|
|
#1 |
Member
|
|
|
|
|
#3 |
Member
Join Date: Sep 2009
Location: Chennai/Pune, India
Posts: 1,467
|
Techies gets exp if he kills a hero with suicide.
Since 6.72, any hero who makes a hero kill outside the normal exp range (1200) is given the exp for the kill. |
|
|
|
#4 |
Forum Staff
|
This is why I always try and KS across map with global spells. I get full exp for kill and my allies in the area also get full exp (split among them ofc).
__________________
|
|
|
|
#5 |
Member
Join Date: Dec 2010
Location: Stuck in Bali...
Posts: 5,641
|
a question, one time after I suicide (2 kill) then remote mine kill another two abit far from spot I death (FYI I dont have bloodstone) do I get exp from the remote mine or only the suicide?
__________________
![]() |
|
|
|
#6 |
Member
|
You would get experience from both.
__________________
You can call me LEM0NS
( `-') ('-´ ) |
|
|
|
#7 |
Member
Join Date: Apr 2011
Posts: 2,935
|
As stated, ALL heroes gain experience for their kills, so axe/doom/viper/venom/etc killing a target 10000 range away with their DoT will also net them experience.
If an allied hero is in the normal experience range of the killed hero, will techies/axe/etc receive half experience instead?
__________________
First hero idea. http://www.playdota.com/forums/51858...-begi-drifter/
|
|
|
|
#8 |
Member
|
Think about it as having two heroes kill one enemy on the same spot within 1200 aoe, only in this case, the second hero is far away. So yeah, they'll receive half (?). I'm not sure about the xp distribution, but yeah, the concept is like that.
__________________
|
|
|
|
#9 |
Forum Staff
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,787
|
That's false. Heroes in the area will receive normal experience (divided only between them), while additionally the killing unit will receive bonus experience (equal to the normal experience) if it is more than 1200 range away.
__________________
|
|
|
|
#10 |
Member
Join Date: Jun 2009
Posts: 430
|
So this bonus exp also applies if the killing unit is dead (and a hero obviously)? Does the place matter where the hero died? Or does he get the exp regardless?
Also I'm guessing that the awarded kills from sent/scourge with only 1 assist don't count to this rule, do they? |
|
|
|
#11 | |
Member
Join Date: Sep 2009
Location: Chennai/Pune, India
Posts: 1,467
|
Quote:
Don't know about the Sent/Scourge assist part. |
|
|
|
|
#12 |
Member
Join Date: Jun 2011
Location: somewhere where i live with puck and phx
Posts: 1,455
|
tech remote gets u XP
tech suicide doesnt global spells do get xp and the place where the hero died the xp will be split among (total of 2x XP than normal) QAC
__________________
PHX DOESNT NEED BOOTS
|
|
|
|
#13 |
Member
Join Date: Sep 2009
Location: Chennai/Pune, India
Posts: 1,467
|
|
|
|
|
#14 |
Member
|
Could someone confirm if the experience is increased if the killer is oustide 1200 range?
That would mean that you could benefit from moving away when you're certain to get the kill to let your team gain more experience? |
|
|
|
#15 | |
Member
|
Quote:
If there is only 1 hero within 1200 units of the dying hero, then that hero would gain the same amount of experience as it would if it was farther than 1200 units away from the dying hero. If however there were 2 heros within 1200 units of the dying hero, and the killer was farther than 1200 units away, then the killer would gain full experience for the death of the hero where as as the heros within 1200 units would only gain halfThey would gain half because there are 2 heros within 1200 units. If there was 3 heros they would gain a third if there was four heros they would gain a quarter, etc.. Note that this only applies to when heros die. When non-heros die only units within 1200 units will gain experience. tl;dr: The experience gained cannot be greater than it would be if a hero was alone, but the experience gained by the killing players team is greater.
__________________
You can call me LEM0NS
( `-') ('-´ ) |
|
|
|
|
#16 | |
Member
Join Date: Jul 2009
Posts: 1,100
|
Essentially:
You get one "instance" of hero kill experience split amongst people in 1200 aoe and one "instance" of hero kill experience for far away killers. Each is independant and exclusive of the other. So global KSing is in fact good for your team's overall EXP. Might help to explain why we've seen so much furion recently.
__________________
My DotA 2 beta stream is
Quote:
latest rep: Lycan laning and then CRUSHING EVERYTHING IN HIS PATH |
|
|
|
|
#18 |
Member
Join Date: Apr 2011
Posts: 2,935
|
Sorry for the bump. Wanted to know if the global experience trigger checks for whether the killing unit is an ally.
I thought it didn't when it was first introduced (IE bloodseeker denying a hero 2k range away with silence and gaining experience.)
__________________
First hero idea. http://www.playdota.com/forums/51858...-begi-drifter/
|
|
|
|
#19 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,138
|
I don't think it got fixed already.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
if loc_real01>650 then
else
call GroupAddUnit(group002,GetEnumUnit())
endif
|
|
|
|
#20 |
Member
Join Date: Feb 2010
Posts: 746
|
atm (6.72f) it works, just tested it.
__________________
...Mario?
|
|