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Old 07-19-2011, 04:07 AM   #1
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Default [Remake]Moonlight Shadow


 Moonlight Shadow_________ Turns Nightshade and all allied heroes invisible. Invisible ally heroes get bonus movement speed. If Invisibility is broken, bonus movement speed is gone and gets bonus attack speed for a short period of time.
  Ability Type: Active
  Targeting Type: Instant
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
200
 
140
 
n/a
 
Global
 
6 seconds
 
Allied Heroes
 
Ally heroes gain 15% MS while invisible; Gains 30% AS for 2 seconds if invisibility is broken.
2
 
225
 
120
 
n/a
 
Global
 
6 seconds
 
Alled Heroes
 
Ally heroes gain 20% MS while invisible; Gains 40% AS for 2 seconds if invisiblity is broken.
3
 
250
 
100
 
n/a
 
Global
 
6 seconds
 
Allied Heroes
 
Ally heroes gain 25% MS while invisible; Gains 50% AS for 2 seconds if invisiblity is broken.


Notes
  • Units affected will not auto attack enemies.
  • Magic immune allies will be affected.


Reasons:
Many (outside this community) don't realize Mirana's ulti has fade time. So often times, this is only used as emergeny escape or rescue. Which ironically, not oftentimes used. And many forgets it's other purposes. This remake ulti provides both escaping and better initiating. It also provides good synergy to almost all heroes.
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Moonlight Shadow Remake
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Last edited by Stud_; 07-19-2011 at 05:38 AM.
Old 07-19-2011, 04:39 AM   #2
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Default Re: [Remake]Moonlight Shadow

cool, makes it even more like smoke, but doesnt get dispelld. maybe cooldown too long for a 6 sec invis, reduce cd or increase invis time?
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Old 07-19-2011, 04:44 AM   #3
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Default Re: [Remake]Moonlight Shadow

This sounds very nice. Although I have to agree the 6 secs is really short, compared to the previous 11 secs. T-Up
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Old 07-19-2011, 04:55 AM   #4
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Default Re: [Remake]Moonlight Shadow

Thanks. Yea I kind of figured the cooldown can be too long for a 6 seconds global invi. If someone points that out again, I'll reduce it.

* I reduced cooldown by 20 seconds per level.
Originally: 180/160/140
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Last edited by Stud_; 07-19-2011 at 05:39 AM.
Old 07-19-2011, 09:11 AM   #5
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Default Re: [Remake]Moonlight Shadow

Or just put back the 11s? :roll:
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Old 07-19-2011, 10:13 AM   #6
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Default Re: [Remake]Moonlight Shadow

Hmmm. Would this mess up competitive games?

T-up.
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Old 07-19-2011, 12:13 PM   #7
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Default Re: [Remake]Moonlight Shadow

Super Duflair: Maybe, I'll make it to 11. But I'll wait for other responses. thanks.

Ned Flanders: No It would increase more it's potential in competitive games. thanks.
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Old 07-19-2011, 12:26 PM   #8
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Default Re: [Remake]Moonlight Shadow

T-null, kinda unneeded, Moonlight shadow is (sometimes) used for escaping emergencies, but don't see the reason why we need to remake her moonlight shadow.

But I'd be happy to see if you remove the MS part to keep it's balance.
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Old 07-19-2011, 07:17 PM   #9
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Default Re: [Remake]Moonlight Shadow

Interesting, I don't know whether it's needed, in competitive play this skill is usually already leveled, so it could be too much of a buff for teamfights, it's already an awesome initiation move, although lately a bit outclassed in terms of initiation by Smoke of Deceit.
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Old 07-20-2011, 02:32 AM   #10
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Default Re: [Remake]Moonlight Shadow

Quote:
Originally Posted by Fade2black.Go View Post
T-null, kinda unneeded, Moonlight shadow is (sometimes) used for escaping emergencies, but don't see the reason why we need to remake her moonlight shadow.

But I'd be happy to see if you remove the MS part to keep it's balance.
I'm changing the fade time effect to a more useful buff so the initiation potential of moonlight shadow will increase and it won't be just about escaping or rescuing an ally anymore. Or covering chanelling allies which (outside this community) rarely uses. Nobody gives a damn about the fade time. I don't see how it is relevant or even useful.


JJE92: Thanks. Yea it could be an overwhelming buff that's why mana cost is increased as we all know mana is Mirana's not bestfriend early-mid game And cooldown could be brought back to 180/160/140 for another balancing issues.
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Old 07-20-2011, 07:08 AM   #11
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Default Re: [Remake]Moonlight Shadow

Temporary Invi + IAS + MS = Moonlight Shadow making Troll Warlord least favorable.
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Old 07-20-2011, 08:52 AM   #12
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Default Re: [Remake]Moonlight Shadow

Quote:
Originally Posted by jawawaQ View Post
Temporary Invi + IAS + MS = Moonlight Shadow making Troll Warlord least favorable.
No.. IAS for only 2 seconds. MS for maximum of 6 seconds and vanishes once invi is broken. I don't see how it could render Troll's Battle trance least favorable. This is not meant to replace Battle Trance's role. When Troll's battle trance has considerably lower cool down and very low mana cost. Versus this with over 100 cd
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