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Old 11-01-2011, 01:29 PM   #1
kanzakill
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Default Spear of Destiny


May 17
Added effect against stacking items (thanks to sniperboy545 and melchizedek)



Spear of Destiny

Recipe:
++=
1500+225+775=2500

Description:
A misfortunate weapon.

Before:After:
+21 damageOverwhelm (passive)
20% chance to deal 40 bonus damageCondemnation (passive)
Demolish (passive)Despair (active)
Tree Chop (active) 

Overwhelm (passive):
Deals +32% bonus damage to heroes on your attacks (+12% for ranged)
Does not stack with most orb effects

Condemnation (passive):
Deals damage to wielder equal to 1% of wielder's max health per second

Despair (active):
Throws the Spear of Destiny at an enemy hero, which forces that hero to possess it
Doubles the damage of Condemnation
Cast range: 300
Cast time: 1
Cooldown: 5

Notes:
  • Can only be destroyed after the last wielder has died once since his last acquisition of this item
  • If target of Despair has a full inventory, his cheapest item will be sent to his circle
  • Damage of Condemnation is reset after the last wielder's death
  • Drops on death
  • Cannot be sold
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Last edited by kanzakill; 05-18-2012 at 01:18 PM.
Old 11-01-2011, 01:59 PM   #2
gilvert
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Default Re: Spear of Destiny

How about :
Can not be dropped?
Can not be destroyed?

Anyway, lulz concept.
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Old 11-02-2011, 03:53 PM   #3
TeamRyouko
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Default Re: Spear of Destiny

i like the concept
something new!

t-up
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Old 11-03-2011, 09:12 AM   #4
sniperboy545
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Default Re: Spear of Destiny

Very weird to say the least. Forcing other heroes to possess an item? That's way too messy, especially considering inventory slot limits. Bonuses of 32% damage is a hell of a lot of damage...plus the whole stacking limit (I guess you are trying to create a much more powerful Armlet of Mordiggian)...this is a pretty terrible item.
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Old 11-03-2011, 09:25 AM   #5
melchizedek
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Default Re: Spear of Destiny

The idea of giving an item to the enemy is strange but refreshing i would say. however, it can be countered so easily by some ironwood branch to fill empty slots.
Also if you buy a heart, the idea of 32% damage more for 2500 gold is very overpowered in late game.
need to work a bit the numbers but i like the idea to throw items
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Old 11-03-2011, 09:34 AM   #6
Prominence.Soul
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Default Re: Spear of Destiny

somewhat like pass the bomb... lol

The numbers could use a little adjustment. And could you specify the orb effects that stack with Overwhelm?

I like the concept, but T-Null for now
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Old 11-03-2011, 07:27 PM   #7
jessejamesss
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Default Re: Spear of Destiny

Cool concept!
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Old 11-05-2011, 09:16 PM   #8
Drikam
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Default Re: Spear of Destiny

1%..
Throw.
2%..
Throw.
4%..
Throw.
8%..

Throw.
16%..
Throw.
32%..
Throw.
64%..

Throw.
128%..
Throw.
256%..
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Old 11-06-2011, 02:18 AM   #9
Sabre2
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Default Re: Spear of Destiny

I like the concept...of sharing the item with the enemy
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Old 05-16-2012, 11:14 PM   #10
kanzakill
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Default Re: Spear of Destiny

Quote:
Originally Posted by Prominence.Soul View Post
And could you specify the orb effects that stack with Overwhelm?
The ones that stack with Demolish.

@melchizedek and sniperboy545:
Thanks. I forgot about stacking items.

Quote:
Originally Posted by sniperboy545 View Post
(I guess you are trying to create a much more powerful Armlet of Mordiggian)...
No.
I'm trying to create an item that, once bought, will dramatically increase the body count (on both teams, in case that's not clear).

Quote:
Originally Posted by melchizedek View Post
Also if you buy a heart, the idea of 32% damage more for 2500 gold is very overpowered in late game.
#1: You won't get the regeneration from HoT.
#2: It won't stack with most orb effects.

Quote:
Originally Posted by gilvert View Post
Can not be dropped?
That would be exploitable.
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