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Old 10-10-2011, 01:23 PM   #1
NuclearCookie
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Default [Int-Scrg]Volcanoth, The Abyssal Turtle



Abyssal Turtle
Volcanoth



__Strength___Agility__Intelligence_

_________

_24 + 1.9__10 + 1.0__27 + 3.2_



MoveStopHold PositionAttack
PatrolAttribute BonusHero Abilities
Lava PoolBurning FuryMolten BarrageVolcanic Artillery





Volcanoth is a purely offensive caster. His skills deal low t moderate damage, but ignite the target, causing it to lose additional health. If he targets an ignitedtarget with his third skill, Molten Barrage, it's cooldown is instanlty refreshed. To keep his enemies close, he utilizes his Lava Pool for some heavy slow, and his Burning Fury to gain a massive speed boost. His ultimate deals moderate damage at a long range and has a low cooldown. If casted in quick succession, His ultimate gains bonus damage, but also costs more mana.


Volcanoth was once the turtle god of the pygmies on the Lost Isles. He spent his days accepting tributes and sacrifices thrown into the dormant caldera that was his lair. Yet his reign was short lived, as he was slain by foolish goblins. In an attempt to exact his revenge, he set his own body ablaze, erupting the volcano he once called home. Months later, the necromancers of the Scourge found his charred carapace and ressurected him as a servant of the Lich King. He now seeks to extinguish all life, much the same as how his own was once put down.




Lava PoolAbility Type: Active
Targeting Type: Area
Ability Hotkey : V

____________________Volcanoth spits lava at the target area. Enemies who enter it are slowed heavily and are ignited, losing 20 health per second for 4 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
195206003256/1.75Slows enemies down by 20%
2110186003506/1.75Slows enemies down by 30%
3125166003756/1.75Slows enemies down by 40%
4140146004006/1.75Slows enemies down by 50%

Notes:
  • Ignite deals magical damage.
  • Duration of pool/Duration of slow after leaving the pool
  • Ignite will renew itself untill the target leaves the pool.

Burning FuryAbility Type: Active
Targeting Type: No-Target
Ability Hotkey : F

____________________Volcanoth uses fire to stimluat his muscles. He gains a huge boost to movement speed and armor for 4 seconds, and allows his basic attacks to ignite the target, dealing 20 damage per second for 4 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
15019N/AN/A4+20% movement speed and 3 armor
26016N/AN/A4+25% movement speed and 4 armor
37013N/AN/A4+30% movement speed and 5 armor
48010N/AN/A4+35% movement speed and 6 armor

Notes:
  • Attacks will only ignite the target while under the effect of Burning Fury.

Molten BarrageAbility Type: Active
Targeting Type: Unit, Enemy
Ability Hotkey : G

____________________Volcanoth spews a chunk of molten rock at the target. If the target is Ignited, Molten Barrage's cooldown is refreshed.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
14514650N/AN/ADeals 40 damage
26512650N/AN/ADeals 75 damage
38510650N/AN/ADeals 110 damage
41058650N/AN/ADeals 145 damage

Notes:
  • Damage type: Magical.

Volcanic ArtilleryAbility Type: Active
Targeting Type: Area
Ability Hotkey : R

____________________Volcanoth fires a chunk of magma over long range. The chunk falls after 0.7 seconds dealing damage in the area and igniting enemies, causing them to take 20 damage per second for 4 seconds. Subsequent casts in 7 seconds increase the damage and manacost by 50% of the previous.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110051400250N/ADeals 80 damage
212541800250N/ADeals 120 damage
315032200250N/ADeals 160 damage

Notes:
  • Damage type: Magical.
  • There is a 0.7 seconds delat before the spell hits, during which a marker will be visible at the ground to both allies and enemies.
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Last edited by NuclearCookie; 10-20-2011 at 05:35 PM.
Old 10-12-2011, 09:15 PM   #2
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Oh come on, it's not that hard to leave a little comment.
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Old 10-13-2011, 12:23 AM   #3
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

1st skill. the slow nerf it.

2nd skill. this hero dont really need a ms + armor buff, just make it to an orb or do anything usefull with it. 4 secs are a little bit less anyway.

3rd skill. i really dont want to face this spell on lvl 5. especially with that huge mana pool ~500mp.
anyway please add the missilespeed because it has a huge impact to the strenght of this skill. if its like necros death coil it would be super annoying but not to scary and if its to fast(like snipers missile speed) its just like.... and dead.

4th skill. the range is too huge and its basically a counter to every hero that relies on dagger, nerf this. its range is just to long.
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Old 10-14-2011, 04:25 AM   #4
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Your skill type don't match with the effect logically..
for example, Skill 1 someone walking on fire will walk more slowly? i think they will be walk faster because it's hot..

only from this point i can see you are not ready to create heroes
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Old 10-14-2011, 05:20 AM   #5
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Quote:
Originally Posted by tusuksate View Post
Your skill type don't match with the effect logically..
for example, Skill 1 someone walking on fire will walk more slowly? i think they will be walk faster because it's hot..

only from this point i can see you are not ready to create heroes
lolwtf?
Having your feet in a viscous substance like molten rock kinda does slow you down.

OT: Ok a quick review.

Stats: Impressive and well balanced

Lava Pool: This spell actually feels pretty generic compared to the rest of the skillset. It may be his only disable to land Volcanic Artillery but it doesn't look right

Burning Fury: Synergizes with the rest of the skillset but why the bonus armor for? The movement speed is understandable but how about you gain this:
Volcanoth uses fire to stimulate his muscles, gaining a massive boost in movement speed, allowing his attacks to Ignite the target and firing molten rock at 1/1/2/2 random foes every second?

Molten Barrage: It's the skill that defines Volcanoth IMO, besides Volcanic Artillery. So it's pretty cool

Volcanic Artillery: Ok this is a really nice skill. With a short cd and the possibility for it to deal 320 every 3 seconds in a 200 AoE at 2200 range for 150 mana seems pretty powerful however. But then again, this is at late game where magical attacks aren't as effective. I'd maybe nerf the numbers a bit.
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Old 10-14-2011, 10:41 AM   #6
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Quote:
Originally Posted by tusuksate View Post
Your skill type don't match with the effect logically..
for example, Skill 1 someone walking on fire will walk more slowly? i think they will be walk faster because it's hot..

only from this point i can see you are not ready to create heroes
Says the guy who had a hard time accepting my reviews. Hey, your hero creates bubbles that can pull people.

OT, a not-bad hero. I always liek spellspammers.
an important question though, does ignite damage (20/s for 4s) stack with each other? If it doesn't, it will severely nerf the hero's damage as non-stacking stuff kinda countersynergies with spammability.

Not only that, the hero is pretty.. well, boring. 3 of his spells are damage, and all 4 of his spells has ignite effect. All of them are also pretty spammable (one even has a potential 0 cooldown if target is ignited. Hey, unless you're blind hitting an enemy with one of your other spells shouldn't be too hard).

Overall i have to say it's pretty meh. You have 4 somewhat spammable spells, and each is very mana-intensive. not only that, the only new thing about your hero is perhaps refresh cooldown (3rd skill) and increasing manacost, and neither is really amazing. Other than that it's damage, chase, damage, damage.
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Old 10-14-2011, 05:15 PM   #7
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Quote:
Originally Posted by Vot1_Bear View Post
Says the guy who had a hard time accepting my reviews. Hey, your hero creates bubbles that can pull people.

OT, a not-bad hero. I always liek spellspammers.
an important question though, does ignite damage (20/s for 4s) stack with each other? If it doesn't, it will severely nerf the hero's damage as non-stacking stuff kinda countersynergies with spammability.

Not only that, the hero is pretty.. well, boring. 3 of his spells are damage, and all 4 of his spells has ignite effect. All of them are also pretty spammable (one even has a potential 0 cooldown if target is ignited. Hey, unless you're blind hitting an enemy with one of your other spells shouldn't be too hard).

Overall i have to say it's pretty meh. You have 4 somewhat spammable spells, and each is very mana-intensive. not only that, the only new thing about your hero is perhaps refresh cooldown (3rd skill) and increasing manacost, and neither is really amazing. Other than that it's damage, chase, damage, damage.
Ignite does not stack with itself, however each new application refreshes te duration. The main idea is to give us not as a damage amlifier, but rather as a menas to trigger the cooldown refresh on the third ability. The third ability itself does NOT ignite the target. From the others, only the ultimate is meant to damage things, while the first is meant to help landing the ultimate and to refresh the cooldown of the third one, while the second is his last resort in igniting if you miss every other thing. Plus it's somewhat an escape mechanism.
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Old 10-14-2011, 08:52 PM   #8
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

I'm not a fan of the second skill at all. I really don't see where it fits in, it's too similar to the first skill. Having that said, I don't really know what to do to change it. Maybe a skill where you chew up the ground, making it impassable terrain momentarily along with granting yourself a mana regen? Being within 100 AoE of the impassable terrain would ignite others? If he was melee then maybe it could be attached to himself, a burning of the ground he walks on or something and effect all things nearby. Being ranged, it still seems to overlap with the first skill in theme. *shrug* Thinking out loud here.
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Old 10-15-2011, 12:32 AM   #9
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Still i kinda dislike the hero's combo. I can't help but think that 1st and 2nd skill doesn't really contribute much to the combo... somehow.
Your 2nd skill kinda lasts too shortly while 1st skill is.. well, kinda useless tbh. Its AoE slow is kinda wasted with your singletarget main damage source, plus AoE ignite is easier to get with ulti tbh. Ulti delay is only 0.5, not hard to land.

Maybe give ulti another effect, preferably connected to ignite buff. Maybe each ulti stack increases ignite damage by 50% until duration is over (stacks)?
3rd skill also need some buff imo. Don't make him another zeus with 2 spammable simple damage skills.
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Old 10-15-2011, 12:40 AM   #10
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Quote:
Originally Posted by Vot1_Bear View Post
Still i kinda dislike the hero's combo. I can't help but think that 1st and 2nd skill doesn't really contribute much to the combo... somehow.
Your 2nd skill kinda lasts too shortly while 1st skill is.. well, kinda useless tbh. Its AoE slow is kinda wasted with your singletarget main damage source, plus AoE ignite is easier to get with ulti tbh. Ulti delay is only 0.5, not hard to land.

Maybe give ulti another effect, preferably connected to ignite buff. Maybe each ulti stack increases ignite damage by 50% until duration is over (stacks)?
3rd skill also need some buff imo. Don't make him another zeus with 2 spammable simple damage skills.
You might be on to somthing with the ulti idea. I'd have to increase the delay on it though. Plus the first skill is meant to encourage him to gank rather than just stay in lan and farm.
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Old 10-15-2011, 02:51 AM   #11
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

He's not particularly engaging. This feels like a forced suggestion. I'll elaborate.

Lava Pool - Spits lava that slows and burns. A little like Jakrio's Liquid Fire, and although it has that slow, it's really not interesting.

Burning Fury - This is very similar to a few Huskar skills combined. Again, not original, nor very interesting.

Molten Barrage - a spammable nuke. Try a bit harder, I think.

Volcanic Artillery - I was half expecting this to be a Volcano skill. It probably would have been a better idea. This skill, as it is now, is a bad skill. It is exponentially costly, meaning that the more you use it, the more expensive it gets. I understand that this is for balance, but it is also counterproductive. I wouldn't get this skill, and just focus on massing DPS in order to maximize the burning effect.

I don't know. What's this hero's purpose? Why have you suggested him? There are a lot of questions unanswered, and apart from stacking damage of time, this hero has little in the form of creative synergy.

Scrap it, IMHO. The model is cool, and maybe you can work out something innovative. But as it is, this suggestion is not worth the space it would take on the map, or the effort it would take to create him.
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Old 10-19-2011, 11:28 PM   #12
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Quote:
Originally Posted by triangle View Post
He's not particularly engaging. This feels like a forced suggestion. I'll elaborate.

Lava Pool - Spits lava that slows and burns. A little like Jakrio's Liquid Fire, and although it has that slow, it's really not interesting.

Burning Fury - This is very similar to a few Huskar skills combined. Again, not original, nor very interesting.

Molten Barrage - a spammable nuke. Try a bit harder, I think.

Volcanic Artillery - I was half expecting this to be a Volcano skill. It probably would have been a better idea. This skill, as it is now, is a bad skill. It is exponentially costly, meaning that the more you use it, the more expensive it gets. I understand that this is for balance, but it is also counterproductive. I wouldn't get this skill, and just focus on massing DPS in order to maximize the burning effect.

I don't know. What's this hero's purpose? Why have you suggested him? There are a lot of questions unanswered, and apart from stacking damage of time, this hero has little in the form of creative synergy.

Scrap it, IMHO. The model is cool, and maybe you can work out something innovative. But as it is, this suggestion is not worth the space it would take on the map, or the effort it would take to create him.
I tried to make a counter review, but dude, that's just impossible. You don't take synergy, balance, theme and concept into consideration. And you can't have a hero without those. I'm not doing any counter comments, I'm just going to say this: IF I present you with a skill that deals 10000000000 pure damage to everything on the map, has a 3/2/1 sec cooldown, but a 1000 manacost, I have the feeling you'd say it's underpowered because the high manacost makes it unspammable. Seriously, however I try, I can not accept that review.
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Old 10-20-2011, 12:01 PM   #13
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Seems nice but i dont really like the second skill, and I think maybe you should nerf the ulti a little bit....
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Old 10-20-2011, 12:08 PM   #14
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Nice but u should nerf some skills
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Old 10-20-2011, 04:47 PM   #15
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

Probably increase the delay on the ultimate.
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Old 10-20-2011, 05:35 PM   #16
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Default Re: [Int-Scrg]Volcanoth, The Abyssal Turtle

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Originally Posted by impromptu View Post
Probably increase the delay on the ultimate.
Increased delay to 0.7 seconds.
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