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Old 06-20-2009, 12:20 PM   #1
AXN
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Default [COSMETIC] Nerubian Assassin's Vendetta


COSMETIC REMAKE:

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Nerubian Assassin's Vendetta Remake
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Hi DOTA community!

I wanted to suggest a new animation for Nerubian Assassin's (NA) Vendetta Ultimate:

I wanted the following specs to be done with Vendetta to make it more unique and more than just a windwalk:

1.) When NA casts Vendetta he has the casting animation of "Morph" found in-game that he already has. At the moment user clicks on Vendetta, NA becomes invisible. So only the player and allies can see this eye-candy. Please refer to the image below:



2.) After the casting animation NA's model becomes a burrowed hole similar to the image below (this is an ability of the Crypt Fiend's burrow). Please take note that the hole will have the same selection and collision size as NA un-burrowed:



3.) While moving, NA is still a hole (image above) but has a contrail animation that he leaves behind... its like his tracks. Similar to the animation named as ImpaleTargetdust.mdl it is found at Objects\Spawnmodels\Undead\ImpaleTargetDust\Impale TargetDust.mdl. This dust effect can only again be seen by allies and the player, this is invisible. See image below:



4.) When NA attacks to break the invisibility of Vendetta, he uses the "spell,throw" animation similar to the image below. The target then has blood spilling all over (path of the blood is Objects\Spawnmodels\Human\HumanBlood\HeroBloodElfB lood.mdl):



5.) IF the Vendetta skill has not be used to attack AND the invisibility runs out of duration, NA will use the "Morph,Defend" animation wherein he "un-burrows" from the ground.

6.) Take note that IF opponents use TRUE SIGHT, they will see the dust contrail and the hole.

Is this even possible to code? Please help me with this... I just wanted to make his ultimate unique rather than the overused wind-walk animations. Hope this can be coded.

IF NA runs out of Vendetta... he does the un-burrow animation (can be move-canceled).

Thanks for the idea from #CrY and flemeister!

Thanks to TraVeIIeR for the icon suggestion:

Thanks DOTA community!
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Old 06-21-2009, 01:56 AM   #2
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Quote:
Is this even possible to code? Please help me with this... I just wanted to make his ultimate unique rather than the overused wind-walk animations. Hope this can be coded
Um.... I'm not sure whether T-Up or T-Down, because I don't really think it suits NA. Holding vote.

I've tried to recreate what you have described, it works, (Don't mind the crappy leaking non MUI coding which uses pausing to play animations).

So far so good, the only problem I have is the scaling and the initial burrowing.
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File Type: w3x Vendetta.w3x (20.9 KB, 331 views)
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Last edited by Siraraz; 06-21-2009 at 03:06 AM.
Old 06-21-2009, 03:25 AM   #3
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Nah i want him to have the locust animation (the one he plays as his ultimate in ladder)
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Old 06-21-2009, 03:58 AM   #4
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This doesn't fit. The stupid burrow animation (no offense) leavs behind a pit thing that stays there forever, very irritating...
The current one is fine, but if he has the alternate animation tag (the one where he flaps his wings) it would be cool! (Pengwyn )
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Old 06-21-2009, 07:18 AM   #5
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i think its bad fuckin ass
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Old 06-21-2009, 07:49 AM   #6
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Kick-Ass

T-UP!
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Old 06-21-2009, 08:17 AM   #7
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T-Up any way & no more to say
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Old 06-21-2009, 09:33 AM   #8
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T-down, just make Anub'arak flap his wings while invisible (Just like flapping his wings while using the locust swarm) and besides the map cant handle the msi
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Old 06-21-2009, 11:45 AM   #9
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@JowzXIII

Why MSI? All animation proposed here is in-game... there's no MSI there.

@Pengwyn

Why flap the wings to make invisible? I think burrowing is more logical since you're hiding inside the ground (same with wind-walk invisibility)

@Zack1996

The hole stays there forever? How come forever... it will only be there when you activate Vendetta. Think of Lurker from the Starcraft Broodwar game. Burrow and un-burrowing...
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Old 06-21-2009, 12:16 PM   #10
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Quote:
Originally Posted by AXN View Post
@JowzXIII

Why MSI? All animation proposed here is in-game... there's no MSI there.
All triggers increase the map size. Not very much, but still :P
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Old 06-21-2009, 12:22 PM   #11
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When Crypt Lord plays the burrow animation, he creates this whole effect on the ground, like a crater. That stays for quite a long time and might prove irritating (not to mention the crater is ugly, seriously)
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Old 06-21-2009, 12:26 PM   #12
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Quote:
Originally Posted by Vitae View Post
All triggers increase the map size. Not very much, but still :P
Hmm well its not a big issue rather than importing an icon or a new model

@Zack1996

about that big crater, I bet programming team can take it away. Don't worry about it. I guess you're commenting on APL's test map. Well its almost what I had in mind (NA must not be visible, only the hole should be).

@APL

thanks to APL for trying to recreate it. can it be done that NA can't be seen above the hole?

and when he breaks vendetta with an attack, the spell-throw (where in he attacks with a jumping animation) animation is played with blood gushing out of the target?

Thanks DOTA community!
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Last edited by AXN; 06-21-2009 at 01:02 PM.
Old 06-22-2009, 05:12 AM   #13
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Unique man! I thought a lot about vendetta cosmetics for a long time.. You did it!
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Old 06-22-2009, 05:46 AM   #14
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@Henry

Thanks for the comment on that man hope this one goes through implementation.
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Old 06-22-2009, 05:51 AM   #15
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T-Up looks cool! More Nerubian like
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Old 06-22-2009, 08:22 AM   #16
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The Complete vJASS recreation, perfectly working (except the scaling, which he is set to 50% but still clickable). Looks not too bad either.
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File Type: w3x Vendetta.w3x (62.2 KB, 118 views)
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Old 06-22-2009, 09:08 AM   #17
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I think I t-uped this at DA, same thing here.
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Old 06-22-2009, 02:08 PM   #18
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@APL

You created a very great test map! unbelievable that's what I had in mind. but will it be possible that only the hole be visible while moving? not including the small NA?

And also can the attack animation after the burrow be similar to the one in the attached test map here created by dead_or_alivex (at Dotaallstars.com)

Both of you made amazing test maps and I'm really impressed in your programming skills! Is it really possible to hide the NA model and only the hole will be seen coz in dead_or_alivex's testmap NA can be seen...

I'm really thankful for your help APL!

@Cp6uja_

Wow thanks for the vote I see your also active at playdota.com hehehe!
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File Type: w3x Vendetta_Cosmetics___sanzo_axn.w3x (25.9 KB, 55 views)
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Old 06-22-2009, 03:19 PM   #19
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T-Up. This was a good change on DA. NA could look more sneaky.
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Old 06-22-2009, 03:42 PM   #20
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@Zirath

Thanks for the T-Up Zirath!
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