Developer's Blog
Old 09-10-2011, 04:41 PM   #1
Aravis
Member
 
Aravis's Avatar
 
Join Date: Jun 2009
Location: Germany
Posts: 1,123
Aravis is offline

Default [Buff] Storm


I would like to see two buffs on Storm.


1. Problem: Overload is broken. Bad synergy in regards he can cast while in ult form.

Solution: Let overload stack with itself.
Reason: Current overload wants you to set a hit in between every action. That is annoying and often takes just too much effort and you just waste some overloads.
Balance options: Short duration of stacks, you cant go out of base with huge dmg on next attack. Or/And Maximum of Stacks.


2. Problem: Storm stops after hes oom when you issued a place to ult to.

Solution: Automatically issue a movement command towards the point tried to ulti to after mana is empty.
Reason: Very annonying that he just stops. Crucial in chases. And when you dont look.
Balance: none. This is a fix.
  Reply With Quote
Old 09-10-2011, 04:49 PM   #2
Agent Smith
Member
 
Agent Smith's Avatar
 
Join Date: Apr 2011
Posts: 880
Agent Smith is offline
Default Re: [Buff] Storm

T-up all
  Reply With Quote
Old 09-10-2011, 04:52 PM   #3
RonaldAniban
Member
 
Join Date: Jan 2010
Posts: 125
RonaldAniban is offline
Default Re: [Buff] Storm

T-up.
  Reply With Quote
Old 09-10-2011, 06:37 PM   #4
darkmimic
Member
 
darkmimic's Avatar
 
Join Date: Nov 2009
Location: earth :facepalm:
Posts: 692
darkmimic is offline
Default Re: [Buff] Storm

EDIT:make it stack 3 times..since he has 3 active skills..totally makes sense.

t-up.
__________________

Credits to Fate trap


Quote:
Originally Posted by Lithary View Post
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
  Reply With Quote
Last edited by darkmimic; 09-10-2011 at 07:26 PM.
Old 09-10-2011, 06:44 PM   #5
Monsterlord
Banned
 
Join Date: Sep 2009
Posts: 5,835
Monsterlord is offline
Default Re: [Buff] Storm

I wouldn't mind a small duration or stack size on Overload, truth be told.
  Reply With Quote
Old 09-10-2011, 07:13 PM   #6
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,296
Blog Entries: 5
AbyssPetra is offline
Default Re: [Buff] Storm

Overload was suggested if i remember and T-UP for issuing movement command after Ball of Lighting.
  Reply With Quote
Old 09-10-2011, 07:38 PM   #7
Mooga1337
Member
 
Mooga1337's Avatar
 
Join Date: Apr 2010
Location: Florida
Posts: 956
Mooga1337 is offline
Default Re: [Buff] Storm

At first I was all like "this thread is going to be stupid", but then I was all like T-Up!
  Reply With Quote
Old 09-10-2011, 09:27 PM   #8
JJE92
Forum Staff
 
JJE92's Avatar
 
Join Date: Jun 2009
Location: DOTA 2 BETA!!!
Posts: 6,321
Blog Entries: 9
Suggestion Award 
JJE92 is online now
Default Re: [Buff] Storm

1 Obvious TD, that's a large part of his gameplay, casting and attacking alternately. Sometimes, you need to give higher damage output up for a quick disable, but mostly you can and should use this effectively. There's huge synergy, saying that it's bad is just plain nonsense.

2. Obvious TUp, can't see a reason why not
__________________
  Reply With Quote
Old 09-10-2011, 09:45 PM   #9
AKBu3nY
Member
 
AKBu3nY's Avatar
 
Join Date: Dec 2010
Location: .-.
Posts: 6,581
Blog Entries: 1
AKBu3nY is offline
Default Re: [Buff] Storm

Quote:
Originally Posted by JJE92 View Post
1 Obvious TD, that's a large part of his gameplay, casting and attacking alternately. Sometimes, you need to give higher damage output up for a quick disable, but mostly you can and should use this effectively. There's huge synergy, saying that it's bad is just plain nonsense.

2. Obvious TUp, can't see a reason why not
Exactly this. The synergy here is perfect. Only because it's hard for some people doesn't mean it's bad. He requiers good reflexes and awareness.
__________________

  Reply With Quote
Old 09-10-2011, 09:59 PM   #10
Monsterlord
Banned
 
Join Date: Sep 2009
Posts: 5,835
Monsterlord is offline
Default Re: [Buff] Storm

Quote:
There's huge synergy, saying that it's bad is just plain nonsense.
Quote:
Exactly this. The synergy here is perfect. Only because it's hard for some people doesn't mean it's bad. He requiers good reflexes and awareness.
Read more carefully. The bad synergy he was talking about is the fact that you can cast spells during a rofl. It effectively wastes an Overload, because you've already got the ulti's one active.
  Reply With Quote
Old 09-10-2011, 10:44 PM   #11
Wwallace_
Member
 
Wwallace_'s Avatar
 
Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,339
Wwallace_ is offline
Default Re: [Buff] Storm

Dont know for 1st, but its very annoying as you stated to cast > attack > cast > attack, etc, what about
With 1 overload, infinite duration until next attack;
If you have more than 1 Overload, add a duration to that stack, more OL stacks, less OL stacked time, if my english isnt clear enough.
1 Overload > Infinite duration
2 Overloads > 10 secs duration until charge is down
3 Overloads > 8 secs duration until charge is down
4 Overloads > 6 secs duration until charge is down
5 Overloads > 4 secs duration until charge is down
6 Overloads > 2 secs duration until charge is down
Maybe 7 Overloads > 1 secs duration until stack is down
So you can get upto 7 charges of overlad, if you ever do this, you would need to Rofl every 1 sec to keep the charges
of course numbers can be tweaked
--------
huge t-up for 2nd
  Reply With Quote
Last edited by Wwallace_; 09-11-2011 at 04:12 AM.
Old 09-11-2011, 01:55 AM   #12
Yago
Member
 
Join Date: Jul 2009
Location: United States
Posts: 1,097
Yago is offline
Default Re: [Buff] Storm

T-Down to Overload. No reason to change it.

T-Up on the Ball Lightning thing. It is kinda a fix. I could see *minor* situations this could kill you, but in those situations you'd probably already be dead. (Like oh say, trying to skip down a cliff, stopping at the edge and you start auto-walking the stupid way [into your enemy] down that cliff, but of course, you'd probably be dead in such a scenario anyways).
  Reply With Quote
Old 09-11-2011, 05:02 AM   #13
Nanaya Shiki
Member
 
Nanaya Shiki's Avatar
 
Join Date: Oct 2009
Posts: 2,428
Nanaya Shiki is offline
Default Re: [Buff] Storm

Well T-up.
__________________
  Reply With Quote
Old 09-11-2011, 10:41 AM   #14
JJE92
Forum Staff
 
JJE92's Avatar
 
Join Date: Jun 2009
Location: DOTA 2 BETA!!!
Posts: 6,321
Blog Entries: 9
Suggestion Award 
JJE92 is online now
Default Re: [Buff] Storm

Quote:
Originally Posted by Monsterlord View Post
Read more carefully. The bad synergy he was talking about is the fact that you can cast spells during a rofl. It effectively wastes an Overload, because you've already got the ulti's one active.
How does this change anything?
It's a decision. Whether you cast the skill during the Ult or directly afterwards doesn't change the fact that I said in my last post.
With many other heroes it's the same. Take Earthshaker. Sometimes you need to give up the passive AoE stun for a long range fissure. This doesn't mean it is a bad synergy.
The fact that you can't always use the meant synergy, because the needs of the game differ, doesn't mean that it's a bad synergy.
__________________
  Reply With Quote
Old 09-11-2011, 10:57 AM   #15
gilvert
Member
 
gilvert's Avatar
 
Join Date: Sep 2010
Posts: 4,523
Blog Entries: 2
gilvert is offline
Default Re: [Buff] Storm

T-Null to 1, doesn't really want it.
T-Up to 2.
__________________

Wall of Text
This IS an ability.

  Reply With Quote
Old 09-11-2011, 10:59 AM   #16
Padsoldier
Member
 
Join Date: Sep 2009
Posts: 307
Padsoldier is offline
Default Re: [Buff] Storm

T-up on both.
__________________
  Reply With Quote
Old 09-11-2011, 11:44 AM   #17
Hugaw
Member
 
Hugaw's Avatar
 
Join Date: Sep 2009
Location: Roshan Pit
Posts: 1,154
Hugaw is offline
Default Re: [Buff] Storm

t-up on all.. but with regards with the stacking of overload.. maybe full damage on initial stack.. half on second and 1/4 on third stack... max of 3 stacks..
  Reply With Quote
Old 09-15-2011, 07:32 PM   #18
Aravis
Member
 
Aravis's Avatar
 
Join Date: Jun 2009
Location: Germany
Posts: 1,123
Aravis is offline
Default Re: [Buff] Storm

Quote:
Originally Posted by darkmimic View Post
EDIT:make it stack 3 times..since he has 3 active skills..totally makes sense.

t-up.
Thanks.
Quote:
Originally Posted by Monsterlord View Post
I wouldn't mind a small duration or stack size on Overload, truth be told.
Duration seems good to me too.
Quote:
Originally Posted by JJE92 View Post
1 Obvious TD, that's a large part of his gameplay, casting and attacking alternately. There's huge synergy, saying that it's bad is just plain nonsense.

2. Obvious TUp, can't see a reason why not
You dont see my point. In competetive this wont change a thing, as they do it correct anyway.
In low level play it will be a buff, as people tend to cast all spells without a interfering hit.
I seize to see your huge synergy.
Quote:
Originally Posted by Monsterlord View Post
Read more carefully. The bad synergy he was talking about is the fact that you can cast spells during a rofl. It effectively wastes an Overload, because you've already got the ulti's one active.
Yep another point.
Quote:
Originally Posted by Yago View Post
T-Down to Overload. No reason to change it.

T-Up on the Ball Lightning thing. It is kinda a fix. I could see *minor* situations this could kill you, but in those situations you'd probably already be dead. (Like oh say, trying to skip down a cliff, stopping at the edge and you start auto-walking the stupid way [into your enemy] down that cliff, but of course, you'd probably be dead in such a scenario anyways).
Why t-D on overload?

Quote:
Originally Posted by JJE92 View Post
How does this change anything?
It's a decision. Whether you cast the skill during the Ult or directly afterwards doesn't change the fact that I said in my last post.
With many other heroes it's the same. Take Earthshaker. Sometimes you need to give up the passive AoE stun for a long range fissure. This doesn't mean it is a bad synergy.
The fact that you can't always use the meant synergy, because the needs of the game differ, doesn't mean that it's a bad synergy.
I cannot accept this comparison.
While at Storm you are mostly too lazy to hit after manausage, with shaker you simply cant stun far away people with aftershock
  Reply With Quote
Old 09-15-2011, 07:50 PM   #19
JJE92
Forum Staff
 
JJE92's Avatar
 
Join Date: Jun 2009
Location: DOTA 2 BETA!!!
Posts: 6,321
Blog Entries: 9
Suggestion Award 
JJE92 is online now
Default Re: [Buff] Storm

Quote:
Originally Posted by Aravis View Post
You dont see my point. In competetive this wont change a thing, as they do it correct anyway.
In low level play it will be a buff, as people tend to cast all spells without a interfering hit.
I seize to see your huge synergy.
Well, what does the first thing have to do with that? If you change it, it would change in competitive play as well? I don't see your point.

Quote:
Originally Posted by Aravis View Post
I cannot accept this comparison.
While at Storm you are mostly too lazy to hit after manausage, with shaker you simply cant stun far away people with aftershock
Well, Storm is no hero for lazy people, so I don't get that hint. Storm is "for adrenaline junkies".

I don't get why it should be changed just because it may be more convenient and less challenging this way. This makes absolutely no sense.
__________________
  Reply With Quote
Old 09-15-2011, 07:56 PM   #20
Aravis
Member
 
Aravis's Avatar
 
Join Date: Jun 2009
Location: Germany
Posts: 1,123
Aravis is offline
Default Re: [Buff] Storm

Quote:
Originally Posted by JJE92 View Post
Well, Storm is no hero for lazy people, so I don't get that hint. Storm is "for adrenaline junkies".

I don't get why it should be changed just because it may be more convenient and less challenging this way. This makes absolutely no sense.
Not really. Storm is about managing your mana and evading stuff. Nothing adrenaline.
Everything you do should be calculated.

"adrenaline heroes" are heroes that try to live with low hp. Namely Huskar, as he has his dmg output while beeing low or TB trying to juke someone.

And yes stupid "hit cast hit cast" has nothing to do with the fast paced gameplay of today. Beeing the agilest hero that literaly can be everywhere, you need your mind on other things.
  Reply With Quote
Reply


Forum Jump

Thread Tools