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#1 | |
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Join Date: Jun 2009
Posts: 436
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Jah'rakal, the Troll Warlord Stats: Strength: 17 + 2 (down from 2.2) Agility: 21 + 3 (up from 2.75) Intelligence: 13 + 1 (no change) ![]() Change Form - toggle Jah'rakal's battle mastery allows him to use his axes to fight at melee and at range. His skills have different effects depending on his battle form.
![]() Whirling Axes - active Jah'rakal throws a flurry of axes to debilitate his enemies. Ranged form: Slows enemies' movement by 40% in a cone shape in front of Jah'rakal. Melee form: Causes enemies to miss 60% of their attacks in an area around Jah'rakal. Level 1 - 100 damage, 3 second slow/miss Level 2 - 150 damage, 4 second slow/miss Level 3 - 200 damage, 5 second slow/miss Level 4 - 250 damage, 6 second slow/miss Mana cost: 75 Cooldown: 12
![]() Primal Leap - active Jah'rakal delivers a mighty blow while leaping into or out of combat. Ranged form: Stuns a target in melee while leaping away. Melee form: Leaps into a target and slows its movement by 75%. Level 1 - 1 second stun/slow Level 2 - 1.5 second stun/slow Level 3 - 2 second stun/slow Level 4 - 2.5 second stun/slow Mana cost: 75 Cooldown: 24/20/16/12
![]() Savage Assault - passive Jah'rakal gains a greater understanding of his prey's defenses with each blow. Each continous strike against a target increases his attack speed by 10% and causes an effect depending on his form. Ranged form: Decreases armor by 1 per strike for 4 seconds. Melee form: Slows movement speed by 5% per strike for 3 seconds. Level 1 - maximum of 20 IAS, -2 armor, 10% slow Level 2 - maximum of 40 IAS, -4 armor, 20% slow Level 3 - maximum of 60 IAS, -6 armor, 30% slow Level 4 - maximum of 80 IAS, -8 armor, 40% slow
![]() Berserker Rage - passive Jah'rakal awakens his warrior spirit each time he casts a spell, granting him a temporary combat boon. Gives 3 seconds of magic immunity and increased attack speed. Level 1 - 50 IAS Level 2 - 100 IAS Level 3 - 150 IAS
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#2 |
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No bash? Was not expecting that LOL
Actually this is pretty interesting although something is lacking. These mishmash of effects just don't feel right, and although I agree with the whole ranged-and-melee-should-be-used-evenly thing, there's something still missing. All of these spells work well together, and I agree, Bash isn't really too great with Troll, but as I've said, something just feels out of place. It may just be the lack of bash which I'm not used to (If it is, then there isn't too much wrong with your remake) but this spellset feels far too generic. You have an initiation and escaping tool, a slow and a damage amplifier, an anti-carry nuke, and a passive Rage (pretty much). I feel as if this Troll doesn't focus in one area, like the current Troll, which is autoattacking. I like the direction this is going but right now T-Null
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#3 |
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Join Date: Jul 2011
Location:
Posts: 992
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I must say, Im impressed.
I'd say T-null, but I do like to see this in action also I would be cool if you interchange Savage Assault's form effect, instead of a range -armor make it melee -armor, and from Melee -ms to range -ms. edit: I believe that almost every hero has an Achilles' heel, however your suggested Remake is too perfect, like he doesnt need anything more, like he can get any items he want, all of his item build are all "luxuries". |
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#4 |
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Join Date: Dec 2009
Posts: 207
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Nice. But everyone wants bash.
. Anyway. T-up for leap. 3rd skill still can be replaced by bash if you want.This is one of two best rmk suggestions I've seen recently, along with traxex's ulti rmk. simple yet unique. |
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#5 |
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Join Date: Apr 2011
Posts: 328
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flawed idea when seen as a whole
a) Giving troll a passive IAS boost is okay..But giving him a free 3 Hyperstones as passive is imbalanced. You will have to reduce that. The reason is that with basher, troll will now have even better 24X7 perma bash which will actually make him a monster (especially in pubs). b) Even without a basher, 700 AOE 40% slow combined with a 2.5 second 75% slow, and 3 hyperstones.combined with a slow on each hit . ![]() He needs exactly 0 items to pawn. c) Not to forget that you have given him an almost passive spell immunity to go with a) and b) Trying to fix all his problems will only create more. There is no balance here. SUGGESTION ------------ a) Remove 3 sec spell immunity.(Rangeform...Axes...(3sec immunity..Axes last 5.25 secs)--> melee form --> Jump (3 sec immunity)..11.25 sec passed since axes..use melee axes again for immunity. When timed well..he is pretty much spell immune for 9/11.25 seconds =80% of the battle. With that IAS burst and life steal, he is uncouchable b) If you are making the IAS passive, reduce the value (50-75-100 seems a little better, but 25-50-75 may actually be the way to go) c)Remove savage assault. The spell itself isnt needed when seen with your other spells. It creates too much imbalance. d) Re-include Form changing as a spell. Perhaps give him some melee HP bonuses if you feel he isnt tanky enough to compensate In the end you will have a troll with form changing ability ,75 IAS passive ultimate, whirling axes, and primal leap Hope i helped |
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| Last edited by shreyuz; 11-09-2011 at 10:29 AM. | |
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#6 |
Member
Join Date: Jan 2011
Posts: 44
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T-UP
i LOVE it, troll is my favorite hero, and i like the idea of mixing the styles of combat. to the ppl that think "no bash troll? SUX" CB or MKB, or BOTH! make a cool bash you know ? and with the passive ultimate, troll will attack more than ever, make these itens more effective. about the ''every item is good to him", this is relative, desolator will be a good item to stack with the 3rd skill, but i prefer 1000 times, dominator, to ubber lifesteal, Bfury will be no more a option, also vladmir, now kelens will be a GREAT item for hunts, or escaping with the 2nd skill, ptreads isn't more a good option, Phase or TPbots is more effective. i already do troll based on dmg to try to kill some people with ulti, but this RMK is amazing. i REALLY want this in 6.73 *-* T-UP again PS: guys vote for the concept! not for the numbers, number always can ber nerf pS2: reading the number above, the spell immunity is really too imba, what about make tha savage into the berserk, tweak the numbers and remove the armor and slow debuffs, and create some buff of MS to chasing |
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| Last edited by wolfox666; 11-09-2011 at 11:13 AM. | |
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#7 |
Member
Join Date: Oct 2009
Posts: 2,428
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Okay, your idea about removing Bash is reasonable, but somehow a Troll that can jump into everybody is just really odd. He is not a kangaroo. Slark and PotM can do it already.
Your ultimate seems so nice, but 3s immune to magic is just too powerful. With this, he can dodge all spells, never need BKB, and people will rage quit since casting animation of Troll is very short.
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#8 |
Member
Join Date: Sep 2009
Location: Dream Land
Posts: 677
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Really good suggestion, but there's way too many disables. There's a stun, 2 slows, 1 blind, 1 that reduces armor like a desolator, and an ulti that gives you a lot of AS and magic immunity. I'm assuming you want him to be played as a carry still, but there's so many disables available for him in this remake that even a support doesn't have that many.
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#9 | |
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Me liek!
BTW Change Form doesn't activate ult, right? Also IMO some int buffs ._.
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#10 |
Member
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 7,066
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wtf is this shit...fucking imba..he just needs a boot to pwn...t-down
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#11 |
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I know its nothing but the -armor duration is op
4 seconds should be enough for a high attack speed hero.
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#12 |
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Do not give the transform skill from level 1. Give it when a skill is learned [or when the ultimate is learned... and rename the ultimate Battle Mastery].
E: Perhaps change the magic immunity to 3 seconds of high bash chance. I really don't want to see 12 seconds of magic immune troll. |
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#13 |
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Nothing. It's what I like more in presented troll than current version.
Magic immunity, leaps, disables on the every hero... meh. @up Melee and range skills share cooldown... it is about of 6 seconds of magic immunity.
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#14 |
Member
Join Date: Sep 2009
Posts: 498
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Actually, only the leap part is really worth the change IMO.
1. I don't like the native skill for Change form 2. I'd like to see Whirling Axes replaced by your leap actually 3. Original passive is fine, don't change it 4. Original ultimate is fine, don't change it What I'd like to see is : 1st skill : a changing form, that add : either the bash in melee form either the -armor ability in ranged form 2st skill : your leap 3rd and 4th unchanged. Keep on the good work !
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| Last edited by Super_Duflair; 11-09-2011 at 01:52 PM. | |
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#15 |
Member
Join Date: Aug 2011
Location: Indonesia
Posts: 124
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yes ! t-up on all but passive ultimate , 3 free hyperstone is just too imba ..
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#16 | |||
Member
Join Date: Jun 2009
Posts: 436
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Quote:
Quote:
As for being able to combine it with BKB and having 11 seconds of spell immunity, Troll isn't a tanky hero. The new Troll's health is comparable to Drow and Shadow Fiend, and we know how squishy they are. Unfortunately, Troll doesn't get a ridiculous +damage like Drow or the ability to use 3 AoE nukes like SF. So he needs something to compensate. By virtue, Troll is a fighter who doesn't kill outright, but gains momentum as he continues to fight. He needs to be able to survive the first few seconds of battle in order to build up speed. Quote:
Whirling Axes (R) - AoE slow Whirling Axes (M) - AoE blind Primal Leap (R) - melee stun Primal Leap (M) - ranged slow There are four possible ways to combine these spells. RR, RM, MR, and MM. And remember, his stun is primarily a defensive skill, having melee range and forcing you away from the target. Savage Assault can technically be combined with constant form switching giving you a maximum of 4 effects, but chances are you'll be in one form more often in a fight. In melee, you are much harder to get away from due to having access to two slows, one of which is passive. While in range, you're safer but easier to avoid. An expert Troll player would know when best to switch between forms. Done and done! Any other thoughts?
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#17 |
Member
Join Date: Jun 2009
Posts: 436
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Oh and I just want to make it clear: Switching between range and melee is not considered a spell, so it doesn't trigger his ultimate.
As for people saying he wouldn't need any items to own, I think you're overestimating things. New Troll has a strength of 17+2. Same as SA, similar to Drow's 17+1.9 and Nevermore's 15+2. These heroes are very fragile when focused. They tend to die within one disable (early-mid game). Just because he can become spell immune doesn't mean he's unkillable. It's very obvious when he doesn't have his ultimate up and that gives enemies a window of opportunity to focus him. That said, he's still a carry and as such, is comparably weaker early game than other heroes. His strongest nuke is only 250 damage, his damage per attack isn't very high, and he is level dependent. Some of these comments seem to imply that Troll starts the game with all his skills leveled. Or that he can instakill anyone at level 6. Drow is much scarier at level 6 than Troll, maybe even at 11.
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| Last edited by Heelz; 11-09-2011 at 07:14 PM. | |
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#18 |
Member
Join Date: Aug 2011
Location: Indonesia
Posts: 124
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ah sorry i didnt read the description
![]() but sorry , still t-down for the ulti |
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| Last edited by CryingOut; 11-10-2011 at 10:05 AM. | |
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#19 | |
Banned
Join Date: Jul 2009
Posts: 5,654
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Quote:
First skill - you made this skill unuseable in earlier levels. I am not going to go melee if I receive no bonuses. It doesn't work that way because melee is much, much weaker than ranged. The only thing making people go melee right now is the imba Bash. And you removed that. Second skill - Slark much? I don't see why this is needed, or how it fits Troll Warlord. Third skill - You gave the better bonus(-Armor per hit) to the already better form? How is that balancing between the forms? Even if you slow in ranged form, it takes 8 hits to get 40% slow. Ultimate - you have 2 spells with a cooldown of 12. And you basically nerfed the skill because global +AS is much better than this. |
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#20 |
Member
Join Date: Dec 2009
Posts: 207
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After reconsider it, I think you should:
- Keep bash as current change form. - Keep current Whirling Axes - Make Leap become ulti. - Remove one passive skills. - Balance skills out. Bash + Leap are freaking scary. IF bash has to be removed, there should be another bonus on melee form as compensation. |
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