Main role: ganker/roamer/initiator
- Powerful AoE spells
- Good initiating capacities
- Several disables
- Huge speed if you can afford the HP loss
- Fun to play!
- A bit suicidal play-style
- Tricky to master
A must have for every ganker, Swip is no exception. Mana regen to use his high manacost spells, and HP regen to compensate Post-combustion loss.
Mana regen, HP and a awesome healing ability to recover from Post-combustion.
Boots are no-brainer, can be upgraded to your will, Tranquil is nice for MS and regen ability, PT for more survivability, even if you don't benefit from the AS bonus.
Swip must not be disabled while Spuring, hence the need of magic immunity.
Ganking build options
As your role is to gank, smoke is a great item. As your tactic is to come from behind and Spur your target to your team, smoke is an indispensable item.
Positionning is the key. The key to the positionning is Dagger.
If you are low HP, you cannot escape using Post-combustion, this solves the problem. Also increase the reliability of your ultimate (will take less time to bring your targets to your team mates).
Two of your skills are improved by this item, and you can make good use of HP regen, armor and intelligence.
The MS boost can be useful for ganking purposes, HP bonus is always welcome.
Tanking build options
The Skyspurer will always be in front-line, hence the need of some defensive items. He also needs HP regen to recover from PC. No explanation required.
Can be an alternative to BKB. Also increase stats, nothing bad in this item.
If you can farm some money (even if it's not your role, you're roamer/ganker and there is some heroes who will benefit more from this farm), go for these:
Perfect for raising mana pool and adding some armour, Frost Blast is also useful.
Did you say HP problems?
If you're willing to support your carry while improving your tankiness, this is the right choice.
Damage items. You're not a DPSer, let your team do the job.
Phase will cause malfunction with Post-combustion. You don't need the damage anyway.
Your play-style is to run in and out of combat at high speed, catching up on enemy heroes (possibly dying doing so). You won't need this.
Seems tempting but you won't benefit from backstab nor DPS. Dagger is better in every aspect.
AoE stompers: since Spur can gather the enemy team, they'll just have to go in and unleash their powerful magical AoE spells.
AoE cleavers: same thing in the Physical way.
Free BKB? Heal? You'll learn to love this guy.
Disablers/stunners can break his combo easily, beware.
Silencers. If they have a good timing you will run to them silenced, at max speed with no HP => dead goblin.
Obvious counter is obvious.
Rupture will force you to stay immobile, turning your into a flying target. His silence is also a pain in the ass.
His ultimate will instagib you if you don't pay attention to your HP. Even if you drag him, his passive + spamming pulse will shut you down in no time.
X marks what? You just did nothing.