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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Jul 2009
Posts: 160
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| Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. |

| Mana | Cooldown | Casting Range | AoE | Duration | Allowed Targets | Effects | |
| 1 | 100 | 45 seconds | 400 | N/A | 35 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
| 2 | 100 | 45 seconds | 400 | N/A | 35 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
| 3 | 100 | 45 seconds | 400 | N/A | 35 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
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| Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. |

| Mana | Cooldown | Casting Range | AoE | Duration | Allowed Targets | Effects | |
| 1 | 100 | 90 seconds | 400 | N/A | 70 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
| 2 | 125 | 90 seconds | 400 | N/A | 70 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
| 3 | 150 | 90 seconds | 400 | N/A | 70 | Any unit (not heroes) | Gains 50% HP and 4% damage of the killed unit's HP |
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| 1 | No MSI =) |
| 2 | You dont have to walk in woods always. |
| 3 | You dont need to eat a weak ghoul or a treant. |
| 4 | More gang potential |
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#2 |
Member
Join Date: Sep 2009
Location: India
Posts: 95
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I agree with the idea that Clinkz's ulti does seriously need a duration increase
so T-up on the CONCEPT T-down on the numbers..... 20 sec cooldown on 70 duration skill seems unfair i would like to see it as following cooldown - 100/90/80 Duration-60 constant Effects- 50% hp steal constant 3/4/5% max hp as damage |
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#3 |
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Fix your skill description.
T-null. Overall the same.
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#4 |
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Good suggestion
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#5 |
Member
Join Date: Jul 2009
Posts: 160
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Fixed skill description.
I will take a closer look on the numbers later. Greetings
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#6 |
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Uhmm buff duration is best.
But use it in Agnahim maybe better... T-Null for now |
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#7 |
Member
Join Date: Jul 2009
Posts: 160
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@demondance: I dont think aghanims would be good for bone flether because you wouldnt buy it anyway. Bone isnt a hero for aghanims since he is a hardcarry. Or would you buy it for longer ult?
I thought about to make the ulti to have a very high cooldown ~200 and it gives you the buff as long as you life. Would that be overpowered? Updated the skill a bit. Added 25 more mana on level 2, 50 more mana on level 3 and 110/100/90 on cooldown.
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| Last edited by zer11; 07-15-2011 at 05:41 PM. | |
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#8 |
Member
Join Date: Jun 2009
Location: Everywhere
Posts: 2,588
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i think current is perfect.
decent gold, good hp, good dmg, low cooldown. i see this as a nerf.
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#9 | |
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Quote:
Keep low cd to make more gold more lv more stable.... Add more duration + some bonus when equip Aghanim is ok for me ... |
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#10 |
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With the longer duration you can farm way better and also survive ganks easier. And it saves some time. I think both, current and suggested are very even.
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#11 |
Member
Join Date: Sep 2009
Posts: 1,734
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T-Down, don't take away his farm.
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#12 |
Member
Join Date: Sep 2009
Location: Roshan Pit
Posts: 1,147
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nope.... death pact is like devour.. if i choose sumting like a creep to kill.. i would have to wait another 100 seconds to eat a centaur just to have the damage...
t-down i like the scale as it is |
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#13 |
Member
Join Date: Jul 2009
Posts: 160
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@doomed2die watch below Doubled the gold and experience amount for less difference to the original. @Hugaw: You dont have to eat a ghoul then. Else you would have the ghoul for 35 seconds and then the centaur for 35 seconds. Here you have the ghoul for 70 seconds and the centaur also for 70 seconds. Thats exactly the same just that you have to wait more for your next meal. I mean you would eat 50% ghoul and 50% centaur. Difference? No! By the way you would choose a good one with this new ultimate and not a ghoul wouldn't you?
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#14 |
Member
Join Date: Sep 2009
Posts: 1,734
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Current is more efficient then at lvls 6 and 11 where Clinkz is farming the most. You're ruining the carry potential a bit by reducing his farm. Also, because the cooldown is longer in between (yes I'm aware of your duration buff), you're spending more time in the lanes sometimes, more vulnerable and your ganking isn't stopped for 10 seconds, go, it's stopped for like 30 seconds. :/
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#15 |
Member
Join Date: Jul 2009
Posts: 160
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True, removed the 110/100/90 to a constant 90 second cooldown again. That was dumb anyway.
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#16 | |
Member
Join Date: Jun 2009
Location: Morning Tavern
Posts: 577
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insta t-up
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Auct Hotkeys Tool User |
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#17 | ||
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T-down.
I give you one question, You give me one answer: Why needed? The current death pact is a challenge made to us by Icefrog, having only 30 seconds duration is a challenge that if we really need to use it, or leave it for killing purposes. (In short, death pact's duration was low because of balance purposes) Use common-sense. (None of my responses are offensive to you)
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#18 |
Member
Join Date: Jul 2009
Posts: 160
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The enemies push just before that you go in woods and take your fat centaur, bear or wildekin. You run back to your mid tower (~23 seconds left now). Whats when the enemys wait for some seconds now? For the next creeps to come or for their Ultimate cooldowns to refill? ~15 seconds later they start and you have 7 seconds left on your ulti which is nothing. You go and choose your victim ~2 secs left. 3 hits and your ulti is over which leaves you pretty vulnerable.
Yes this is just an example but why should this spell last so short? Its a no sense... This spell is your Ultimate. Its very often over when you start using it. There are always some unpredictable delays which make the duration of your ulti very short. Its very hard to time this in some cases. I remember Dragon Knight with his Ultimate. It was a bit like this. His ulti was just for the half of the fight and ready in ~30 seconds again - BUT WHO NEEDS THAT? So Icefrog increased his cooldown and his duration which made much sense. Greetings
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#20 |
Member
Join Date: Oct 2009
Posts: 2,427
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Davion doesn't have the mobility like Clinkz...
And one question: can Death Pact be removed by purge?
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