In any case, the discussion focus here shouldn't be about Ice implementing "our" stuff, but simply trying to make a better game for the enjoyment of us all
Originally Posted by Icefrog
A healthy discussion oriented system that takes a variety of different game design evaluation metrics into account has the potential to be both an interesting experience for the people who enjoy suggesting ideas but also more useful to me personally as a developer
Originally Posted by Siraraz
I see no reasons for numbers being required. The concept is where it starts off.
A farmed carry in a game where the other team is dominated gets a rampage. That could happen with any carry in DotA/Dota2, also Dota2 has the same balance as DotA so he cant be OP in Dota2 if he is not in DotA.