Started the thread.
Edit 1 (13/10/2011):
Added inspiration/concept and skill overview.
Edit 2 (13/10/2011):
Starting adding details in a tabbed presentation format. It will take some time, but having some progress. Hopefully it will be complete in a few days.
Edit 3 (13/10/2011):
First tab (Hero Introduction / Hero Model) is complete, with hero title/name, hero icon,model and skill icons. Calling it a day and going for sleep. Hopefully back to add the hero background story tommorow morning.
Edit 4 (14/10/2011):
Added information in the Attributes tab, including Statistics and Advanced Statistics. Also, added a note giving credit to Sephiroth_VII who is the original creator of the model you can see here!
Edit 5 (14/10/2011):
Finished with the hero background story, and added short comments/justifications to the hero's stats. Will now slowly start adding his skills, so that you guys can bash my hero and make suggestions!!
Edit 6 (15/10/2011):
First skill and its subskill is now complete! It is the main skill of Skincrawler and the first to max in his skillbuild. Also added names for all his skills, icons, and all the shortcuts, which ended up on a nice [Q], [E], [R], [T] layout and are easy to remember!!
Edit 7 (15/10/2011):
Second skill is up as well. It is Skincrawler's tracking tool, and one of the skills that make him what he is: A ganker. To avoid imbalances his skill can't be seen by allies, so a good Skincrawler player must be able to communicate well.
Edit 8 (15/10/2011):
Maybe the most important update of them all: Skincrawler's ultimate is ready!!! The puzzle pieces are coming together. Skincrawler tracks lone heroes with his second skill, notifies his allies, then performs his deadly combo, locking the poor enemy in place for his allies to wear him down which will ultimately lead to him being devoured!!
... But I'm getting ahead of myself. That stuff belongs to synergy.
One more skill to go!
Edit 9 (15/10/2011):
After lots of hard work, my hero is ready! Checking some details before shamelessly bumping him to get feedback. There is of course more stuff to be added, like synergy, etc, so keep checking the changelog!
Edit 10 (15/10/2011):
Added an example of how the ultimate works and filled the tab of Skill synergy! Also added a new version of my hero background story. Special thanks to alwaysgorandom for the corrections and alterations!
Edit 11 (15/10/2011):
I have made the bump to first page and the hero is ready for criticism!
In that direction, I remade the last tab into a Q&A section where I'll file all the questions that will (hopefully) arise by the people who will actually bother giving Skincrawler a look, and the answers/clarifications I will provide, in order to create an easy-to-access information page about the hero, based on actual issues/problems people encountered when they read through his hero page.
Edit 12 (16/10/2011):
Added an Aghanim's effect, mentioned also as a buff in the section below. Since I didn't want to make his ulti more powerful, but rather safer, I added a delay before Skincrawler comes out of invisibility after he springs his trap.
Edit 13 (19/10/2011):
Added a map. The hero doesn't have any of his skills appearing here. It is basically the unit Sephiroth_VII
has made, scaled down. I uploaded here, so that anyone can have a rough look at what such a hero will look like. With a bit of luck and if some friends of mine can be arsed, I will have a real test map some time soon. Also added some Q&A on the appropriate section.
Edit 14 (21/10/2011):
The helpful people over at the Advanced mechanics forum affirmed that the second skill (Predatory Senses), isn't codable in WC3 DotA. The hero as he stands now can only be viewed as a DotA 2 suggestion. Details in the OP.
Edit 15 (23/10/2011):
The new subkill of Skincrawler's mini-selfs, Heart Pressure Explosion, is now complete! You can see the details in the updated Reactive Split tab, and more specifically in the all-new Spoiler tab which has the details and the skills for the worms! Also, Regenerate now has a convenient [R] hotkey to match the main skill's hotkey! Nice
Finally, there's a number of balance fixes to counterweight this new buff a bit, and you can find them in the balance section below.
Edit 16 (24/10/2011):
Added a few notes on the worm subskills, Heart Pressure Explosion and Regenerate. They serve as clarifications and hopefully will make more understandable how the skills work and how they are supposed to be used. Refer to post #33 for more details or simply see the actual notes in the OP.
Edit 17 (27/10/2011):
Finally the Item Guide section is starting to take shape! I finished a nice and (I hope) informative diagram about Skincrawler's Itembuild! A written guide was added as well. All this information can of course be found under Synergy/Item Guide tab.
Edit 18 (29/10/2011):
Added 2 screenshots of Skincrawler in DotA environment in the OP and finished the item guilde. Various typo / grammar and syntax fixes throughout the post.
Edit 19 (10/01/2012):
Added a new question in the Q&A section. There are also more heroes in the Hero Synergy tab.
(15/10/2011): Since skills are ready, the balancing process begins! Nerfs in pink, buffs in green!
15/10/2011: Nerfed Tunnelling mana cost (50/60/70/80 -->80/80/90/90) and Emerge mana cost (50 --> 40/50/50/60) a bit.
15/10/2011: Made a clarification that using Blink Dagger wastes your ulti.
15/10/2011: Added a clarification that Quicksand Deathtrap works against invisible units. It was intended, but seems like I forgot it! Thanks to DreamEvil for making me check.
16/10/2011: Added an Aghanim's effect.
23/10/2011: Added a new subskill to the worms: Heart Pressure Explosion.
23/10/2011: Added a 35-50g bounty for the worms Skincrawler splits into.
23/10/2011: Nerfed Reactive Split's mana cost a bit from a constant 120 to a scaling 110/120/130/140.
23/10/2011: Nerfed Regenerate by doubling the channeling time from 2 to 4 seconds! Now it is obvious you need to regenerate in safety and not mid-battle or you will leave yourself open to be killed.
29/10/2011: Buffed Aghanim's invisibility duration from 2/2,5/3 to 2/3/4 seconds and improved damage with Aghanims by 10dps.