Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 10-14-2011, 04:58 PM   #1
TheBloodseeker
Member
 
TheBloodseeker's Avatar
 
Join Date: Jun 2009
Posts: 1,574
TheBloodseeker is offline

Default ['scourge-AGI'] Akuma, The Chosen One


Akuma, The Chosen One



Statistics


-Akuma uses a 'Unique' method of mana.
-Akuma has 100 max mana at all times, no mana regeneration, and 1 intelligence stat.
-Items, and effects that can manipulate his intelligence, will not. (This includes additional stats from items)
-Items, and effects that can manipulate his mana regeneration, will not. (Includes items and Auras)
-Mana regeneration works with all items that allow active regeneration. (Clarity Potion, Bottle, ect.)
-Same is true for abilities that can restore mana. (Ezalor's Chakra)


Background Story

Akuma as a young child was destined to be a great warrior, and was given praise from others to vanquish evil of his land. Terror swept the land as forseen, and The Chosen One was to take his destiny in hand. After a 3 year long battle, the tired warrior destroyed the last living demon, and collapsed. Awoken months later in the dark forest with a strong passion to cause pain and suffering into others, Akuma has been possessed by the very evil he was destined to destroy. Akuma focusing mainly on one on one combat, and is unmatched when confronted face to face. Able to strike to fast and gracefully, the enemy is left stunned from each attack and slowed while their inner organs reassemble, that is, if he allows it.


Model




Skills



Cobra Strike

Akuma utilizes every muscle in his body to deal rapid blows to his foe.
When activated, Akuma gains +40 bonus damage for the next 1/2/3/4 attacks.
If the unit he is attacking is alone, he unleashes all Cobra attacks as fast as he is able.
If the Unit is face to face with Akuma, Cobra strike deals a 0.1 ministun.

Duration: 9 seconds
Manacost: 40 mana
Cooldown: 14 seconds

*Bonus damage is Hero (Actual attack damage).
*'Alone Unit' will check for other allied units in a 300 AOE.
*'Alone Unit' Triggers once.
*'Alone unit' Trigger grants Akuma +400 AIS for 1/2/3 attacks.
*The +400 AIS is removed if he changes attack target, or changes unit command to anything other than attack.
*'face to face' is a trigger that works with the current code for Bash. Simply check when the attack is initialized if Akuma is facing direction (-+ 30-45 degrees) of attacked unit, and vise-versa, and if cobra strike buff is true, give akuma a 0.1 ministun attack.

**Ability is based on Channel.

***Similar Triggers: Fury Swipes (Stacking attacks), Focus Fire (Max AIS, Change target cancels buff), Bash (Mini stun), backstab (Angle check).

Dragon Punch

Akuma strikes with a Shun Goku Satsu, a technique passed down to him.
Akuma jumps forward to the target with such speed, he deals 60/80/100/120 + %100 of his Agility stats in damage upon impact with the enemy, forcing them to face Akuma. The impact is so great it slows the enemy by %60 for 4 seconds.

Range: 475 units
Manacost: 60 mana
Cooldown: 22 seconds

*Initial damage is physical.
*Second damage (Agility based) is Magical.
*The Leap is more of an instant teleport. What happens is Akuma begins the spell, casting animation is 0.6 seconds long, then a move unit instantly trigger event happens, akuma is moved to the target, and the target is forced to face akuma.
*The trigger that makes the unit face akuma does not interrupt channeling.

**Ability is based on Slow.

***Similar Triggers: Blink Strike (Move to target), Adaptive Strike (Damage base on agility)/.

Tigers Blood

When attacking his enemies, Akuma can be swift enough to strike weaker areas that are between the cracks of normal armor, this is a well practiced technique that Akuma takes pride in performing.
Each attack will deal a bonus 10/15/30/45 damage and Akuma will gain 4/8/12/16 mana for each attack that hits.
Orb Effect

Passive

*Damage is Pure Damage, but applied as hero (See below).
*Doesn't 'steal' the mana, Akuma simply gains mana.
*Damage is blocked by magic immunity.
*The trigger is interesting, but works nicely;
If tigers blood is level 4, this would happen: Akuma starts his attack, the trigger checks the current armor of the target. Lets say they have 10 armor (+37%).
Then Akuma is granted +62 damage (45 + %37.5 = 61.875 dmg), which acts as thought it where pure damage. This way it can still 'miss' when attacking.
A second trigger happens after it checks to see if damage was made, then gives Akuma mana.

**Ability is based on Evasion (No stats).

***Similar Triggers: Nethertoxin (Bonus attack damage), Enchant Totem (Attack check).

Haymaker

Akuma unleashes a series of attacks that place the unwilling target in a stun-lock for the duration of the onslaught.
Level 1 - Attacks the target 6 times, lasts 2.4 seconds
Level 2 - Attacks the target 6 times with Cobra Strike, lasts 2.4 seconds
Level 3 - Attacks the target 6 times with Cobra Strike, finishes off with Dragon Punch, lasts 3 seconds.
Channeling

Range: 200 units/Melee
Manacost: 100 mana
Cooldown: 85 seconds

*Damage is Hero (Actual attack damage)
*Operates just like Shackle/Dismember. If Akuma is stunned during the process, or Akuma stops the channel, the spell ends.
*Attacks during this ult are his actual attacks, buffers, orbs, crits and bashes can apply.
*Level 2 and 3 do not put his Cobra strike or Dragon Punch on Cooldown.
*If Akuma enters the Haymaker with Cobra Strike, that cobra strike will continue after the Haymaker. (ex. Akuma had 2 attacks remaining with his cobra strike, then he uses haymaker, he can still use those 2 attacks as long as he still is in the 9 second duration)
*Having the unit face Akuma will enable the bonuses with Cobra Strike.
*Akuma will gain mana with Tigers Blood for each attack that hits the target.
*Level 2 and 3 apply a Cobra Strike/Dragon Punch based on it's current level.
*Math shows that the attacks happen every .4 seconds

**Ability is based Channel.
**Ability(Dummy unit) is based on Shackles.

***Similar Triggers: Shackles (Lock), Omnislash (Forcing attacks), Illuminate (Stun stops channel), Focus Fire (Bonus AIS), Borrowed Time (Involuntary spells)



Editor's Thoughts

-I know the cosmetics might suck (Model, Skin, Icons, wording and Background story), but I thought up this idea for a hero and I wanted to see it written out. So if you plan to judge anything that I would take critically; Judge the skills, the synergy, total development and overall usefulness.
-Let me know if i am missing something.
-If I get enough positive feedback i will make a test map.


FAQ's

- Should Cobra strike deal more damage per level?
- Is the slow too much on Dragon Punch?
- Should Tigers Blood be an orb effect?
- Are the values balanced for damage and mana gain on Tigers Blood?
- Would the synergy work best face to face, or face to back?

  Reply With Quote
Last edited by TheBloodseeker; 11-23-2011 at 05:14 AM.
Old 10-14-2011, 05:53 PM   #2
Zambash
Member
 
Join Date: Apr 2011
Posts: 171
Zambash is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Very interesting mana concept, original.

1st Skill: Values dont seem OP at all, quite balanced but not super original, seems sort of like Ursa's overpower. The ministun is a nice touch.

2nd Skill: Nice, I like skills like this, I think either the duration or amount of the slow need to be nerfed slightly though.

3rd Skill: I don't quite like the current values, I think 6/12/18/24 for damage and 4/8/12/16 for mana would be better. Too much mana steal at current and not enough damage.

4th Skill: Nice, love combo skills. Seems like it would make him a very fun hero, but can't quite rate the balance of it yet...do orb effects and buff placers apply to these attacks? Do bashes or crits? Can he be stunned or disabled to stop him mid-ult? If you put that info in I can rate it better.

Would appreciate a review on "http://www.playdota.com/forums/54839...mach-god-wind/" or "http://www.playdota.com/forums/53688...rura-brothers/" if you would.
  Reply With Quote
Old 10-14-2011, 06:31 PM   #3
TheBloodseeker
Member
 
TheBloodseeker's Avatar
 
Join Date: Jun 2009
Posts: 1,574
TheBloodseeker is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Good questions.

Fixed the text for his ult so it makes more sense.

*Operates just like Shackle/Dismember. If you are stunned during the process, or you stop the channel, the spell ends.
*Attacks during this ult are your actual attacks, buffers, orbs, crits and bashes can apply.


you are right about the damage with the passive, i was thinking about editing it with different numbers.
  Reply With Quote
Last edited by TheBloodseeker; 10-14-2011 at 06:47 PM.
Old 10-14-2011, 08:15 PM   #4
DreamEvil
Member
 
Join Date: Oct 2011
Posts: 42
DreamEvil is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

I'm extremely intrigued by this. Tiger's Blood makes sure you keep your mana up. Same with getting one of the items that could help with that.

I will say that the Haymaker Ultimate is great. All 6 attacks, or 7 at the end happen very quickly, which would create great imagery. Original as far as I know.

Maybe change the mini stun on Cobra Strike to when the enemy is not looking at Akuma as well, that way it would hinder their escape. And make more sense. If the enemy is watching the blow come in, they'd take it better than if their back was turned. Although doing so decreases the synergy between it and the second skill that I like. Of course you could change the effect to turn the enemy away, and then it would be interesting to use the ultimate followed by Cobra Strike again and finish them off with Dragon puch if they still need it...

Overall I like it.
  Reply With Quote
Old 10-15-2011, 02:16 PM   #5
Zambash
Member
 
Join Date: Apr 2011
Posts: 171
Zambash is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Hmmm with those questions answered I'm not quite sure how I would balance it, cuz it's rather OP to get in 6 free shots, especially with cobra strike and a dragon punch and disable them for 3 seconds. If you had a BKB so people couldnt stop you this is basically a more damaging version of jugs ult which is guaranteed to focus down 1 person, its pretty much an insta-kill on anyone with less than 2k health with crits and stuff taken into account.
  Reply With Quote
Old 10-15-2011, 03:21 PM   #6
Hippone
Member
 
Join Date: Oct 2011
Posts: 27
Hippone is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Too much Street Fighter dude
  Reply With Quote
Old 10-15-2011, 04:11 PM   #7
E02K
Member
 
E02K's Avatar
 
Join Date: Nov 2010
Posts: 3,626
E02K is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Quote:
Originally Posted by TheBloodseeker View Post
you posted 1 minute after i released it, and you have no feedback to support your thumbs down.

Your vote doesn't count, and never will SHTO. go fail troll somewhere else.
I just wanted the first post, as i usually do i just give up my vote without my feedback, if they ask for feedback i'll give
Quote:
Originally Posted by Hippone View Post
Too much Street Fighter and diablo dude
this pretty much.
are you making a "monk" in dota?
__________________
  Reply With Quote
Old 10-15-2011, 04:12 PM   #8
Super-sheep
Member
 
Super-sheep's Avatar
 
Join Date: Aug 2009
Location: Finland
Posts: 2,504
Super-sheep is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Unique energy resources?

Not in Dota.
  Reply With Quote
Old 10-15-2011, 10:58 PM   #9
TheBloodseeker
Member
 
TheBloodseeker's Avatar
 
Join Date: Jun 2009
Posts: 1,574
TheBloodseeker is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Quote:
Originally Posted by Super-sheep View Post
Unique energy resources?

Not in Dota.

The only reason i chose to do it as 100 mana is because it is currently not possible to program using wc3 a hero that uses a % of his max mana to cast a spell.
Well, you can do it, but it would be a flawed program.
Regardless, if he had intellegence it wouldn't impact his total use of the mana.

for example; Lets say he has 480 mana, and you cast Dragon Punch.

Dragon punch is 60 / 100 mana, thus %60 of his max mana. It would cost 480*.6 mana to cast dragon punch (288).

The whole reason for this mana manipulation is to make it important for him to actually attack to gain the mana back, its part of his synergy.

This works well with 'rage' in WoW and a hero in LoL, i don't see how it can be faultered in DotA.


REGARDLESS. if this hero was implemented, the dota version would have to deal with the 100 mana, whereas the dota2 version can utilize the % of max mana, or even go off mana entirely.
  Reply With Quote
Old 10-16-2011, 04:09 AM   #10
Vot1_Bear
Member
 
Vot1_Bear's Avatar
 
Join Date: Aug 2010
Location: Indonesia. Yes, Indonesia.
Posts: 3,783
Blog Entries: 2
Vot1_Bear is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

1 Int
Sanity eclipse
LOLWAT

Overall i can see the combo between 2nd->1st->3rd skill and such, but the mana system simply ruins it all, bunring away any flexibility. Ulti's forced synergy with the rest of the skills makes it even worse.
Besides the hero is barely fun to play. All his skills are about normal attacks, and your item choice is limited to passive ones (buy a mana-needing active and your combo is ruined).

That's some nice reasoning for you. I actually wanted to rage at this hero ms paint-style, but i realize who i'm dealing with and how futile my efforts will be
__________________
  Reply With Quote
Old 10-16-2011, 04:21 AM   #11
Florburz
Member
 
Florburz's Avatar
 
Join Date: May 2010
Location: Somewhere
Posts: 260
Blog Entries: 220
Florburz is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

First off, I enjoy your rage paints.

I have always wanted to make a hero that was basically un-reliant of the mana system. However, heroes like Antimage and OD will have a huge advantage over heroes like these. But if you really want to keep the system as is, here are my tips.

I recommend giving the hero a base mana regeneration so players can do something without a point in Tiger's Blood; I feel you can get locked down in a strong harass lane with no mana left, which will leave you helpless to farm.

I can't really tell how strong this hero would be because of his system, but I think he doesn't seem incredibly overpowered. Again mana burns will seriously hurt this hero, and he seems very reliant on getting his ult on an enemy in order to function well for the rest of a big team fight.
  Reply With Quote
Old 11-23-2011, 05:14 AM   #12
TheBloodseeker
Member
 
TheBloodseeker's Avatar
 
Join Date: Jun 2009
Posts: 1,574
TheBloodseeker is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

I spent a lot of time designing this hero

lets get a bump for more opinions
  Reply With Quote
Old 11-23-2011, 07:39 AM   #13
Straight Flush
Member
 
Straight Flush's Avatar
 
Join Date: Oct 2009
Location: Australia
Posts: 2,063
Blog Entries: 5
Straight Flush is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

I saw this ages ago but I didn't feel like replying. However I will properly review this in 3 days since I have exams now. Right now it looks alright, however, the whole Rage concept seems slightly out of place. I'll take a deeper look into it later.
  Reply With Quote
Old 11-23-2011, 10:55 AM   #14
God of Death
Member
 
God of Death's Avatar
 
Join Date: May 2010
Location: I'm Posting Below Stupid
Posts: 5,728
Blog Entries: 2
Literary Award 
Send a message via MSN to God of Death
God of Death is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Mana concept is totally lame. One Diffusal and Akuma is fucked in the nethers.

Overall, the hero seems boring simply because 3 of his skills are based on punching people senseless.
  Reply With Quote
Old 12-06-2011, 03:37 PM   #15
HoloColo
Member
 
Join Date: Jan 2011
Location: Poland
Posts: 21
HoloColo is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

t-up
  Reply With Quote
Old 12-07-2011, 12:51 PM   #16
sheep.skin
Member
 
sheep.skin's Avatar
 
Join Date: Apr 2010
Location: Wessssssst.
Posts: 187
sheep.skin is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

How about rename the Ulti as Black Out? 8D lolololol This SO reminded me of Street Fighters.

Edit: T-Up.
__________________

This way to KFC, said Xin.
  Reply With Quote
Old 12-07-2011, 03:22 PM   #17
TheBloodseeker
Member
 
TheBloodseeker's Avatar
 
Join Date: Jun 2009
Posts: 1,574
TheBloodseeker is offline
Default Re: ['scourge-AGI'] Akuma, The Chosen One

Quote:
Originally Posted by sheep.skin View Post
How about rename the Ulti as Black Out? 8D lolololol This SO reminded me of Street Fighters.

Edit: T-Up.
perfect, that was exactly what i was going for!
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Hero Ideas


Forum Jump

Thread Tools