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Old 09-16-2009, 02:20 PM   #1
Raxet
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Default [BUFF]: Exorcism: Cancel + TestMap


I suggest adding a new ability to Krobelus. It will make her able to decide when to return her spirits to her. It won't be imbalanced because that way she will lose some of the damage the spirits could have done if they had stayed the full ultimate time. Also it will provide an escape mechanism which Krobelus desperadely needs.

Pros & Cons
Pros:
-Adds an average escape mechanism
-Mindgames
-More brain work while playing Krob
Cons:
-Hardcoded (but proven to be possible)

Added a test map thanks to Cáno!
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File Type: w3x Locust.w3x (36.7 KB, 1620 views)
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Last edited by Raxet; 06-23-2010 at 12:12 PM.
Old 09-16-2009, 07:55 PM   #2
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Default Re: New Krobelus Ability

hmmm an interesting concept i like it
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Old 09-16-2009, 08:04 PM   #3
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Default Re: New Krobelus Ability

it can be imba if the chaser is melee and you call the spirits back and they all hit the chaser dealing massive damage!!!
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Old 09-16-2009, 10:54 PM   #4
Gheizen64
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Default Re: New Krobelus Ability

Yeah, but would add an interesting layer of strategy to her ability. Also, chaser can just get to a side to avoid all spirit. And finally, krob isn't overpowered atm after her latest nerf, a little buff could be fine.
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Old 09-16-2009, 11:03 PM   #5
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Default Re: New Krobelus Ability

I wouldn't mind this at all.
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Old 09-16-2009, 11:23 PM   #6
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Default Re: New Krobelus Ability

i rlly like this btw, if u want a scape mechanism vs chasers then go and buy a ghost staff dude, activate exorcism and spam carrion, if someone targets u, ACTIVATE GHOST scepter, anyway T-UP i rlly hate when it takes like 1 hour for the exorcism to heal me when im on krobelus
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Old 09-16-2009, 11:27 PM   #7
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Default Re: New Krobelus Ability

I am quite sure that it is not codeable, though.
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Old 09-16-2009, 11:53 PM   #8
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Default Re: New Krobelus Ability

Quote:
Originally Posted by KenpachiSlardar View Post
it can be imba if the chaser is melee and you call the spirits back and they all hit the chaser dealing massive damage!!!
It doesn't mean like that I'm sure. It means that the all spirit returns to you to heal your hp... Means the ulti will end...
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Old 09-17-2009, 12:10 AM   #9
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Default Re: New Krobelus Ability

cool idea this will come in handy if krob is going to die before her ult is finish. so she can cancel and heal from ult. if i understand it correctly lol.

well t-up for me
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Old 09-17-2009, 11:29 AM   #10
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Default Re: New Krobelus Ability

Yeah, after the nerf, with 2 stuns, she's dead, not to mention Brood...

T-up, more survailabillity (I don't have a clue what i've just said... )
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Old 09-19-2009, 02:48 PM   #11
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Default Re: New Krobelus Ability

I like it . It could prove to be really useful in some situations. It's like and emergency heal but lesser than the actual heal you receive when you ultimate ends because the spirits would have dealt less damage.
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Last edited by CooLah; 09-19-2009 at 02:51 PM.
Old 09-19-2009, 08:17 PM   #12
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Default Re: New Krobelus Ability

Quote:
it can be imba if the chaser is melee and you call the spirits back and they all hit the chaser dealing massive damage!!!
You have absolutely no idea how Exorcism works, do you?

Anyway it's a great idea. If its codable, that is. We couldn't use the ladder Locust Swarm anymore I'm guessing.
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Old 09-19-2009, 08:31 PM   #13
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Default Re: New Krobelus Ability

The problem is that this skill is a WC3 skill i.e. it isn't triggered.
To make that sub-skill, it needs to be triggered.
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Old 09-25-2009, 02:27 AM   #14
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Default [Exorcism]: Cancel

At the moment, when you cast Exorcism it looks like this:

Click image for larger version

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ID:	5012

It should look like this, so you can have the benefit of a heal in case of emergency by recalling the ghosts.

Click image for larger version

Name:	should.jpg
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ID:	5013

Now, this does not make it a toggle skill like Leshrec's ultimate or Pudge's rot. This will just allow you to call back your ghosts for the heal, but will trigger the cooldown as if you used the whole duration.
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Last edited by triangle; 09-25-2009 at 06:40 AM.
Old 09-25-2009, 04:18 AM   #15
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Default Re: [Exorcism]: Cancel

Nice one

Err really nothing more to say
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Old 09-25-2009, 06:03 AM   #16
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Default Re: [Exorcism]: Cancel

good idea, but not sure if it affects balance.
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Old 09-25-2009, 10:18 AM   #17
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Default Re: [Exorcism]: Cancel

Suggested the same thing on DA a while back, thus I fully support this.

For those concerned about the balance: remember that spirits will only heal you based on the damage they have dealt (so if you call them back immediately, they will not heal you by much).
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Old 09-25-2009, 11:16 AM   #18
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Default Re: [Exorcism]: Cancel

Sure it is a buff, but a cool one imo
So if we should come to the point that this would be to strong, I'd rather suggest to remove 1-2 ghost per level thus implementing the drawback of the ghosts.
I think a new icon would be nice, the stop icon is ok for things like disabled dagger, but this should show ghosts coming back to her or so.
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Old 09-25-2009, 12:26 PM   #19
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Default Re: [Exorcism]: Cancel

cool.
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Old 09-25-2009, 04:09 PM   #20
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Default Re: [Exorcism]: Cancel

i like it its rly usefull
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