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Old 06-24-2011, 02:12 PM   #1
Cainer
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Default [COMPLETE REMAKE] Dwarven Sniper



Hi,
I know some people like him and think he doesn't need a remake. I disagree. Why?


Pros
- Biggest attack range of all heroes
- High chance to ministun
- Strong late-game

Not so bad, but ...

Cons
- Low HP, low base damage
- During early game nothing more than food for gankers
- Ultimate-only presence in mid game, still not high damage output
- Can't do much in late game unless farmed well
- No escape mechanism
- Boring playstyle (at least for me) - his power comes from auto-attacking


So ... here is my idea of new Dwarven Sniper.
Remake
What this remake contains?
- A little tweak to sharpnel, making it more useful for early game
- Merging two passive skills into one
- Adding (original) escape mechanism.
- Replacing finger-of-death-with-big-range ultimate with more sophisticated skill



Skills




SharpnelHotkey : E - (AOE Target)
__________
__________
Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets and dealing damage to enemies. Also, enemy units or buildings in this area get damaged and slowed for 8 seconds.


 ManaCooldownCasting rangeAOEDurationEffects
1120156003508Deals 70 primary damage and 12 damage per second, 15% slow
2120158003508Deals 110 primary damage and 24 damage per second, 20% slow
31201510003508Deals 150 primary damage and 36 damage per second, 25% slow
41201512003508Deals 190 primary damage and 48 damage per second, 30% slow




FlashdodgeHotkey : F - (Active)
__________
__________
Sniper uses flash grenade to blind all enemies around himself and leaps backwards, giving himself better position for shooting targets.


 ManaCooldownCasting rangeAOEDurationEffects
14016N/A3001.8Kardel leaps backwards, blinding all enemies
24014N/A3002.7Kardel leaps backwards, blinding all enemies
34012N/A3003.6Kardel leaps backwards, blinding all enemies
44010N/A3004.5Kardel leaps backwards, blinding all enemies




Take AimHotkey : I - (Passive)
__________
__________
Kardel is both skilled engineer and rifleman. He can modify his rifle, enhancing the attack range, and shoot with such a accuracy to stun enemy for a short duration.


 ManaCooldownCasting rangeAOEDurationEffects
1N/AN/AN/AN/AN/AAdds 65 range and 15% chance to deal .2 bash and 30 bonus damage.
2N/AN/AN/AN/AN/AAdds 130 range and 20% chance to deal .2 bash and 30 bonus damage.
3N/AN/AN/AN/AN/AAdds 195 range and 25% chance to deal .2 bash and 30 bonus damage.
4N/AN/AN/AN/AN/AAdds 260 range and 30% chance to deal .2 bash and 30 bonus damage.




Laser SightHotkey : T - (Instant Cast)
__________
__________
Sniper shows the real potential of his rifle. He activates laser sight, allowing him to scout for enemies and shoot them with deathly missiles.


 ManaCooldownCasting rangeAOEDurationEffects
1508N/AN/AN/AActivate Laser scope with 1100 range
2506N/AN/AN/AActivate Laser scope with 1300 range
3504N/AN/AN/AActivate Laser scope with 1500 range



Testmap

Created by myself, all spells are made in vJass. That means you need a JNGP to edit them.


If you found some bug or any problem that should be fixed, please let me know.

Credits


All who commented on my Take Aim Remake


Changelog

- 24. 6. 2011 16:15 - Published
- 24. 6. 2011 21:10 - Fixed testmap (I hope)

Attached Files
File Type: w3x sniper_remake.w3x (92.5 KB, 223 views)
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Last edited by Cainer; 06-24-2011 at 07:21 PM.
Old 06-24-2011, 02:16 PM   #2
Agent Smith
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

We like the concept of back step
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Old 06-24-2011, 02:38 PM   #3
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Shrapnel, OP in terms of numbers, thats all. Else fine. its a suggestion anyway, numbers don't matter.

Take Aim + Headshot, has always been a good suggestion but also very OP.

Flash Dodge, does not fit the Dwarven + Sniper, he's just a pure physical ability/skill hero, he doesn't have any kind of magic.

Assassinate, pretty good but not better than the current simple one.


You should check out my Overhauls thread, and see how my sniper concept is, and how i achieve the same Assassinate but better.
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Old 06-24-2011, 03:15 PM   #4
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Flashdogde insanly drops fps and a fatal error occured.

Anyway.
I like shrapnel. It's like what it used to be early + current one.
Flashdodge doesn't fit him really imo. He needs something against nuker, not DPSer.
Merging take aim and headshot is nothing new, but you added it to make room for another spell, without losing one of both and that's fine. I have nothing against merging them as long as it can be balance.
Suggested ulti is still awesome

I'm ignoring the numbers in this post.
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Old 06-24-2011, 04:13 PM   #5
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

overall i like it.

sharpnel- it should have overall same damage as old skill. if you want a high initial damage, then reduce the dps afterward.

sniper aspect(a dumb name, need to change it)-i perfer if the damage is increase(not sure about the #X stats part) but with a longer cd and more mana cost. that way he will spend time attacking and not spamming his ult. it should be use like his old ult as a opening/harassing, or finishing fleeting enemy.

also after he "Fire!" he should automatically be out of the "sinper aspect" mode.

and remove the - Missile deal full damage after 800 range. If it hits before 800 range, lesser damage is dealt (starting at 0 dmg for 0 range, linear increase). don't copy enchant plz, and I pretty sure if you get shot at point blank with a gun, it's just as powerful lol.
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Old 06-24-2011, 04:35 PM   #6
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Ok lets start

Shrapnell, I would prefer lower initial damage, stacking from different pellets, with very very low dps later and slow. Initial damage affects buildings.

Flasdodge? A beter name would be disengage. and a description: Vasilij leaps backwards in order to get out of close range combat. throws a flashbang at the point he leaped from. else is pretty good.

Good idea on combining headshot and take aim.

Sniper aspect. Dumm name, I'd prefer changing the name of the passive to "ready" and using "Aim and fire" for the ult. Anyways, i liked the take aim remake, so i like this too.







In the post that you just read, numbers were ignored
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Old 06-24-2011, 04:57 PM   #7
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Thumbs down Re: [COMPLETE REMAKE] Dwarven Sniper

Well unlike you I actually like Sniper the way that he currently is. If you think he's boring and you don't like auto attacking as him then just don't play him, simple as that. I don't see the point of this remake, you said it's because that in your opinion Sniper is boring, well that's your opinion. That's like me going and playing Sven, then proposing a remake of his abilities just because I find him boring.

OT: The Shrapnel buff is kinda nice I guess. I don't think that your flashbomb jump ability is very fitting. The merging of the two passives would be okay if you could come up with a fitting ability to take up his new empty ability slot. And I personally like his current ultimate a lot more than this proposed one. T-Down.
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Old 06-24-2011, 07:20 PM   #8
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Quote:
Originally Posted by AbyssPetra View Post
Flash Dodge, does not fit the Dwarven + Sniper, he's just a pure physical ability/skill hero, he doesn't have any kind of magic.
Flashbang? No magic here ...
Quote:
Originally Posted by AKBu3nY View Post
Flashdogde insanly drops fps and a fatal error occured.
Fix'd, I hope.
Quote:
Originally Posted by AKBu3nY View Post

Flashdodge doesn't fit him really imo. He needs something against nuker, not DPSer.
IMO the Blind Debuff can hurt nukers even more than DPSers, because they just can't target Sniper. But this is just theorycraft, it could be different in real.
Quote:
Originally Posted by lilaznelementz View Post
sniper aspect(a dumb name, need to change it)-
Ok then ...
Quote:
Originally Posted by lilaznelementz View Post
and remove the - Missile deal full damage after 800 range. If it hits before 800 range, lesser damage is dealt (starting at 0 dmg for 0 range, linear increase). don't copy enchant plz, and I pretty sure if you get shot at point blank with a gun, it's just as powerful lol.
Balance is more important than logic. It is not so hard to hit enemy in 100 range ...
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Old 06-24-2011, 07:35 PM   #9
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

About Ultimate,I don't think a AGI-scaling nuke is good.You see,the item which gives more agi is Ethereal Blade,but you can't turn the enemy to ethereal from far,so ...
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Old 06-24-2011, 08:17 PM   #10
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Quote:
Originally Posted by Cainer View Post
Fix'd, I hope.
IMO the Blind Debuff can hurt nukers even more than DPSers, because they just can't target Sniper. But this is just theorycraft, it could be different in real.
D'oh! Didn't thought about that... Yes that would counter all heroes well. But still this spell doesn't really fit his playstlye imo. It's more like a support spell.
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Old 06-24-2011, 11:02 PM   #11
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

take aim >>> advance weaponry (turn this skill to a gun upgrading theme)

laser sight >>> take aim
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Old 06-24-2011, 11:08 PM   #12
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Quote:
Originally Posted by lilaznelementz View Post
take aim >>> advance weaponry (turn this skill to a gun upgrading theme)

laser sight >>> take aim
Yes, that sounds good imo.
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Old 06-24-2011, 11:23 PM   #13
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Numbers look like they require a nerf but the idea of his new ultimate and the flashbang are fun
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Old 06-25-2011, 01:05 PM   #14
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

I didn't realize that names of the spells are more important than their effects ...
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Old 06-25-2011, 01:35 PM   #15
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

hey, i pointed out commits about what i thought could/should change. but only got replied back with the thing about name and enchant-like thing.

just trying to make suggestion as perfect as possible. good presentation help sell the idea.

maybe instead of the #X his stats for damage on ult. how about +### damage on top of his attack, kind of how spirit breaker's ult work. should up the manacost/cooldown since i do not want him to have a spammable ult, he should spend most of his time attacking.
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Old 06-25-2011, 01:55 PM   #16
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Make fire(or whole ultimate) have a large manacost, and increase the damage and range. I'd say 355/505/655 + 2x agi with 1500/2000/2500 range and 375 mana cost and 10-20 cooldown
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Old 06-25-2011, 04:18 PM   #17
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

This is really nice. T-up!
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Old 06-25-2011, 04:55 PM   #18
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

Quote:
Originally Posted by lilaznelementz View Post
maybe instead of the #X his stats for damage on ult. how about +### damage on top of his attack, kind of how spirit breaker's ult work.
The problem is the sniper doesn't really attack. He just spawn missiles. And it is impossible to detect actual attack damage, so it won't work
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Old 06-27-2011, 07:30 AM   #19
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

1st Skill: T-down, no need to remake schrapnel IMO. The current skill is fine.

2nd Skill: Big T-up, this skill is really nice and unique concept, fitting ang synergyzes very well. Good job.

3rd Skill: Not too sure about this, sure it's a good idea but it could become OP easily. Well that's IF job, T-up.

Ulti: Good idea, good concept, but i'm not convinced it needs to be remade. T-null on this one.
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Old 06-27-2011, 08:30 AM   #20
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Default Re: [COMPLETE REMAKE] Dwarven Sniper

is it me or there's too much remake thread about kards?
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