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Old 09-26-2011, 08:56 PM   #1
risingdemon
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Lightbulb [Aura] Concentration


Hello everybody, here is my first topic suggestion, the idea came to me while wander around mangafox, also I'm not an expert at balancing number, so feel free to give feedback

I make 2 suggestions for the aura being normal spell or being ultimate, but the concept is pretty much the same.

Icon credit goes to PeeKay from The Hive Workshop - The Warcraft 3 Modding Site, I just go around in google and found it and it suits the idea pretty well




By using the knowledge from the ancient time, [XXXX] has realize the strength of mind's power. He can provide a area where people can concentrate on what they are doing. (I suck at writing story )
The aura gives heroes allies in an AoE to less missing on attack and deal more damage, cast ordinary spell with lower cooldown.

LevelAoEAllowed TargetsEffects
1500Allies Heroes-10% miss chance, do max damage +1, -1 second cooldown or 10% of cooldown duration (which ever is lower with hero's basic spell), half effect on ultimate or items.
2600Allies Heroes-13% miss chance, do max damage +5, -1,3 second cooldown or 13% of cooldown duration (which ever is lower with hero's basic spell), half effect on ultimate or items.
3700Allies Heroes-17% miss chance, do max damage +9, -1,7 second cooldown or 17% of cooldown duration (which ever is lower with hero's basic spell), half effect on ultimate or items.
4800Allies Heroes-20% miss chance, do max damage +13, -2 second cooldown or 20% of cooldown duration (which ever is lower with hero's basic spell), half effect on ultimate or items.

Notes:
- The -miss chance work when hero stand from lower ground attacking higher ground, counter miss skill like Axe of Troll or Bite of Broodmother. As stated, number can be change because I know that -20% miss chance at lvl7 of hero will make Butterfly looks stupid
- Do max damage is, for example, Chaos Knight will last hit better do not affect illusions, the bonus damage only take effect when attacking player's unit.
- Lower cooldown time, as it is, Toss of Tiny will have 8 seconds cooldown if his allies have this aura lvl4 nearby.


VERY IMPORTANT:
- I suggest only one between 2 skills, because they share basically the same concept, but I prefer the aura.
- Number MUST be changed, I count on professional strategies on that.

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Last edited by risingdemon; 09-27-2011 at 02:40 PM. Reason: Add Icon, Tab, Table, Edit grammat, tweak number, add Aghanim Scepter
Old 09-27-2011, 07:34 AM   #2
gilvert
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Default Re: [Aura] Concentration

IIRC there's no way to detect highest base damage.

Actually quite a nice idea, too bad in DotA is uncodeable and in DOTA 2 there's no such thing as attack range.

Reducing miss chance is too situational, there's few evasion skill in-game.

Cooldown reduction is too generic. And doubt flat cooldown reduction is codeable, or require easy work.
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Old 09-27-2011, 08:21 AM   #3
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Default Re: [Aura] Concentration

Cooldown stuff. Codeability and balance probs. so no.
Besides, -cooldown and -miss chance is pretty situational
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Old 09-27-2011, 09:19 AM   #4
risingdemon
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Default Re: [Aura] Concentration

Quote:
IIRC there's no way to detect highest base damage.
Is it possible to make, for example, Chaos Knight have damage of 79-79 when aura holder is around? (when CK is at lvl 1 ofc)

Quote:
Reducing miss chance is too situational, there's few evasion skill in-game.
There are several reasons for this suggest
- Fit the term of concentration
- Farming midlane
- Counter mass miss-curser like Tinker/Troll/Broodmother
- Having ranged carries/pusher in team and you want pushing that damn 3rd tower
As you can see that this is somewhat a bonus to the skill because the main concept is reduce the cooldown of skill, which I believe that hardly any other one though about it.

Quote:
Cooldown reduction is too generic. And doubt flat cooldown reduction is codeable, or require easy work.
Quote:
Cooldown stuff. Codeability and balance probs. so no.
Besides, -cooldown and -miss chance is pretty situational
I'm not a coder, so I doubt I can discuss any further than the I idea I will provide now: make a count when a hero use a skill, for example Tiny use avalanche. Normally he has to wait for 20 seconds. Now at 18th seconds, use a refresh 1st skill on him, so the benefice in the aura is noticable by user when the "clock" is running then vanish, bump you can use skill again. But just me thinking, if it's uncodable then this suggest is getting nowhere

I do not think it is situational, when you gank, you need that skill cooldown faster, when you lane on trilane, aura holder must be careful or else die. Imagine that Pudge can hook every 8,8 seconds, that Pugna can spam Blast at 4,4 seconds. How many time I look at my brother and friends shouting "STUN HIM, STUN HIM, SLOW HIM, OMG HE'S GETTING AWAY" and the skill is in cooldown ... Ganking is about speed, nuker and timing I believe.
In team fight (big battle), with this skill, that Demon Witch can stun more, hex more, that Shadow Shaman can have nearly perma-disable, that Omniknight, eur, look at his skill and you'll understand what I mean.
-cooldown is not somewhat situational, it is somewhat gamebreaking if number is not perfect.

Sum: always max damage can be change if it is uncodable or require too much work, can be change to, every [X] second allies heroes have [Y] attacks at heroes that have [ZZ] bonus damage (I don't suggest AS bonus because I'm not a Ursa hater)
-miss is situational so it won't make this aura holder perma-pick or perma-ban, because increasing number will make you a mass-team-free-passif-monkeykingbar. The skill must have something situational because the aura holder/skill holder have 3 others skill you know ... you can't find a skill that is useful in every way of every second and every moment in every game
-cooldown is not situational, I need feedback on idea, number in suggestion always play the role of helping understanding the idea anyway ...
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Last edited by risingdemon; 09-27-2011 at 01:55 PM.
Old 09-27-2011, 02:43 PM   #5
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Default Re: [Aura] Concentration

BUMP, Edited, please give me feedback
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