Some skills are very similar to other heros, need a remake or re-concept
about 1st skill
I think can be better if make a physical damage (because if a rock hit my head it dont make me pure damage, i can have a "helm" and receive lesser damage) and more damage on traveled distance ( like enchantress ulti, but AoE, physical and ministun).
Increase ministun time i think 0.75
Increase cooldown, because no matter where you are with that casting range u will be so OP against channeling skills. ( 2 secs cd, pure dmg, and ministun is like a Bistrleback 1+2 skill, i mean slowing and dmg).
add casting animation, i'm not sure about this.
This skill will be very good to chasing enemy heros with a rock in their ***
about 2nd skill
cd 12, 300 dmg lvl 4, good AoE... It's a perfect farming skill (like starfall, carrion, nether blast, etc...) you will kill all ranged creeps, and at least half mele creeps.
slow + stun + dmg. its a perfect ganker, chasing, flying skill.
If you slow while you walk because your steps hit the earth. make it a kind of chaneling skill.
if you get stunned u can't walk -> you can't stomp.
if you get silenced u can walk -> you can stomp the earth
if you get slowed u can walk too -> you can stomp too.
if you get ensnared u can't walk but you can stomp
if you attack u stop your feets to hit with your hands or with your items
-> u stop stomp.
(is my apreciation, please consider it)
reduce finish dmg or stun time at all ( slow is enough)
about 3rd skill
Reduce AoE because every team clash o gank over u, make u a complete tank or runner like hell
mean 36% resistance +20 % ms
i think 400-550 AoE. (give a chance to ranged heros don't be counted here)
this skill remind me about a "LOL" skill.
i dont know what to say just dont like anough this skill.