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#1 | |||
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Join Date: Oct 2009
Posts: 1,234
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#2 |
Member
Join Date: Oct 2009
Posts: 1,234
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I have the hero concept and the skills ready. Numbers will need adjusting, and I will need some icons. Starting the thread and I'll be adding little by little. Please refrain from posting / commenting / critisising until I'm done at least with the basics. Thanks!!
Changelogs:
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![]() Death walks beside me... He is my Brother, my Shieldman and my Slave... When you face me, noob, you face us both... And Death shall have His way... |
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| Last edited by Bloodmoth; 01-10-2012 at 04:52 AM. | |
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#3 |
Member
Join Date: Oct 2009
Posts: 1,234
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Le Bump!
Hero is ready for the most part, and is now open to critisism! I don't mind negative comments, but please read carefully through the skills and ask for clarifications if needed. If you didn't understand a skill well, you might dislike it, and it is also a sign that I might need to explain things better. The point here isn't only to critisise or make myself feel good/bad depending on your impressions, but also make improvements/balance the hero. Please read the changelog, as it is often helpful. I hope you enjoy this hero as much as I enjoyed making him. At least in my own eyes, he seems like a fun addition to the ranks of the Dire!
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![]() Death walks beside me... He is my Brother, my Shieldman and my Slave... When you face me, noob, you face us both... And Death shall have His way... |
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#4 |
Member
Join Date: Oct 2011
Posts: 42
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I like it.
Tunneling - Not a bad idea, I'm not 100% positive I like the emerge subskill. You're gaining invisibility for a short time, and move speed. Then, at the end, if you can get into position, you can damage and stun the enemy? Seems powerful, but I can't say overpowered for sure. I'd have to see it in action to understand how it would play out. But It sounds like you'd get both anytime you wanted because of the faster movespeed. Predatory Senses - I like this. You don't reveal who is there, nor be able to directly attack them, but you know someone is at a certain spot. Would make sense for a worm with no eyes. Reactive Split - At first I thought this was too good because I assumed you could use tunneling directly after splitting. Then I read the notes and found that the halves can only cast Regenerate and can't use items. So you'd have to Split -> Regenerate -> Tunneling to use this as an effective escape mechanism. Makes it take some skill while still being a great way to get out of death. I think it's good. Quicksand Deathtrap - The only thing I don't like about this is the 15% instakill. You get to spring a trap that is a great idea. Damaging both hero's involved is neat, and the enemy gets disabled. I don't see the reason to gain one strength and take one from the enemy, and i don't like adding an instakill on an ability that disables. I would also say that maybe you should let them do normal attacks to you, but they'd still take 50% of that damage as well. Then they can attack all they want, but it'll only weaken them further. Then, if they do kill you, your allies can take them out even faster. *Shrug* I like it as is just as much. Overall, I like this hero. --I just checked the synergy, and Quicksand can target invisible enemies? I really like that and really want to see the instakill taken out. |
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#5 |
Member
Join Date: Oct 2009
Posts: 1,234
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Thanks for the feedback man, and thanks for being the first to comment in my thread! On to your points:
About first skill: Yes it is powerful and that's the idea. If anything, it is too powerful as it is an escape mechanism or an initiation tool 2-in-1. But nothing in DotA can be looked out of context. His Emerge and Ulti aside, Skincrawler is a melee hero with no damage boosts/steroid skills, no way to keep with the enemy and in general, insignificant damage. Don't forget Tunneling isn't exactly spammable, like Sucuchi per say, or Crixalis' Burrow Strike. It is something like a combination, but on a way longer cd. Also, emerge costs 150 mana, which is not exactly cheap. About ultimate: You seem to dislike the devouring/instakill part, but that's the whole concept of the skill... You are pulling the enemy towards his death, if he is weak enough to be able resist, he is getting eaten alive. The damage (instakilling aside) is laughable for an ultimate, and its sole use is to disable the enemy for your allies to wear down till he gets devoured. The split damage effect is used primarily to discourage people attacking you while you channel and being a sitting duck, or risk kill their own ally, and help you devour him. The devouring part (stealing/gaining dtr) is a nice incentive to gank, (because that's what you should do when playing as Skincrawler) and a way to keep your str stat high throughout the game. In that sense, it covers for the rather unimpressive str. gain of the hero. EDIT: About pulling invisible heroes as well. Skincrawler counters invisible heroes very well with his second skill, so I added this as a forced synergy, but I'm really happy with it concept-wise and gameplay wise. When you see the red mark over your AoE, press "Q" and enjoy! hehe ![]() EDIT2: That's why I need your feedback! Checked again and though I totally intended for Quicksand to target invisible heroes as well, I had forgotten to add it in the skill notes! Added it now, updated changelog, and created a Q/A about it in the Q&A tab! Thanks DreamEvil!
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![]() Death walks beside me... He is my Brother, my Shieldman and my Slave... When you face me, noob, you face us both... And Death shall have His way... |
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| Last edited by Bloodmoth; 10-15-2011 at 03:46 PM. | |
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#6 |
Member
Join Date: Oct 2009
Posts: 83
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i like the model... gj to Sephiroth_VII
GL |
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#7 | |
Member
Join Date: Oct 2011
Posts: 42
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Quote:
I can definitely see where you are going with the damage being low, so I guess the instakill should just be added to the damage in my mind. I didn't really take that into account the first time through. Would be extremely effective against strength carries. |
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#8 | |
Member
Join Date: Oct 2009
Posts: 1,234
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Quote:
For the time being, I need some opinions about the hero's itembuild. I think some basic items are obvious (Magic Wand, Urn, Bracers, Arcane boots). Also, one can't fail getting tanky items on him (HoT, Blade mail especially, Hood). I'm puzzled about magic immunity/protection items (BKB, Linken's). Somehow they seem less powerful on him than they should in theory. Shiva's can maybe be used as well. Lastly, what would you say about Radiance? Is it worth it and can he farm it fast enough? My initial thought is no, but really need more opinions on the items in general, before I start working on the item synergy tab... By the way, I think he could really benefit by Aghanim's, most probably having it as core, seeing as he is totally item independent and he can use the hp/mp boost and of course the ultimate boost as well. Thinking about what the Aghanim's effect can be at the moment, though I think I have it almost figured out... EDIT: Aghanim's effect is ready indeed! See skill tab and changelog for more info.
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![]() Death walks beside me... He is my Brother, my Shieldman and my Slave... When you face me, noob, you face us both... And Death shall have His way... |
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| Last edited by Bloodmoth; 10-16-2011 at 02:47 AM. | ||
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#9 |
Member
Join Date: Oct 2011
Posts: 9
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Cool!
D
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#10 |
Banned
Join Date: Apr 2010
Location: B R A S I L
Posts: 4,917
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What if you added a suicide option to one of the two reactive split worms? A sacrifice to save the other, for example?
Explodes for XX% slow and XX%chance to miss? Also, need to consider what the bounty for killing one of the split worms would be. I'd shoot for around 50-100 gold, or maybe a variance according to hero level? say 20 g + 3xlevel? (eg. lvl 10 50 gold, lvl 20 80 gold) ? |
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#12 |
Member
Join Date: Jan 2010
Location: Suggestions Forum
Posts: 72
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Here is mine:
The hero seems to focus on burrowing skills which is somewhat new and fresh. That's good. What bothers me is the hero model, it is somehow different to Warcraft units looks like and not so DotA'ish. Although I think it's really cool. One more thing that intrigue me, how does he walk? Do he also walk via underground tunnel or his head sticking out of the ground and walk wobbly? XD Skills: Tunneling - A good skill from either escaping or surprising enemy heroes. The duration and effect of the skill seems fine. I also have a question about this skills; It says that it makes him temporarily invisible and gain an increase in movement speed while allowing him to pass through terrains and trees. My question is, if an enemy had an invisible detector, does it detect the real look of the hero or it can only see the burrow marks on the ground? It is somewhat are to detect IMO. I also think that it's his primary skill for him to use other skills effectively. Good skill though. Predatory Sense - A passive that detects other heroes nearby. Good, but it somehow reminds me of Balanar's Aghanim vision at night, although it does not give vision of the units but only marks them. I think it's a good skill that can synergise with Tunneling for better ganking and surprising the enemies. Reactive Split - A defensive skills that can be use at escaping troubles. I somewhat see the synergise of this skill with Tunneling also since if moving towards the enemies recklessly, you can use this to escape them if you think that you are at a big risk. It is the primary defensive skill of this hero I think since it also gives regenerate and does not only split the hero's self into two. Quicksand Deathtrap - Again, a skill that synergise with Tunneling. It lures a hero with him that damages it and at the same time, making it as an hostage. XD Since you two will share damage if his other allies try to save him. I think it's a fine skill since it is what the hero's concept focuses on. It can also boost his STR as time goes on which is good for him. - I find the hero unique due to the concept and skill set. The hero model is what really bothers me. Although I think the hero will not do well if some of his skill, especially Tunneling, weren't unable to be used since the skill somehow rely on each other. Overall, I like the hero. Good luck with it and sorry for my grammar. XD |
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#13 | |
Banned
Join Date: Apr 2010
Location: B R A S I L
Posts: 4,917
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Quote:
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#14 |
Member
Join Date: Feb 2010
Posts: 29
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first of all, i like the model you chose very much.
the icon set is matching the skill theme, which imho is quite interesting. i'd very much like to see this hero implemented. |
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#15 |
Member
Join Date: Jun 2009
Posts: 27
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Wow I like the skills very much, but why does predatory senses have that 100 MS requirement? Every hero is faster than 100MS, why not just make it "moving enemies"?
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#16 |
Member
Join Date: Aug 2009
Posts: 21
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I like the skills, and the model is very nice as well.
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#17 |
Member
Join Date: Nov 2009
Location: Sweden
Posts: 28
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Really cool idea. I'd love to see a burrowing hero work in dota, here's to hoping it will get noticed!
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#18 |
Member
Join Date: Jun 2009
Location: Gdansk, Poland
Posts: 23
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lolol scary one, tunneling sounds awesome
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#19 |
Member
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Stats: Yea since his a ganker he will dominate early-mid game and let their carry to do the job. 10/10
BG and/or Synergy: epic BG i must admit. Synergies are well made 10/10 skill1: the skill is pretty cool TBH, but the sub-skill damage type? Why magic? since it's just the rocks that bursts out and hit the enemies in the head, why not physical damage? Why physical damage because i think it'll be random for the rocks to become magical. 8/10 skill2: IDK if it's codeable, but since your putting the dude in dota2 then why not? 10/10 skill3: The skill is very cool, but i have a question: Why does it have some heck of cool down? since it needs lots of mana, why not make it 50 or 55 or even 70? 8/10 ultimate: Yea the skill is very nice and cool but how can get damage since your invisible?(except when they get gem) 10/10 Overall: the hero seems pretty cool and fun. It just needs some nerfing of cd's IMHO. 56/60 |
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#20 |
Member
Join Date: Jun 2010
Posts: 380
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This looks cool, even the skills fit the theme of the hero.
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