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#1 | ||
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Join Date: Sep 2009
Location: Argentina
Posts: 110
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9/26/09 -Thunder Gemini: *Changed Launch Times *Energy Charges Add 1 extra second stun (also adds the extra dmg) - Static Bash: * Static Bash is now Orb Effect - Energy Charge * Add a new "Discharge" ability * Increase number of charges and reduce Channeling Time -OverLoad * Reduced Channeling time to 5 * Reduced Dmg to 600/750/900 * Now Deals Extra Dmg to nearby enemies instead of giving certain amount of Static Bashes * Reduced Mana Cost And Cooldown * Each Charge of "Energy Charge" Reduces 1 Sec to the Cast Time * Changed name to Electric Blast * Modify Effects of energy Charge on the other Skills (See Skill Notes) |

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Discharge Realeases all Charged Energy on a 900 AoE dealing Static Bashes to those nearby. Dmg is "25 * (Number of Charges)". Cost: 80 Cooldown: 20 |
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#2 | |
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Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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since you want a review i shall give you one. If you want more PM the main reviewers(such as JJE(something can't remember rest) or dead vigilante)
Concept: A thunder lizard with lightning abilities, not original but suits the model. so far so good with theme, what role is he meant to have anyway? 1st ability: basic nuke stun. consider scaling the stuns as 4 second stun at lvl 3 is nasty, and swapping the initial damage with the bonus damage. deals min 25 damage max 400. one question what is the damage type(one would assume magic). also scale the speeds slightly better (slow(2.5 second delay), slow-med(2.0 second delay),med-fast(1.5 second delay),fast (1 second delay)( so that way with scaled stun can stun at most 3 seconds(scale stun so max is 2.5 or something) 2nd ability: so it's a chance to cast purge? like the lightning orb in ladder+damage. not overly original but not in DotA. needs to be an orb effect. buff duration and damage of purge with charges rather than 100% chance(or mix these + damage and +20% chance whe activated otherwis charges would disappear too quickly for other skills to make use. 3rd skill buffs other skill but nothing else, highly unoriginal and forced synergy, other similar abilities are better and they are passive(witch craft). Add in unique bonus for learning this skill or a way to use the orbs directly or both! also how many charges do you get per use ( Isuggest 1/1/2/2). also I've seen this ability in rabbits Vs sheep. Ultimate: massive dodgeble nuke, what is the move speed of the blast like KOTL illuminate but you can't cancel early and it does some aoe.what is the maxiumum range? recommendation: reduce channeling time, reduce damage, add in aoe of PROJECTILE(not aoe of static bash) state max range and missile speed.currently is only useful against a multi-stunned/stunned then ruptured target, in which case you would be KILL STEALING and it would be like using a maxed FoD on a 200 heath hero. synergy: 3rd skill:forced synergy with all others 1st and ulty would work well together the channeling time wasn't so damn long. forced synergy between ulty and static bash(level of SB effects ulti SB). need to be improved drastically (n.b. forced synergy is genrally the bad kind, passive is good and self(non-forced) is best. hero synergy: not sure atm, add some as well as item synergy Overall: Needs a lot more work, numbers are numbers luckily and are just for show atm, and the concepts are somewhat good,although stolen (but that isn't necessarily true look at QoP and Leoric). Also display the role of the hero(ganker, caster/nuker, supporter, carry whatever suits) n.b. won't review others until later, can only do so many review in one day.
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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| Last edited by tHe silent H; 09-26-2009 at 03:15 AM. Reason: 4got sumthing | ||
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#3 |
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Well then, let me give you a comment. Nice effort but can you change the 3rd skill and ultimate? They're totally useless, why not put some other active abilites like a unique chain lightning that damages and knock backs enemy units and while knock back they gain more damage from your Static Bash. Other example is rampaging lizards just like Rexxar's ultimate if you have played his campaign then you should know about it.
The names given to your abilites also sound quite overused such as overload, why not give a more devastating name like Monsoon etc. The icons too are on the low quality side. Hope you update it soon. T-up for the effort.
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#4 |
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Join Date: Sep 2009
Location: Malkut, Yesod, Keter
Posts: 159
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I think there are some interesting ideas presented here, though a bit of work needing to be done.
Regarding Thunder Gemini - I actually quite like the concept of a staggered nuke. If I interpret you correctly, he fires one ball, it travels, then he fires the next, the first explodes, and then the next explodes? It's novel. If they traveled different distances, one farther than the other, say, it could make for a nice field effect with an area of overlap that causes extra effect. To be honest, this is a really cool idea. Static Bash: Blah. There are plenty of ideas that mimic this. It needs more pizzaz. IMO, something more along the lines of Mjollner's ability would be more interesting, and versatile - essential, as DotA is a *team* game. Energy Charge: Another interesting idea, in my mind. I don't quite like the current execution - especially considering the skillset - but something that allows him to channel - briefly (3 seconds is an atrocity. If you're stunned, it's toast, I assume), and then the rest of his abilities benefit is pretty neat. Charges and a timer should be in place. There should be some other benefit to him, beyond skill increase, too, I think. It *is* forced synergy, but it's done in a novel way, and I can appreciate it. *IF* the rest of his skills are made more novel. Overload: 10 seconds channeling is just silly. I'll say that first, it's obvious that the numbers need tweaking, but that's not really the main issue. The main issue, in my mind, is that there are already a host of abilities that cause a big line of nuke, many of them ultimates. Something as easily dodged as this, whether or not it does a thousand damage, just isn't worthy of implimentation. Obviously your focus here is as a lumbering damage output. I think that he can do more than that - especially with an active skill that boosts the effectiveness of other skills. My 2 cents. |
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#5 | |||||
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Join Date: Sep 2009
Location: Argentina
Posts: 110
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-Yes, Thunder gemini´s damage type is magic. - I rly liked the "Scale Speed" idea but i´ll reduce the times since i already told that the stun is only for 2 secs , thx anyways ill fix it ^^Quote:
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Thx for the review. U help me a lot with it ^^.
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HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#6 | |||
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Join Date: Sep 2009
Location: Argentina
Posts: 110
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Thx for all of this coments and reviews i already modify karuko to suits your petitions and my ideas xP. Continue with the comments and reviews and not forget to review my other heroes. (Links by clicking the icons on my Signature )Again Thx and Good Luck
__________________
HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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#7 |
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Can you explain deeper how Overload works? (there's already a skill named overload btw, by storm spirit) The damage is WOW! But there is a good reason for that probably.
Let me make you a story: The Lands of Azeroth were once deserted, but when time passed and the Scourge reached out to the plains of the beloved Thunder Lizards, Karuko, the mighty thunder chieftain of his tribe, migrated away to the southern reaches. Deprived from their convenience of water and food, Karuko sought out help from the Sentinel in exchange for their aid of necessities. As the grand battle drums roar, Karuko brings his thunderous roars and waves of incapacitating lightning jolts, and overloading expulsions of electricity by the side of the Sentinel at their time of need. This mighty lizard is not one to be underestimated, as this great chieftain is hungry to take back what he owns. Story less than 5 minutes . Hope you like it.EDIT: BTW, I love the Thunder Lizard model. |
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| Last edited by king_james; 09-26-2009 at 06:30 AM. | |
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#8 | ||
Member
Join Date: Sep 2009
Location: Argentina
Posts: 110
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Pros -Huge Damage -Unlimited Range -Energy Charges decreases Cast Time (Chenneling) Cons -Can be Stoped by everyone (heroes, creeps, neutrals, structures, Even Allied units but of course it doesnt damage them) -Not so Fast Movement of the Blast (lets say 300) -it consumes all your charges with a single use So basically the blast its powerfull, but even a simple creep can stop it. so you must be really carefull when you aim at your target. Having 4 Charges makes your Ultimate only have 1 sec Cast but cost you all the charges and considering that you can charge only 3 charges per minute (at lvl 4) it will be a hard desition to make beacause discharge is a great AoE Skill for cancel enemy buffs. And Btw, I changed the name of OverLoad to Electric Blast Quote:
.Well hope i answered your question and thanks for the story ^^
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HEROES FOR EVERYONE!!!
Clayton - The Militia Renegade Gaspar - The draenei Rogue Karuko - The Thunder Lizard Queine - The Sasquatch Monk Moghut - The Alpha Leader Suga & Uru - Mortar Team LangoBuster - Makrura Lord PM me For Reviews |
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| Last edited by Cobra_Kane; 09-26-2009 at 01:41 PM. | |||
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#9 | |
Member
Join Date: Sep 2009
Location: As aussie as a meat pie with sauce.
Posts: 125
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@do you think you could wright a story for my Hero suggestion king_james
@Cobra_Kane good to see you implemented the changes (notice when I posted a lot of other people posted hehehe)
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![]() Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there. ![]() moved to HoN until dota 2 comes out, so no reviews, will still lurk though. Quote:
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#10 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
Blog Entries: 10
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IIRC, Storm Lizards are native to Kalimdor, not Azeroth...
But it's a great model so maybe just change the story to fit... |
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#11 |
Member
Join Date: Feb 2010
Posts: 143
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yeah azeroth is an icy desert and no lizards live in azeroth try the outskirts of ogrimmar if you played the wc3 campaign where drak thal the far seer asks you to get thunderweed or some thing like that
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