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#1 |
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Join Date: Jun 2009
Location: Germany
Posts: 1,123
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#2 |
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Join Date: Apr 2011
Posts: 880
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T-up all
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#3 |
Member
Join Date: Jan 2010
Posts: 125
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T-up.
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#4 |
Member
Join Date: Nov 2009
Location: earth :facepalm:
Posts: 692
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EDIT:make it stack 3 times..since he has 3 active skills..totally makes sense.
t-up. |
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| Last edited by darkmimic; 09-10-2011 at 07:26 PM. | |
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#5 |
Banned
Join Date: Sep 2009
Posts: 5,835
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I wouldn't mind a small duration or stack size on Overload, truth be told.
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#6 |
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Overload was suggested if i remember and T-UP for issuing movement command after Ball of Lighting.
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#7 |
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Join Date: Apr 2010
Location: Florida
Posts: 956
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At first I was all like "this thread is going to be stupid", but then I was all like T-Up!
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#8 |
Forum Staff
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1 Obvious TD, that's a large part of his gameplay, casting and attacking alternately. Sometimes, you need to give higher damage output up for a quick disable, but mostly you can and should use this effectively. There's huge synergy, saying that it's bad is just plain nonsense.
2. Obvious TUp, can't see a reason why not
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#9 | |
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Quote:
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#10 | ||
Banned
Join Date: Sep 2009
Posts: 5,835
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#11 |
Member
Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,339
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Dont know for 1st, but its very annoying as you stated to cast > attack > cast > attack, etc, what about
With 1 overload, infinite duration until next attack; If you have more than 1 Overload, add a duration to that stack, more OL stacks, less OL stacked time, if my english isnt clear enough. 1 Overload > Infinite duration 2 Overloads > 10 secs duration until charge is down 3 Overloads > 8 secs duration until charge is down 4 Overloads > 6 secs duration until charge is down 5 Overloads > 4 secs duration until charge is down 6 Overloads > 2 secs duration until charge is down Maybe 7 Overloads > 1 secs duration until stack is down So you can get upto 7 charges of overlad, if you ever do this, you would need to Rofl every 1 sec to keep the charges of course numbers can be tweaked -------- huge t-up for 2nd |
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| Last edited by Wwallace_; 09-11-2011 at 04:12 AM. | |
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#12 |
Member
Join Date: Jul 2009
Location: United States
Posts: 1,097
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T-Down to Overload. No reason to change it.
T-Up on the Ball Lightning thing. It is kinda a fix. I could see *minor* situations this could kill you, but in those situations you'd probably already be dead. (Like oh say, trying to skip down a cliff, stopping at the edge and you start auto-walking the stupid way [into your enemy] down that cliff, but of course, you'd probably be dead in such a scenario anyways).
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Suggestions:
TA Agha: http://www.playdota.com/forums/showthread.php?t=409852 S&Y Buff: http://www.playdota.com/forums/showthread.php?t=621909 |
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#13 |
Member
Join Date: Oct 2009
Posts: 2,428
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Well T-up.
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#14 | |
Forum Staff
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It's a decision. Whether you cast the skill during the Ult or directly afterwards doesn't change the fact that I said in my last post. With many other heroes it's the same. Take Earthshaker. Sometimes you need to give up the passive AoE stun for a long range fissure. This doesn't mean it is a bad synergy. The fact that you can't always use the meant synergy, because the needs of the game differ, doesn't mean that it's a bad synergy. |
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#15 | |
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T-Null to 1, doesn't really want it.
T-Up to 2.
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#16 |
Member
Join Date: Sep 2009
Posts: 307
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T-up on both.
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#17 |
Member
Join Date: Sep 2009
Location: Roshan Pit
Posts: 1,154
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t-up on all.. but with regards with the stacking of overload.. maybe full damage on initial stack.. half on second and 1/4 on third stack... max of 3 stacks..
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#18 | ||||||
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Join Date: Jun 2009
Location: Germany
Posts: 1,123
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In low level play it will be a buff, as people tend to cast all spells without a interfering hit. I seize to see your huge synergy. Quote:
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While at Storm you are mostly too lazy to hit after manausage, with shaker you simply cant stun far away people with aftershock
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Buff beloved The long anticipated dagger tweak now in form of a supportable suggestion CaptainsPick: Everyones new favourite mode |
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#19 | ||
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I don't get why it should be changed just because it may be more convenient and less challenging this way. This makes absolutely no sense. |
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#20 | |
Member
Join Date: Jun 2009
Location: Germany
Posts: 1,123
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Everything you do should be calculated. "adrenaline heroes" are heroes that try to live with low hp. Namely Huskar, as he has his dmg output while beeing low or TB trying to juke someone. And yes stupid "hit cast hit cast" has nothing to do with the fast paced gameplay of today. Beeing the agilest hero that literaly can be everywhere, you need your mind on other things.
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Buff beloved The long anticipated dagger tweak now in form of a supportable suggestion CaptainsPick: Everyones new favourite mode |
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