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Old 07-19-2011, 08:00 AM   #1
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Default [AGI-NEUT] Swip Hillscraper, the Goblin Skyspurer





Swip Hillscraper - the Goblin Zeppelin



CHANGELOG

July 18, 2011
  • Created hero
July 19, 2011
  • Posted topic
July 20, 2011
  • Fixed english
  • Removed MS boost on Carpet Bombing
July 22, 2011
  • Added some little notes to Post-Combustion and Spur
  • Did some little tweaks on Spur (thanks to irisu for the idea)
December 19, 2011
  • Changed primary attribute to INT
  • Reworked stat gain
  • Reworked scaling on Postcombustion
April 11, 2012
  • Changed primary attribute to STR
  • Reworked stat gain
  • Reworked scaling on Gas Leak
  • Updated guide


HERO



Swip Hillscraper - the Goblin Skyspurer

Strength - 20+ [2.2]
Agility - 22 + [1.4]
Intelligence - 14 + [1.8]

______________
Affiliation:Neutral
Damage:44-46
Armor:5.4
Movespeed:290
Attack Range:450
Attack Animation:0.30 / 0.45
Casting Animation:0.50 / 0.35

Post-combustion
Type: Toggle On/Off
Targeting: Self
Hotkey: C
Swip unleashes the full potential of his machine by letting his engines go full power in successive MS boosts. Dramatically increase movement speed and allows flying over impassable terrain, but drains HP and reduces turning rate by 50%.


 CooldownEffects
110 secIncrease MS by 20% + 10% every 2 seconds. Costs 2%HP upon activation, then 2%HP per boost.
210 secIncrease MS by 30% + 15% every 2 seconds. Costs 3%HP upon activation, then 2%HP per boost.
310 secIncrease MS by 40% + 20% every 2 seconds. Costs 4%HP upon activation, then 2%HP per boost.
410 secIncrease MS by 50% + 25% every 2 seconds. Costs 5%HP upon activation, then 2%HP per boost.
  • In this state, can pass impassable terrain.
  • In this state, turning rate is reduced by 50%.
  • Life loss is calculated on Swip max HP.
  • Toggle off if Swip's HP drops below 50%.
How it works: huge MS boost for a short duration due to HP removal, allow to land a perfect surprise ultimate but you need to aim well, cause you are not very drivable with a 50% reduced turning rate.


Carpet Bombing
Type: Active
Target: AoE
Hotkey: E
The Skyspurer drops all his remaining weapons on the targeted area, dealing damage and stunning for a short time.


 ManaCooldownRangeAoEDurationEffects
110524 sec6504750.1 secStuns and deals 50 damage in the AoE. Drops 2 waves.
212524 sec6504750.2 secStuns and deals 50 damage in the AoE. Drops 3 waves.
314524 sec6504750.3 secStuns and deals 50 damage in the AoE. Drops 4 waves.
416524 sec6504750.4 secStuns and deals 50 damage in the AoE. Drops 5 waves.
  • Waves are released every 1 second.
  • Damage dealt is magical.
How it works: It is like a "barrage shooting", aiming to slow enemies' movement while escaping, or prevent allies from being chased.


Gas Leak
Type: Passive.
Targeting: Ennemy heroes
The Skyspurer zeppelin is so old that it release some gas from its baloon when used. Intelligently, Swip replaced Helium with Zyklon B to silence and deal minor damage to enemy heroes nearby. Triggers when Swip casts a spell, upon a Post-combustion boost or when he hits an enemy hero in Spur state.


 AoEDurationCooldownEffects
12750.75 sec1.5 secDeals 20 damage and silences when triggered.
23251 sec2 secDeals 30 damage and silences when triggered.
33751.25 sec2.5 secDeals 40 damage and silences when triggered.
44251.5 sec3 secDeals 50 damage and silences when triggered.
  • Damage dealt is magical.


Spur
Type: Active
Targeting: Self
Hotkey: R
Using his zeppelin as a real weapon, the Skyspurer is able to drag with him any unit that dares enter in contact with him. Deals damage according to Swip's speed upon impact.


 ManaCooldownAoEDurationEffects
110016 sec1504 sec30% speed dealt in damage, but reduce Swip's MS by 50 every impact.
212516 sec1505 sec40% speed dealt in damage, but reduce Swip's MS by 40 every impact.
315016 sec1506 sec50% speed dealt in damage, but reduce Swip's MS by 30 every impact.
  • Swip is unable to attack in this state.
  • Cannot drag units onto impassible terrain.
  • Ends if Swip casts a spell or is disabled.
  • Dragged heroes can still cast spells and attack.
  • Damage dealt is physical.
  • Can be dispelled by Purge.
How it works: Swip runs into his enemies and drag them with him, allowing him to initiate fights and gather foes.



GUIDE

Short review

Main role: ganker/roamer/initiator

Pros
  • Powerful AoE spells
  • Good initiating capacities
  • Several disables
  • Huge speed if you can afford the HP loss
  • Fun to play!
Cons
  • A bit suicidal play-style
  • Tricky to master

ITEM SYNERGY

Core items


A must have for every ganker, Swip is no exception. Mana regen to use his high manacost spells, and HP regen to compensate Post-combustion loss.


Mana regen, HP and a awesome healing ability to recover from Post-combustion.

=> or
Boots are no-brainer, can be upgraded to your will, Tranquil is nice for MS and regen ability, PT for more survivability, even if you don't benefit from the AS bonus.


Swip must not be disabled while Spuring, hence the need of magic immunity.

Ganking build options


As your role is to gank, smoke is a great item. As your tactic is to come from behind and Spur your target to your team, smoke is an indispensable item.


Positionning is the key. The key to the positionning is Dagger.


If you are low HP, you cannot escape using Post-combustion, this solves the problem. Also increase the reliability of your ultimate (will take less time to bring your targets to your team mates).


Two of your skills are improved by this item, and you can make good use of HP regen, armor and intelligence.


The MS boost can be useful for ganking purposes, HP bonus is always welcome.

Tanking build options

The Skyspurer will always be in front-line, hence the need of some defensive items. He also needs HP regen to recover from PC. No explanation required.

/ =>


Can be an alternative to BKB. Also increase stats, nothing bad in this item.

Luxury items

If you can farm some money (even if it's not your role, you're roamer/ganker and there is some heroes who will benefit more from this farm), go for these:


Perfect for raising mana pool and adding some armour, Frost Blast is also useful.


Did you say HP problems?


If you're willing to support your carry while improving your tankiness, this is the right choice.

Rejected Items


Damage items. You're not a DPSer, let your team do the job.


Phase will cause malfunction with Post-combustion. You don't need the damage anyway.


Your play-style is to run in and out of combat at high speed, catching up on enemy heroes (possibly dying doing so). You won't need this.


Seems tempting but you won't benefit from backstab nor DPS. Dagger is better in every aspect.


HERO SYNERGY

Best Allies


AoE stompers: since Spur can gather the enemy team, they'll just have to go in and unleash their powerful magical AoE spells.


AoE cleavers: same thing in the Physical way.

Special mention:


Free BKB? Heal? You'll learn to love this guy.

Worst enemies


Disablers/stunners can break his combo easily, beware.


Silencers. If they have a good timing you will run to them silenced, at max speed with no HP => dead goblin.


Obvious counter is obvious.

Special mentions:


Rupture will force you to stay immobile, turning your into a flying target. His silence is also a pain in the ass.


His ultimate will instagib you if you don't pay attention to your HP. Even if you drag him, his passive + spamming pulse will shut you down in no time.


X marks what? You just did nothing.


Please vote on concept and, above all, comment to give me a feedback. Regards

English fixed by Strutter, thanks to him
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Last edited by Super_Duflair; 06-15-2012 at 11:02 AM.
Old 07-19-2011, 11:27 AM   #2
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

Hmm... 1st blood?

I actually think its quite a decent nice hero!
Just think skill 1 MS boost seems a little on the realllllllly high side...
Also, not sure if you need 2 MS boost skills...
But in general, Nice!
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Old 07-19-2011, 11:43 AM   #3
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

A very interesting hero, without doubt.
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Old 07-19-2011, 11:44 AM   #4
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

Quote:
Originally Posted by gamerinboxers View Post
Hmm... 1st blood?

I actually think its quite a decent nice hero!
Just think skill 1 MS boost seems a little on the realllllllly high side...
Also, not sure if you need 2 MS boost skills...
But in general, Nice!
Mhh actually, the first skill is a powerful MS boost, but with very annoying drawbacks (lot of HP loss, -50% turning side which is a lot) and so cannot be used easily or without risks.

The (little and short) MS boost in Carpet Bomb is on purpose: it's for giving the hero a little boost after one successful Spur (which means he gets lot of MS reduction due to his ultimate).

Thanks for the review anyway, if there's more people who're chocked by this, I will consider removing it^^

BTW, you won't mind if I take the hero icon from you sig'? I couldn't find one which suits like this one. Thanks!

@God of Death: nothing else to add? :'(

Edit: BTW, no one is chocked by my bad english? Aswell as the hero name or something like that? Since I'm not a native english speaker there may be some misspellings/errors/etc. Don't hesitate to correct me.
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Old 07-19-2011, 12:25 PM   #5
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

Your hero is better than most heroes in the first 20 pages of the forum, is thematic, well templated and has nice icons.

The only drawback is having 2 skills increase MS, IMO.

That do?
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Old 07-19-2011, 04:49 PM   #6
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

The English is really good actually, I marked the mistakes in red. I'll review the hero later when I have a bit more time, but it looks like a good concept so far.

Quote:
Originally Posted by Super_Duflair View Post
CHANGELOG

July 18, 2011
  • Created hero
July 19, 2011
  • Posted topic




Swip Hillscraper - the Goblin Skyspurer


Strength - 17 + [2.4]
Agility - 22 + [2.4]
Intelligence - 20 + [1.8]

______________
Affiliation:Neutral
Damage:44-46
Armor:5.4
Movespeed:290
Attack Range:450
Attack Animation:0.30 / 0.45
Casting Animation:0.50 / 0.35

Postcombustion
Type: Toggle On/Off
Targeting: Self
Hotkey: C
Swip unleashes the full potential of his machine by letting his engines go full power. Dramatically increase movement speed and allows to pass unpassable terrain, but drains HP and reduces turning rate by 50%.


 CooldownEffects
110 secondsIncrease MS by 20% + 20% every 2 seconds. Costs 2%HP upon activation, then 2%HP per boost.
210 secondsIncrease MS by 26% + 20% every 2 seconds. Costs 3%HP upon activation, then 2%HP per boost.
310 secondsIncrease MS by 32% + 20% every 2 seconds. Costs 4%HP upon activation, then 2%HP per boost.
410 secondsIncrease MS by 38% + 20% every 2 seconds. Costs 5%HP upon activation, then 2%HP per boost.
  • In this state, can pass unpassable terrain.
  • In this state, turning rate is reduced by 50%.
  • Toggle off if Swip's HP drops below 50%.
How it works: huge MS boost for a short duration due to HP removal, allow to land a perfect surprise ultimate but you need to aim well, cause you are not manageable? with a 50% reduced turning rate.


Carpet Bombing
Type: Active
Target: AoE
Hotkey: E
The Skyspurer drops all his remaining weapons on the targeted area, dealing damage and stunning for a short time. The loss of weight also increase Swip's MS for a short duration.


 ManaCooldownRangeAoEDurationEffects
110524 seconds6504750.1 secondStuns and deals 50 damage in the AoE. Drops 2 waves.
212524 seconds6504750.2 secondStuns and deals 50 damage in the AoE. Drops 3 waves.
314524 seconds6504750.3 secondStuns and deals 50 damage in the AoE. Drops 4 waves.
416524 seconds6504750.4 secondStuns and deals 50 damage in the AoE. Drops 5 waves.
  • Waves are released every 1 second.
  • Has 1 second casting time.
  • Each wave increase Swip's MS by 5%.
  • Damage dealt is magical.
  • Bonus MS last 5s after the end of the spell.
How it works: It is like a "barrage shooting", aiming to slow enemies' movement while escaping, or prevent allies from being chased.


Gas Leak
Type: Passive.
Targeting: Ennemy heroes
The Skyspurer zeppelin is so old that it release some gas (unless you're using the z to make it look more goblin-ish) from its baloon when used. Intelligently, Swip replaced Helium with Zyklon B to silence and deal minor damage to enemy heroes nearby. Triggers when Swip casts a spell, upon a Postcombustion boost or when he hits an enemy hero in Spur state.


 AoEEffects
1275Deals 20 damage and silences for 0.25 second when triggered.
2325Deals 30 damage and silences for 0.5 second when triggered.
3375Deals 40 damage and silences for 0.75 second when triggered.
4425Deals 50 damage and silences for 1 second when triggered.
  • Has a hidden cooldown of 0.5s to prevent abuses.
  • Damage dealt is magical.


Spur
Type: Active
Targeting: Self
Hotkey: R
Using his zeppelin as a real weapon, the Skyspurer is able to deal heavy damage to any unit that dares enter in contact with him. Any unit caught in the AoE will be dragged with Swip but will reduce his movement speed.


 ManaCooldownAoEDurationEffects
110016 seconds1506 secondsDeals 260 damage on impact, but reduce Swip's MS by 20% per hit.
212516 seconds1507 secondsDeals 340 damage on impact, but reduce Swip's MS by 15% per hit.
315016 seconds1508 secondsDeals 420 damage on impact, but reduce Swip's MS by 10% per hit.
  • Swip is unable to attack in this state.
  • Damage dealt is physical.
  • Ends if Swip casts a spell or is disabled.
  • Can be dispelled by Purge.
How it works: Swip runs into his enemies and drag them with him, allowing him to initiate fights and gather foes.


Mini Guide to the Skyspurer

Short review

Main role: ganker/roamer/initiator

Pros
  • Powerful AoE spells
  • Good initiating capacities
  • Several disables
  • Huge speed if you can afford the HP loss
  • Fun to play!
Cons
  • A bit suicidal playstyle
  • Tricky to master

ITEM SYNERGY



HERO SYNERGY


Please vote on concept and, above all, comment to give me a feedback. Regards
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Old 07-20-2011, 05:38 AM   #7
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

Quote:
Originally Posted by God of Death View Post
Your hero is better than most heroes in the first 20 pages of the forum, is thematic, well templated and has nice icons.

The only drawback is having 2 skills increase MS, IMO.

That do?
Yes, thanks

(If you're not joking this compliment makes me really proud of myself^^)

I think I'd remove the MS part of the bomb spell though, it seems to chock people^^

@Strutter: thanks a lot! I'll edit my post when I got some time
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Old 07-20-2011, 06:31 AM   #8
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

it's easy to figure out how does this hero work: Turn on First then turn on Ulti, go for the win and let third do its job, finally as you gather a few enemies, bomb them down if you're still there XD

Maybe removing the MS boost on second skill will do fine...

Skills: 3.5/4

stats seem fine but i'd suggest compensating a bit more on str since this guy is already suicidal, maybe trade a few points from int in there.

Stats: 3/4

Iconset makes sense and fit quite well everything else, this post has a nice design also.

visuals: 2/2

Overall: 8.5/10 one of the best suggs i've seen on these forums, it just made my imagination fly away thinking a way this hero would be o the real thing, but, i still suggest you check and fix a bit those two factors i've mentioned before. T-UP anyways, this one is worthy

Well, that's it for my review on this moment, hope i could help.

P.D.: Still looking for some reviews for my suggestion also, hope some of you people can gimme a hand with some useful info, because info is as valuable as gold
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Old 07-20-2011, 07:42 AM   #9
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Default Re: [Neut-Agi] Swip Hillscraper, the Goblin Skyspu

I removed the MS boost on Carpet Bombing, and I'll take a look on my hero stats, thanks for the review

I'll take a look at your hero this afternoon.

BTW, I'm looking for some ideas to make a Background Story for this hero, any ideas, I'm not good at this^^

Edit: Well I think my stats are good. Actually he has a very high STR gain, even if does not have a great base STR. This is for compensate his high base AGI stat, which allows him to have a good base armor/armor gain. And I don't wank to reduce too much is INT 'cause he needs mana to spam his low-cooldown/high manacost skills

If you think he's paper, then buy survivability items, that's why they exist^^
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Old 07-20-2011, 09:50 PM   #10
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

I like it!

...but, despite their differences, this guy plays so similar to Batrider that I don't see him getting very far without some major and unique changes.
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Old 07-21-2011, 04:05 AM   #11
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

Hey,

No issues you taking the icon i used.
=)

Anyway, I do agree that your entry is a much better entry than 80% of the suggestions here...
My only concern here is still that skill 1 is overpowered escape ablility too..
All the player needs to do is face back to base and turn on skill 1.. the HP removal part isn't really painful since you can escape pretty effectively with that speed.. and all these can be done too easily.. hence my concern...
However, I do understand this is needed for ulti to work nicely.. so i'm alittle unsure how to balance this... haha... sorry of no help... =p

Anyway, mind looking at my suggestions too? Thanks!
Note: My golbin zepplin is not completed.. =(
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Old 07-21-2011, 04:35 AM   #12
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

Quote:
Originally Posted by gamerinboxers View Post
My only concern here is still that skill 1 is overpowered escape ability too..
All the player needs to do is face back to base and turn on skill 1.. the HP removal part isn't really painful since you can escape pretty effectively with that speed.. and all these can be done too easily.. hence my concern..
Well, if you had read the details, you would have seen that he can't use Post-combustion when his HP are below 50%. So you surely won't escape from death with this skill^^. It is mainly for initiating purposes and/or fast ganking.

If you still doubt, maybe I can increase its cooldown to make it less spammable, like Icarus' Dive, but I don't think this is necessary.
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Old 07-21-2011, 12:03 PM   #13
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

I love the first skill - it makes Swip a very mobile hero and interesting for competative play as an initiator (similar to Batrider). I am not sure about the ultimate though. It seems very powerful, an AoE Flaming Lasso that deals a lot of damage. The high damage output makes it not an initiator spell, but a follow-up spell after the opponents get clumped together because of spells such as Dark Hole, Vacuum or Reverse Polarity. The reduced ms does not balance out the damage output (it only reduces the effectiveness of initiating a battle). I think, therefore, that the ultimate is overpowered and does not fit the initator role.

Furthermore, the reduction of movement speed is completely counter-acted by using post-combustion before initiation.

My suggestion: remove the damage on the ultimate completely.

Oh and about the mini-guide:
Blink Dagger is actually quite nice on the hero. Blink dagger to initiate and hit the perfect ultimate, then post-combustion to try to drag them as close to your teammates as possible.

Edit2: Why is it an agility hero?
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Old 07-21-2011, 12:20 PM   #14
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

love it T-UP.
note that I don't really like the silence on the 3rd skill.
an enigma will be completely shut down by him.
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Old 07-21-2011, 02:15 PM   #15
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

^
Quote:
note that I don't really like the silence on the 3rd skill.
an enigma will be completely shut down by him.
Well any silence/stun will shut down enigma, I don't get your point. If Swip is under Black Hole his passive will never trigger anyway so...

For the post above:

Quote:
Originally Posted by Maximusje View Post
I love the first skill - it makes Swip a very mobile hero and interesting for competative play as an initiator (similar to Batrider). I am not sure about the ultimate though. It seems very powerful, an AoE Flaming Lasso that deals a lot of damage. The high damage output makes it not an initiator spell, but a follow-up spell after the opponents get clumped together because of spells such as Dark Hole, Vacuum or Reverse Polarity. The reduced ms does not balance out the damage output (it only reduces the effectiveness of initiating a battle). I think, therefore, that the ultimate is overpowered and does not fit the initator role.

Mhh, what about dealing damage according to the distance enemies are dragged with Swip? Some minor damage like 10/20 per 100 unit?

I'm afraid without damage on his ultimate, he will seriously lack of offensive power, though... Any thoughts?


Furthermore, the reduction of movement speed is completely counter-acted by using post-combustion before initiation.

what about removing completely the damage, but then remove also the MS reduction?


Edit2: Why is it an agility hero?

Well, I thought it was too easy to make him a STR hero (since he's a bit suicidal and need some HP items), and not enough mana intensive to make him a INT. Also I think we lacks AGI heroes who're not carries. Think about Gyro too, he's AGI but he should not theorically.
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Old 07-21-2011, 08:29 PM   #16
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

The idea about damage per travel distance on ulti isn't a bad idea now you mention it, but removing inital damage would be wrong also..., maybe you can get base damage from a movement speed percent in this case, that'd be more original, and imo it would have good sense.

In this case you'd not have to remove MS penalty.

about mainstat, i must say that Guardian Wisp looks more fragile than this guy and it's STR, of course this is because GW is some kind of ganker/initiator (correct me if i'm wrong, i don't play that hero because i like INT ones the most, like chen or invoker). So i'd reconsider the fact of either being an STR or an AGI for your suggestion.
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Old 07-21-2011, 10:11 PM   #17
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

Ok quick review.

Theme/Cosmetics: I like the icons okay except for the Ultimate. The skills seem to align with the model and he would certainly be fun to play.

1st Skill - Fun, unique concept. Will the units he "spurs" be dragged onto impassable terrain with this skill? Because that could cause problems.

2nd Skill - Kind of reminds me of shrapnel meets malefice. Not a bad idea, I like the synergy with Ult in that you can cast it on the group of units you've clustered together.

3rd Skill - A good, unique passive. It doesn't wow me but it works.

Ultimate - I'm worried it could be OP since it has twice the duration of Batrider's lasso and the MS reduction is counteracted by Post-combustion and it does a fair amount of damage. Are the units able to attack or cast spells while they're being dragged? Overall a decent idea though it is similar to Batrider and Magnataur's skewer. If you balance the skill it will be another good, but not great, skill.

Overall he seems like a good hero and fun to play, though I'm not sure the actual playstyle is very unique. Maybe a couple tweaks here and there could make him a truly great hero suggestion.
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Old 07-22-2011, 04:50 AM   #18
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

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Ok quick review.

Theme/Cosmetics: I like the icons okay except for the Ultimate. The skills seem to align with the model and he would certainly be fun to play.

1st Skill - Fun, unique concept. Will the units he "spurs" be dragged onto impassable terrain with this skill? Because that could cause problems.

Oops, forgot to add it on the notes: it cannot drag unit to impassable terrain, obviously.

2nd Skill - Kind of reminds me of shrapnel meets malefice. Not a bad idea, I like the synergy with Ult in that you can cast it on the group of units you've clustered together.

3rd Skill - A good, unique passive. It doesn't wow me but it works.

Ultimate - I'm worried it could be OP since it has twice the duration of Batrider's lasso and the MS reduction is counteracted by Post-combustion and it does a fair amount of damage. Are the units able to attack or cast spells while they're being dragged? Overall a decent idea though it is similar to Batrider and Magnataur's skewer. If you balance the skill it will be another good, but not great, skill.

I think I'll use irisu's ideas to deal damage accroding to the impact speed, it's very cool and original IMO.

Also forgot to add that yes, dragged unit are not disabled, only their movement is. Maybe based on "entangle" effect or something like that. Enemy heroes can still disable Swip or blink away for instance.


Overall he seems like a good hero and fun to play, though I'm not sure the actual playstyle is very unique. Maybe a couple tweaks here and there could make him a truly great hero suggestion.

A couple of tweaks like what? Gimme some ideas/examples
Thanks for the review anyway, and thanks irisu for the idea, I'll update my post soon with your idea.

Edit: I did some tweaks on the ultimate, I also reduced the duration to 4/5/6 seconds.
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Old 07-22-2011, 06:52 AM   #19
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

you're welcome, figuring ideas for helping on your hero goes easy since i can basically form an internal sequence, just like watching it in action inside my mind. This only happens on suggestions that have facts with common sense, like this one. I'd suggest making a testmap for it, it'd be nice.

BTW, i've been thinking of some changes for my hero suggestion at the same time, it's about the facts you just checked on your last review, maybe you should get an eye in there and tell me if you like the new idea or not, so i can start coding or re-thinking again XD
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Old 07-26-2011, 04:44 AM   #20
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Default Re: [AGI-SENT] Swip Hillscraper, the Goblin Skyspu

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you're welcome, figuring ideas for helping on your hero goes easy since i can basically form an internal sequence, just like watching it in action inside my mind. This only happens on suggestions that have facts with common sense, like this one. I'd suggest making a testmap for it, it'd be nice.

BTW, i've been thinking of some changes for my hero suggestion at the same time, it's about the facts you just checked on your last review, maybe you should get an eye in there and tell me if you like the new idea or not, so i can start coding or re-thinking again XD
Well for the test map IDK, I don't think I'm able to do one^^

I'll check your sugg' soon I guess, thanks again
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Old 07-30-2011, 11:08 PM   #21
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Enjoyable playstyle.
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Old 11-06-2011, 02:22 AM   #22
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Cool hero plus fun concept = awesome
btw does his 1st skill drain max hp or current hp?
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Old 11-06-2011, 02:58 AM   #23
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Review :
skill 1 : concept is nice, very balanced by turn rate and the 50% hp untoggle. 8/10
skill 2 : a bit similar to clockwerks with less damage but more efficient since it affects everyone in the AoE 5/10
skill 3 : it is actually quite good, like a reverted last word and since the AoE is not too high, it is balanced 7/10
Ulti : It is a bit like old raijin ultimate, but it is cool like that. 7/10

Someone said "why is he agi?" I thought that too : it is true that gyrocopter is more of a caster, still he got flaking cannons (or smthg like that) to increase his dps presence. This hero must be tanky enough to disable the whole other team, he got a nice passive and 2nd skill that must get him in the middle of everything. So it would actually benefits a lot from being STR. Also life depleting spells fit str hero more.
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Old 11-07-2011, 08:52 AM   #24
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

@Sabre2 : thanks for pointing this out. It should be calculated on Swip max HP

@Subotai : thanks for the review.

I must agree about what you say on the main attribute of the hero, but I like him as an agi, cause he benefits greatly from armor gained with agi.

But it's possible to make his str gain better, like Ursa does :

STR : 22 + 2.6
AGI : 20 + 2.2
INT : 16 + 1.4

What do you think?
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Old 11-07-2011, 09:12 AM   #25
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Eh, great, a nazi goblin.

First skill is quite meh on its own. He basically gains maximum speed very fast. Not worthy levelling at all. It is even discussable if level 1 isn't better than higher levels. Skill is triggering 3rd skill and helps land ulti. 50% reduced turning speed doesn't really make him so hard to drive ;p
Carpet Bombing is quite powerful stun lock. Skill is fine.
Gas Leak with quite significant AoE on higher level combined with first skill will make this hero a priority to take down.
At last, Spur, 4/5/6 seconds of dragging with maximum speed, extremely powerful against lonely enemies. The question is if enemies are disabled or not? Low cooldown doesn't help in balancing this skill.
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Old 12-18-2011, 01:03 PM   #26
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

seems ok
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Old 12-18-2011, 01:20 PM   #27
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

My main problem is this hero has such low int gain and has 2 spells he needs to constantly be spamming. Futhermore, I have a hard time seeing why he is an agi hero, when he has no "agi" dps skills. Even VS has aura and howl. Either give him some kind of passive DPS boost or make him str or something.
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Old 12-18-2011, 04:47 PM   #28
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Very Op, nice sprite and skills
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Old 12-19-2011, 08:11 AM   #29
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Hi guys, thanks for these reviews

@Nevfigalo : you're right about the first skill, I have to change the scaling to make it worth leveling

@MassBalance : again right, but hey, I like heroes with surprising attributes. Actually Swip can make a good use of some agility because he needs armor badly. I think I'll listen you though, and make him an INT hero.

Some tweaks on the hero later today, thanks all
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Old 12-20-2011, 01:20 AM   #30
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

great skills
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Old 12-20-2011, 03:56 AM   #31
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Looks good, although his passive seems op, I mean silence? He will almost always win team battles if the other team is silenced even on level one for that skill.
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Old 12-20-2011, 06:17 AM   #32
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

i like it all but 2 ms skills. make 1 ms skill only and T-up
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Old 12-21-2011, 07:17 AM   #33
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

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Originally Posted by -AzTeK- View Post
i like it all but 2 ms skills. make 1 ms skill only and T-up
Where do you see 2 MS skills? O_o
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Old 02-03-2012, 03:23 PM   #34
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

THIS. HERO. ROCKS.
I can see myself laughing maniacally while dragging enemies around. I've always wanted a goblin zeppelin hero.
Seems reasonably balanced, great looking model/icon (i love the warcraft 2 icon) and tons of fun.
Only thing that bothers me is that i dont see why this hero should be INT. I picture it more like strenght. Intellect heroes are already too many. Anyway, great idea and thumbs up.
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Old 04-02-2012, 09:21 PM   #35
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

1 second silence on his 3rd just looks a bit ridiculous on paper at least to me
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Old 04-03-2012, 01:05 AM   #36
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Good original skills and really fits the theme.

hero is fun to play overall good work!
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Old 04-08-2012, 04:08 AM   #37
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

test map please?!
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Old 04-11-2012, 07:32 AM   #38
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Quote:
Originally Posted by Rowdyruff View Post
THIS. HERO. ROCKS.
I can see myself laughing maniacally while dragging enemies around. I've always wanted a goblin zeppelin hero.
Seems reasonably balanced, great looking model/icon (i love the warcraft 2 icon) and tons of fun.
Only thing that bothers me is that i dont see why this hero should be INT. I picture it more like strenght. Intellect heroes are already too many. Anyway, great idea and thumbs up.
Thanks for the comment/review. I'm starting to agree on the main attribute problem, looking forward to change it. I'll make an update this day I think.

Quote:
1 second silence on his 3rd just looks a bit ridiculous on paper at least to me
Again one good statement, I'll buff this up.

Quote:
Good original skills and really fits the theme.

hero is fun to play overall good work!
Thanks!

Quote:
test map please?!
Awh unfortunately I just can't... I'm not good at all to this... But if any kind reviewer is able to do it, I'd be very pleased
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Old 04-11-2012, 09:03 AM   #39
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

Hey there! Definitely interesting, I like how you made the 'charge and ram' concept work without the usual cliches or being OPed! And I gotta say, I love the model! Icon sets are great, skills are nicely balanced and heavily synergized, nothing I don't fancy. Great job!
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Old 06-12-2012, 12:37 PM   #40
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Default Re: [AGI-NEUT] Swip Hillscraper, the Goblin Skyspu

2 months Bump
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