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#1 | |
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Hero Model & Statistics ![]() Model : Mantis (Green). (Looking for new hero icon and spell icons) Suggestions are welcome. Theme : A predator that slowly moving toward the prey , grabbing the prey and bite it with extremespeed. Strength Agility Intelligence ![]() ![]() ![]() 18 + 2 22 + 2.2 16 + 1.5 Role : Carry,killer Affiliation:Neutral Damage: 50-62 Attack Range: 128 (melee) Armor: 1.6 Movespeed: 300 Attack Animation: 0.4 / 0.5 Casting Animation: 0.2 / 0.51 Base Attack Time: 1.6 Missile Speed: Instant Sight Range: 1800 at Day / 1200 at Night |
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#2 |
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Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,337
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second skill is too much rip-off from BB
third strange name to skill that reduces regen with each hit - too much effects in one skill - forced synergy wtf is ultimate? 300/500/700 aoe call with assault/stygian/medallion plus overgrowth? Are you serious? Mantis? |
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#3 |
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Join Date: Oct 2011
Posts: 42
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Ok, I'm thinking this idea is very imba. On defense order, the master mantis can no longer be damaged from the side or back? So running is 100% effective as an escape mecahnism suddenly? That needs to change. I realize it has 2 seconds where it won't bein effect, but ultimately I still don't like it as a passive.
Face to face steals hp regen AND increases attack speed? Again, way too powerful for a normal spell in my opinion, and has no real theme. The skills seem to just be mismatched and unoriginal all together... Overall, I don't really see a good point to this suggestion... Sorry. |
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#4 | ||
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#5 |
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Join Date: Oct 2011
Posts: 42
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Okay, lets go down the list then, shall we?
X-Scissor - This skill as I understand it, blinks you to behind the target and does damage to target and gives you a bonus to your damage as you attack it. Rikimaru does the same thing with Blink Strike except he stays in front of the target. Not very original. Also, does the increase damage to enemies affect the 100 damage per attack? If so, you're adding quite a bit, though it's numbers. Defensive Order - Ok, when you stand around you become invisible and then it ALSO gives IMMUNITY from DAMAGE unless the person is directly in front of the hero. Take out the transparency/invisibility all together, it makes NO sense with the skill. Also, NERF THE SKILL. Maybe it does reduction, but then, as said before, it is a rip off of Bristleback. But IMMUNITY is IMBA. And if you just leave it as invisibility, then you're also same as Rikimaru's Permanent Invisibility. Face to Face - This one is original. I don't understand why you are stealing hp regen though. The increased attack speed is fine, but the hp regen seems out there. And, this skill is easily countered. The enemy turns away. This is the one skill that I can go with, just give him a reason to be draining the regen in a story arc somewhere. Focus Sight - This is so convoluted I'm confused as to where to start. Let's distill it. You loose sight range, but any enemy within your sight range becomes immobilized and unable to turn away from you and looses their armor. Ok, IMBA with the armor reduction to 0, but thats numbers. It lasts 5 seconds at the highest level. Seems short. It just seems like Beserker's Call on Axe. All enemies in the AoE focus on you. You add in immobilization and the decrease in armor. Not really original, and frankly weird. If you want them to focus on you, why root them in place? Overall, I don't understand what role you are trying to go for with this hero. It seems like you want him to do everything and be some uber hero. And the skills are largely unoriginal. It's not a number's issue, it is a creative and focus issue. You need to figure out exactly what you want this hero to be good at and where it's weaknesses will lie and then build skills based on that. This is all simply my opinion, maybe someone else sees something different. Personally, I'd start over with the hero. |
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#6 | |
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Thx for your suggestion...^^
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#7 |
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Someone can review this??
All skills is reworked ..^^ But ulti is still havent finish yet...^^
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#8 |
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Join Date: Oct 2011
Posts: 42
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X-Scissor - I like the remake. You said it's not a blink, so what happens is you hero jumps straight up and down? If he moves forward or backward it's a blink/leap skill. I like it as it is now, makes sense.
Leaf Coat - I like this better that the last one. As far as the transparency goes, Mortred does that with her blur and it's a constant 80% at all levels, and only activated when a visible enemy hero is within 1600 AoE. Hers does dodge after that and yours damage reduction, so it works. A suggestion would be that maybe you use the wings on the model and say that every X seconds a hit causes him to launch himself off the ground, and an automatic miss for the enemy. It's still damage reduction, but in a different way, and doesn't have the hero trying to do two things at once. *shrug* no real change either way to the skill, so it's all aesthetics. Scissor Blade - This is a variation on Ursa Warrior's Fury Swipes. It does permanent health loss until the enemies death instead of just extra damage. I don't know if thats original enough, it is different and doesn't seem over powered, and synergizes well with your other skills. For now, I have no real complaints with it. Internal Wound - Basically a double damage spell, but one that you can call in the second hit whenever. I really like the idea of this. As long as it has no animation, the enemy hero wouldn't know when you casted it, which means he'd never know if it was safe to run, of if you'd just call in you Natural Harvest and kill him off. I would even like to see it include increased damage or increased attack speed if the enemy is lower on life. That way waiting to cast this would net more damage to rebound. It would add strategy to the hero. The remake is alot stronger than the original. Good Job. |
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#9 | |
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#10 | |
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#11 |
Member
Join Date: May 2011
Location: Malaysia - A small island named PP
Posts: 181
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Another hero from klagger...
![]() I like the first skill so much.It is very unique way to catch a prey. Will review it soon after finished my work in real life. ![]() And a free bump
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#12 |
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^Thx...^^
Someone review this plz
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#13 |
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1st skill is decent, but imba. about 3.5s disable with 8s cooldown and 80 manacost. see?
I'll review the rest later, but it seems promising
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#14 |
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^ Thx...i will wait for your further suggestion...xD
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#15 | |
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#16 |
Member
Join Date: May 2011
Location: Malaysia - A small island named PP
Posts: 181
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So, as promised. I will start review your hero.
Stat: Is fine inho. Abilities/Skills: 1) Praying stance A very unique way to catch prey and bite with.I very like the bite concept which it change the way from normal attack to a new attack mechanism which totally will be awesome when in late game if only if he can farm enough.About the effect,could make it more interesting. Such as : the hp different between mantis and the prey.If the hp of mantis more than the prey than the duration will be increase by 0.1s(example) for each percentage different and vise versa.That will be nice too. 2)Camouflage A nice skill which fit his theme and real life mantis.I saw animal planet before,said that mantis had remarkable speed and high skill of camouflage to catch his prey.So does this skill, giving the same function for catching a prey.I like the transparency effect.But i quite dont understand what the mean about the vision lost about the degree.Mind to explain it?? 3)X-jump A mantis which can jump.Less see mantis jump until now.But it is good also which the skill effect.Synergy is very good.Able to jump between tree.Totally awesome. A new and unique skill i think.The duration of 3.5 seconds, which this skill is able to spam.But the distance jump is totally too far if this cd is very low.Imagine mirana , she leap skill has 18s cd and it only leap 840distance. While yours able to leap 350 distance with 3.5s cd.So,14s you can leap 1400 distance!! Totally imba.Hope you can change it.4)Predator Mantis that hide in a tree?? Well , it fine since i saw some hide between rocks or grass. ![]() And a new unique concept again , with hiding in the tree, which 3rd skill able you to jump between trees. Overall, a unique hero and very solid idea which may be another most like hero suggestion. GL!!
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#17 | |
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Anyways, thx for your suggestion...
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#18 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Umm I kind of don't understand this...
Crawling up on a tree already makes you kind of invisible so why do you want to camouflage? And you can jump from one tree to another which is really good and because of this you don't need anymore stealth spells...First skill is pretty good altough I don't understand it fully... |
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#19 | |
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Cast it.Mantis will stop attacking unit automatically to prevent he strike the enemy creeps randomly.Now, mantis can grab his prey from only 200 distance away or below...Grab=attack command on a targeted unit.When mantis grabbing a prey, now he will stop using his scissor instead he bite the prey quickly.So, the bite is another attack mechansim(give 2 attack type such as pugna which had 2 type of attack) which deal the damage which i stated above.And had lower BAT.While he can attack his prey more faster which is depending on mantis attack speed himself. Ultimate:Crawling to the tree didnt give him invisibility.Enemy still able to see him. Thus he able to receive spell or damage from any source.To prevent this skill abuse by player(he must cast it on the tree which in the range of 50).Animation:Should give mantis more easily noticeable when crawled on tree, to prevent OP) 2nd skill:Able to give him transparency which able to help his weakness.But at the same time reduce his movement speed to low constant value.
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#20 |
Member
Join Date: Jun 2009
Location: Hungary, Szentendre
Posts: 1,555
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Since I want to help you, first of all I corrected the tooltip of the first skill.
PLEASE let me know if I misunderstood something, I will correct it. Original Tooltip Mantis put himself in "prayer-like" stance, disable him to attack.Catch his prey from a near distance for a long duration upon striking.If the victim has low hp,mantis can continuous grabbing the prey for more longer duration.The prey may have chances to release themself after 1/1.5/2/2.5 seconds grabbing if the hp of the prey is higher than mantis.Grant subskill,Extremespeed bite. Corrected to: The Mantis puts himself into a prayer stance disabling his auto-attack. However he can catch a near enemy unit - his prey - upon issuing an attack order. If the victim has low hp (comment: add % values and % progression if it's based on the LvL of the skill) the Mantis will continuously keep biting the prey for a longer duration. The prey has a chance to break free from the embrace of the Mantis after 1/1.5/2/2.5 seconds. While the target is embraced the Mantis is granted the Extremespeed bite ability. comment: I Don't get this last part about chances to break free, it has chance, it means a random % based chance to break free IF it's hp is higher( constant or % based??), but what happens if the chance happens, what if not, what if the hp is not higher, there are a lot of cases that are not defined at all, please define these. I would rather help you to first make the interface of your hero clear and easy to understand, than start judging it without even understanding your proposed idea Cheers! |
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