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Old 09-21-2009, 05:27 PM   #1
Cobra_Kane
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Default [Str - Sentinel] Clayton - Militia Renegade


Hello everyone , Well this is the 1st Hero i post so plz tell me everything that doesnt like you.



__________________________________________________ ___

CHANGELOG



Quote:
9/27/09
*Reduced Last Stand Duration and Armor Bonus





__________________________________________________ ___


INTRODUCTION





Summon Clayton

Skin Model :

Strength: 19 (3.1)
Agility: 18 (1.8)
Inteligence: 17 (1.2)

Learns Axe Throw, Shield Of Hope, Last Stand and CrossChop


__________________________________________________ ___
HERO INFORMATION



Affiliation: Sentinel
Starting HP: 390
Starting MP: 160
Damage: 46 - 59
Armor: 4.2
Attack Range: 100 (Melee)
Mov Speed: 305

__________________________________________________ ___
HERO ABILITIES






Axe Throw


Throws an Axe at the enemy that will cause certain effects depending where it hits. If the Axe Hits on the Back, it will deal dmg and slow the enemy a certain %, if not, the axe will not slow the enemy but instead will deal double damage. Slow last 5 secs

lvl 1: 50 Dmg, 10% Slow
lvl 2: 75 Dmg, 15% Slow
lvl 3: 100 Dmg, 20% Slow
lvl 4: 150 Dmg, 30% Slow


Cost: 80/100/120/140
Cooldown: 10/8/6/5 secs



__________________________________________________ ___




Shield Of Hope



The renegade Uses his Shield to Block some Damage from his enemies, he also handles his shield so well that he can reduce damage that comes from the front.

lvl 1: 50% of reducing 20 Dmg, -5% Front Dmg
lvl 2: 60% of reducing 30 Dmg, -10% Front Dmg
lvl 3: 70% of reducing 40 Dmg, -15% Front Dmg
lvl 4: 80% of reducing 50 Dmg, -20% Front Dmg

Cooldown: Passive



__________________________________________________ ___




Last Stand



Clayton uses his remaining strength to prevent death. If his hp is Below 25% he can dramatically increase his armor and his magic resistance for a short time. If his HP is above of 25% he will only obtain +15 armor and +25% magic resistence for 3 secongs regardless of the skill lvl. Movement Speed Becomes 100 at all lvls while the effect lasts.


lvl 1: Last 4 secs, +20 bonus armor, +40% Magic Resistance
lvl 2: Last 4.5 secs, +30 bonus armor, +50% Magic Resistance
lvl 3: Last 5 secs, +40 bonus armor, +60% Magic Resistance
lvl 4: Last 5.5 secs, +50 bonus armor, +70% Magic Resistance



Cost: 125/150/175/200
Cooldown: 60


__________________________________________________ ___




Cross Chop


The renegade Wildly Strikes at a single enemy in order to cause effects depending of where it hits. If the strike hits on the Back it will slow the enemy mov Speed by 50% for 5 seconds . if not, it will deal +150 extra damage and stun for 3 seconds.

lvl 1: 300 Dmg
lvl 2: 350 Dmg
lvl 3: 400 Dmg

Cost: 180
Cooldown: 40/35/30





__________________________________________________ ___



SKILLS NOTES




-Axe Throw has a 600 Max Range
-Axe Throw and Cross Chop Slows are Stackeable
-Last Stand Can be Dispelled by using Purge (Diffusal Blade)
-Cross Chop Has a 128 Max Range





__________________________________________________ ___



Well that was my 1st Hero and of course Any Ideas or comments are welcomed .
And of Course Sry for the Misspelling XD

Good Luck to everyone
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Last edited by Cobra_Kane; 09-27-2009 at 11:44 PM.
Old 09-27-2009, 04:31 PM   #2
Cobra_Kane
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

T -Up !!!

Itīs Review time for this one D:
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Old 09-27-2009, 04:38 PM   #3
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

Let's give you a long deserved review.

Axe Throw
- I'm sorry to say, but its quite dull. A weak nuke with unoriginal mechanics, its like the regular Storm Bolt, Hellfire Blast, etc. You won't go wonders with skills like these.

Shield Of Hope
- A reverse Bristleback 3rd skill, instead of the rear damage reduced, its the front this time. Its like you added PMS to this hero, not original yet again.

Last Stand
- The concept is great, and unused, however the level 4 statistics make Clayton unkillable. I mean +80 armor for 7 seconds? Imagine how tough a DK already is with 20 armor, how do you expect another hero with times four of his capability. The concept is great, the numbers aren't. This one rather fits an ultimate too rather than a 3rd skill.

Cross Chop
- Its not exactly one will go through for strategic points, its just a point and damage, and you get an insta-gib. Although it would fit for a Bandit, its not exactly the best skill fit for him.

Overall
- This hero has good potential but will need drastic changes if you want to tighten up the strings against other heroes that are really strategic, like Axe, Leviathan, Weaver, etc. A remake is I believe at hand. One of the reasons why you haven't gotten feedback is because the hero doesn't quite live up to deserve the response. I'm not saying your hero is bad, just that it needs room for improvement. PM me if you need anything or help .

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Old 09-27-2009, 04:41 PM   #4
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

not bad. i dont like the high stats gain. did you compare the stats at all? lower the agi gain at least. this hero is a tank after all..

i like the overall concept. its all about positioning and that makes this hero unique and fun.
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Old 09-27-2009, 04:44 PM   #5
Craxuan
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

Last Stand is too powerful. Basically you're near invincible.

Axe Throw can take a buff. 75/100/135/160 would be just nice. Or you can just make it Physical damage like Pudge's Hook, then with a cap of 200 damage (So when you hit front, DD is 400) and tweak the other numbers a little.

Shield of Hope is not worth levelling unless you're jungling, plus Bristleback could do much better of tanking. It's like a buffed Stout Shield, but Stout Shield nonetheless. Remake.

Only your Ultimate is fine, but even that looks weak. Needs improvement somehow.

T-Down unfortunately.
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Old 09-27-2009, 05:31 PM   #6
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

my suggestion would be to make last stand a passive and weaken it drastically and make shield an active ability while you buff it ofc and remove the dmg block. it would be better if it just reduced dmg from front % based and slow he heros attacks and ms.
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Old 09-27-2009, 11:42 PM   #7
Cobra_Kane
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

Well.. its "Reply Time" for this hero :P


Quote:
Originally Posted by king_james View Post
Let's give you a long deserved review.

Axe Throw
- I'm sorry to say, but its quite dull. A weak nuke with unoriginal mechanics, its like the regular Storm Bolt, Hellfire Blast, etc. You won't go wonders with skills like these.
Quote:
Originally Posted by Craxuan View Post
Axe Throw can take a buff. 75/100/135/160 would be just nice. Or you can just make it Physical damage like Pudge's Hook, then with a cap of 200 damage (So when you hit front, DD is 400) and tweak the other numbers a little.
Axe throw is not a weak nuke because it can deal 300 Dmg each 5 seconds (cooldown) or if the enemy runs, you can easily catch him with the Slow bonus of hitting him on the back. Enemies must decide to recieve 300 Dmg Each 5 Secs or be Slowed everytime.

Quote:
Originally Posted by king_james View Post
Shield Of Hope
- A reverse Bristleback 3rd skill, instead of the rear damage reduced, its the front this time. Its like you added PMS to this hero, not original yet again.
Quote:
Originally Posted by Craxuan View Post
Shield of Hope is not worth levelling unless you're jungling, plus Bristleback could do much better of tanking. It's like a buffed Stout Shield, but Stout Shield nonetheless. Remake.
About Shield of Hope. The % of blocking (on lvl 4) is superior to Vanguard (Vanguard gives 70% to block 40 Dmg and SoH gives 80% to block 50 Dmg) and the Dmg reduction from the front, even if it has half the power of the BristleBack (its 20% instead of 40%) itīs still usable, because on a fight (1 v 1) you allways will take Dmg from the Front but Bristleback cannot attack in a 1 v 1 fight if he wants his resistance bonus, he must run in circles all the time.




Quote:
Originally Posted by king_james View Post
Last Stand
- The concept is great, and unused, however the level 4 statistics make Clayton unkillable. I mean +80 armor for 7 seconds? Imagine how tough a DK already is with 20 armor, how do you expect another hero with times four of his capability. The concept is great, the numbers aren't. This one rather fits an ultimate too rather than a 3rd skill.
Quote:
Originally Posted by Craxuan View Post
Last Stand is too powerful. Basically you're near invincible.
The Main concept of this skill is to make Clayton really hard to kill, it makes him allmost invincible but check the mana cost (200 mana) and also Clayton only have a mov speed of 100 so its imposible to chase someone.
Still i think iīll modify some armor bonus and slightly reduce the duration of the Skill, Thx .





Quote:
Originally Posted by king_james View Post
Cross Chop
- Its not exactly one will go through for strategic points, its just a point and damage, and you get an insta-gib. Although it would fit for a Bandit, its not exactly the best skill fit for him.

Quote:
Originally Posted by Craxuan View Post
Only your Ultimate is fine, but even that looks weak. Needs improvement somehow.
have a skill that deals 450 Dmg and 3 secs stun or 300 Dmg and 50% slow in lvl 1 is weak? O.o . also cooldown is low, you can use this skill maybe twice in a fight.







Quote:
Originally Posted by clickrush View Post
not bad. i dont like the high stats gain. did you compare the stats at all? lower the agi gain at least. this hero is a tank after all..

i like the overall concept. its all about positioning and that makes this hero unique and fun.
Yes i Compared it. But i think i can fix that. Thx for the advise. And it seems you understand the idea of this hero, heīs all about positioning ^^.






Quote:
Originally Posted by Craxuan View Post
T-Down unfortunately.
Dont T-down post only because you dont like the idea, wait till i can reply your comments to do it ŽŽU .


General Replys:

It may sound Obvious but ill say it anyways.
Remember Skills arenīt just Dmg. Check Effects, Mana Cost, Cooldown as well before your "skill evaluation" .



Well, Ill only Change Last Stand armor and duration and add it to the changelog. Plz see all my replys and comment about it.

Good Luck and Thx to everyone
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Last edited by Cobra_Kane; 09-27-2009 at 11:48 PM.
Old 10-07-2009, 09:10 AM   #8
OMGjun
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

it's good Hero making..Hope can use in DotA future..Good luck..
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Old 10-07-2009, 09:46 PM   #9
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

the only thing that does like mie is his ulti is too much like his first ability, his shield block is similar to bristeback, and last stand is only useful near death. I think he could be really cool though and especially the names are good.
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Old 10-07-2009, 10:41 PM   #10
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

I like the first skill, if he runs he is slowed if he faces you he receives more damage, good clean spell.

Second one is indeed pretty dull, a combination of vanguard and bristlebacks spell.

Third one is ok... but the concept of saving from deaths is already used in this game enough I believe.

Ultimate looks like a big version of the first skill! boring!

My suggestion is reworking this hero around the first skill, because the front/back concept is nice! make a passive that inflicts more damage to front/back or something, make another active that maybe flips them around, play with it.
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Old 10-08-2009, 04:54 AM   #11
Cobra_Kane
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

Quote:
Originally Posted by dixing View Post

Ultimate looks like a big version of the first skill! boring!

My suggestion is reworking this hero around the first skill, because the front/back concept is nice! make a passive that inflicts more damage to front/back or something, make another active that maybe flips them around, play with it.
Mmm... Ok ill se what i can do i will also change the Template of the Hero as well so give mes ome time

Thx for the review
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Old 10-19-2009, 07:58 PM   #12
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

General Hero Idea: Interesting hero idea, why not. What is the exact theme and role you want him to be?
15/15

Skill 1: I like the idea of different effects from front and from back, but apart from this, theres nothing original here, its a simple nuke.
Needs improvements.
5/10

Skill 2: Vanguard + modified Bristleback? Unoriginal and boring.
1/10

Skill 3: Duh, this is even stronger than Shallow Grave. I suggest you to reduce some numbers. Apart from that, its concept is good, nothing that new, but still good.
7/10

Ult: Again skill 1, now a bit stronger? Get something new here. Remove one of these 2 skills.
0/10

Synergies: Just some minor defensive synergy, lacks on something good.
7/25

Gameplay: Overall boring, no really cool skill, though skill 1 has a nice concept. This hero doesnt bring any new gameplay aspects into dota.
3/10

Stats: balanced.
5/5

Model/Icons: fine.
5/5


Overall: 48/100 = 48%
Your hero really needs a lot of changes. Keep the concept of skill 1 and rework the effects into something interesting, completely overhaul skill 2 and either skill 1 or the Ult, perhaps work a bit on skill 3 as well. What you must do is to get some cool synergies and an original and unique gameplay, thats what your hero lacks most.
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Old 10-19-2009, 08:21 PM   #13
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

AWESOME IDEAS

But skill 2 needs tweaking..

Like.. Removes front damage by 8/12/16/20%

4/6/8/10% to block an attack (100% damage reduction)
or maybe some chance to reduce damage by STR*X.. etc..


And skill1 and skill4 are too similar.. I love skill1, the axe.. very usefull.. early harrasment, later.. FREAKY AWESOME CHASING LOL!
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Old 10-19-2009, 10:23 PM   #14
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Default Re: [Str - Sentinel] Clayton - Militia Renegade

Axe throw and cross chop are very interesting concept-wise, although cross chop seems pretty OP - 450 damage level 1 coupled with a 3 second stun? Finger of death level 1 deals 500 damage, has no stun and has dramatically higher cooldown to boot (granted, comparing skills in a vacuum doesn't always work, but I think it helps give you more perspective on the skill's power level.)

My only other complaint besides that is how last stand and shield of hope don't synergize well enough - last stand seems better for running (crawling?) away, and shield of hope's frontal damage reduction doesn't help that.

Besides that, I like this hero - the first skill especially has a lot of potential.
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