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#1 |
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| Last edited by NoThlnG; 03-22-2010 at 08:04 AM. | |
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#2 |
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Join Date: Aug 2009
Posts: 684
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1) What happens to his health? Say you have leader meepo at 3/4, one clone at half, one at 1/4, and one at full? Is your unified meepo (with max hp of the leader, I assume), at full hp now? Free heal for all clones when you split again?
2) Cooldown? Manacost? Concept is good but the specifics need to be ironed out. This shouldn't be a free heal for all Meepos, and it shouldn't be spammable. Other than that, T-up. Why not? |
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#3 |
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Join Date: Sep 2009
Location: Under a rock, no a mushroom rather.
Posts: 33
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^he already said no mana cost and cd.
but i reckon there must be cd to avoid being abused. concept is good so t up. |
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#4 |
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Join Date: Jun 2009
Posts: 424
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I posted an idea like this a while ago, except when merged, Meepo has stronger skills. Check it out the link in my signature.
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#5 |
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Join Date: Jul 2009
Posts: 80
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* To increase Meepo's survivability which is very lack right now.
U have 4 nets use them, and poof can save u too. * Enables more creative using of Meepo. Using dagger and lothar for ganking U can already use them combined with poof. * No actual changes occur. It's still same skill but can be sth like "unlearned" Actually it changes lot of things * You can spell dodge now using meepo With zero coolddown perma bkb. So t-down, it makes op. By the way he is so strong in hands of a pro, that way u r making him so easy to play with. |
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| Last edited by eliebouzeid; 09-24-2009 at 08:06 AM. | |
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#6 | |||||
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This is wrong reason. Every hero has same strength on the hand of a pro. Also, this doesn't make he is so easy to play with. Actually, this gives one more button to be clicked at which mean, harder to play.
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#7 |
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Join Date: Jul 2009
Posts: 1,020
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the concept is good, but the '- The hp will be equal to the Meepo with most hp.' is not. This way the geomancer can get a free heal anytime and then splits again with full hp(if the leader is at full). maybe make it 'The hp will be equal to the Meepo with the least hp' or so.
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#8 | |
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#9 |
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Sounds good. It actually makes Meepo getting picked more often. T-up from me.
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#10 |
Member
Join Date: Jul 2009
Posts: 1,020
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DOes it have a casting animation?
Imagine if the meepo leader is at fountain, while the 3 clones pwning enemy, and when 1 clone was about to die they all suddenly merged into 1 in the FOUNTAIN! And other question, will the leader have negative buff when merged?(e.g. when 1 of the clone is ruptured, and they merged into 1, will the leader suffer the rupture or not?) |
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#11 |
Member
Join Date: Sep 2009
Location: Dantooine
Posts: 191
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imbalanced.
meepo has a different gameplay and thats about it. no need to change it drastically. besides meepo already has this ability. all you have to do is leave one meepo somewhere else or at fountain or just backoff faster. then the other meepos channels and... yeah. why im even mentioning this? i doubt that this remake would be used for anything else than already mentioned fountain trick. |
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#12 |
Member
Join Date: Jun 2009
Location: can u find me?
Posts: 158
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To prevent instant teleport of the clones, you should add that it can only be toggled when all clones are in x range. Im thinking 1000,1250?
Otherwise I like it, but it might be a little strong against single target heroes like bs or sb.
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#13 | |||
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Also it has casting animation. The buff will be removed I think... Quote:
Ok, cast range added
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#14 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,715
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I fully support this, meepo could need a tweak. Does all meepos cast it, or just the leader. If all meepos cast, it will be easy to interupt, with a silence/ministun/sleep/Pause on any of them, but if Only leader meepo casts it will easy to fulfill. I think that it should be leader who cast, and that it starts at 0.5 seconds casting time, but increasing by 0.25-0.5 for each meepo disabled during the channel. Also, how does this work with debuffs?
Mindgames FTW! Opponent looks for damaged meepo clone, running past the United ones
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#15 | |
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Join Date: Jul 2009
Posts: 1,020
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Can we make it still there? |
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#16 |
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I don't know but I think it is possible... Someone verify this please...
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#17 |
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First off, if you do it it definitely needs a visual effect, 3 meepos just disappearing does not only look weird, but it's also confusing.
Dunno about balance and stuff... but I think you gave some interesting reasons and balance details why it should be fine.
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#18 | |
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EDIT : Can't be used if one of the Meepo beside the leader is debuffed (poison, etc.)
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| Last edited by NoThlnG; 09-26-2009 at 10:42 AM. | ||
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#19 |
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Again we can recognize how ineffective this forum works...
USE SEARCH FUNCTION! http://www.playdota.com/forums/11898...epo-geomancer/ Already suggested I request to close this topic.
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#20 | |
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1. It gives short invulnerable like mirror image 2. This is remake only in ulti while that's the WHOLE things 3. I give more details on this than that one. 4. No casting time READ THE POST B4 COMPARE IT
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