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Old 11-30-2011, 01:31 PM   #41
Subotai
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Default Lord Voldemort


^oh my, sorry DAMAGE, without a "S"
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Old 11-30-2011, 02:56 PM   #42
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Default Re: Lord Voldemort

Crucio - 4/10 - Strange. In 3.5 seconds you can cause all the three effects, but, Stun will prevail, which is a waste of disable. I could use one type of disable and change duration in each case

Serpensortia - I do not understand. What is this DPS? and this Duration? About the summons, I don't like this disarm is very strong in a summon who has a low BAT

Avada Kedavra - 3/10 - Is the simplest skills, that's good, but it is not a really good concept and very overpower. At level 2, it can causes 170 x 2 = 340 Damage??? oh wait

Master of Dark Magic - 2/10 - It is a forced synergy, I do not like that kind of skill. Sylla and Krobelus are the only two with that kind of synergy

Horcruxe - 2/10 - "Tower take 50% less damage" Why you need this??? I hate the other effects too


Try to be simpler, there is no need to follow the distribution of skill equal to the Invoker, try using fewer variables on skills, even if only a forfun hero
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Old 11-30-2011, 03:03 PM   #43
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Default Re: Lord Voldemort

lul what?
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Old 11-30-2011, 03:03 PM   #44
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Default Re: Lord Voldemort

Quote:
Originally Posted by N1ceB0at View Post
Crucio - 4/10 - Strange. In 3.5 seconds you can cause all the three effects, but, Stun will prevail, which is a waste of disable. I could use one type of disable and change duration in each case
That is a good idea

Serpensortia - I do not understand. What is this DPS? and this Duration? About the summons, I don't like this disarm is very strong in a summon who has a low BAT
The shackle deals dgm per sec (like rhasta)

Avada Kedavra - 3/10 - Is the simplest skills, that's good, but it is not a really good concept and very overpower. At level 2, it can causes 170 x 2 = 340 Damage??? oh wait
Only at last lvl and low chance to proc
Master of Dark Magic - 2/10 - It is a forced synergy, I do not like that kind of skill. Sylla and Krobelus are the only two with that kind of synergy
Ok you don't like.

Horcruxe - 2/10 - "Tower take 50% less damage" Why you need this??? I hate the other effects too
So that it is harder to get down an Horcruxed tower, because you don't want it to be destroyed.


Try to be simpler, there is no need to follow the distribution of skill equal to the Invoker, try using fewer variables on skills, even if only a forfun hero
I wanted to give him 7lvl in order to give him linear increase potential toward late game
Thx for your review

EDIT : reworked Crucio, thx to NiceBoat, Disarm is chance based.
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Old 11-30-2011, 03:30 PM   #45
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Default Re: Lord Voldemort

Avada Kedavra - But you have two icons. I'm confuse...

Master of Dark Magic - It's not only me, Ice don't use this kind of skill for such time
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Old 11-30-2011, 03:49 PM   #46
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Default Re: Lord Voldemort

Once you upgrade Passive lvl4, you get a new subskill of Avada kedavra (sf)
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Old 12-01-2011, 02:18 PM   #47
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Default Re: Lord Voldemort

I don't like another Invoker concept, but your hero is very cool.
Somebody may think Avada Kedavra is imba, but it is not a targetting-spell, so it is fine (currently DotA has too many targetting-spell, which make me wanna play LoL sometimes).
By the way Host Snake doesn't sound cool, why not make it Nagini the Serpent or something like that...
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Old 12-01-2011, 03:41 PM   #48
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Default Re: Lord Voldemort

^if your just talking about the name y ill change that
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Old 12-01-2011, 03:54 PM   #49
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Default Re: Lord Voldemort

no plis, we can t spell his name shhhh
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Old 12-01-2011, 05:24 PM   #50
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Default Re: Lord Voldemort

Quote:
Originally Posted by Nanaya Shiki View Post
I don't like another Invoker concept, but your hero is very cool.
thx, the skill set 7-7-7-4 is meant to give him constant potential, and diverse builds. Previously, the hero was a beast at only lvl 12.
Somebody may think Avada Kedavra is imba, but it is not a targetting-spell, so it is fine (currently DotA has too many targetting-spell, which make me wanna play LoL sometimes).
thx
By the way Host Snake doesn't sound cool, why not make it Nagini the Serpent or something like that...
well
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Old 12-01-2011, 11:22 PM   #51
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Default Re: Lord Voldemort

*sigh*

Ultimate should be something like a lightning shaped mark, that gives damage over time and gives vision over the target for a long time.
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Old 12-02-2011, 04:21 AM   #52
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Default Re: Lord Voldemort

I love this hero, I just scanned through the abilities and paid no attention to balance, but the idea is awesome. It's a shame DotA2 wont be able to include (this, I think reduces the chances of the hero being included in the DotA mod) him for copyright issues, but i'd love to see him with some good imitation of his snakelike voice and the avada kadabra shriek like pudge's ultimate.
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Old 12-02-2011, 05:17 AM   #53
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Default Re: Lord Voldemort

Master of dark magic has like 10 different effects???
Instant T-down.

So many pure damage skills on a wizard doesn't make senes, make them magic.
Horcrux seems rather useless as well.
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Old 12-02-2011, 10:52 AM   #54
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Default Re: Lord Voldemort

Quote:
Originally Posted by Epicnesss View Post
*sigh*

Ultimate should be something like a lightning shaped mark, that gives damage over time and gives vision over the target for a long time.
In the book, the Dark Mark or whatever it is called in English (skull with snake as tongue) inspire only fear because of its meaning. It doesn't really have a great effect as Horcruxes do. Therefore I don't think it fits an ultimate. Well mb it is not what your talking about but then I really don't understand. Still this idea would be good as a basic skill, thx anyway.

Quote:
Originally Posted by Ryoga- View Post
I love this hero, I just scanned through the abilities and paid no attention to balance, but the idea is awesome. It's a shame DotA2 wont be able to include (this, I think reduces the chances of the hero being included in the DotA mod) him for copyright issues, but i'd love to see him with some good imitation of his snakelike voice and the avada kadabra shriek like pudge's ultimate.
Thx for your support. Because of the spammability of the spell, I think it would display "AVADA KEDAVRA" only when double damage procs.

Quote:
Originally Posted by MassBalance View Post
Master of dark magic has like 10 different effects???
Instant T-down.

So many pure damage skills on a wizard doesn't make senes, make them magic.
Horcrux seems rather useless as well.
Master of Dark magic has indeed lots of effects, all buffing his spells in different ways. Giving a constant -ms, -cd, +dmg like Death prophet is even more boring.
About pure and wizard... 0o
Horcruxe a big amount of INT (is Great fortitude useless?) as well as Leoric aegis that send you back to base, with a longer delay ofc. So i can't see how it is useless.
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Old 12-02-2011, 11:23 AM   #55
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Default Re: Lord Voldemort

Holy!

Nice idea dude!
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Old 12-02-2011, 11:39 AM   #56
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Default Re: Lord Voldemort

Another big set of changes has been made.
Serpentortia is first learn.
The dark mark is the first skill before getting Avada kedavra. It reveals an area (ice vortex) while damaging and disarming.
All skills have return to a standart skill set. This will give him better early game. He will then depends for late game on the number of kill he made.
Since all skills have 4 lvl, it has been rescaled, with overall a buff at lvl 4 but a nerf for the skill.

EDIT :
Now only The Dark Mark deals more dmg for each kill = makes more sense
Avada kedavra scales into late game by dealing dmg proportinal to INT.
Question : what skill should be first : Avada kedavra or the dark mark ? the dark mark is very useful in laning phase (cheap easy last-hit+disarm = godlike lasthit)
however it usually spawns only after a murder so...
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Last edited by Subotai; 12-02-2011 at 05:12 PM.
Old 12-02-2011, 06:46 PM   #57
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Default Re: Lord Voldemort

god damn it so sexy
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Old 12-03-2011, 12:57 AM   #58
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Default Re: You know who

Just saw the last movie, deathly hallows part 2, pretty shitty.
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Old 12-21-2011, 02:45 PM   #59
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Default Re: Lord Voldemort

LOLOLOLOLOLOl
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Old 12-21-2011, 02:47 PM   #60
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Default Re: Lord Voldemort

<20 posts should be reported for useless posts
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Old 12-22-2011, 07:40 AM   #61
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Default Re: Lord Voldemort

I like his image..

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Old 12-22-2011, 07:58 PM   #62
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Default Re: Lord Voldemort

Not gonna be implemented ever, at least with hero's and abilities' names. Guess why.
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Old 12-22-2011, 08:54 PM   #63
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Default Re: Lord Voldemort

Quote:
Originally Posted by RubySlash View Post
Not gonna be implemented ever, at least with hero's and abilities' names. Guess why.
thx you sooo much, never thought of it
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Old 12-22-2011, 08:58 PM   #64
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Default Re: Lord Voldemort

The main function of Suggestions forum is to provide ideas for possible further implementing. What's the point of your post here? Move it to Fun or whatever that forum for such stuff is called.
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Old 12-22-2011, 09:37 PM   #65
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Default Re: Lord Voldemort

External idea gives a concept for idea : here is a hard nuker. It provides also easy names and synergy.
Once a hero like this one receive enough positive feedback and feel balanced, I would change it to a warcraftish hero...
However, plz note that interesting fun suggestions are more appreciated than crappy one.
In some way, such suggestions are challenging to deal with, and can be quite entertaining.

I get your point though...
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Old 12-30-2011, 02:28 PM   #66
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Default Re: Lord Voldemort

nice , but his name is so stupid
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Old 12-30-2011, 03:03 PM   #67
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Default Re: Lord Voldemort

Quote:
Originally Posted by peruano View Post
nice , but his name is so stupid
???
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Old 01-03-2012, 02:56 PM   #68
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Default Re: Lord Voldemort

cool design +))

---------- Post added at 02:56 PM ---------- Previous post was at 02:55 PM ----------

Quote:
Originally Posted by Name Rater View Post
I like his image..

i like this image too
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Old 01-03-2012, 03:01 PM   #69
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Default Re: Lord Voldemort

what the ... model does not look Voldemort-ish
move it to Comedy-Section
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Old 01-04-2012, 10:10 PM   #70
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Default Re: Lord Voldemort

His ultimate is a great concept based on move, I like it, but althrough, it's preety overpowered......''I'm going to play in the enemy fountain while my tower is alive'' haha, just kidding...

But, targeting towers and have their controll is too imba... Towers is a bit hard to destroy, and during this time, he is immortal...should targeting an unit is better.
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Old 01-04-2012, 10:37 PM   #71
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Default Re: Lord Voldemort

OP
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Old 01-05-2012, 12:43 AM   #72
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Default Re: Lord Voldemort

Well, for the ulti, you will lose quite a bit of time if you die (small respawn + tp/walk)

And towers that are not defended fall pretty fast to any pusher hero.
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Old 01-08-2012, 05:31 PM   #73
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Default Re: Lord Voldemort

What do you mean by crucio lasting "longer?"

And the problem currently i think is.... his pathetic health, he doesn't seem to have any escape mechanisms and only a few disables paired with his high dmg nukes. Not only that his ultimate also takes away some strength from him. If antimage has the same str gain and needs blink and spell shield to survive while still having very low hp, i wonder what this guy needs.

Overall his skill synergy is great though.
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Old 01-08-2012, 06:08 PM   #74
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Default Re: Lord Voldemort

Crucio buff is renewed at the end of the duration if target is under 50% hp.

And yes, this hero doesn't have any survivability, he is pure offensive and dont care about dying (after getting a kill hopefully)

EDIT : Nerfed quite a bit most spells.

And well, the guy still have a targeted silence, an ensnare and an aoe disarm, so that should be quite good.
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Last edited by Subotai; 01-08-2012 at 10:47 PM.
Old 01-12-2012, 07:36 AM   #75
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Default Re: Lord Voldemort

OP; make him respawn at he tower not directly in base; However he can use Horcruxe only at "vulnerable" tower; Its a huge nerf but it will help you to get more t-ups
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Old 01-12-2012, 07:43 AM   #76
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Default Re: Lord Voldemort

Quote:
Originally Posted by AceMeril View Post
However he can use Horcruxe only at "vulnerable" tower; Its a huge nerf but it will help you to get more t-ups
it is exactly the way it is >>

and about respawn, i am thinking of changing it
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Old 01-24-2012, 10:02 AM   #77
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Default Re: Lord Voldemort

i rly like it
T=up
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Old 02-09-2012, 01:16 PM   #78
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Default Re: Lord Voldemort

Damn wtf happened to this forum while I was gone? So many noobs who can't appreciate a good piece of work and calling it comedy...here it is all about concepts not numbers or models...no hero enters just like he is made in the forum there are always major changes both to aspect, design and mechanics...

By the way I like the new changes to this hero...
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Old 02-09-2012, 01:39 PM   #79
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Default Re: Lord Voldemort

thx for support and bump !
yeah the hero is slowly improving... yet I think ultimate could be better.

I am currently working on a Sauron hero, with unique playstyle. He might still be too much off-Dota.

---------- Post added at 01:39 PM ---------- Previous post was at 01:39 PM ----------

thx for support and bump !
yeah the hero is slowly improving... yet I think ultimate could be better.

I am currently working on a Sauron hero, with unique playstyle. He might still be too much off-Dota.
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Old 02-09-2012, 01:39 PM   #80
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Default Re: Lord Voldemort

EDIT : omg sorry for the triple post, seems I have some issue with playdota
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