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| Affiliation: | Scourge |
| Damage: | 42-57 |
| Armor: | 2.3 |
| Movespeed: | 300 |
| Starting HP/MP: | 492/247 |
| Attack Range: | 500 |

Aggravation - (Single-Cast/Debuff)
__________ __________
Rok'jan aggravates his foe as he dazes them with his voodooed spear. This spear contains a fatal entity that deals damage per second on the target and will only end until the target is able to cast a spell. However there is only a small percent chance to remove the debuff and can still remain even after the spell cast. The target can completely get rid of the debuff by casting a spell on Rok'jan. Spell duration lasts 10 seconds.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 24 500 N/A 10 7.5 damage per sec, 75% chance for target to dispel debuff on spell cast 2 100 20 500 N/A 10 15 damage per sec, 60% chance for target to dispel debuff on spell cast 3 100 16 500 N/A 10 22.5 damage per sec, 45% chance for target to dispel debuff on spell cast 4 100 13 500 N/A 10 30 damage per sec, 30% chance for target to dispel debuff on spell cast
Voodoo Frenzy - (Self-buff)
__________ __________
Rok'jan goes into a frenzied state, embodying himself with volatile and dangerous chemicals. Any spell that negatively affects him during this state returns a penalty to the doer. Duration lasts for 10 seconds.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 30 0 0 10 Returns 70% of the damage caused by the spell back to the doer 2 100 30 0 0 10 Returns 80% of the damage caused by the spell back to the doer 3 100 30 0 0 10 Returns 90% of the damage caused by the spell back to the doer 4 100 30 0 0 10 Returns 100% of the damage caused by the spell back to the doer
Magic Sentry (Active-Buff/Debuff)
__________ __________
Rok'jan aids/debuffs an enemy/friendly target with his voodoo magic. When under the effect, any spell that is casted while the target is in the area will damage/heal everyone around him. Lasts for 8 seconds.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A 25 N/A 700 8 50 damage/heal 2 N/A 22 N/A 700 8 100 damage/heal 3 N/A 19 N/A 700 8 150 damage/heal 4 N/A 16 N/A 700 8 200 damage/heal
Decisive Retribution - (Ultimate-Pas/Act)
__________ __________
Rok'jan has learned that there are many threats on the battlefield, knowing so he has come prepared. Any enemy spell that is cast near Rok'jan will be stored within his body, waiting to be unleashed again in a 700 AoE around him. Each charge deals 90(*100) damage and will slow enemies.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A 11 N/A 700 N/A Can store up to 4(*5) charges 2 N/A 8 N/A 700 N/A Can store up to 5(*6) charges 3 N/A 5 N/A 700 N/A Can store up to 6(*7) charges
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#2 |
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I saw this hero on your blog a while ago. And it's seems pretty cool. I'll give it an extensive review later
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#3 |
Member
Join Date: Jan 2010
Location: Europe
Posts: 953
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Whole skillset is uncodeable.
Inb4 you say that you are aiming DotA 2, such suggestions are forbidden here. Blade Mail/Return works on every kind of damage, not only physical. Dunno, if you are interested in making this hero codeable, but I will leave those suggestions: Ultimate - makes it like Magic Wand, counting every spell cast in AoE (doesn't care if it negatively affects your hero), balance numbers. Third Skill - there is some possibilities, working only against unit-targetting skills or again like Magic Wand, which heals/damage around. Second Skill - the best what i can think is making it in this way: whenever enemy cast a spell in AoE you are returning all damage for let's say 1 second, make it chance based or with cooldown. First skill - make it have a chance to dispell on every skill cast, some kind of "Magic" Battle Hunger or single-target CotS. The chance should be higher, at least 50% and maybe 100% if skill is targetting Rokjan. Damage would be increased and cooldown decreased. |
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#4 | |
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Answers are in red.. duhh haha
Quote:
UPDATE: Currently editing Rok'jan. Stay tuned for updated version. When I place v 1.1 on the hero title, that means that's his next version. ![]() UPDATE 2: - 1st skill has been modified to allow all spells, not only the ones that negatively affect Rok'jan to allow them [enemy] to break the debuff. If Rok'jan is casted negatively on, the effect will be gone instantaneously. - 2nd skill is remain unchanged. I will fix that later. (I need some help here!!) - 3rd skill has been modified to allow that any spell that is cast near the target to be damaged or healed. There is no cooldown in terms of triggering of the damage/heal when the spell is in effect. - Ultimate has been modified to a point that it now works like Magic Stick. It remains a passive-active ability. However, spells from Rok'jan or his allies cannot contribute to your charges. |
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| Last edited by king_james; 09-11-2011 at 10:28 AM. | ||
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#5 | ||
Member
Join Date: Apr 2011
Posts: 203
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So...this is the famed king_james?
I am impressed with this hero. Very much so.
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#6 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
Blog Entries: 10
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Nice third skill. Really fits in with what this hero needs, IMO. He's a hero worthy of your imagination, for sure, kj!
Hit me up with a PM if you make any changes
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#7 | ||
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Quote:
Quote:
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#8 |
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Hi! Yes, well.. umm bump? Any reviews? Suggestions for the second skill to make it more effective/codable? hehe
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#9 |
Member
Join Date: Mar 2011
Location: Mongolia
Posts: 80
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wish this hero gets in 6.73
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#10 |
Member
Join Date: Jun 2010
Posts: 35
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Omg,very good idea for the hero,add an aghains effect on him,mb
gg
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#11 |
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Join Date: Aug 2009
Posts: 21
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not
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#12 |
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make 2nd spell return debuff and it will be something else than a moving netherward.
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