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2 November 2009 • Uther's MS lowered to 400. • Uther is now Ethereal and can be killed by spells. • Uther is now a controlled unit under Timothy. 24 October 2009 • Fixed Blade of Light getting full bonus when leveled up instead of minimum bonus. Uploaded amended map. 23 October 2009 • Uploaded Testmap 1.0 (Credits to Sgt Failure) • The Lightbringer now can only heal one unit a maximum of 4 times. |
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Timothy Knightingale the Spellsword During the Third War, Little Timmy was saved by Arthas and Uther who defended his hometown Strahnbrad. Years later Strahnbrad fell to the Syndicate, but Little Timmy managed to escape and was saved by knights of the Argent Dawn. Lord Maxwell Tyrosus, who realized Timothy's hidden talent, trained him. Timothy rises to a champion knight, joining the ranks when Argent Crusade is formed. Highlord Tirion Fordring acknowledged Timothy's expertise and awarded him the magical sword Lightbringer. Timothy now bears a strong resemblance to great Uther, determined to protect the Alliance at all costs from the fallen prince who once saved him... Learns Crusader's Edge, Mighty Valor, Blade of Light and The Lightbringer. Strength 22 + 2.7 Agility 19 + 2.1 Intelligence 15 + 1.5 Affiliation : Sentinel Attack Range : 125 (Melee) Movespeed : 315 Armor : 4.5 Pros • Powerful tanking abilities. • Multi-unit disabler. • Capable of out-lasting opponent in solo combat. • Abilities helpful throughout the whole game. Cons • Weak against mana burners and silencers. • Non-spammable abilities. • Melee. • No nukes. ********************************************* Ability 1 Crusader's Edge (Active) [ E ] Runs through enemy ranks with powerful blade-wielding skill, knocking them aside, attacking them at least once and stunning for 1 second. Each enemy can only be knocked up to a certain amount. Level 1 - Lasts 3 seconds. Max. 2 times per enemy. Level 2 - Lasts 4 seconds. Max. 3 times per enemy. Level 3 - Lasts 5 seconds. Max. 4 times per enemy. Level 4 - Lasts 6 seconds. Max. 5 times per enemy. Cooldown: 25 Mana Cost : 110/130/150/170 AOE: 150 Knockback: Slightly, just enough for Timothy to pass through. How to Use: Once activated, you move your hero as normal, but any enemy in your path will be knocked aside slightly. As you knock, you deal damage equal to your normal attack and stuns for 1 second. You may zig-zag the same enemies to deal more damage and stun, but the skill ends when the duration is over. There is also a cap of how many times the same enemy can be affected by the skill. If the limit is reached for a particular enemy, normal collision applies, no damage and no stun happens. • This is not a displacement/blinking/ms boost skill. Once it's casted, you move as normal, but will knock and damage enemies in your path as you move. • Ability type: Physical (Magic immune units will not be stunned, but will take damage and knockback) • Concept is similar to bowling. Once cast, you should aim to run through as many enemies as possible, or run over the same target consecutively. • Each enemy knocked will take damage equal to 1 attack of Timothy. • If the maximum 5 times is reached for the particular enemy, running over it will have no effect. Uses: • Multi-unit disabler. • Strong vs 1v1. • With the correct items, can work as initiator. ********************************************* Ability 2 Mighty Valor (Active) [ V ] Timothy tighten his teeth and grip, reduces a portion of all damage taken and increases health regeneration. Level 1 - Reduces 30 damage of all damage taken and increases health regen by 100%. Lasts 2.5 seconds. Level 2 - Reduces 60 damage of all damage taken and increases health regen by 200%. Lasts 3.25 seconds. Level 3 - Reduces 90 damage of all damage taken and increases health regen by 300%. Lasts 4 seconds. Level 4 - Reduces 120 damage of all damage taken and increases health regen by 400%. Lasts 4.75 seconds. Cooldown: 15 Mana Cost : 75 How to Use: Once activated, all types of damage received by Timothy will be reduced by the skill first, before further reduction by armor/magic resistance. At the same time, Timothy also receives a hp regen increase by the percentage shown. Buff ends when duration is over. • Applies to physical and magical damage taken. • Damage taken is reduced by Mighty Valor first before armor and magic resistance reduction. • Example: At level 4, casting a level 1 Dagon with 400 damage on Timothy under Mighty Valor's buff will deal the damage as calculated: 400 - 120 (Mighty Valor) = 280. 280 x 0.75 (Natural Magic Resistance) = 210 damage. Timothy takes 210 damage. Uses: • Tanking ability. • Pseudo-heal. • Damage booster when used with Blade of Light. ********************************************* Ability 3 Blade of Light (Passive) [ D ] The Lightbringer radiates with power in the name of Light and justice. Passively increases damage, and further grants 1 bonus damage per point of health recovery. Additional bonuses last for 1 attack. Also stuns the next target once maximum damage is accumulated. Level 1 - 6 bonus damage, and bonus up to 30 damage. Stuns the next target for 0.01 second when limit is reached. Level 2 - 12 bonus damage, and bonus up to 60 damage. Stuns the next target for 0.5 second when limit is reached. Level 3 - 18 bonus damage, and bonus up to 90 damage. Stuns the next target for 1 second when limit is reached. Level 4 - 24 bonus damage, and bonus up to 120 damage. Stuns the next target for 2 seconds when limit is reached. Cooldown: - Mana Cost: - How to Use: Each level of the skill will give passive permanent bonus damage which is 6/12/18/24. In order to accumulate additional bonus damage, Timothy must get damaged first. When damaged, there's a gap between his current health and max health. As Timothy's health regens or heals, he accumulates additional 1 damage per point of health regen/healed. At level 4, he will need to lose 120 health first, then fill back up the lost health by regen/heal in order to get bonus damage up to 120 which is inclusive of the initial bonus. When Timothy attacks a target with maximum bonus achieved, the target will be stunned by the duration stated. This passive gets more powerful under 2 conditions: 1) Timothy constantly takes damage (generates gap between current/max hp). 2) Timothy has high health regen / under constant heals (fills the current/max gap). • Damage cap is inclusive of default bonuses. • Stun affects magic immune units (similar to melee Bash). • With high health pool, low current health and ultimate ability The Lightbringer, a short series of perma-stun can be achieved. • Timothy gains 1 damage per point of health recovery above his current health (that means health regen and heals will contribute to the bonuses, but not when health is full). • Bonuses gained can only be lost when Timothy attacks, and are not lost when Timothy gets damaged. • Unused bonus is lost upon death. • Unused bonus will remain until death/used even though health has completely regenerated. • Initial bonus is permanent while additional bonuses only last for 1 attack. Uses: • As a passive dps booster that works best with health regen / heals. • Dps gained increases threat. • As an alternative stun. ********************************************* Ultimate Ability The Lightbringer (Active) [ R ] Timothy unleashes the ultimate power within his sword Lightbringer, summoning the spirit of the legendary paladin Uther to aid him in combat. Uther automatically heals wounded allied heroes with Holy Light. Uther doesn't attack, is uncontrollable and invulnerable. Lasts 30 seconds or until the maximum number of Holy Light is casted. Level 1 - 4(5*) casts of Holy Light, healing 200 damage each. Level 2 - 7(8*) casts of Holy Light, healing 250 damage each. Level 3 - 11(12*) casts of Holy Light, healing 300 damage each. Cooldown: 130(*110)/120(*100)/110(*90) Mana Cost: 200/275/350 The model summoned is Uther: Uther's Level and Stats: Level 1 has 1000HP, 500 mana, Holy Light costs 75 mana. Level 2 has 2000HP, 1000 mana, Holy Light costs 75 mana. Level 3 has 3000HP, 1500 mana, Holy Light costs 75 mana. How to Use: Once casted, Uther's spirit is summoned. He is controlled by Timothy, and has Holy Light on auto-cast. If Holy Light heals 300, Uther won't cast it on a hero that has 1400/1600 HP, but will cast it on someone who has 300/900 HP. No priority is given, as randomness is applied. Uther will last for 30 seconds if nobody needs the heal, or until the maximum number of Holy Lights are used. • Can be improved by Aghanim's Scepter (* shows improved values). • Uther is a summoned unit, Ethereal and cannot attack. • Uther has zero-collision and 400 movespeed. • Timothy's death does not affect Uther. • Holy Light has auto-detection and casting range of 700. • Holy Light has a minimum of 0.5 second interval between multiple casts. • Heals invisible allies, but not magic immune allies. • Holy Light is only casted if it heals the full amount (meaning wounded heroes must have lost more than 300 health from max health to receive a 300 heal Holy Light). • One unit can only be healed by Holy Light a maximum of 4 times. Uses: • Team / solo healing ability. • Has increased potential with Blade of Light. • High threat whenever ultimate is up, making his team hard to kill and in 1v1, making him almost impossible to be killed without Silence/disable/mana burning skills. Ability Synergy Poses threat to enemy team, but tanks a lot of damage when timed right. Take more punishments and making use of regen, hence increasing the dps potential, increasing threat. Disabling as many enemies as possible while taking advantage of the time to heal your allies. Extremely effective in 1v1 combat. Under constant focus fire and constant heal, dps is increased and unlocks the potential of a short series of perma-stunning. Hero & Item Synergy Other than disablers,HoT for Strength heroes and BKB for crucial casters, here are some extra synergy that I'd like to point out: MoM fits well into Timothy for all its bonuses. Ms boost helps Timothy to cover more distance/second with Crusader's Edge. Lifesteal, extra damage taken and AS boost all work with Blade of Light for constant dps boost. Since Timothy benefits from getting damaged, Armlet is one great item to do that with its active ability that costs hp/second. Great dps and survival booster at a cheap price. Timothy's ultimate is a powerful healing ability, and thus greatly increases the potential of heroes that benefit from having high health pool or simply not dying. The Lightbringer works great with Enrage, Exorcism, Dispersion and Gravekeeper's Cloak. When Terrorblade has low health and no available enemy to Sunder, he can Sunder Timothy instead. Low health Timothy uses Mighty Valor and The Lightbringer, increases potential of Blade of Light. |
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#2 |
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Join Date: Aug 2009
Posts: 1,140
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cool stuff! the ultimate is like luna for allies .. also you forgot to add extra beam amount for level 1 of ulti aghanims upgradeable
4(5*)
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![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
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#3 |
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Join Date: Jun 2009
Posts: 2,616
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congratualtions. you won right?
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#5 | |
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My review template on this hero:
Quote:
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#7 |
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Join Date: Jun 2009
Posts: 436
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theme, and overall presentation are very good. thx for putting so much effort in it.
ok and now we come to the important part. the skills and the stats: stats: 2 much agility growth. your suggesting a tank, that can increase his dps by the superior dps combo armlet+mom. better give him a balanced stat growth with more int and less agility. the high armor is maybe ok if you lower the agility growth. the rest fits. crusaders edge: lovely skill, because its the "gj" skill in your set, like arrow, hook, toss etc. very interesting and fun. mighty valor: nice selfbuff that gives him tankability but needs timing. good one. blade of light: interesting but way to complicated. i dont like it at all because you force this skill to have 100% synergy with passive and ultimate at all cost, which leads to a complexity that doesnt fit to dota anymore. t-down for this skill. rethink, remake. lighbringer: interesting idea. i like this one but you should consider to change it a bit. I explain why: compare this skill with heal from chen. chens one is global while lightbringer is more effective in small scale battles thats balance. but then you have the higher levels of lighbringer where the charges amplify the healing power too much. its 2 imbalanced even on paper. iam not a fan of nerfing it by numbers. just think of any way to counter it. for example uther must be killable or lower his ms drastically. keep on |
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#8 |
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I wish you use the model of Garithos instead. He would have look more epic. Anyways great HI. I'll give a full review later. T-up. ^^
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#9 |
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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Name is lame.
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#11 |
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Tridion Fordring, the new leader of the Order of the Silver Hand.
![]() P.S. the model is lame. Knights < Garithos.
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#12 |
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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Anything but Timmi, it just sounds gay. It should be something powerful like Arthas or Uther.
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#13 |
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Name and model changed, but I need the model to be wielding a sword instead of an axe. I'll make a request in the graphics forum.
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#14 |
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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Now that sounds better, gw.
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#15 |
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Knightingale sounds like a pun to Nightingale. Anyways I really prefer Garithos model for this guy. Ohh btw Garithos holds a mighty axe or halberd.
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#16 |
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Join Date: Jun 2009
Posts: 480
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well done, I like this hero.
t-up |
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#17 |
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Join Date: Jun 2009
Posts: 477
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Knight-in-gale? Are you serious?
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#18 |
Member
Join Date: Sep 2009
Location: Canada
Posts: 60
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Awsmazing! I love the hero although blade of light and the lightbringer may be a bit imba. But regardless, I want this hero in DotA, and if not the hero, at least the model, I REALLY like this model...
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#19 | |
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Quote:
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#20 |
Member
Join Date: Oct 2009
Location: London
Posts: 13
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nice suggestion. very high potential.. I want that hero on the future update
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