost. I'd much rather splash $50 for a permanent copy than pay $5 a month or whatever. Premium accounts and skins might make a few dollars, but people will be getting Dota2 mostly for the gameplay, which makes it the part which should cost the most. |
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#19 |
Member
Join Date: Jun 2010
Location: Brazil
Posts: 2,629
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I have played a lot of LoL games and I can say, it's everything but "fun".
All these actives from items are things that makes DotA fun and interesting. It adds so much depth to the gameplay and open so different ways to play a hero itself. Get Mirana for example, she is a fun hero and have so much potential in the game. With different item sets she can be a ganker; a support; a nuker or a semi-carry. Now put Mirana on games like LoL where it's hard to find active abilities on items. It totally kills her flexibility and forces her on a single role. It's like you don't need to constantly scout your enemies and see what items they are going to build up because they will get nothing by only more overpower. Also another thing I don't like on LoL: You can't control other units besides your hero. Multiple-units offer a dynamic play-style: They offer visibility, pushing potential, blocking ways potential, tanking capabilities and many more. It's not like you can just click on your unit and make it go to point X while you select your other unit to go to point Y and set a trap or something because you simply can't lose your hero selection (might be handy for new players but it's sure annoying to others). <--- Imo this is another solid reason why LoL is not so charming to DotA community. Should I continue? No because I'm sleepy. But it sums it all, LoL is not a bad game. They tried to improved the gameplay for new players which is a good thing. However, they didn't manage to do that great. Also LoL is so much different than DotA it's like comparing Counter-Striker and Call of Duty, they should not be compared. :S
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#20 |
Member
Join Date: Jun 2010
Location: Under the stars
Posts: 3,891
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"dont fix what isnt broken"= A dota player wants to play DotA not LoL.
Dont change the game mechanic just because its dota 2, Change it to improve the game. "change for the sake of change" is wrong! EDIT: fuck you slow internet!!!!!
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