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#1 |
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Join Date: Sep 2009
Posts: 498
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| Last edited by Super_Duflair; 06-15-2012 at 11:02 AM. | |
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#2 |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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Hmm... 1st blood?
I actually think its quite a decent nice hero! Just think skill 1 MS boost seems a little on the realllllllly high side... Also, not sure if you need 2 MS boost skills... But in general, Nice! |
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#4 | |
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Join Date: Sep 2009
Posts: 498
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Quote:
The (little and short) MS boost in Carpet Bomb is on purpose: it's for giving the hero a little boost after one successful Spur (which means he gets lot of MS reduction due to his ultimate). Thanks for the review anyway, if there's more people who're chocked by this, I will consider removing it^^ BTW, you won't mind if I take the hero icon from you sig'? I couldn't find one which suits like this one. Thanks! ![]() @God of Death: nothing else to add? :'( Edit: BTW, no one is chocked by my bad english? Aswell as the hero name or something like that? Since I'm not a native english speaker there may be some misspellings/errors/etc. Don't hesitate to correct me.
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#5 |
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Your hero is better than most heroes in the first 20 pages of the forum, is thematic, well templated and has nice icons.
The only drawback is having 2 skills increase MS, IMO. That do? |
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#6 |
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The English is really good actually, I marked the mistakes in red. I'll review the hero later when I have a bit more time, but it looks like a good concept so far.
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#7 | |
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Join Date: Sep 2009
Posts: 498
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Quote:
![]() (If you're not joking this compliment makes me really proud of myself^^) I think I'd remove the MS part of the bomb spell though, it seems to chock people^^ @Strutter: thanks a lot! I'll edit my post when I got some time
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#8 |
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Join Date: Aug 2009
Posts: 285
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it's easy to figure out how does this hero work: Turn on First then turn on Ulti, go for the win and let third do its job, finally as you gather a few enemies, bomb them down if you're still there XD
Maybe removing the MS boost on second skill will do fine... Skills: 3.5/4 stats seem fine but i'd suggest compensating a bit more on str since this guy is already suicidal, maybe trade a few points from int in there. Stats: 3/4 Iconset makes sense and fit quite well everything else, this post has a nice design also. visuals: 2/2 Overall: 8.5/10 one of the best suggs i've seen on these forums, it just made my imagination fly away thinking a way this hero would be o the real thing, but, i still suggest you check and fix a bit those two factors i've mentioned before. T-UP anyways, this one is worthy ![]() Well, that's it for my review on this moment, hope i could help. P.D.: Still looking for some reviews for my suggestion also, hope some of you people can gimme a hand with some useful info, because info is as valuable as gold
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#9 |
Member
Join Date: Sep 2009
Posts: 498
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I removed the MS boost on Carpet Bombing, and I'll take a look on my hero stats, thanks for the review
![]() I'll take a look at your hero this afternoon. BTW, I'm looking for some ideas to make a Background Story for this hero, any ideas, I'm not good at this^^ Edit: Well I think my stats are good. Actually he has a very high STR gain, even if does not have a great base STR. This is for compensate his high base AGI stat, which allows him to have a good base armor/armor gain. And I don't wank to reduce too much is INT 'cause he needs mana to spam his low-cooldown/high manacost skills ![]() If you think he's paper, then buy survivability items, that's why they exist^^
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#10 |
Member
Join Date: Mar 2011
Posts: 248
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I like it!
...but, despite their differences, this guy plays so similar to Batrider that I don't see him getting very far without some major and unique changes. |
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#11 |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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Hey,
No issues you taking the icon i used. =) Anyway, I do agree that your entry is a much better entry than 80% of the suggestions here... My only concern here is still that skill 1 is overpowered escape ablility too.. All the player needs to do is face back to base and turn on skill 1.. the HP removal part isn't really painful since you can escape pretty effectively with that speed.. and all these can be done too easily.. hence my concern... However, I do understand this is needed for ulti to work nicely.. so i'm alittle unsure how to balance this... haha... sorry of no help... =p Anyway, mind looking at my suggestions too? Thanks! Note: My golbin zepplin is not completed.. =( |
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#12 | |
Member
Join Date: Sep 2009
Posts: 498
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Quote:
If you still doubt, maybe I can increase its cooldown to make it less spammable, like Icarus' Dive, but I don't think this is necessary.
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#13 |
Member
Join Date: Sep 2009
Posts: 276
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I love the first skill - it makes Swip a very mobile hero and interesting for competative play as an initiator (similar to Batrider). I am not sure about the ultimate though. It seems very powerful, an AoE Flaming Lasso that deals a lot of damage. The high damage output makes it not an initiator spell, but a follow-up spell after the opponents get clumped together because of spells such as Dark Hole, Vacuum or Reverse Polarity. The reduced ms does not balance out the damage output (it only reduces the effectiveness of initiating a battle). I think, therefore, that the ultimate is overpowered and does not fit the initator role.
Furthermore, the reduction of movement speed is completely counter-acted by using post-combustion before initiation. My suggestion: remove the damage on the ultimate completely. Oh and about the mini-guide: Blink Dagger is actually quite nice on the hero. Blink dagger to initiate and hit the perfect ultimate, then post-combustion to try to drag them as close to your teammates as possible. Edit2: Why is it an agility hero?
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#14 |
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love it T-UP.
note that I don't really like the silence on the 3rd skill. an enigma will be completely shut down by him.
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#15 | ||
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Join Date: Sep 2009
Posts: 498
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^
Quote:
For the post above: Quote:
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#16 |
Member
Join Date: Aug 2009
Posts: 285
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The idea about damage per travel distance on ulti isn't a bad idea now you mention it, but removing inital damage would be wrong also..., maybe you can get base damage from a movement speed percent in this case, that'd be more original, and imo it would have good sense.
In this case you'd not have to remove MS penalty. about mainstat, i must say that Guardian Wisp looks more fragile than this guy and it's STR, of course this is because GW is some kind of ganker/initiator (correct me if i'm wrong, i don't play that hero because i like INT ones the most, like chen or invoker). So i'd reconsider the fact of either being an STR or an AGI for your suggestion.
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"If we want a better world, we'll have to move to a new one"
-Looking for reviews: [AGI-SENT] Asha Silverbow, The Mystic Ranger IN GOD I TRUST!
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#17 |
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Ok quick review.
Theme/Cosmetics: I like the icons okay except for the Ultimate. The skills seem to align with the model and he would certainly be fun to play. 1st Skill - Fun, unique concept. Will the units he "spurs" be dragged onto impassable terrain with this skill? Because that could cause problems. 2nd Skill - Kind of reminds me of shrapnel meets malefice. Not a bad idea, I like the synergy with Ult in that you can cast it on the group of units you've clustered together. 3rd Skill - A good, unique passive. It doesn't wow me but it works. Ultimate - I'm worried it could be OP since it has twice the duration of Batrider's lasso and the MS reduction is counteracted by Post-combustion and it does a fair amount of damage. Are the units able to attack or cast spells while they're being dragged? Overall a decent idea though it is similar to Batrider and Magnataur's skewer. If you balance the skill it will be another good, but not great, skill. Overall he seems like a good hero and fun to play, though I'm not sure the actual playstyle is very unique. Maybe a couple tweaks here and there could make him a truly great hero suggestion. |
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#18 | |
Member
Join Date: Sep 2009
Posts: 498
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Quote:
Edit: I did some tweaks on the ultimate, I also reduced the duration to 4/5/6 seconds.
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| Last edited by Super_Duflair; 07-22-2011 at 05:02 AM. | ||
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#19 |
Member
Join Date: Aug 2009
Posts: 285
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you're welcome, figuring ideas for helping on your hero goes easy since i can basically form an internal sequence, just like watching it in action inside my mind. This only happens on suggestions that have facts with common sense, like this one. I'd suggest making a testmap for it, it'd be nice.
BTW, i've been thinking of some changes for my hero suggestion at the same time, it's about the facts you just checked on your last review, maybe you should get an eye in there and tell me if you like the new idea or not, so i can start coding or re-thinking again XD
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"If we want a better world, we'll have to move to a new one"
-Looking for reviews: [AGI-SENT] Asha Silverbow, The Mystic Ranger IN GOD I TRUST!
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#20 | |
Member
Join Date: Sep 2009
Posts: 498
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Quote:
I'll check your sugg' soon I guess, thanks again
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