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Old 07-06-2011, 02:53 PM   #1
Captain Planet
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Default Concise Guide to Rooftrellen


[Guide Version]|[Forum Version]

This guide looks better in the Forum Version. It was for that viewing mode that this guide was optimally formatted




Hi guys! I'm back with my 5th guide, this time it's a shorter piece about our favourite treeman. He's received a lot of attention of late with his (in)famous remake from a passive support to a ganker. I'm here to provide a basic grounding in how to play him as he is now. Bear in mind, this is an abridged guide where I expand on the main points; abilities, items, skill-builds, allies/enemies. With that said, read on and I hope you enjoy.



Rooftrellen
Treant Protector
Strength
Agility
Intelligence
[25+2.8]
15+2
17+1.8
Affiliation:Sentinel Attack Animation:0.6/0.4
Damage:59 - 67 Casting Animation:0.5/0.51
Armour:1.1 Base Attack Time:1.7
Movespeed:300 Missile Speed:Instant
Attack Range:128 Sight Range:1800/1200

With the recent (and completely undeserved) nerf to his strength, Rooftrellen has somewhat less health than he used to but he still has a decent strength gain (2.8), which is almost as good as Leoric's (2.9). His starting intelligence is rather good for a strength hero, which helps because Leech Seed has quite a high mana cost and will quickly drain Roof's mana. Since Nature's Guise has quite a low mana cost, it shouldn't cause much trouble, and now that Living Armour is a passive aura, that's a whole skill's worth of mana that stays in your mana pool now because the benefits are passive.








Type: Active
Targeting: Unit
Hotkey: T
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost.


 
Mana
Cooldown
Range
AoE
Duration
Effects
1
90
10
300
375 Tree search area
15 seconds
Turns target allied unit invisible
2
80
8
300
375 Tree search area
30 seconds
Turns target allied unit invisible
3
70
6
300
375 Tree search area
45 seconds
Turns target allied unit invisible
4
60
4
300
375 Tree search area
60 seconds
Turns target allied unit invisible
  • Has an initial fade time of 2 seconds, during which the unit is still visible.
  • If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
  • Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
  • Treant Protector can cast spells without losing invisibility from Nature's Guise.




For those still favouring a more defensive playstyle, Headdress of Rejuvenation is a decent item, offering stats and an addition regeneration aura for your lane partner(s). It doesn't provide anything for your mana regeneration but with good last hitting you can buy clarities/RoB with little hassle.
A classic starting item for many heroes, it also works well with Rooftrellen if you feel like going for a more agressive playstyle. Since you already get health regeneration from your aura, RoB provides the other side of regen with it's mana aura. The additional armour is also great for absorbing harassing.
A stock-standard item for many heroes, but being a support hero, Rooftrellen is a strong candidate to buy a courier.
Quelling Blade is very useful on Rooftrellen. He has high starting damage, making using it even easier than on most heroes. It helps you last hit much more effectively.
A great item for ganking and laning, it provides HP and MP regeneration, as well as burst MP restoration. This is probably better than Urn for Rooftrellen, however both are pretty good. Soul Ring is slightly cheaper, however, and is probably a better option because it doesn't rely on charges.



Level Ability Level Ability Level Ability
1.Leech Seed7.Leech Seed13.Nature's Guise
2.Living Armour8.Living Armour14.Nature's Guise
3.Living Armour9.Living Armour15.Attribute Bonus
4.Leech Seed10.Nature's Guise16.Overgrowth
5.Leech Seed11.Overgrowth17+Attribute Bonus
6.Overgrowth12.Nature's Guise  
This skill build predominantly benefits your ganking capabilities from an early stage. Taking armour early is always good because it gives your team an instant, albeit minor, advantage over the other team, giving both armour and health regeneration. Leech Seed is maxed first to make the most of it's potent damage and healing early on in the match. If your lane looks like a tough assignment, you can always take a level of Nature's Guise somewhere in levels 1-5 to provide a backup plan in case things go tits up for you.



AoE Disablers

These heroes allow you to land Leech Seed and your ultimate with ease, producing significant damage output for the team, as well as providing a target from which to gain health via Leech Seed. Whether it's a really large AoE (Ravage, Rain of Chaos, Upheaval, Epicentre) or a smaller AoE (Hoof Stomp, Slithereen Crush) with one or more of these heroes on your team, ganking should be easy.


In the end, Rooftrellen doesn't really have any specific counters (above and beyond the usual tank counters like N'aix and Huskar). He's mostly countered by good team co-ordination on the part of the other side and shutting him down early on in the game, preventing him from really getting ahead in the match. By starving him of his farm, his effectiveness is somewhat, but not totally, diminished. So watch out for ganks during the early and mid stages of the game, because teams that have got their shit together most likely will target you because Rooftrellen is, at long last, seen as a dangerous hero due to his remake.


- Monsterlord, without who's help this guide would not have been possible
- Secrecy, for feedback early in the development of this guide
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Last edited by Captain Planet; 04-13-2012 at 02:40 AM.
Old 07-06-2011, 03:17 PM   #2
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Default Re: Concise Guide to Rooftrellen

If there was close to no editing, this guide would be good. But with this perfect editing, this guide is really great.
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Old 07-06-2011, 03:18 PM   #3
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Default Re: Concise Guide to Rooftrellen

O Dis Guide is Goooood, i rly like the way you design it, must steal template.
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Old 07-06-2011, 03:37 PM   #4
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Default Re: Concise Guide to Rooftrellen

^You'll be needing to visit cooltext.com if you want this template

And for the icons:


Just save the picture and paste the icons you want over the top of the yellow part
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Old 07-06-2011, 05:03 PM   #5
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Default Re: Concise Guide to Rooftrellen

Is this rly an epic guide or my eyes are cheated with some kind of spell?
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Old 07-06-2011, 05:09 PM   #6
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Default Re: Concise Guide to Rooftrellen

Some of my views
1)Radiance is not effective late game( beyond 30mins its wasted anyway) so it should either be rushed or not gotten at all as you would be wasting 5150 gold which can be put to a better use into getting a Assault cuirass & other items.

2) Add medallion to early-mid game items as treant has insanely high base dmg & he can use it pretty effectively.

3) Veil of discord can be considered if your team has huge AoE shitstorm. Can orchid be considered Treant has high damage auto-attack so attack speed can help a lot also it gives silence. Force staff can also be gotten to push people in before you cast your ulti.
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Old 07-06-2011, 08:26 PM   #7
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Default Re: Concise Guide to Rooftrellen

This looks awesome, man! The formatting leafs me with a smile on my face. My only issue would be that the last section is titled "Allies and Enemies", but you only mention allies. Speaking of which, I don't know if there are any heroes that "counter" Roof since he's just all-around a solid pick, but you might want to mention that N'aix (or any hero with BKB) can activate spell immunity to escape roots. Also, Shiva's Guard is an excellent late-game item that gives mana to spam Leech Seed and an AOE slow.

Good job!
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Old 07-07-2011, 03:31 AM   #8
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Default Re: Concise Guide to Rooftrellen

nice guide.

hmm you did not answer my questions though:

AC?

Kelens?

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Last edited by Secrecy; 07-07-2011 at 10:31 AM.
Old 07-07-2011, 06:46 AM   #9
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Default Re: Concise Guide to Rooftrellen

I'll make al the necessary changes once my interent is all fixed up. We're getting our connection line changed today so I need to wait for that to happen before I do anything major But thanks a lot for the feedback!!
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Old 07-07-2011, 07:58 AM   #10
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Default Re: Concise Guide to Rooftrellen

I like this guide, the colours make it pretty, albeit the glare from my laptop screen makes the colours a bit too bright and it hurts my eyes.

Could use a picture showing the AOE of the ultimate though, a lot of people still misjudge the AOE and downright miss their ults.
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Old 07-07-2011, 08:29 AM   #11
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Default Re: Concise Guide to Rooftrellen

Quote:
Originally Posted by The][nquisitoR View Post
^You'll be needing to visit cooltext.com if you want this template

And for the icons:


Just save the picture and paste the icons you want over the top of the yellow part
Thanks a million.
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Old 07-07-2011, 08:42 AM   #12
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Default Re: Concise Guide to Rooftrellen

@King-Garfu: I'm making the image right now

Np

EDIT: Added a pic of the AoE of Overgrowth in a mouse-hover-note in the stats table. I LOVE NOTES BB CODE!! =D
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Last edited by Captain Planet; 07-07-2011 at 08:56 AM.
Old 07-07-2011, 10:19 AM   #13
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Default Re: Concise Guide to Rooftrellen

Quote:
Originally Posted by Secrecy View Post
nice guide.

hmm you did not answer my questions though:

AC?

Kelens?

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Last edited by Secrecy; 07-07-2011 at 10:31 AM.
Old 07-07-2011, 10:21 AM   #14
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Default Re: Concise Guide to Rooftrellen

Gah, I'm looking into that now

E: Firstly, Rooftrellen doesn't have an Aghs upgrade, so I wouldn't consider it anyway. As for Dagger...not sure. Dagger works pretty well on basically any initiator (Tide, Shaker, Centaur). So I suppose Dagger could work, but I wouldn't say it's vital to his interests.
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Old 07-07-2011, 10:31 AM   #15
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Default Re: Concise Guide to Rooftrellen

^oh shit. I wrote agha.

I meant AC as luxury. Wtf is wrong with me?????
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Old 07-07-2011, 10:37 AM   #16
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Default Re: Concise Guide to Rooftrellen

^Ok, that's a different matter. AC can be a pretty good item with it's 3 auras (IAS, +armour, -armour). I actually meant to add it =/
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Old 07-07-2011, 10:44 AM   #17
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Default Re: Concise Guide to Rooftrellen

hmm also isn't it better to delay levelling up your first skill? And is Living armor worth taking on level 1? Isn't leech seed better for first blood attempts or nature's guise to avoid them?

also are you going to add a gameplay section to your guide?
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Old 07-07-2011, 10:46 AM   #18
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Default Re: Concise Guide to Rooftrellen

hm thinkin about u saying that is ulit now is worse than it was. Think u cant say that u got lower cd on ulti and refresher , so ur running around with dual utli all the time. In my opinion pickin up shivas as fast as possible and then going straight for refresher as core is the key to gg.
Nature guise > dagger
greeez
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Old 07-07-2011, 10:55 AM   #19
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Default Re: Concise Guide to Rooftrellen

Quote:
Originally Posted by Secrecy View Post
hmm also isn't it better to delay levelling up your first skill? And is Living armor worth taking on level 1? Isn't leech seed better for first blood attempts or nature's guise to avoid them?

also are you going to add a gameplay section to your guide?
I think a GLOBAL armour and REGEN aura is worth taking at level one, considering I think Rooftrellen is still a support hero, with good ganking capabilities, rather than the other way around. I've also tried to incorporate gameplay discussion into the ability discussion, saving guide length while maintaining informative integrity If you think I'm missing stuff from how to use the abilities, please point it out =D
Quote:
Originally Posted by freddy5fingers View Post
hm thinkin about u saying that is ulit now is worse than it was. Think u cant say that u got lower cd on ulti and refresher , so ur running around with dual utli all the time. In my opinion pickin up shivas as fast as possible and then going straight for refresher as core is the key to gg.
Nature guise > dagger
greeez
I haven't said the ability is worse D= I've said that it deals better damage over the duration it has verus the old ultimate. At the 3 second mark this ultimate deals more damage than the old one, meaning levels 2 + 3 are better than the old ultimate. Level 1 is only slightly worse damage wise (15 damage over 3 seconds >_>). Overall, after some thought, I've concluded with myself that it IS a buff. I thought I was clear in stating that the only difference is the duration, which was often cut short with the old one on the heroes that mattered ANYWAY and thus current ultimate is a buff overall.

Also, I'm still advocating a slightly more defensive/supportive Rooftrellen than some, so that's why I'm not advocating Refresher as core, and why I don't talk about Shiva's at all.
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Old 07-07-2011, 11:02 AM   #20
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Default Re: Concise Guide to Rooftrellen

Global regen or not it is not that necessary or impacts the game so much at level one...where most action takes place to take a first blood...which is why I suppose most people take a slow/disable or an escape skill at level 1. At level 2 of course you get aura and take it further at level 3 ( at which point you/allies will be needing it against the harass).

hmm about gameplay I was actually referring to if you'd add which lane to take, various strategies for each lane. A general so called time table ( not that I am big fan of these things but they lay out an outline for me to follow ) of items, etc, etc. Since this is a concise guide I thought...

edit: about dagger hmm if you notice ravage has a much bigger AoE. But w/e he does have guise but since guise is so dependent on tree position you may find problems landing a good ulti in...say the river.
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Last edited by Secrecy; 07-07-2011 at 11:15 AM.
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