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#1 | |||||||||||||||||||||||||||||||||||||||||||||
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![]() Despite being the most crucial skill for TC, it is very easy to be cancelled by disabling which makes it depends too much on Ancestral Spirit. Also, this will be decent buff to an underused hero. ![]() For current skill, please refer here |
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#2 |
Member
Join Date: Jan 2010
Location: SA please
Posts: 2,723
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I would prefer that if you had been disabled your spirit will continue casting Echo
That would make the stun more relaible. Dunno if work tough Umm... your remake... Feel a little strange to me since the max knockout would be 4 seconds and Earth Split needs 3 to affect. With this you would need a perfect time to achieve the whole combo. |
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#3 |
Member
Join Date: Nov 2010
Location: IN A HOUSE
Posts: 1,038
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T-up on the duration
T-down on the AoE want it to be constant 475
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#4 | ||
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The AoE is constant if you cast until 1.4 seconds which will be same as current. EDIT : Adjusted minimum AoE and duration a bit
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#5 |
Member
Join Date: Apr 2011
Posts: 327
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Please make it so that you dont lose CD and mana when u are interrupted !
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#6 | |
Member
Join Date: Sep 2009
Posts: 498
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I like your remake but I'd rather having this kind of buff.
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#7 |
Member
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Let me think for a while:
- 1.4 sec channeling time to react and counter him. - TC has 1200 range for Ancestral Spirit. - If 1 sec was passed before I've stunned TC (delay among noticing him, thinking what to do, pressing the hotkey and my hero cast animation + time elapsed to projectile travelling at most cases), am I still 3 seconds knocked out? Conclusion: this would make him pretty much uncounterble! Even if that feature was true only about about TC himself (not his AS), the new trend would be buying Dagger for TC (which seems a very strange idea, cuz I think TC is meant to initiate from far). PS: The only buff I'd like to see about this would be (though it's pretty strange too): - If interrupted, Echo Stomp goes into cooldown but it doesn't spend mana. Why? - In fact, TC is a caster without good int growth + expensive spells. - Like someone above said, if it wouldn't go into cooldown when interrupted, TC would catch anyone again. Correct me if I've understood it wrong. And, as you may know, it's a positive criticism...not only saying t-down.
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#8 | |
Forum Staff
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But remember the AoE is reduced as well.
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#9 | ||
Banned
Join Date: Sep 2009
Posts: 5,835
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Quote:
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The suggestion itself doesn't seem too great, to be honest. |
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#10 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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I would like this
T-up
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