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| Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost. |

Mana | Cooldown | Range | AoE | Duration | Effects | |
| 1 | 90 | 10 | 300 | 375 Tree search area | 15 seconds | Turns target allied unit invisible |
| 2 | 80 | 8 | 300 | 375 Tree search area | 30 seconds | Turns target allied unit invisible |
| 3 | 70 | 6 | 300 | 375 Tree search area | 45 seconds | Turns target allied unit invisible |
| 4 | 60 | 4 | 300 | 375 Tree search area | 60 seconds | Turns target allied unit invisible |
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| For those still favouring a more defensive playstyle, Headdress of Rejuvenation is a decent item, offering stats and an addition regeneration aura for your lane partner(s). It doesn't provide anything for your mana regeneration but with good last hitting you can buy clarities/RoB with little hassle. | |
| A classic starting item for many heroes, it also works well with Rooftrellen if you feel like going for a more agressive playstyle. Since you already get health regeneration from your aura, RoB provides the other side of regen with it's mana aura. The additional armour is also great for absorbing harassing. | |
| A stock-standard item for many heroes, but being a support hero, Rooftrellen is a strong candidate to buy a courier. | |
| Quelling Blade is very useful on Rooftrellen. He has high starting damage, making using it even easier than on most heroes. It helps you last hit much more effectively. | |
| A great item for ganking and laning, it provides HP and MP regeneration, as well as burst MP restoration. This is probably better than Urn for Rooftrellen, however both are pretty good. Soul Ring is slightly cheaper, however, and is probably a better option because it doesn't rely on charges. |
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This skill build predominantly benefits your ganking capabilities from an early stage. Taking armour early is always good because it gives your team an instant, albeit minor, advantage over the other team, giving both armour and health regeneration. Leech Seed is maxed first to make the most of it's potent damage and healing early on in the match. If your lane looks like a tough assignment, you can always take a level of Nature's Guise somewhere in levels 1-5 to provide a backup plan in case things go tits up for you. |
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#2 |
Member
Join Date: Nov 2010
Posts: 1,440
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If there was close to no editing, this guide would be good. But with this perfect editing, this guide is really great.
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#3 |
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Join Date: Jun 2011
Location: Jakarta, Indonesia
Posts: 1,263
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O Dis Guide is Goooood, i rly like the way you design it, must steal template.
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Blink.Echo.Rampage ![]() Tag: Sig by SZADEK
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#4 |
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^You'll be needing to visit cooltext.com if you want this template
![]() And for the icons: Just save the picture and paste the icons you want over the top of the yellow part
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#6 |
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Join Date: May 2010
Location: India
Posts: 2,238
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Some of my views
1)Radiance is not effective late game( beyond 30mins its wasted anyway) so it should either be rushed or not gotten at all as you would be wasting 5150 gold which can be put to a better use into getting a Assault cuirass & other items. 2) Add medallion to early-mid game items as treant has insanely high base dmg & he can use it pretty effectively. 3) Veil of discord can be considered if your team has huge AoE shitstorm. Can orchid be considered Treant has high damage auto-attack so attack speed can help a lot also it gives silence. Force staff can also be gotten to push people in before you cast your ulti.
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Thanks to toasta for helping with sig
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#7 |
Member
Join Date: Jun 2011
Posts: 19
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This looks awesome, man! The formatting leafs me with a smile on my face. My only issue would be that the last section is titled "Allies and Enemies", but you only mention allies. Speaking of which, I don't know if there are any heroes that "counter" Roof since he's just all-around a solid pick, but you might want to mention that N'aix (or any hero with BKB) can activate spell immunity to escape roots. Also, Shiva's Guard is an excellent late-game item that gives mana to spam Leech Seed and an AOE slow.
Good job! |
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#9 |
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Location: Planet Earth, taking pollution down to zero
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I'll make al the necessary changes once my interent is all fixed up. We're getting our connection line changed today so I need to wait for that to happen before I do anything major
But thanks a lot for the feedback!!
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#10 |
Member
Join Date: Oct 2009
Location: Etcetera.
Posts: 765
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I like this guide, the colours make it pretty, albeit the glare from my laptop screen makes the colours a bit too bright and it hurts my eyes.
![]() Could use a picture showing the AOE of the ultimate though, a lot of people still misjudge the AOE and downright miss their ults.
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#11 |
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Join Date: Jun 2011
Location: Jakarta, Indonesia
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Thanks a million.
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Hates Trolls, Loves Food
Blink.Echo.Rampage ![]() Tag: Sig by SZADEK
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#12 |
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@King-Garfu: I'm making the image right now
![]() Np ![]() EDIT: Added a pic of the AoE of Overgrowth in a mouse-hover-note in the stats table. I LOVE NOTES BB CODE!! =D |
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| Last edited by Captain Planet; 07-07-2011 at 08:56 AM. | |
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#14 |
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Gah, I'm looking into that now
![]() E: Firstly, Rooftrellen doesn't have an Aghs upgrade, so I wouldn't consider it anyway. As for Dagger...not sure. Dagger works pretty well on basically any initiator (Tide, Shaker, Centaur). So I suppose Dagger could work, but I wouldn't say it's vital to his interests. |
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#16 |
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^Ok, that's a different matter. AC can be a pretty good item with it's 3 auras (IAS, +armour, -armour). I actually meant to add it =/
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#17 |
Banned
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hmm also isn't it better to delay levelling up your first skill? And is Living armor worth taking on level 1? Isn't leech seed better for first blood attempts or nature's guise to avoid them?
also are you going to add a gameplay section to your guide? |
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#18 |
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Join Date: Jun 2011
Posts: 7
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hm thinkin about u saying that is ulit now is worse than it was. Think u cant say that
u got lower cd on ulti and refresher , so ur running around with dual utli all the time. In my opinion pickin up shivas as fast as possible and then going straight for refresher as core is the key to gg.Nature guise > dagger greeez |
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#19 | ||
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Quote:
If you think I'm missing stuff from how to use the abilities, please point it out =DQuote:
Also, I'm still advocating a slightly more defensive/supportive Rooftrellen than some, so that's why I'm not advocating Refresher as core, and why I don't talk about Shiva's at all. |
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#20 |
Banned
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Global regen or not it is not that necessary or impacts the game so much at level one...where most action takes place to take a first blood...which is why I suppose most people take a slow/disable or an escape skill at level 1. At level 2 of course you get aura and take it further at level 3 ( at which point you/allies will be needing it against the harass).
![]() hmm about gameplay I was actually referring to if you'd add which lane to take, various strategies for each lane. A general so called time table ( not that I am big fan of these things but they lay out an outline for me to follow ) of items, etc, etc. Since this is a concise guide I thought... edit: about dagger hmm if you notice ravage has a much bigger AoE. But w/e he does have guise but since guise is so dependent on tree position you may find problems landing a good ulti in...say the river. |
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| Last edited by Secrecy; 07-07-2011 at 11:15 AM. | |