In my sig:
Sorry for my bad ENG, my biggest and probably my only problem in PD forum
Sorry for the misunderstood between Team and Team Fight. But nearly 1/3 of what you listed come from enemy team (counter/pick/noob/...) so I got confused.
If you think disrupting is just making your opponent's plan go to waste by disrupting comboes then you are wrong.
Sorry if my post is difficult to understand, that is only an example to the term "disrupting". I mean making your opponent's plan go to waste
by any means, except cheat and hack. And I don't think that's the only way, the point 8.
I posted above is the way this hero is developed.
And the disposition you stated are based on Stun/Fearsome AoE/Big disposition. I am agree that scenarios is epic and wonderful, but like I said before, there are more than 20 heroes out there who can do that, and they do it good.
I'm making a new style hero, a hero which is worth picking, and in a new way. Disposition enemy randomly is a good idea which I though of while making the ultimate for this hero, but it was countered pretty easy by targeting AoE spell/AoE stun. It is different with Dark Seer or Magnataur skill because it makes both 2 team having difficult: your team - difficult in focusing a certain hero (because its randomness position) and enemy having difficult accepting their new position.
That's why I made it reverse. Not disposition but change appearance (in the fog) and go to team ballte (for example push a Tower).
In a battle, anyone must:
- evade as much damage as they can (except Tank)
- do as much damage as they can, from the top-must-focus hero to the less
- disable right hero with right timing.
- chase if win and run if lose.
Now you know all the "target" are fake, your position is confused, your attack landing is confused, your disable is random, your team's damage dealer is focused by enemy but you don't know which hero you must focus first. Things will still work is big AoE stun (ES, Cen, Black Hole, Tide, ...), AoE nuke (ES, Blast, DProphet, Furion, ... ), AoE purge (Medusa), AoE disposition follow by a stun (Dark Seer + Sven, Magnataur)
As you can see, I make his ultimate annoying but have counter, and there's reason behind it.
Sorry I was in a hurry so I couldn't answer this part right away
Also uping the 3rd skill increases cd and lowers AoE and increases mana? for 50 more magic damage? (as the other keith explosion does not stack)
Do you mean 2nd skill? I made a mistake pressing "cancel" after the tweak number so the number you saw was not my intention. Sorry about it, just edited.