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#1 | |||||||||||||||||||||||||||||||
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Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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| Affiliation: Scourge |
| Gender:N/a |
| Primary Roles:semi-Tank(through ablalites), pusher/summoner Secondary roles: Support |
| Theme: Undead Fortress, Bones/skeletons |
| LvL 1 Starting statistics |
| Starting Hitpoints: 511 |
| Starting Mana: 182 |
| Starting Damage: 35 - 41 |
| Starting Armor: 1.8 |
| Level 1: 20 returned damage, 50 disintegration damage, two attacks until it is destroyed. |
| Level 2: 30 returned damage, 100 disintegration damage, three attacks until it is destroyed. |
| Level 3: 40 returned damage, 150 disintegration damage, four attacks until it is destroyed. |
| Level 4: 50 returned damage, 200 disintegration damage, five attacks until it is destroyed. |
| Level 1: 1 undead warrior max, 1 skeletal marksmen. 25 damage upon summoning |
| level 2: 2 undead warriors max, 1 skeletal marksmen. 50 damage upon summoning |
| Level 3: 3 undead warriors max, 2 skeletal marksmen.75 damage upon summoning |
| Level 4: 4 undead warriors max, 3 skeletal marksmen.100 damage upon summoning |
| OR number of skeletons is set, and they upgrade/level |

| Level 1 - 100 extra health (or 2 armour and +5% magic resistance[not sure on actual reductions with armour]) gains an archer tower attack |
| Level 2 - 200 extra health (or 4 armour and +10% magic Resistance) gains a death pulse attack, archer tower upgraded(+dps and minor slow) |
| Level 3 - 300 extra health (or 6 armour and +15% magic Resistance) gains a catapult, pulse upgraded(more damage+higher speed) |
| Level 4 - 500 extra health (or 10 armour and +25% magic Resistance) |
| [this is due to no extra weapon] catapult upgraded(+damage and increased splash) |
| Slows movement speed by 3%/6%/9%/12% when on. |
| Level 1: 20% chance for a nearby unit to be resurrected after 10 seconds. |
| Level 2: 30% chance for a nearby unit to be resurrected after 8 seconds |
| Level 3: 25% chance for a nearby unit to be reserected after 5 seconds |
(hate chance myself but without it it is too powerful)
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I love backdooring. In every case, its great. Its a strategy. For example, you're in a fight for your life. You can kick him in the balls because you know this will be effective and probably save you. Do you not kick him in the balls and risk your life, or do you swing away and hope he can never have kids?
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#2 |
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This is one of the most unique HI i ever saw, a mobile building HI. Nice. Uhmm I do suggest for the eternal death like the Ultimate of DKs in WC3, Raise the dead, i.e when a hero dies and you activate this skill you could make a 60 second duplicate of the dead hero and while despawning will deal an AoE damage futher helping your pushing and farming abilities, this works too on nearby creeps whether enemy or allies. Just my thoughts. Goodluck. Oh yeah btw mind to check my HI, Sindragosa? It's just recently post. Thanks in advance.
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#3 |
Member
Join Date: Sep 2009
Posts: 7
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Hey
![]() looks good, it seems to have a few too many passives, kinda makes mana pointless. how about making the fort skill a spell to fire what its carrying while still having the passive? |
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#4 |
Member
Join Date: Sep 2009
Posts: 40
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Great Unique Idea, on a side note, the scourge str tavern is full :O
But still a nice idea, needs some tweaking tho
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#5 |
Member
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first time seeing a building which cant move as a hero
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#6 |
Member
Join Date: Aug 2009
Posts: 12
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i could not see how this hero could even work...for one i dont see why anyone would want to play as a building...his ultimate seems rigged(expecially with summon minnions [if they dont rez with ult just use summon minions to bring them back] and he just seems useless
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#7 | ||||
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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@†Reichführer†:
Quote:
@ Malfurion Quote:
@AbyssPetra Quote:
@Dragon240 FYI Rooftrellen IS A BUILDING(his model just like mine), he has great support and tanking abilities and yes i know this hero could use more but it's still in beta, I think should he be implemented he would be second pick/ban because of his ultimate, remember it's the concept that count not numbers at the moment.
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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| Last edited by tHe silent H; 09-24-2009 at 10:40 PM. Reason: new post came in as i was typing | |||||
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#8 |
Member
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I remember what this looks like. The Necron Monolith from Dawn of War. Aaahh. I'd say this is a good concept for a HI. Skills look good so far, but you might want to remove the skeletal general. It might be a little too much, especially since you have Fortify/Fortification making you one hell of a destroyer.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#9 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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did some slight editing/nerfing... fixed some typos
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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#10 |
Member
Join Date: Jun 2009
Posts: 500
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Really unique idea, but instead of him being a giant boring walking tower with 3 passives, I'd change him to main attribute Int and make him a tank/caster. Give him active summoning/supportive/defensive abilities, make him a walking giant siege wagon who supports/fucks with his enemies. He has a lot of potential, but not a passive thing, too boring.
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#11 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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Reworked second and third abilities. Now they are more active skills
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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#12 |
Member
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king_james review:
Bone Wall: - Seems like a return/blademail type of skill, not exactly unique and new, but does it well theme-wise, I have no complaints about this skill .Eternal Undeath: - Not really a fan of summons... ever. But theme-wise its still fits, but takes out the general balance of the hero. I mean the skeleton general has a 800+HP , that would hurt some low STR heroes in terms of HP-wise. This skill also doesn't bring a lot of strategic factors to the hero, that's why I'm not a fan of summons, you don't get a lot of strategy points with them.Fortification: - The extra attack (archer) is very unique, but adding health and such is quite boring. Not much to say, its not exactly my type. ![]() Deaths gift: - A support skill/pusher helping ability to help you further when in need of a comrade for the tower to hit, haha. I don't like the idea that you can resurrect your allies (hero allies). I mean I know the 300 second cd compensates for this, but Its still imba. Overall: - I laughed at the model, no offense, it was quite funny, I mean you probably know that this model will be very unlikely used, but at least this "hero" brings some unique factors to DotA. Pretty much, the "city" is a support-based pusher that is great help for existing babysitters. On the story; I'll post it after your post. I'm still trying to find out a good story for a... building.
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#13 |
Member
Join Date: Sep 2009
Posts: 42
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I like the model! Very much.... Its like a tower that became a monster and destroys everything.....
I think the last skill needs tweaking on the "Hero Reincarnation" thing.... maybe 40% is a little big..... maybe 5%,10% or 15%. P.S. I HOPE FOR THE MODEL TO BE USED! |
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| Last edited by scrut; 09-26-2009 at 01:51 PM. | |
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#14 |
Member
Join Date: Aug 2009
Posts: 359
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i lol'd @ fortification
![]() played demigod lately?... maybe gonna review it lateron... but now i get to go... |
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#15 |
Member
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It's something new I see. Great concept, really interesting hero model - a flying bulding.
What is the size of the model? I'd change it to a smaller one. (Maybe Physical size too) He (or it, I dont really know))) Is a good target for hooks, arrows or Aoe Spells. For a first look it is a balanced hero, with interesting skills. but how Str and building could be together? I'd changed to Int with high Str/Str gain -About skills -2 skill looks nice. A scourge army? pfff... I'll build my own army with blackjack and hookers!!! Something like Chen-style with own minions))) -1 skill is good, but for greater concept I'd suggested: You can raise a bone wall everywhere where you want, but if there are some corpses of killed units, it gets bigger and stronger. This skill reminds me both Earthshaker's fissure and Invoker's wall of ice. Good concept anyway. -3rd skill the most inconsistent skill of this hero. Actually I dont fully understand the idea, but as i understand, you get some bonus HP and Second/Alternative attack. Can you use your normal attack? Do you get all of weapons? Do they fire automatically? And the ultimate. YES!!! Reincornation for everyone! I am sharing, I am not greedy Leoric!! In two words: unique skill. I like it. But what I'd changed: Reduce the numbers, but change the skill rules. Every killed unit by you increase the chance for next ressurected unit for 1%/2%/3%. It fits the idea of damned city. You steal souls of your enemys, storing them and giving part of them to killed unit. Allso I'd add sub-ability Sacrifice, that kills all your minions(units from second skill or possessed with helm of dominator), adding huge amount of percents to ultimate, also synergies with my idea of upgrading wall of bones with corpses. Great support hero, big army of units makes him powerful hero-killer, but its hard to control him and his army. - items Helm of dominator, Mekansm, Necronomican(for more fun) (maybe Vladimir), Assault cuirass, Tarrasque or Armlet of Mordiggian, (maybe Blade mail), some boots and Blood Stone i think. Fair playable hero with many styles of play. Not newbie-friendly, but in right hands deadly hero. T-up for dota but with some tweaks and changes |
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#16 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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some very nice ideas, i shall think about them( and it gives me an interesting idea merging absorb with your subskill. should i remove the general as it is a bit imbalanced at the moment and if the skeletons are slightly remade he won't be needed as well as saving the model for another hero. in regards to the size, yes this will be reduced (the model is quite large) and i have a slight cosmetic change to fortify (so you know when it's active) basically it swaps the necropolis model with the black citadel model. think it's a good idea any-one?
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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#17 |
Member
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The ruined city of Naxxramus was once left deserted and untouched. But as the Lich King's powers was so grand, he decided to give life to the city, from an inanimate object into a living structure of the damned. With its relatively small size, it has been laughed upon by fiends and enemies alike, but only to realize its great power, of resurrected beings that themselves hide through the city for safety. Be careful what you wish for, since the greatest comrades have fought and fallen, trying to break this city apart.
Its not the best story, but its really hard to create a story for an inanimate model and very unlikely candidate for a hero idea. Hope that satisfied you... haha
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#18 |
Forum Staff
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Skills are nice but I don't think a "flying" building will comes to DotA
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#19 |
Member
Join Date: Jun 2009
Posts: 2,616
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A building for a hero? Outrageous and out of the box.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#20 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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Hell, the model could be a flying sheep for all I care. i just want to see this skill set in game. FYI as i pointed out before there is in fact a hero building in DotA, he is called ROOFTRELLEN.(one of my favorite support heroes BTW). Just so you know. what i want coments on is the skills and their synergy with them selves, items and other heroes.
@ king james: well that's a better story then i could come up with
__________________
![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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| Last edited by tHe silent H; 09-27-2009 at 10:20 AM. | ||