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#1 |
Member
Join Date: Jul 2009
Location: Bulgaria
Posts: 872
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| Last edited by Raxet; 06-23-2010 at 12:12 PM. | |
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#3 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,073
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it can be imba if the chaser is melee and you call the spirits back and they all hit the chaser dealing massive damage!!!
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#4 |
Member
Join Date: Jun 2009
Posts: 2,466
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Yeah, but would add an interesting layer of strategy to her ability. Also, chaser can just get to a side to avoid all spirit. And finally, krob isn't overpowered atm after her latest nerf, a little buff could be fine.
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G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#5 |
Member
Join Date: Sep 2009
Location: Tennesse, USA
Posts: 24
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I wouldn't mind this at all.
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#6 |
Member
Join Date: Jun 2009
Posts: 1,011
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i rlly like this btw, if u want a scape mechanism vs chasers then go and buy a ghost staff dude, activate exorcism and spam carrion, if someone targets u, ACTIVATE GHOST scepter, anyway T-UP i rlly hate when it takes like 1 hour for the exorcism to heal me when im on krobelus
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#7 |
Forum Staff
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I am quite sure that it is not codeable, though.
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With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#8 |
Forum Staff
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It doesn't mean like that I'm sure. It means that the all spirit returns to you to heal your hp... Means the ulti will end...
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#10 |
Member
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Yeah, after the nerf, with 2 stuns, she's dead, not to mention Brood...
T-up, more survailabillity (I don't have a clue what i've just said... )
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#11 |
Member
Join Date: Jun 2009
Posts: 830
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I like it
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| Last edited by CooLah; 09-19-2009 at 02:51 PM. | |
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#12 | |
Member
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Quote:
Anyway it's a great idea. If its codable, that is. We couldn't use the ladder Locust Swarm anymore I'm guessing.
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#13 |
Member
Join Date: Jun 2009
Posts: 779
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The problem is that this skill is a WC3 skill i.e. it isn't triggered.
To make that sub-skill, it needs to be triggered.
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#14 |
Member
Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 670
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At the moment, when you cast Exorcism it looks like this:
It should look like this, so you can have the benefit of a heal in case of emergency by recalling the ghosts. Now, this does not make it a toggle skill like Leshrec's ultimate or Pudge's rot. This will just allow you to call back your ghosts for the heal, but will trigger the cooldown as if you used the whole duration.
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Hey - it's a signature!
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| Last edited by triangle; 09-25-2009 at 06:40 AM. | |
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#15 |
Member
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Nice one
![]() Err really nothing more to say
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#16 |
Member
Join Date: Jul 2009
Posts: 79
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good idea, but not sure if it affects balance.
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#17 |
Forum Staff
Join Date: May 2009
Location: Argentina
Posts: 1,711
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Suggested the same thing on DA a while back, thus I fully support this.
For those concerned about the balance: remember that spirits will only heal you based on the damage they have dealt (so if you call them back immediately, they will not heal you by much). |
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#18 |
Member
Join Date: Jun 2009
Location: Bavaria
Posts: 834
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Sure it is a buff, but a cool one imo
![]() So if we should come to the point that this would be to strong, I'd rather suggest to remove 1-2 ghost per level thus implementing the drawback of the ghosts. I think a new icon would be nice, the stop icon is ok for things like disabled dagger, but this should show ghosts coming back to her or so.
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#19 |
Member
Join Date: Jun 2009
Posts: 522
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cool.
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#20 |
Member
Join Date: Sep 2009
Location: Germany
Posts: 35
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i like it its rly usefull
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