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Join Date: Dec 2009
Location: France
Posts: 567
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| Walking bomb - Instant Death and Camouflage. | |
| Dark Spread. | |
| Hide and Seek. | |
| Ninja Descendant. |

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#2 |
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Please fix your grammar errors, I can't understand a lot of things
![]() Look at other hero suggestions and use them as an example, after you've fixed him up PM me again and I'll revisit him. BTW to give your hero proper stats check out this little guide: http://www.playdota.com/forums/group...fect+stats%5D/
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#3 |
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The main problem I see with this hero right now is that while conceptually all the skills tie together, I don't see them fitting together as well in terms of gameplay. I think the whole "confusion by changing appearance" idea is interesting, but having it on all 4 skills is a bit overkill, in my opinion. If it was me I'd maybe keep two skills with that concept, and then create two other skills that synergize with the confusion premise.
Hope I make sense! There's some good potential in this hero suggestion.
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#4 |
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Join Date: Aug 2010
Posts: 529
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Ok... I am a little biased towards this hero because I love trolling. however, there are some major fixes that need to be made before anything happens:
1st skill: Deals a maximum of 375 damage in a 400 AoE (assuming you took control of centuar khan with 1500 hp, the opponent has no armor and the default 25% magical resistance) comparatively, this with its huge cd and medium mana cost is probably not going to be worth it. This becomes in effect a movable ward (take lina for example 280 damage AoE with a low cd for both of her nukes. Krobs only has 1 nuke with a low cd, but is quick enough to fulfill her major role of a pusher.) My advice? Lower the cd to at least that of dark ritual so it can be used as a deny/jungling skill. Make it cost 5~10 less mana. Make it deal constant magic damage. Having 2 or 3 keiths running around would be funny. 2nd skill: Good... but people might start wondering why creeps are running around in the jungle... or why certain creeps in lane are not attacking like they are supposed to. I don't think gem can reveal this thing anyways... unless you specifically hardcode it in. Instead, you can make your team 100% transparent (think of old mortred's blur). This would of course be dispelled on attack/spell casting. It would fit the theme of camouflage, any decent player with health bars on would be able to spot them, however it would help in juking and ganks as it's much easier to spot a hero than a floating green bar (and some pubbers are idiots who can't turn on health bars and autoattack creeps all day). For added effect, make it so that you can target any friendly unit, not just heroes. (you can target your illusions too for the mindgames.) 3rd skill: Meh... it's completely pointless as the enemy can easily figure out where keith is going... Instead, for more troll and a bit of fun, an idea I had a long time ago was to create 4 boxes that pops up in a 600 AoE and (after 2 seconds) having keith pop up from a random box (all the boxes explode, dealing 100 magical damage, illusions will pop up in the other boxes). Illusions take 200% damage and deal 50% damage. Illusions spawned will run in a random direction, keith will be automatically reselected (think eredar's disruption, just with four boxes in a 600 AoE) Ulti: Kinda fun, and would be interesting to play with. A good way to start a teamfight. But it might need to be tweaked later... |
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#5 | ||||
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Join Date: Dec 2009
Location: France
Posts: 567
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@Strutter: if you look at it carefully, you'll see:
Skill purpose: Synergies between skill And thanks for your review, I'll think about adding something in the skill, like when the effect of Camouflage wear off something will happens. You are right about his playstyle is a little easy to guess. @PIELIKEI Quote:
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Thank you for your reply, I'll change some cooldown and duration as well as mana cost to make him more reliable but not imba. Your share of though helped me, hope my terrible Eng makes sense.
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| Last edited by risingdemon; 09-28-2011 at 05:18 PM. Reason: add spoiler to prevent long post | |||||
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#6 |
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I'm not really sure about 1st skill's codability. The creep taking the image of a hero and then reverting is possible but.. I don't think the sub skill Instant death is possible. The only way I can see this skill made is via an illusion and illusions can't use skills.
What you can do is like swap your position with the position of the creep/illusion. 2nd skill is the same like the 1st skill but with the opposite effect. It's rather boring better replace it with a different skill or remake 1st skill instead. 3rd ok skill but.. so far you don't have no offensive abilities, the hero is just for deceiving which yea it's what you're trying to make him but such a hero in dota is not needed. He needs to be able to deal some dmg 4th skill.. another changing appearance ability.. no just no.. Also what's up with every lv having some different effect? I don't understand it.
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#7 | ||||
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Join Date: Dec 2009
Location: France
Posts: 567
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Thank you for your review, I'll remake 1st or 2nd skill so that Keith can deal more damage. About the Ultimate, if you still think it is bad after my explanation, leave a message and I'll rework the effect.
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#8 |
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Join Date: Dec 2009
Location: France
Posts: 567
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Bump, remake skill set and add new skill, rebalanced numbers.
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#9 |
Member
Join Date: Aug 2010
Posts: 529
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reading the hero description... i am going to concentrate on some general advice. You are supposed to destroy teamwork among opponents. What does good teamwork in dota fights mean?
1. Map awareness... there are reasons people buy wards. Disrupt map awareness and you have won half the game 2. Positioning... a team with it's casters up front, its carries behind it's casters and it's tanks farming in another lane is going to have a hard time winning teamfights. 3. Diversity... a team of all agi carries or purely pushers or entirely gankers will not get as far as a team with 1 carry, 1 semicarry/ganker/tank, 2 support caster/initiator/ganker, 1 pusher/babysitter 4. Counters... a team of heavy nukers are going to lose against an anti-mage. carries are targetted early game due to their low survivability, supports get nuked or silenced and then taken out at will, gankers are warded or dusted. Every hero has a counter (most of the time it's lucifer) and would try and stay away from that counter as long as possible 5. Timing... you start with an initiator. why? their job is to fling hell at the enemy before the battle starts; lich, darkseer and sandking do this by disrupting position, but heroes like tidehunter, enigma and silencer do this by disrupting timing. 6. Acting together... every get annoyed when noobs decide to solo 5 enemy heroes at once? Pudge, batrider and venge excel at separating heroes from their teammates 7. Escape route... Contrary to popular belief most games are not won by teamfights, but by the ensuring routs. A team that has lost a teamfight can still turn the tables if they mastered the art of escaping. Fleeing to the fountain and coming back quickly, then can finish off the opposing half-hp heroes. A good team would work to corner enemies and ensure kills and then follow up by pushing a lane, roshing or just plain farming. A game in which most heroes die in a teamfight is either badly managed or late enough in the game that the outcome is already decided: the key is to coordinate the chase. Somethings that teamwork that cannot be disrupted: Communication - Ventrillo Trust/Skill - People who played together a lot will inevitably know how they will react and can usually predict their partners moves Latency/Connection – lag does disrupt teamwork, if only the timing and mentality The 7 things above: map awareness, positioning, diversity, counters, timing, acting together and escape routes can all be countered by a skillset. Therefore I disagree that all heroes must have a damaging move. A hero with a silence/disarm, double ladder invisibility (meaning that you can either be near an enemy tower, attack or cast a spell without being seen... this can be demonstrated if mirana uses her ulti when slark uses his ulti. Slark can break 1 part of the invisibility but still be unseen because the second invis covers it up), repositioning and stunning skills and chasing skills can help a team immensely. For example, Dark Seer has 1 pushing skill, 1 relocation skill, 1 chasing skill and 1 pure chaos skill, he has nothing that severely boosts dps (like ursa, clinkz, phantom lancer or luna) but can still be a huge team presence (ok... ion shell is decent dps early game, but most enemy heroes are not stupid enough to stand next to a glowing creep and still can last hit while suffering minor harassment from shell... its not spammable enough to be a massive harassing move like shadow demons poison or huskars spears). Base your character on disruption. Reduce or cut off sight, give invisibility to teammates, buy your teammates time and relocate your enemies. You can create a hero that can cause terror without doing any heavy damage. |
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#10 |
Member
Join Date: Dec 2009
Location: France
Posts: 567
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@PIEKILEI:
Thank you for your long post and your time for giving advice. About disrupting teamwork: About damage dealer, well Sven2k did have a point, because before the remake, my hero has only 1 skill which deal damage (375 Mix damage at max every 65 seconds) If you compare him with Dark Seer (Shell + eventually get Radi), it is somewhat a joke ![]() Venge has only 1 stun but in low cooldown, and she has damage aura + -damage skill. So I remake the skill so that he can deal damage more often. I don't intent making him a nuke or damage dealer, because there are so much hero out there can do it better than him. And because his ultimate is somewhat strong, I make his other skill useful but not much AoE damage. I want to give teamfight battle more mind breaking, annoying and fun to watch so I made this hero. I think I explain pretty clear this time, thank you for your advice.
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#11 |
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Join Date: Aug 2010
Posts: 529
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I think you misunderstood me. Disrupting a team does not mean disrupting a teamfight. I meant at any time, those things can disrupt a team.
As for a nice positioning trick, you can target an AoE and all enemy heroes within that range are swapped with a random enemy hero within that AoE. Diversity can be swapped by for example bloodseeker's bloodrage which silences and increases dps, it takes a caster and turns it into a hero that relies on attacking. As for acting together, a spell like es ulti or lich ulti has that mindgame potential to keep heroes separate. If you think disrupting is just making your opponent's plan go to waste by disrupting comboes then you are wrong. skills like twin headed dragon ulti and od ulti can end a battle before a single spell is cast. Also uping the 3rd skill increases cd and lowers AoE and increases mana? for 50 more magic damage? (as the other keith explosion does not stack) |
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#12 | |||
Member
Join Date: Dec 2009
Location: France
Posts: 567
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In my sig:
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by any means, except cheat and hack. And I don't think that's the only way, the point 8. I posted above is the way this hero is developed. And the disposition you stated are based on Stun/Fearsome AoE/Big disposition. I am agree that scenarios is epic and wonderful, but like I said before, there are more than 20 heroes out there who can do that, and they do it good. I'm making a new style hero, a hero which is worth picking, and in a new way. Disposition enemy randomly is a good idea which I though of while making the ultimate for this hero, but it was countered pretty easy by targeting AoE spell/AoE stun. It is different with Dark Seer or Magnataur skill because it makes both 2 team having difficult: your team - difficult in focusing a certain hero (because its randomness position) and enemy having difficult accepting their new position. That's why I made it reverse. Not disposition but change appearance (in the fog) and go to team ballte (for example push a Tower). In a battle, anyone must: - evade as much damage as they can (except Tank) - do as much damage as they can, from the top-must-focus hero to the less - disable right hero with right timing. - chase if win and run if lose. Now you know all the "target" are fake, your position is confused, your attack landing is confused, your disable is random, your team's damage dealer is focused by enemy but you don't know which hero you must focus first. Things will still work is big AoE stun (ES, Cen, Black Hole, Tide, ...), AoE nuke (ES, Blast, DProphet, Furion, ... ), AoE purge (Medusa), AoE disposition follow by a stun (Dark Seer + Sven, Magnataur) As you can see, I make his ultimate annoying but have counter, and there's reason behind it. ![]() Edit: Sorry I was in a hurry so I couldn't answer this part right away Quote:
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Sorry for my bad ENG, my biggest and probably my only problem in PD forum
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| Last edited by risingdemon; 09-29-2011 at 04:09 PM. | ||||