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#1 |
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| Last edited by Hemoxyte; 11-05-2011 at 12:49 PM. | |
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#2 |
Member
Join Date: Oct 2009
Posts: 83
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could put a picture whit nearby units??
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#3 |
Member
Join Date: Sep 2009
Posts: 20
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Yea would be useful
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#4 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,243
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Hm, I don't know if the smoke is such a good idea, however, I'd support to lower the size of the black area, preferable to the actual AoE-Size.
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#5 | |
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Seems ok-ish, the current has some interaction with slope/terrain...
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#6 |
Member
Join Date: Aug 2009
Location: Netherworld
Posts: 1,185
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T-Up, looks sweet
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#7 |
Graphics Crew
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Nah doesn't look appealing. T-down
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#9 | |
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^
You can -wtf pick slark spam ult for that.
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#10 |
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#11 |
Member
Join Date: Aug 2009
Location: Chile
Posts: 42
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T-Up looks nice
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#12 |
Member
Join Date: Oct 2009
Location: DOTA2
Posts: 1,317
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Someone good at World Editor please make a testmap, this suggestion seems interesting
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#13 |
Banned
Join Date: Sep 2009
Posts: 5,835
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Blocking vision of who's underneath the darkness is a very bad idea. Allies won't be able to target who they want, and Enigma himself will be a more difficult target.
Besides, that smoke moves outwards from the centre. Black holes suck inwards. |
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#14 | |
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Quote:
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#15 |
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Test map:
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#16 |
Member
Join Date: Sep 2009
Posts: 21
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I actually like this suggestion a lot, it'll freshen up the hero and I think it fits pretty well.
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#17 |
Member
Join Date: Sep 2010
Posts: 19
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The idea of having a smaller black area is good but as suggested, the smoke needs to be a ground level, so the heroes can be seen. If this can be implemented then T-up!
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#19 |
Member
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I like it.
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#20 |
Member
Join Date: Jul 2010
Posts: 1,809
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T-down,
it looks worse.
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