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Old 06-22-2011, 06:35 AM   #1
HHHNNNGGG
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Default [Fix]Chain Frost's projectile


I wonder if this is belonged to Visuals, but this isn't suggesting a new visual, so I place here:
If you play Lich often, you will see that before the projectile reaches an enemy who run away from the blast, he is hit and the projectile jumps to another one. It seems the Chain Frost's projectile isn't moving like it is shown on the screen. This is quite annoying and confusing, so plz IceFrog do something about it. Sometimes I thought that I had ran fast enough so Chain Frost will chase me away from my teammates, but meh, I got *bam* and Chain Frost *bam* my team...
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Old 06-22-2011, 06:56 AM   #2
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Default Re: [Fix]Chain Frost's projectile

I think this should be in remake section.

imo, the problem is Chain Frost is not a homing projective.
When it select a target, it will move to the target's location-when-it-select. If you move out of your location when the Chain Frost coming, you will still be hit and slow. After approaching its location, it will choose next target and simply move to that location, not the target.

To fix your problem, I think we should make it move to the target as Sven's Storm Bolt, along with increase its speed.
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Old 06-22-2011, 10:41 AM   #3
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Default Re: [Fix]Chain Frost's projectile

T-up for fixing. Afaik the projectile is a dummy. But it can be done like sven's hammer.
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Old 06-22-2011, 06:34 PM   #4
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Default Re: [Fix]Chain Frost's projectile

T-up.
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Old 06-22-2011, 08:13 PM   #5
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Default Re: [Fix]Chain Frost's projectile

ms of dummy isnt related to real visual.
tup ofc, but i very doubt about it.
frog dont touch old code
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Old 06-22-2011, 10:04 PM   #6
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Default Re: [Fix]Chain Frost's projectile

Moved to Visuals.
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Old 06-22-2011, 10:35 PM   #7
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Default Re: [Fix]Chain Frost's projectile

Idk. It will look visually better but afaik it will affect gameplay. So it's up to ice.
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Old 06-22-2011, 11:40 PM   #8
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Default Re: [Fix]Chain Frost's projectile

Affects gameplay... But still T-Up... Worth a fix...
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Old 06-22-2011, 11:59 PM   #9
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Default Re: [Fix]Chain Frost's projectile

How would it affect gameplay? the projectile's targeting or speed doesn't change, just that now it would be shown accurately, instead of some random nova out of nowhere.
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Old 06-23-2011, 12:20 AM   #10
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Default Re: [Fix]Chain Frost's projectile

Code it like Paralyzing cask.
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Old 06-23-2011, 12:52 AM   #11
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Default Re: [Fix]Chain Frost's projectile

Quote:
Originally Posted by Foede View Post
How would it affect gameplay? the projectile's targeting or speed doesn't change, just that now it would be shown accurately, instead of some random nova out of nowhere.
Of course it would affect gameplay. Currently those missiles explode into the air, even if the hero is far away and than bounce to the next target. By making the missile reach the hero, there are things that change gameplay wise: Not only does the missile take longer to hit the target (since it is further away), but also it completly changes the search radius (Because when the target gets hit it is usually further away than when it was when the skill was casted. This way it is easier to save your allies and yourself.).
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Old 06-23-2011, 03:03 AM   #12
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Default Re: [Fix]Chain Frost's projectile

Quote:
Originally Posted by Schremba View Post
Of course it would affect gameplay. Currently those missiles explode into the air, even if the hero is far away and than bounce to the next target. By making the missile reach the hero, there are things that change gameplay wise: Not only does the missile take longer to hit the target (since it is further away), but also it completly changes the search radius (Because when the target gets hit it is usually further away than when it was when the skill was casted. This way it is easier to save your allies and yourself.).
In fact, it hurts the gameplay a bit. What u see on the screen isn't the real projectile; Nova explodes while the blast in mid air; it means the projectile already reaches u but everything the screen show are all liar false. The problem is its annoying; u think u has run pretty fast enough so that u could bring the Chain Frost away from your team, but meh, your eyesscreen deceived u... Beside, the projectile is pretty cool, but its slowness and inaccuracy ruin everything how epic it is.
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Last edited by HHHNNNGGG; 06-23-2011 at 03:35 AM.
Old 06-23-2011, 03:39 AM   #13
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Default Re: [Fix]Chain Frost's projectile

I wonder if it'll affect gameplay because;

I don't know if it bounces for position the projectile goes or for position person was when hitted.

My suggestion would be to still mantain overall time, meaning even if the target moves 3000 range it will still take the same amount of time it would take with old one.
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Old 06-23-2011, 06:25 AM   #14
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Default Re: [Fix]Chain Frost's projectile

well Idk about this...but still t-up for fixing.
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Old 06-23-2011, 06:43 AM   #15
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Default Re: [Fix]Chain Frost's projectile

Quote:
Originally Posted by Schremba View Post
Of course it would affect gameplay. Currently those missiles explode into the air, even if the hero is far away and than bounce to the next target. By making the missile reach the hero, there are things that change gameplay wise: Not only does the missile take longer to hit the target (since it is further away), but also it completly changes the search radius (Because when the target gets hit it is usually further away than when it was when the skill was casted. This way it is easier to save your allies and yourself.).
Not really, because the shown animation is not the actual game effect, so by changing its animation, we don't necessarily change the actual effect.

Its gameplay effect is more about the confusion of the mis-direction and range, which you need to calculate your next move in order to avoid as much damage as possible in middle of a teamfight, as said by sekainokami.

From a purely visual point of view, this should be fixed like asap, but it has indirect side-effect on gameplay, and that's the only reason why I haven't simply T-Up'd this.
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Old 06-23-2011, 08:42 AM   #16
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Default Re: [Fix]Chain Frost's projectile

I agree this should be fixed, whether it'll impact gameplay or not, will be determined by how the fix is implemented.

Just assuming here, but take this scenario:
Lich launches it at hero X, hero X blinks away and continues moving.
The frost will eventually catch up with him, but this means he'll probably be alone, which means the frost will have no secondary target to search for resulting in a lost spell, or, it'll travel all the way back.

IMO a simple increase in projectile movement speed will work, but that might affect heroes like Omniknight who can normally block it very easily will Repel.
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Old 06-23-2011, 09:03 AM   #17
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Default Re: [Fix]Chain Frost's projectile

T-up.
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Old 06-23-2011, 09:06 AM   #18
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Default Re: [Fix]Chain Frost's projectile

T-up ofc
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Old 06-23-2011, 09:09 AM   #19
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Default Re: [Fix]Chain Frost's projectile

Quote:
Originally Posted by SHTO View Post
Code it like Paralyzing cask.
T-up on this, it should be implemented asap, it's bothering.
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Old 06-23-2011, 10:07 AM   #20
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Default Re: [Fix]Chain Frost's projectile

Quote:
Originally Posted by Foede View Post
How would it affect gameplay? the projectile's targeting or speed doesn't change, just that now it would be shown accurately, instead of some random nova out of nowhere.
From what i know it should affect gameplay. CF has 522 ms afaik, so it does affect gameplay if you change its targetting from ground to unit.
Cast CF on lycan with shapeshift. he runs away from his team. it still hits the ground when it targets lycan, and it keeps bouncing.

If this gets implemented, lycan can just run away to somewhere w/o his allies, dragging cf with him. so unless Ice found a way to dynamically change its MS based on the needs afaik it will affect gameplay. and i have to t-d.
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