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Meet the Shapeshifter! He is the hero with many faces that can satisfy your every desire! Would you aid your allies with powerful heals and buffs? Then Furbolg Shaman Form is for you! Would you disable your enemies, making them easy pickings for your allies? Then the high flying, but fragile Storm Crow Form calls! Would you smash thru your enemies, killing everyone in sight and carrying your team to victory? Have no fear, the powerful Owlbear Form can deal just as much damage as he takes! Whatever desire you have, Larodar the Shapeshifter can fulfill it. Want to play all 3 in one game? No problem!!! Larodar shifts between each form with such ease his enemies will be running in circles with disbelief! Play the Shapeshifter today! |
![]() Shapeshifter Larodar Strength - 16 + [1.6] Agility - 18 + [1.5] Intelligence - 20 + [2.3] ![]()
![]() Furbolg Shaman Form - (Available only in Night Elf form) |
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#2 |
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I've always loved the idea of a druid type hero that can take on many different roles. I always thought it would be kind of hard to balance, however. Should you take away a bit from the power of all the forms to balance out the flexibility the hero has? And is there a way to make it viable that someone uses all the forms in one game, or will one or two always be preferred?
Anyhow, there's a lot of skills to discuss with this hero. First in a broader sense, I get the roles of his first two forms. For the Storm Crow form, is it just for travel? Do you want him to be a disabler too? Chaser? Okay. Skills. First the Furbolg. Skill 1 - I could be wrong, but this seems a little overpowered to me, since the owls are invulnerable and have no mana cost there isn't really a way to counter their effects. Uncounterable 50 hp heal every second sounds pretty good by itself, and there's a lot more on top of that. Maybe the fact that you can't control it makes it more balanced.. Skill 2 - Good idea and seems balanced Skill 3 (from ult) - Powerful heal, but balanced by high manacost The Wildkin Skill 1 - Interesting ability and seems fairly balanced. Skill 2 - Pretty good idea. Does the unit fall back at a slower rate like Spiritbreaker? The idea of positioning yourself right for this skill sounds fun. Skill 3 - 20 armor is a lot, but since you have to build that up it should be fair. Seems even a little underpowered at its first level, maybe. Storm Crow Skill 1 - Cyclone seems really weak to me. 1.5 sec disable (which makes them invulnerable) for over 100 mana? Skill 2 - I don't really get how it works, sorry. Skill 3 - Kind of boring but seems pretty balanced. Anyway, good hero. I like the idea of shapeshifting and most of the skills. Since concept changes aren't negotiable, I won't suggest that you rework the storm crow form at all.
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#3 |
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just a few things...
owls are balanced because you cant keep, for example, the heal owl from fully healing a creep unless you move 700 aoe away from it. so yea, since you cant control them, i think they are balanced at least in the broader sense (might need some small cooldown tweaks but ill wait for more feedback first) cyclone has an 800 cast range (far longer than most spells in the game) so that makes it a great initiation/escape spell. and the low duration means that you wont have to wait *forever* to cast your followup skill. the mana cost might need to be reduced but one must take into consideration said cast range. wing attack is basically a physical damage version of carrion swarm/breath fire/shockwave that reduces armor as well. the crow is meant to be a disabler and initiator as well as a kind of escape mechanism (balanced out by the terrible armor + magic resistance) about smash: i thought knockback was assumed to mean a uniform pushback speed. ill add that then.
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#4 |
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I still think the owls will need a bit of tweaking, but yeah you're right the unpredictability does help balance it. You should definitely wait for more feedback though.
Still think cyclone is weak, but yeah the 800 range is important, and I missed that before. Okay I didn't get how the AoE worked for Wing Attack, so that helps. And with the smash, I'm pretty new to the forums so maybe knockback is just assumed to mean that. Still it can't hurt to include the clarification I guess. |
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#5 |
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Join Date: Jul 2009
Location: Margarita-Venezuela
Posts: 238
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i love this idea, it need a revision but the concept is great, so t- up for you
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#6 |
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Join Date: Oct 2009
Location: At Interstellar 5555
Posts: 1,483
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i like the concept, but some skills need to be revise
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#7 |
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isn't this one of the group heroes from emerald shovelers
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#8 |
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kind of
what do you think?
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#9 |
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Join Date: Jul 2010
Posts: 3,202
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lemme guess, old hero remake, right?
Anyways, nice skillset there.
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#10 |
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thanks! yea its like 5 years in the making or something like that :P
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#11 |
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Join Date: Jul 2009
Posts: 4
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I really like the concept this probably somewhat hard to master hero!
At first I thought the healing owls would be imbalanced, but maybe you're right about the uncontrollability balancing things. However, the silencing owls seems very overpowered to me. 3 s hero only silence every 8 s? Also, the mixed damage of the storm ability really makes it useless somewhat later in the game. Thumbs up on the concept though! |
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#12 |
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Join Date: Jun 2011
Posts: 18
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I LOVE THIS HERO. OMG this IS the only replacement of the Invoker based on skills required to play. I JUST CAN'T WAIT and CAN'T STOP HOPING for this hero to be added in DotA. THIS IS AWESOME!
Though, most people will choose the Wildkin AND ignore the Crow. I think you should add more to the Crow than just a fast-moving device that can send someone in the air, flap wings and create cute little clouds. And somehow make the Wildkins more interesting than *whack, whack, WHACK*! I REALLY like the Shaman and the Crow, though! Hope some more from you. Crow remake and Wildkin remake xD The Shaman is super, duper fine for me. |
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#13 | |
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Join Date: Oct 2010
Posts: 279
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1) Furbolg is a nice lane-controller, somewhat pusher. He also will annoy single targets in organizated 2v1 and 3v1 ganks, as he drains quite much mana, and then just silences target (as there no more targets for serenity owl). He stays as good pusher and clash-support in late game, as he gets something like Meka with him, and 10% damage reducing from owl may be very useful for allies. 2) Wildkin isn't that boring, really. He may be nice initiator/tank, and he's quite dangerous in large battles (you don't want to gank him 5v1, take some heavy damage and face his allies in next several seconds). The only concern is about simplicity of specializing with items. Wildkin got high HP and damage, so he can be easily enhanced with Assault Cuirass, which perfectly raises his EHP and DPS (along with passive). So, PT, AC and maybe BF - you have perfect unkillable tank in midgame. 3) Crow is what i really love! In a game, where scouting and alerting becomes key aspect, crow shall be a map-scout monster. With Lvl3 Shape Mastery (-75% cast time, right?) you can morph into Crow in approx 0.66 seconds (two shapeshifts from other beast form), quickly scout area, and then morph back to Wildkin or Furbolg. 3a) Even more, you can arrive right in the heart of starting clash, cast Wings, Storm Cloud (slow, armor reduce, some damage), then morph into desired battle form and continue fighting! 3b) You also become ultimate chaser. You can't attack, but you can have those pesky Dagon, Eul (oh, nevermind), Guinsoo, Shiva, Radiance (if no one else can carry it). Target just can't run away properly, and your allies get enough time to chase and kill victim. What bothers me: 1) Wildkin already made tanky by adding HP, but all other forms are purely based on original hero's stats (+20 ms is not a deal for flying unit). What are stats for furbolg's ranged attack? Does it have some bonuses or penalties (range, base damage, BAT)? 2) On other side, having +800 hp and +40 damage at lvl7 seems imba to me, combined with quite average armor. Get some Meka, Janggo and Blademail, then rape towers. Furion cries. What about 200/250/300/350 hp and +150 hp per level of Mastery? 3) Shall current form upgrade instantly, if you level up skill for it? Other suggestions: basically, you have no reason for being in Night Elf form, cause you have no skills and no bonuses in it. Maybe you should add some enhanced hp/mana regen for him, while not in combat form? |
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| Last edited by twoeyedyum; 06-22-2011 at 12:13 PM. Reason: forgotten one "no" | ||
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#14 | |
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my comments in lime
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#15 |
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Join Date: Sep 2009
Posts: 1,835
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Form 1: A good support hero. Alright.
Skill 1: I like it. No comment here really. Skill 2: This is good too. It might be a bit OP in lane control but otherwise, it's good. Skill 3: Too reminiscent of Dazzle's Shadow Wave IMO. My recommendation is to take Ladder Tranquility (partially because I'm desperate to see it in DotA? :P) and use that. Or, if you really wanna keep the chain aspect, "summons an owl to bestow a regenerative blessing. The owl will fly in a direction and all nearby allies will gain X HP regeneration for 5 seconds. If the blessed units come in contact with allies, the allies gain half of the regeneration for the remainder of the duration as well" or something like that. Form 2: Okay, I'm not sure I really like this very much. This is an int hero with 2 support style forms and a DPS form now? On top of that, whereas the 1st form had no bonuses, this 1 comes with some powerful damage and HP bonuses. Not sure I like that. Skill 1: Okay, I like this but, again, the DPS concept... Meh Skill 2: Kind of counter synergetic with the melee range and doesn't fit too well with the DPS concept. Thematically, good, but otherwise... I dunno. An active really shouldn't countersynergise as much and 400 knockback makes you spend more time chasing than hitting. Skill 3: A basic upgrade, still, a good one. I just worry since it takes so long... Oh well, otherwise, good. You might wanna reduce the number of stacks and increase the bonuses but that's just IMO. Improvements: I think that here is a good opportunity for a previously suggested idea of mine. Your current version has a DPS concept which is meh but I understand why you might want it. However, Smash is counter synergising and frankly, sorry, feels like an attempt to just put an active in there so it's not a 3x passive hero. Also, anyone specializing in this particular form will feel obligated to increase their AGI some or stack up attack speed. So, my idea is simple: Replace smash with a skill which will improve attack speed and attack damage based on int. Like (.3/.4/.5% IAS and .3/.4/.5 bonus damage) Form 3: I see this as a tank/scout... Which isn't really good for this hero haha... I suggest scout/disruptor. Take away the bonus resistance/armor and improve your MS boost and give flying vision. Skill 1: It's good but reduce the cooldown to like 8 seconds. It's worse than a stun and deals no damage. Also, make it scale... Everyone else scales but the crow just loses out Something like 1.15/1.3/1.45/1.7 duration with 12/11/10/9 cooldown would be good. Skill 2: Again, unfitting, especially considering the fact that you can't even attack in this form. Also, while this form is great for chasing, well... This skill doesn't cut it for damage, especially with a 10 second cooldown. Skill 3: I like this skill. Damage should be magical though. No point in trying to fit it in with skill 2 when skill 2 doesn't really fit in much anyway... Improvements: I think skill 2 could be remade into a spammable single target spell that deals damage based on INT. This makes up for the fact that he can't attack and will allow him to use the chasing potential to it's full potential. I think it would do well with like a .25 second stun and up to 1.6x int damage with a 3 second cooldown. That'd be good IMO. It would, instead of some pseudo support disruptor, make him a full blown disruptor with some great chasing skill. Well, that's my take on it. I might be asking for too many changes xD but there's some unfitting stuff in your skill sets... Overall, it's a good go but shapeshifting heroes are difficult and there are lots of changes to be done to compensate.
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#16 |
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Join Date: Mar 2011
Posts: 248
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I like what you've got here, but I can't help but think the nature of such a hero will inevitably suffer a lack of synergy between abilities. I guess he might make up for it in versatility, but I also feel like most players would focus their item-build around just 1 form and neglect the other 2. Perhaps is he had just two forms, and the third became a separate ability to help bridge them?
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#17 | ||
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my comments are in sandy brown.
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#18 |
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Join Date: Sep 2009
Posts: 1,835
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I think if that is decreasing your reductions that much that more ms is definitely justified. I kind of see where I misread owlbear's active. Tackle them into another enemy. Hmmm. Well, DPS is a type of playstyle which you added here and it's reasonable enough that I can't really complain. It just felt a little out of place.
And 800 range isn't all that amazing for a spell lol. 700 was the average I believe so... :P Still, overall, good job
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#19 |
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i made changes. also: you can fly in with crow form, transform, and then smash someone into your allies.
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#20 |
Member
Join Date: Apr 2010
Location: Greece
Posts: 1,294
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Support hero with infinite skillz yeahhhhh just what I have been looking for
T-up althought I haven't fully seen the numbers nor remember the skills xD
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