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Old 06-17-2011, 08:25 PM   #1
Lord_Talron
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Default [INT-SENTINEL] Larodar the Shapeshifter


Meet the Shapeshifter! He is the hero with many faces that can satisfy your every desire!
Would you aid your allies with powerful heals and buffs? Then Furbolg Shaman Form is for you!
Would you disable your enemies, making them easy pickings for your allies? Then the high flying, but fragile Storm Crow Form calls!
Would you smash thru your enemies, killing everyone in sight and carrying your team to victory? Have no fear, the powerful Owlbear Form can deal just as much damage as he takes!
Whatever desire you have, Larodar the Shapeshifter can fulfill it. Want to play all 3 in one game? No problem!!! Larodar shifts between each form with such ease his enemies will be running in circles with disbelief!
Play the Shapeshifter today!




Shapeshifter
Larodar

Background Story: BackgroundStory

Strength - 16 + [1.6]
Agility - 18 + [1.5]
Intelligence - 20 + [2.3]




Affiliation:Sentinel
Damage:41-48
Armor:2
Movespeed:295
Starting HP/MP:454/260
Attack Range:550



Furbolg Shaman Form - (Available only in Night Elf form)
__________
__________
Transforms Larodar into a powerful Furbolg Shaman specializing in support. Has a ranged attack.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11250 secondsN/AN/AUntil Switched BackFurbolg Shaman has the passive Owl Helpers skill
21500 secondsN/AN/AUntil Switched BackFurbolg Shaman has an improved Owl Helpers skill and the skill Mana Share
31750 secondsN/A13AoEUntil Switched BackFurbolg Shaman has the best Owl Helpers skill and an improved Mana Share skill
42000 secondsN/AN/AUntil Switched BackFurbolg Shaman has the best Owl Helpers skill, the best Mana Share skill

Notes:
  • Has a 1.5 second cast time.
Owl Helpers - (passive)
__________
__________
The Furbolg Shaman is very in tune with nature and is able to call on the aid of creatures of the forest to help him.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/ASee 'Owl Info'See 'Owl Info'See 'Owl Info'See 'Owl Info'Calls a magical owl that casts a 50 hp Heal
2N/ASee 'Owl Info'See 'Owl Info'See 'Owl Info'See 'Owl Info'Calls two magical owls, one that casts Heal and one that casts Bark Armor which gives the target 5 armor and reduces melee attacks against the target by 10%
3N/ASee 'Owl Info'See 'Owl Info'See 'Owl Info'See 'Owl Info'Calls three magical owls, one that casts Heal, one that casts Bark Armor and one that casts Serenity which silences and prevents an enemy from attacking for 3 seconds

Owl Info:
  • Owls follow the Shaman and are invulnerable and uncontrollable. Their spells are autocast and require no mana.
  • Owls come from the closest trees when the Shapeshifter transforms into a Furbolg shaman. When he shapeshifts back to Night Elf form or dies the owls depart for the nearest trees.
  • If he teleports they will be moved to him as soon as the port is complete.
  • Their spells have a 100 cast range in order to make them seem to fly up and bestow their blessing/curse. Their acquisition range is 700.
  • Heal Owl (colored yellow): Heal has a 1 second cooldown. Targets creeps and heroes.
  • Bark Armor Owl (colored green): Bark Armor has a 3 second cooldown and lasts 15 seconds. Targets creeps and heroes.
  • Serenity Owl (colored black): Serenity has a 8 second cooldown. Targets heroes only.

Mana Share - (active, mana burn, aoe mana replenishment)
__________
__________
The Furbolg Shaman takes mana from a unit and shares it among his nearby allies.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110012 seconds600*700**N/ADrains 180 mana
210012 seconds600*700**N/ADrains 225 mana
310012 seconds600*700**N/ADrains 270 mana

Notes:
  • Deals damage based on mana drained.
  • Either distributes mana stolen evenly among nearby allies or by 35% of amount drained, depending on which amount is smaller.
  • Does not distribute mana to creeps.
  • (*)Range of nuke.
  • (**)Range of allied mana distribution.

Owlbear Form - (Available only in Night Elf form)
__________
__________
Transforms Larodar into a ferocious Wildkin; greatly increasing his fortitude, damage output, and changes his attack range to melee.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11250 secondsN/AN/AUntil Switched BackAdds 200 hitpoints, 10 base damage, and has the Wildkin Fury skill
21500 secondsN/AN/AUntil Switched BackAdds 300 hitpoints, 10 base damage, an improved Wildkin Fury skill, and the Smash skill
31750 secondsN/AN/AUntil Switched BackAdds 400 hitpoints, 10 base damage, the best Wildkin Fury skill, and an improved Smash skill
42000 secondsN/AN/AUntil Switched Backadds 500 hitpoints, 10 base damage, the best Wildkin Fury skill, and the best Smash skill

Notes:
  • 1.5 second cast time.
Wildkin Fury - (passive, self buff)
__________
__________
Wildkins are known for their ability to take on multiple foes at once, whipping themselves into a terrible fury.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A700Until enemies die or leaveAdds 5% attack speed for each hero within a 700 aoe, 1% for non-hero units
2N/AN/AN/A700Until enemies die or leaveAdds 7.5% attack speed for each hero within a 700 aoe, 2% for non-hero units
3N/AN/AN/A700Until enemies die or leaveAdds 10% attack speed for each hero within a 700 aoe, 3% for non-hero units

Notes:
  • Adds attack speed based on how many opponents are nearby.
  • Automatically adds 5% attack speed.
Smash - (Active, unique disable)
____________________Using his immense strength, the Owlbear smashes his paw into an enemy unit sending it sliding backwards. After it stops it will be slowed by 30% for 3 seconds. However, if it hits something; either a unit or an obstacle, it will be stunned for 1.5 seconds and take damage. if the unit it hits is an enemy it will also take damage and be stunned.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112015 secondsMelee115 range check for secondary effects3 second slow/1.5 second stunSends the target 300 units away from the Owlbear, deals 150 damage if it hits another unit
212015 secondsMelee115 range check for secondary effects3 second slow/1.5 second stunSends the target 350 units away from the Owlbear, deals 225 damage if it hits another unit
312015 secondsMelee115 range check for secondary effects3 second slow/1.5 second stunSends the target 400 units away from the Owlbear, deals 300 damage if it hits another unit

Notes:
  • Damage is magical.
  • Obstacles are cliffs, trees, and buildings.
  • A unit takes .75/.85/.95/1.05 seconds to skid the full knockback range.

Storm Crow Form - (Available only in Night Elf form)
____________________Transforms Larodar into a speedy Storm Crow, allowing him to quickly traverse long distances. In Storm Crow form, Larodar is able to fly above obstacles. Cannot attack in this form.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11250 seconds11RangeN/AUntil Switched Back0 base armor, 0% base magic resist, +5 ms, and has the Updraft ability
21500 secondsN/AN/AUntil Switched Back1 base armor, 5% base magic resist, +10 ms, an improved Updraft, and the Wing Attack ability
31750 secondsN/AN/AUntil Switched Back2 base armor, 10% base magic resist, +15 ms, the best Updraft, and an improved Wing attack
42000 secondsN/AN/AUntil Switched Back3 base armor, 15% base magic resist, +20 ms, the best Updraft ability, and the best Wing Attack ability

Notes:
  • Resistances shown are NOT bonuses but what his base resistances are REDUCED to in this form. On the other hand, the ms bonuses are just that, bonuses to his current ms.
  • Changes armor type to "Unarmored".
  • 1.5 second cast time.
  • Larodar gains flying vision in Storm Crow form.
Updraft - (Active, enemy)
__________
__________
The Storm Crow creates a powerful cyclone that pushes an enemy into the air for a short duration.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17511 seconds850N/A1.3 secondsCyclones the target
28510 seconds875N/A1.45 secondsCyclones the target
3959 seconds900N/A1.7 secondsCyclones the target

Notes:
  • Target is unable to move, attack, or cast spells for the duration.
  • Target cannot be attacked, however may be targeted by spells.
  • Cannot target allies or self with this skill.
Wing Attack - (Active, point)
__________
__________
The Storm Crow beats his wings with such force he can damage enemies in front of him as well as prevent them from casting spells.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1753 seconds600150 (Starting AoE) / 700 (Distance) / 150 (Final AoE)1 second silence1x int as damage, silences for 1 second
2753 seconds600150 (Starting AoE) / 700 (Distance) / 150 (Final AoE)1.25 second silence1.3x int as damage, silences for 1.25 seconds
3753 seconds600150 (Starting AoE) / 700 (Distance) / 150 (Final AoE)1.5 second silence1.6x int as damage, silences for 1.5 seconds

Notes:
  • Damage is magical.
  • Interrupts channeling spells and teleportation.
  • Can hit units up to 1000 range away.

Night Elf Form - (Available only in animal forms)
__________
__________
Transforms Larodar back into his original form.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1500 secondsN/AN/AUntil Switched BackTurns *current animal form* back into Night Elf form, passively increases your mana regeneration by 0.4% of your maximum mana while in Night Elf form

Notes:
  • 1.5 second cast time.
  • Manacost not reduced by ultimate.
  • The passive effect is given when you select Larodar from the tavern, you do not need to learn it.
Shapeshifting Master - (Passive)
__________
__________
Larodar becomes more adept at changing and using his forms


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AManacost and cast time for changing forms reduced by 25%, +75 manapool for Furbolg Shaman form, +100 hp +10 bonus damage for Owlbear form, +5 ms for Storm Crow form
2N/AN/AN/AN/AN/AManacost and cast time for changing forms reduced by 50%, +100 manapool for Furbolg Shaman form, +200 hp +20 bonus damage for Owlbear form, +10 ms for Storm Crow form
3N/AN/AN/AN/AN/AManacost and cast time for changing forms reduced by 75%, +125 manapool for Furbolg Shaman form, +300 hp +30 bonus damage for Owlbear form, +15 ms for Storm Crow form

Notes:
  • Learning this ability unlocks a new active skill for each animal form based on the level of his ultimate.
Healing Wave - (Active, unit, allies, available only in Furbolg shaman form)
__________
__________
The Furbolg Shaman calls upon the healing power of nature to heal many allies at once.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
121015400375*N/A250 heal, bounces up to 3 times
222012450375*N/A300 heal, bounces up to 5 times
32309500375*N/A350 heal, bounces up to 7 times

Notes:
  • Each bounce reduces the amount healed by 25%.
  • (*)Area of effect means the distance the Healing Wave can bounce.
Violent Rage - (Active, self, can only be used in Owlbear form)
__________
__________
The Owlbear goes into a violent rage, increasing his damage and making him less aware of incoming harm.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1151 secondN/AN/A3.5 secondsAdds 4 bonus damage and 1.33 bonus armor
2201 secondN/AN/A4 secondsAdds 6 bonus damage and 2 bonus armor
3251 secondN/AN/A4.5 secondsAdds 12 bonus damage and 4 bonus armor

Notes:
  • Has a noticeable effect.
  • 0 cast time.
  • Stacks with itself for a cap of 60 bonus damage and 20 bonus armor. (It takes 15/10/5 casts to reach the cap).
  • Duration refreshes itself with each cast.
  • Shapeshifting will cancel the effects.
Great Storm - (Active, aoe, disable, available only in Storm Crow form)
__________
__________
The Storm Crow summons a great storm that causes damage to his enemies and makes it harder for them to move


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
115060 seconds6005005 secondsSlows all enemies by 15%, deals 100 damage to a random unit every 1 second
217550 seconds6005005 secondsSlows all enemies by 20%, deals 100 damage to a random unit every .75 seconds
320040 seconds6005005 secondsSlows all enemies by 25%, deals 100 damage to a random unit every .5 seconds

Notes:
  • Slow lasts 3 seconds after duration.
  • Damage is magical.
  • Cannot damage the same unit more than once every 2/1.5/1 seconds.
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Last edited by Lord_Talron; 06-27-2012 at 05:17 PM.
Old 06-17-2011, 10:28 PM   #2
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I've always loved the idea of a druid type hero that can take on many different roles. I always thought it would be kind of hard to balance, however. Should you take away a bit from the power of all the forms to balance out the flexibility the hero has? And is there a way to make it viable that someone uses all the forms in one game, or will one or two always be preferred?

Anyhow, there's a lot of skills to discuss with this hero. First in a broader sense, I get the roles of his first two forms. For the Storm Crow form, is it just for travel? Do you want him to be a disabler too? Chaser?

Okay. Skills. First the Furbolg.
Skill 1 - I could be wrong, but this seems a little overpowered to me, since the owls are invulnerable and have no mana cost there isn't really a way to counter their effects. Uncounterable 50 hp heal every second sounds pretty good by itself, and there's a lot more on top of that. Maybe the fact that you can't control it makes it more balanced..
Skill 2 - Good idea and seems balanced
Skill 3 (from ult) - Powerful heal, but balanced by high manacost

The Wildkin
Skill 1 - Interesting ability and seems fairly balanced.
Skill 2 - Pretty good idea. Does the unit fall back at a slower rate like Spiritbreaker? The idea of positioning yourself right for this skill sounds fun.
Skill 3 - 20 armor is a lot, but since you have to build that up it should be fair. Seems even a little underpowered at its first level, maybe.

Storm Crow
Skill 1 - Cyclone seems really weak to me. 1.5 sec disable (which makes them invulnerable) for over 100 mana?
Skill 2 - I don't really get how it works, sorry.
Skill 3 - Kind of boring but seems pretty balanced.

Anyway, good hero. I like the idea of shapeshifting and most of the skills. Since concept changes aren't negotiable, I won't suggest that you rework the storm crow form at all.
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Old 06-17-2011, 11:24 PM   #3
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

just a few things...
owls are balanced because you cant keep, for example, the heal owl from fully healing a creep unless you move 700 aoe away from it. so yea, since you cant control them, i think they are balanced at least in the broader sense (might need some small cooldown tweaks but ill wait for more feedback first)

cyclone has an 800 cast range (far longer than most spells in the game) so that makes it a great initiation/escape spell. and the low duration means that you wont have to wait *forever* to cast your followup skill. the mana cost might need to be reduced but one must take into consideration said cast range.

wing attack is basically a physical damage version of carrion swarm/breath fire/shockwave that reduces armor as well.

the crow is meant to be a disabler and initiator as well as a kind of escape mechanism (balanced out by the terrible armor + magic resistance)

about smash: i thought knockback was assumed to mean a uniform pushback speed. ill add that then.
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Old 06-18-2011, 03:25 AM   #4
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I still think the owls will need a bit of tweaking, but yeah you're right the unpredictability does help balance it. You should definitely wait for more feedback though.

Still think cyclone is weak, but yeah the 800 range is important, and I missed that before.

Okay I didn't get how the AoE worked for Wing Attack, so that helps.

And with the smash, I'm pretty new to the forums so maybe knockback is just assumed to mean that. Still it can't hurt to include the clarification I guess.
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Old 06-18-2011, 05:08 AM   #5
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

i love this idea, it need a revision but the concept is great, so t- up for you
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Old 06-18-2011, 12:15 PM   #6
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

i like the concept, but some skills need to be revise
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Old 06-19-2011, 02:07 AM   #7
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

isn't this one of the group heroes from emerald shovelers
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Old 06-19-2011, 05:24 AM   #8
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

kind of what do you think?
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Old 06-19-2011, 06:07 AM   #9
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

lemme guess, old hero remake, right?

Anyways, nice skillset there.
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Old 06-19-2011, 07:24 AM   #10
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

thanks! yea its like 5 years in the making or something like that :P
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Old 06-22-2011, 09:11 AM   #11
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I really like the concept this probably somewhat hard to master hero!

At first I thought the healing owls would be imbalanced, but maybe you're right about the uncontrollability balancing things. However, the silencing owls seems very overpowered to me. 3 s hero only silence every 8 s?

Also, the mixed damage of the storm ability really makes it useless somewhat later in the game.

Thumbs up on the concept though!
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Old 06-22-2011, 10:33 AM   #12
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I LOVE THIS HERO. OMG this IS the only replacement of the Invoker based on skills required to play. I JUST CAN'T WAIT and CAN'T STOP HOPING for this hero to be added in DotA. THIS IS AWESOME!

Though, most people will choose the Wildkin AND ignore the Crow. I think you should add more to the Crow than just a fast-moving device that can send someone in the air, flap wings and create cute little clouds. And somehow make the Wildkins more interesting than *whack, whack, WHACK*!

I REALLY like the Shaman and the Crow, though! Hope some more from you. Crow remake and Wildkin remake xD The Shaman is super, duper fine for me.
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Old 06-22-2011, 12:12 PM   #13
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

Quote:
Originally Posted by fffreaks View Post
Though, most people will choose the Wildkin AND ignore the Crow.
Nope, from my point of game expierence i must say, that all 3 forms could be useful in some situations:

1) Furbolg is a nice lane-controller, somewhat pusher. He also will annoy single targets in organizated 2v1 and 3v1 ganks, as he drains quite much mana, and then just silences target (as there no more targets for serenity owl). He stays as good pusher and clash-support in late game, as he gets something like Meka with him, and 10% damage reducing from owl may be very useful for allies.

2) Wildkin isn't that boring, really. He may be nice initiator/tank, and he's quite dangerous in large battles (you don't want to gank him 5v1, take some heavy damage and face his allies in next several seconds). The only concern is about simplicity of specializing with items. Wildkin got high HP and damage, so he can be easily enhanced with Assault Cuirass, which perfectly raises his EHP and DPS (along with passive). So, PT, AC and maybe BF - you have perfect unkillable tank in midgame.

3) Crow is what i really love! In a game, where scouting and alerting becomes key aspect, crow shall be a map-scout monster. With Lvl3 Shape Mastery (-75% cast time, right?) you can morph into Crow in approx 0.66 seconds (two shapeshifts from other beast form), quickly scout area, and then morph back to Wildkin or Furbolg.
3a) Even more, you can arrive right in the heart of starting clash, cast Wings, Storm Cloud (slow, armor reduce, some damage), then morph into desired battle form and continue fighting!
3b) You also become ultimate chaser. You can't attack, but you can have those pesky Dagon, Eul (oh, nevermind), Guinsoo, Shiva, Radiance (if no one else can carry it). Target just can't run away properly, and your allies get enough time to chase and kill victim.

What bothers me:
1) Wildkin already made tanky by adding HP, but all other forms are purely based on original hero's stats (+20 ms is not a deal for flying unit). What are stats for furbolg's ranged attack? Does it have some bonuses or penalties (range, base damage, BAT)?
2) On other side, having +800 hp and +40 damage at lvl7 seems imba to me, combined with quite average armor. Get some Meka, Janggo and Blademail, then rape towers. Furion cries. What about 200/250/300/350 hp and +150 hp per level of Mastery?
3) Shall current form upgrade instantly, if you level up skill for it?

Other suggestions: basically, you have no reason for being in Night Elf form, cause you have no skills and no bonuses in it. Maybe you should add some enhanced hp/mana regen for him, while not in combat form?
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Last edited by twoeyedyum; 06-22-2011 at 12:13 PM. Reason: forgotten one "no"
Old 06-22-2011, 04:56 PM   #14
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

my comments in lime
Quote:
Originally Posted by twoeyedyum View Post
Nope, from my point of game expierence i must say, that all 3 forms could be useful in some situations:

1) Furbolg is a nice lane-controller, somewhat pusher. He also will annoy single targets in organizated 2v1 and 3v1 ganks, as he drains quite much mana, and then just silences target (as there no more targets for serenity owl). He stays as good pusher and clash-support in late game, as he gets something like Meka with him, and 10% damage reducing from owl may be very useful for allies.
thanks!

2) Wildkin isn't that boring, really. He may be nice initiator/tank, and he's quite dangerous in large battles (you don't want to gank him 5v1, take some heavy damage and face his allies in next several seconds). The only concern is about simplicity of specializing with items. Wildkin got high HP and damage, so he can be easily enhanced with Assault Cuirass, which perfectly raises his EHP and DPS (along with passive). So, PT, AC and maybe BF - you have perfect unkillable tank in midgame.
glad you think its exciting. ill discuss your concerns below

3) Crow is what i really love! In a game, where scouting and alerting becomes key aspect, crow shall be a map-scout monster. With Lvl3 Shape Mastery (-75% cast time, right?) you can morph into Crow in approx 0.66 seconds (two shapeshifts from other beast form), quickly scout area, and then morph back to Wildkin or Furbolg.
3a) Even more, you can arrive right in the heart of starting clash, cast Wings, Storm Cloud (slow, armor reduce, some damage), then morph into desired battle form and continue fighting!
3b) You also become ultimate chaser. You can't attack, but you can have those pesky Dagon, Eul (oh, nevermind), Guinsoo, Shiva, Radiance (if no one else can carry it). Target just can't run away properly, and your allies get enough time to chase and kill victim.
im so glad you like crow form! i was hoping to make it a raw utilitarian form

What bothers me:
1) Wildkin already made tanky by adding HP, but all other forms are purely based on original hero's stats (+20 ms is not a deal for flying unit). What are stats for furbolg's ranged attack? Does it have some bonuses or penalties (range, base damage, BAT)?
perhaps i should give him a small mana pool increase? Perhaps he needs a BAT or base damage nerf since he is more focused on healing and stuff
2) On other side, having +800 hp and +40 damage at lvl7 seems imba to me, combined with quite average armor. Get some Meka, Janggo and Blademail, then rape towers. Furion cries. What about 200/250/300/350 hp and +150 hp per level of Mastery?
im not entirely sure i should lower his hp bonus, as he has pretty mediocre str growth. however putting some of it into shapeshifting mastery doesnt seem like that bad of an idea. ill think about it and wait for more feedback.
3) Shall current form upgrade instantly, if you level up skill for it?
you mean if you are in furbolg form level3 and you upgrade it to level 4? if its codeable, yes this is how i want it to work.

Other suggestions: basically, you have no reason for being in Night Elf form, cause you have no skills and no bonuses in it. Maybe you should add some enhanced hp/mana regen for him, while not in combat form?
i like the idea. he should have a reason to. ill try to think of some numbers or possibly a different bonus. thanks!
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Old 06-30-2011, 02:38 AM   #15
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

Form 1: A good support hero. Alright.
Skill 1: I like it. No comment here really.
Skill 2: This is good too. It might be a bit OP in lane control but otherwise, it's good.
Skill 3: Too reminiscent of Dazzle's Shadow Wave IMO. My recommendation is to take Ladder Tranquility (partially because I'm desperate to see it in DotA? :P) and use that. Or, if you really wanna keep the chain aspect, "summons an owl to bestow a regenerative blessing. The owl will fly in a direction and all nearby allies will gain X HP regeneration for 5 seconds. If the blessed units come in contact with allies, the allies gain half of the regeneration for the remainder of the duration as well" or something like that.

Form 2: Okay, I'm not sure I really like this very much. This is an int hero with 2 support style forms and a DPS form now? On top of that, whereas the 1st form had no bonuses, this 1 comes with some powerful damage and HP bonuses. Not sure I like that.
Skill 1: Okay, I like this but, again, the DPS concept... Meh
Skill 2: Kind of counter synergetic with the melee range and doesn't fit too well with the DPS concept. Thematically, good, but otherwise... I dunno. An active really shouldn't countersynergise as much and 400 knockback makes you spend more time chasing than hitting.
Skill 3: A basic upgrade, still, a good one. I just worry since it takes so long... Oh well, otherwise, good. You might wanna reduce the number of stacks and increase the bonuses but that's just IMO.

Improvements: I think that here is a good opportunity for a previously suggested idea of mine. Your current version has a DPS concept which is meh but I understand why you might want it. However, Smash is counter synergising and frankly, sorry, feels like an attempt to just put an active in there so it's not a 3x passive hero. Also, anyone specializing in this particular form will feel obligated to increase their AGI some or stack up attack speed. So, my idea is simple: Replace smash with a skill which will improve attack speed and attack damage based on int. Like (.3/.4/.5% IAS and .3/.4/.5 bonus damage)

Form 3: I see this as a tank/scout... Which isn't really good for this hero haha... I suggest scout/disruptor. Take away the bonus resistance/armor and improve your MS boost and give flying vision.
Skill 1: It's good but reduce the cooldown to like 8 seconds. It's worse than a stun and deals no damage. Also, make it scale... Everyone else scales but the crow just loses out Something like 1.15/1.3/1.45/1.7 duration with 12/11/10/9 cooldown would be good.
Skill 2: Again, unfitting, especially considering the fact that you can't even attack in this form. Also, while this form is great for chasing, well... This skill doesn't cut it for damage, especially with a 10 second cooldown.
Skill 3: I like this skill. Damage should be magical though. No point in trying to fit it in with skill 2 when skill 2 doesn't really fit in much anyway...

Improvements: I think skill 2 could be remade into a spammable single target spell that deals damage based on INT. This makes up for the fact that he can't attack and will allow him to use the chasing potential to it's full potential. I think it would do well with like a .25 second stun and up to 1.6x int damage with a 3 second cooldown. That'd be good IMO. It would, instead of some pseudo support disruptor, make him a full blown disruptor with some great chasing skill.



Well, that's my take on it. I might be asking for too many changes xD but there's some unfitting stuff in your skill sets... Overall, it's a good go but shapeshifting heroes are difficult and there are lots of changes to be done to compensate.
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Old 06-30-2011, 04:23 AM   #16
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I like what you've got here, but I can't help but think the nature of such a hero will inevitably suffer a lack of synergy between abilities. I guess he might make up for it in versatility, but I also feel like most players would focus their item-build around just 1 form and neglect the other 2. Perhaps is he had just two forms, and the third became a separate ability to help bridge them?
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Old 06-30-2011, 05:09 AM   #17
Lord_Talron
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

my comments are in sandy brown.
Quote:
Originally Posted by doomed2die View Post
Form 1: A good support hero. Alright.
yay!
Skill 1: I like it. No comment here really.
thanks, i really like it as well ;D
Skill 2: This is good too. It might be a bit OP in lane control but otherwise, it's good.
again, thanks.
Skill 3: Too reminiscent of Dazzle's Shadow Wave IMO. My recommendation is to take Ladder Tranquility (partially because I'm desperate to see it in DotA? :P) and use that. Or, if you really wanna keep the chain aspect, "summons an owl to bestow a regenerative blessing. The owl will fly in a direction and all nearby allies will gain X HP regeneration for 5 seconds. If the blessed units come in contact with allies, the allies gain half of the regeneration for the remainder of the duration as well" or something like that.
ok, ill consider. however, since i personally think its sufficiently different, ill wait on more feedback first. thanks for the idea tho.

Form 2: Okay, I'm not sure I really like this very much. This is an int hero with 2 support style forms and a DPS form now? On top of that, whereas the 1st form had no bonuses, this 1 comes with some powerful damage and HP bonuses. Not sure I like that.
my attempt was to make this hero a jack of all trades sort of guy (a support style, a mobility style, and a dps/tank style). ive tried to make his base stats able to compensate for these bonuses. someone suggested partitioning off some of the bonuses of this hero onto the passive part of his ult and i personally think that would be the best way. also: i am considering a manapool bonus for furbolg.
Skill 1: Okay, I like this but, again, the DPS concept... Meh
Y U NO LIKE DPS? ;P
Skill 2: Kind of counter synergetic with the melee range and doesn't fit too well with the DPS concept. Thematically, good, but otherwise... I dunno. An active really shouldn't countersynergise as much and 400 knockback makes you spend more time chasing than hitting.
ah, this is the skill that makes the owlbear fun. its a ability that requires an amount of aiming and positioning. yes the unit could fly 400 units (thats more of a punishment!). what you WANT however, is to make it hit another unit (preferably an enemy) which causes the damage/stun to take place and for the unit to stop moving. hope that clears up your doubts.
Skill 3: A basic upgrade, still, a good one. I just worry since it takes so long... Oh well, otherwise, good. You might wanna reduce the number of stacks and increase the bonuses but that's just IMO.
will do. thanks for the feedback

Improvements: I think that here is a good opportunity for a previously suggested idea of mine. Your current version has a DPS concept which is meh but I understand why you might want it. However, Smash is counter synergising and frankly, sorry, feels like an attempt to just put an active in there so it's not a 3x passive hero. Also, anyone specializing in this particular form will feel obligated to increase their AGI some or stack up attack speed. So, my idea is simple: Replace smash with a skill which will improve attack speed and attack damage based on int. Like (.3/.4/.5% IAS and .3/.4/.5 bonus damage)
i hope i have addressed your concerns in my above comments. also: his first ability gives him IAS

Form 3: I see this as a tank/scout... Which isn't really good for this hero haha... I suggest scout/disruptor. Take away the bonus resistance/armor and improve your MS boost and give flying vision.
you misread. ive actually reduced his resistances to those amounts and changed his armor type. i meant for him to have flying vision but i guess i forgot to specify. not certain if increasing the ms boost more would be wise from a balance standpoint or not.
Skill 1: It's good but reduce the cooldown to like 8 seconds. It's worse than a stun and deals no damage. Also, make it scale... Everyone else scales but the crow just loses out Something like 1.15/1.3/1.45/1.7 duration with 12/11/10/9 cooldown would be good.
ok ok, ill make it scale. as i mentioned in an above post though, the real magic of this skill is the insanely long range of it.
Skill 2: Again, unfitting, especially considering the fact that you can't even attack in this form. Also, while this form is great for chasing, well... This skill doesn't cut it for damage, especially with a 10 second cooldown.
okidoki. how about changing the armor reduction to silence? that sounds fun
Skill 3: I like this skill. Damage should be magical though. No point in trying to fit it in with skill 2 when skill 2 doesn't really fit in much anyway...
will do

Improvements: I think skill 2 could be remade into a spammable single target spell that deals damage based on INT. This makes up for the fact that he can't attack and will allow him to use the chasing potential to it's full potential. I think it would do well with like a .25 second stun and up to 1.6x int damage with a 3 second cooldown. That'd be good IMO. It would, instead of some pseudo support disruptor, make him a full blown disruptor with some great chasing skill.
i will take this into full consideration, thanks so much!



Well, that's my take on it. I might be asking for too many changes xD but there's some unfitting stuff in your skill sets... Overall, it's a good go but shapeshifting heroes are difficult and there are lots of changes to be done to compensate.
i know i said i wasnt going to agree to change anything, but you had some really compelling change suggestions. anyways, thanks for reviewing and i hope i defended my hero well enough to change your mind where i tried to.
Quote:
Originally Posted by Panoramik- View Post
I like what you've got here, but I can't help but think the nature of such a hero will inevitably suffer a lack of synergy between abilities. I guess he might make up for it in versatility, but I also feel like most players would focus their item-build around just 1 form and neglect the other 2. Perhaps is he had just two forms, and the third became a separate ability to help bridge them?
owlbear form should be able to dps with the best of the rest with support items just fine. i think building guinsoos/shivas/orchid/etc.. will do just superb on this swell fellow.
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Old 06-30-2011, 05:18 AM   #18
doomed2die
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

I think if that is decreasing your reductions that much that more ms is definitely justified. I kind of see where I misread owlbear's active. Tackle them into another enemy. Hmmm. Well, DPS is a type of playstyle which you added here and it's reasonable enough that I can't really complain. It just felt a little out of place.

And 800 range isn't all that amazing for a spell lol. 700 was the average I believe so... :P

Still, overall, good job
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Old 06-30-2011, 06:06 AM   #19
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

i made changes. also: you can fly in with crow form, transform, and then smash someone into your allies.
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Old 06-30-2011, 11:15 AM   #20
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Default Re: [INT-SENTINEL] Larodar the Shapeshifter

Support hero with infinite skillz yeahhhhh just what I have been looking for T-up althought I haven't fully seen the numbers nor remember the skills xD
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