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#1 |
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Join Date: Apr 2010
Posts: 4,415
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| Last edited by BooBoox3; 01-20-2012 at 05:43 AM. | |
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#2 |
Member
Join Date: Mar 2011
Location: Edmonton, AB
Posts: 20
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More of a Series of buff then tweaks... Might as well give her plus one to every skill increase per level and boost her base armor by 10. 385 base ms would be sweet too.
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RaGeGrEsSiOn
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#3 |
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Join Date: Jun 2009
Posts: 70
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Sorry TimeLocked... I don't see the point why naga's skill need to change.
As what you have suggested.... the current rip tide is ok... he need some Aoe skill in some situations. Drag? So a 100% meat hook? Song of Siren. The actual one is ok. T-down :S |
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#4 |
Member
Join Date: Oct 2010
Location: In my mansion
Posts: 5,050
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T-up on drag. Don't know about those others. Wouldn't be silly if enemy would automatically attack the real one and not the illusion? T-null on Song of Siren.
T-null/down on Blade dance. You know that Juggernaut's crit skill got same name?
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#5 |
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Join Date: Apr 2010
Posts: 4,415
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Ah crud. I knew blade dance was used somewhere. Hmm gotta think of a catchier name.
Deadly Tango? Cha cha of Death? Muscle Hustle? Lap Dance of Death? Dangerous Salsa? Uck... the last one one kinda made me hungry. Hmm now I'm split between "Dance of the Nazjara" and "Dance of the Trk'hsk"
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#6 |
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Join Date: Mar 2011
Location: Edmonton, AB
Posts: 20
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Dance of the Trk'hsk lookes like an improved version of Ax's beserkers call (AoE wise). Drag add's a pudge like hook effect to net, like felnix said, and adding the effect where sleeping enemies come towards you sounds alot like a big step towards Enigmas ult to me.
Drag as a channeling "sub ability" to Nagas already uber long net is only going to extend an already very long disable. Most likely bumping it up to 7 seconds like Goblin Techies stun ward or higher. If your really worried about enemy heros getting away from you as a Naga player, try going with a diffusal/purge build (That plus net and you will have more then enough time). What will also work is a S&Y build (4 seconds in net is plenty of time to score a maim hit plus the extra ms and the average to low net cool down they will never get away). Even an Orb of Venom is a dirt cheap option that may be viable combined with a Manta for the ms bonus.
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#7 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,430
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T-up on Drag
T-up on people walking towards naga (IMO 50% would be better or scaling like 25/50/75%) T-down on Rip Tide remake... It would add a lot of drags to naga yes, so only one should enter. Drag and walk can't be both in-game, but I prefer the walking towards caster since it would make her more of a skill-needed to play hero than she is now... |
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#8 | ||
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Join Date: Apr 2010
Posts: 4,415
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Quote:
Quote:
Drag will not function without net so the max disable duration is still 5 secs at lvl 4 net.
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#9 | |
Member
Join Date: Mar 2011
Location: Edmonton, AB
Posts: 20
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Quote:
As far as drag goes, thumbs up on that. Last thought on Dance of the Trk'hsk, prehaps if you made it an attack buff like Taurens enchant totem so at lease you have to hit them to entice the attack. (Even just call it Entice, Enticing Strike, or Enticing Touch(The definition sounds like it fits Nagas Character))
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#10 | ||
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Join Date: Apr 2010
Posts: 4,415
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Quote:
Hmm maybe I should reduce dance's casting range by half. Cancelling dance cancels the loss of control too. Oooh what do you guys think if I make it into a passive that can benefit her illusions too? Something like this: Quote:
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| Last edited by BooBoox3; 07-20-2011 at 10:19 PM. | |||
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#11 |
Banned
Join Date: Jul 2009
Posts: 5,655
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I have to say it. This suggestion is moronic!
First of all, why would a hero that relies on illusions to do damage and confuse have a skill that forces the hero and the enemy to face each other for a period of time? I see the synergy with having 3 more illusions to beat the crap out of him, but in a team clash this is overpowered as it is a long ass disable, and fucks up the naga player. And 5 seconds of net for you to pound on them is long enough. 9 seconds is a complete kill, no matter how you look at it. The other tweaks may be fine, I don't care about them. But mentioned skill alone is enough for a t-down. And a side note - Rip Tide gives bigger damage output, both to the hero and the illusions than the Critical she had. And it opens a room for another critical+ is a farming skill and a nuke. It is times better than what you proposed or her former critical. |
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#12 |
Member
Join Date: Apr 2010
Posts: 4,415
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Bump. Added a new passive skill. Made Dance unable to go through magic immunity. Drastically lowered drag speed.
Also, added Unnamed__ to my ignore list for being rude instead of giving constructive criticism.
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#13 |
Banned
Join Date: Jul 2009
Posts: 5,655
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Certainly. If you consider a remark on balance and applicability with the hero no constructive criticism. I am usually mannered, but this was too much. Not to mention that Rip Tide is better than the critical she had and is certainly better than a skill that fucks up 1 of Naga's other skills while making her the new Astral Trekker, who was able to keep a target from fleeing indefinitely.
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#15 |
Banned
Join Date: Apr 2010
Location: B R A S I L
Posts: 4,919
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Ultimate Idea is great!
t-up. Replacing Riptide, not so much. Its a good concept - removing armor so illusions do more damage. Of your suggestions, the axe-like call seems the most interesting, however, not really synergistic with the illusion concept, dont you think? |
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#16 | |
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Join Date: Apr 2010
Posts: 4,415
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Quote:
It excels in situations where there are fewer enemy heroes but I wanted to give Naga some advantages or rather some unique characteristics in her playstyle because she's currently overshadowed by other heroes especially when her ulti got reworked to not work on buildings anymore.
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#17 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,430
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Taunting is anti-synergic with illusions since the whole illusion concept is not about +damage but about making confusion in enemies ranks, grants you in a way more HP or if you like the term of more survivability...Also you can use mind-games with moving illusion back fleeing so they think that's real one while you and the other two continue to hit the enemy. Or many similar tricks...taunting reveals your position and so it is just NOT good...
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#18 | |
Member
Join Date: Apr 2010
Posts: 4,415
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Quote:
Rip tide makes it obvious who the real naga is too.
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#19 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,430
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At start of an attack yes but wise people use it before split...also it does for a small period of time while your suggested ideas reveal him for more time...
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#20 |
Member
Join Date: Apr 2010
Posts: 4,415
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only one of my suggested ideas reveal the real naga and that's only if not used properly.
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