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Old 09-21-2011, 01:23 PM   #1
Niss3
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Default Global Experience / Techies


Please let me get this right once for all.

Does techies gain experience when he gets a kill with land mines and/or remote mines, undependand of how far away you are (global experience)?

Does techies gain experience when he gets the kill from a suicide?

Are there other heroes than Invoker with his sunbeam strike that can gain experience globally? (Besides possible techies)
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Old 09-21-2011, 01:33 PM   #2
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I think there's also Sniper. Anyone confirm?
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Old 09-21-2011, 01:35 PM   #3
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Techies gets exp if he kills a hero with suicide.
Since 6.72, any hero who makes a hero kill outside the normal exp range (1200) is given the exp for the kill.
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Old 09-21-2011, 01:57 PM   #4
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This is why I always try and KS across map with global spells. I get full exp for kill and my allies in the area also get full exp (split among them ofc).
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Old 09-21-2011, 01:58 PM   #5
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a question, one time after I suicide (2 kill) then remote mine kill another two abit far from spot I death (FYI I dont have bloodstone) do I get exp from the remote mine or only the suicide?
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Old 09-21-2011, 02:17 PM   #6
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Quote:
Originally Posted by Strange_Kid View Post
Do I get exp from the remote mine or only the suicide?
You would get experience from both.
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Old 09-21-2011, 09:53 PM   #7
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As stated, ALL heroes gain experience for their kills, so axe/doom/viper/venom/etc killing a target 10000 range away with their DoT will also net them experience.


If an allied hero is in the normal experience range of the killed hero, will techies/axe/etc receive half experience instead?
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Old 09-22-2011, 02:03 AM   #8
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Think about it as having two heroes kill one enemy on the same spot within 1200 aoe, only in this case, the second hero is far away. So yeah, they'll receive half (?). I'm not sure about the xp distribution, but yeah, the concept is like that.
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Old 09-22-2011, 02:48 AM   #9
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That's false. Heroes in the area will receive normal experience (divided only between them), while additionally the killing unit will receive bonus experience (equal to the normal experience) if it is more than 1200 range away.
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Old 09-22-2011, 11:35 AM   #10
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So this bonus exp also applies if the killing unit is dead (and a hero obviously)? Does the place matter where the hero died? Or does he get the exp regardless?

Also I'm guessing that the awarded kills from sent/scourge with only 1 assist don't count to this rule, do they?
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Old 09-22-2011, 11:45 AM   #11
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Quote:
Originally Posted by lezley View Post
So this bonus exp also applies if the killing unit is dead (and a hero obviously)? Does the place matter where the hero died? Or does he get the exp regardless?

Also I'm guessing that the awarded kills from sent/scourge with only 1 assist don't count to this rule, do they?
Yes it is given even if your hero is dead. The place where you died matters because even if you are dead, your position for triggers is the place where you died (except if you had some position changing spells acting) and if you kill a hero that is within 1200Normal EXP range range from the place where you died, you won't get the EXP.
Don't know about the Sent/Scourge assist part.
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Old 09-22-2011, 12:33 PM   #12
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tech remote gets u XP
tech suicide doesnt
global spells do get xp and the place where the hero died the xp will be split among (total of 2x XP than normal)
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Old 09-22-2011, 01:01 PM   #13
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Quote:
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tech suicide doesnt
It does. At least read the thread (or changelog)
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Old 09-22-2011, 02:43 PM   #14
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Could someone confirm if the experience is increased if the killer is oustide 1200 range?

That would mean that you could benefit from moving away when you're certain to get the kill to let your team gain more experience?
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Old 09-22-2011, 03:14 PM   #15
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Quote:
Originally Posted by Niss3 View Post
Could someone confirm if the experience is increased if the killer is oustide 1200 range?
Kinda. :3

If there is only 1 hero within 1200 units of the dying hero, then that hero would gain the same amount of experience as it would if it was farther than 1200 units away from the dying hero.

If however there were 2 heros within 1200 units of the dying hero, and the killer was farther than 1200 units away, then the killer would gain full experience for the death of the hero where as as the heros within 1200 units would only gain halfThey would gain half because there are 2 heros within 1200 units. If there was 3 heros they would gain a third if there was four heros they would gain a quarter, etc..

Note that this only applies to when heros die. When non-heros die only units within 1200 units will gain experience.

tl;dr: The experience gained cannot be greater than it would be if a hero was alone, but the experience gained by the killing players team is greater.
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Old 09-23-2011, 10:41 AM   #16
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Essentially:

You get one "instance" of hero kill experience split amongst people in 1200 aoe
and
one "instance" of hero kill experience for far away killers.

Each is independant and exclusive of the other.

So global KSing is in fact good for your team's overall EXP. Might help to explain why we've seen so much furion recently.
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Old 09-23-2011, 03:50 PM   #17
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This is awesome ^^ Why isn't there more discussions about this recently
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Old 09-26-2011, 03:17 AM   #18
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Sorry for the bump. Wanted to know if the global experience trigger checks for whether the killing unit is an ally.

I thought it didn't when it was first introduced (IE bloodseeker denying a hero 2k range away with silence and gaining experience.)
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Old 09-26-2011, 11:59 AM   #19
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I don't think it got fixed already.
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Old 09-27-2011, 08:31 AM   #20
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Quote:
Originally Posted by MauranKilom View Post
I don't think it got fixed already.
atm (6.72f) it works, just tested it.
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Old 09-27-2011, 08:56 AM   #21
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I just tested it too. I had Bloodseeker level 7 kill an allied level 1 Clinkz from >1200 units away, several times. BS did not gain any experience.
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Old 09-27-2011, 09:00 AM   #22
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Quote:
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I just tested it too. I had Bloodseeker level 7 kill an allied level 1 Clinkz from >1200 units away, several times. BS did not gain any experience.
Did you use -noherolimit? The units mustn't be under the same player's control.

(Or maybe Blood has to be the last picked. On it.)

e: Yeah, it works if blood is picked last, even if the heroes have the same owner.

e2: replay attached.

e3: or not.
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Old 09-27-2011, 09:08 AM   #23
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I used Dracolich's test map. I picked Blood first, and using -noherolimit, I then picked Clinkz. I then switched Clinkz's ownership to 2 (Teal), made teal share control, moved clinkz out of fountain area, set his max HP to 75, set BS's movespeed to max, cast Bloodrage and ran BS far away before Clinkz died. No exp for BS.
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Old 09-27-2011, 09:10 AM   #24
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Quote:
Originally Posted by nix View Post
I used Dracolich's test map. I picked Blood first, and using -noherolimit, I then picked Clinkz. I then switched Clinkz's ownership to 2 (Teal), made teal share control, moved clinkz out of fountain area, set his max HP to 75, set BS's movespeed to max, cast Bloodrage and ran BS far away before Clinkz died. No exp for BS.
imo the trigger granting xp for out of range kills runs for last hero picked. Try again, I used DracoLich's testmap too. Also it has noherolimit enabled by default. and a TP is simpler than setting max ms.

If I could upload the goddamn replay..
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Old 09-27-2011, 12:11 PM   #25
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Just give us a link to the attachment (the one you can see in "Go Advanced", there is a link for your attachment).
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Old 09-27-2011, 01:49 PM   #26
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Just give us a link to the attachment (the one you can see in "Go Advanced", there is a link for your attachment).
http://www.playdota.com/forums/attac...1&d=1317131333

theere we go. thanks!

2 tests, one with bloodseeker picked first, one with bloodseeker picked last. first one did not gain xp, second one did.
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Old 09-27-2011, 06:12 PM   #27
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Yes. That's because the trigger only registers kills of your last picked hero (and gives you exp for them if you are outside of the normal 1200 exp range).
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