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Old 11-23-2011, 06:36 PM   #1
Eternalight
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Default I guess they need improvements


Greetings, Everyone
I'm a newbie...

I want to suggest some tweaks to some heroes.
Let's get to the point...

{Edited}:
---------------------------------------------------------------------------
1. Zeus
>Thundergod's Wrath
# + Cooldown 120/110/100 (With Aghanim 100/85/70)

2.Holy Knight
>Hand of God
# The "Heal" : 200/300/400 (With Aghanim 225/335/450*)

3. Silencer
>Glaives of Wisdom
# + 10/12/14/16% chance to silence the enemy for 1 second
>Last Word
# + If a hero who is under the effect of last word is silenced, it will take damage as much as 0.7/0.8/0.9/1.0 of Silencer's Intelligence
>Global Silence
# Duration: 3/4.5/6.25 seconds
# Cooldown: 160/140/120 seconds

4. Guardian Wisp
> Stats:
Strength : 20 + 1.9
Agility : 14 + 1.6 (same)
Intelligence : 25 + 1.7

5. Sand King
> Epicenter with Aghanim = + Reduce channeling spell from 2 sec to 1.85 sec

6. Undying
> Flesh Golem:
# Plague Aura Slow : Increase from 9% to 12%

7. Pit Lord
> Firestorm
# No longer Channeling
# 4 waves with (40/60/75/95 damage per wave)
# 15 Damage per second (3 seconds) [Same]
# No longer damage mechanical and buildings

8. Dark Seer
> Vacuum: Damage 120/160/200/240
> Surge: + 3/4/5/6 armor
> Wall of Replica: Deals 250 damage

{Reason: Because Vacuum needs a lot of mana and I think the damage should be more than that. I know that Vacuum's role is not damage, but I think it still has a low damage for such high mana cost (190 mana, isn't it). For Surge... if we want to chase hero early game, the armor bonus will help us to endure the damage from tower (even if just a bit).}

9. Shadow Priest
> Poison Touch
# Damage : 16/24/32/40 per second
> Weave
# Increase or Decrease 1 armor per second
# Duration :
Lv 1 : 12 seconds, 6 seconds gradually re-armor
Lv 2 : 18 seconds, 9 seconds gradually re-armor
Lv 3 : 24 Seconds, 12 seconds gradually re-armor
# With aghanim: 18(9*)/24(12*)/30(15*)
* = gradually re-armor
{Example: an enemy get a level 1 Weave, then its armor gradually decreasing. After 12 seconds (-12 armor), it starts to regain its armor, 2 armors each second.}

10. Batrider
>Flaming Lasso
# + Adds 46 damage per second
{Reason: So it will stack with oil.}

11. Gorgon
> Stone Gaze
# Cooldown : 100/80/60

12. Morphling
> Morph manacost: 20/19/17/15 per second

13. Templar Assassin
> Meld
# Still has its effect even if Lanaya moves (for 2 seconds)
(She will become visible, but the bonus damage and armor reduction will stay for 2 seconds)

14. Lightning Revenant
> Unstable Current
# + Adds 0.5/1/1.5/2 Hp regen
> Eye of the Storm
# Priority on enemy heroes
{Reason: I think that he needs the regeneration, so he can survive better in early game. Especially against nukers. Eye of the Storm heroes priority is also needed to improve the effectiveness of his ult.}

15. Prophet
> Wrath of Nature
# Base damage : 150/200/260
With aghanim : 190/240/300 (Manacost: 130/170/220)

16. Keeper of the Light
> Chakra Magic
# + Also gives + 20/30/40/50 Movement Speed for 10 seconds
> Spirit Form
# While in spirit form, Ezalor gets + 5/10/15 armor and + 30/40/50 MS
{Reason: We all know that he needs survival abilities in late game}

17. Oblivion
> Life Drain
# With aghanim: Range = 950

18. Necrolyte
> Sadist
# Gain 5/10/15/20 Intelligence
# Get 20/25/30/35 mana when Necrolyte kills a unit
> Heartstopper Aura
# + Enemy heroes that are under the effect of Heartstopper aura will lose 1.75/2.5/3.25/4% of its max hp whenever Necrolyte casts a spell (items not included)

{Reason: Death Pulse is a very good spell, but against another nuker int heroes, I think it's not really effective. You need to move close to the hero and cast the spell which is dangerous. That's why there's another effect of Heartstopper Aura. Even though the enemy nuker intelligent heroes don't suffer death pulse's damage, they will still lose some % of its max hp (Since this Aura has 1000 AoE, Necrolyte doesn't really have to move close to the enemy). This ability will support the basic effect of Heartstopper Aura itself. Sadist that I suggest will also support the aura's effect. +Int in early game means more mana (more spell casting and regen), and more damage (to last hit creeps more easily). Because I think that sometimes Heartstopper Aura's effect isn't really effective against enemy heroes' hp regen.}

19. Soul Keeper
> Reflection
Duration: 6 seconds
Reflections can only attack their source. Each time the reflection attacks its source, the source's movement speed will be reduced by 10% stacking slow.
Max = 20/30/35/40% MS slow. Slow duration = 2.5 seconds (Refresh after another attack from the reflection).
Reflections Damage: 25/30/35/40%
[If this is not code able, leave it be.]
> Metamorphosis
# Remake (the effects are just like the previous one)
Lv.1: Adds 10 base damage and 100 base hp
Lv.2: Adds 15 base damage and 150 base hp
Lv.3: Adds 20 base damage and 200 base hp
Lv.4: Adds 25 base damage and 250 base hp
Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 550 attack range.
# No longer create illusions
> Zeal
# + Also creates an illusion whenever Terrorblade casts a spell (Items not included). When Terrorblade casts metamorphosis, the illusion will take metamorphed Terrorblade form.
Illusion deals 10/15/20/25% damage and receiving 450/400/350/300% damage.
{Reason: For me, Metamorphosis spell combined with conjure image spell like that is kinda... weird... It's just me anyway...}

20. Enigma
> Black Hole
#Can be improved with aghanim:
Cooldown 165/155/145 seconds
Damage:
Lv. 1 : 50 Damage (far) / 100 Damage (close)
Lv. 2 : 65 Damage (far) / 130 Damage (close)
Lv. 3 : 80 Damage (far) / 160 Damage (close)
Manacost : 200/325/450
----------------------------------------------------------------------------

Okay, that's all...
The tweaks I concern more are Zeus , Silencer, and Necrolyte

Thank you for your attention.
Please give opinions to my ideas.
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Last edited by Eternalight; 12-05-2011 at 06:44 AM.
Old 11-23-2011, 10:11 PM   #2
Lama051
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Default Re: I guess they need improvements

1. Ministun is imba with his low cooldowns and the huge AoE, 40 seconds on ult is imba. T-Down
2. T-Null, the cooldown decrease is great already.
3. Glaives- T-Down
Last word- T-Null
Global Silence- Duration T-Null, Cooldown is way too low T-Down
4. T-Null
5. T-null
6. Decay- imbalanced since it already deals HP and drains STR
Ultimate - T-Null
7. If you remove the thing that it damages building T-Up, else T-Down
8. T-Down, not needed
9. Poison touch- T-Null
Weave- that is imbalanced, T-Down
10. T-null
11. Impale- T-Down
Finger- T-Null
12. T-Null
13. T-Null
14. Backstab- T-Down, he has highest Agi+Agi gain already.
Invisibility- This is big no
15. That would make morphling overpowered. T-Down
16. T-Up
17. Current- Not needed
Eye- That would make this ability imbalanced T-Down
18. Treants- T-Down, I my own army is good as of now
Ultimate- The damage raises exponentially, thus this would be way too strong T-Down
19. Perma silence, wards and minor damage is not good enough?
20. Magic- +70 Hp? Makes no sense
Ulti- Even though this is nice buff, it would be better to make it 15/20/25 Evasion
21. No need to nerf her.
22. T-Null
23. T-Down
24. Sadist- Never ending mana is big no.
Aura- Zeus rip off, bit strong
25. Meta- T-Up
Zeal- if it also scales T-Up
26. T-Up on cooldown, T-Null on rest

Woah, I made it through the whole list
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Old 11-24-2011, 03:21 AM   #3
Eternalight
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Default Re: I guess they need improvements

Woah, thanks for the reply...

I'm a newbie...
Maybe I don't really have much experience, so I don't really know how to make them not imba.

I'll reconsider it.

Thanks a lot
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Old 11-24-2011, 04:31 AM   #4
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Default Re: I guess they need improvements

1 . Imba both static ministun and cd wrath.
2 . T-Null
3 . Good suggestion with Glaive and last word. T-down for cd silence
6 . Decay is way too strong, damage and STR drains is already strong. what a concern is decay buff disappear when morph to Golem.
7 . Pit Lord channelling make for certain purpose
8 . T-up i think
9 . T- Null
10 . Not need
11 . Imba impale range. Stun from 1000 range is madness
12 . OP, current thirst already beast
13 . T -up
14 . Bonus MS is OP, seriously blink strike already make him able to chase any hero. T-up for backstab
15. T-Null
16. She had a mechanic escape with this, no i think
17. T-down for both
18. Wrath is way too strong, current already make him a gold miner.
19. Not need
20. You make him immortal on line
21. No!
22. Not need
23. Lifesteal from fog. Not funny i think
24. Make him able to always spam Death Pulse is bad idea
25. T- Null
26. T -up
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Old 11-24-2011, 05:42 AM   #5
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Default Re: I guess they need improvements

Quote:
Originally Posted by Eternalight View Post
1. Zeus
>Thundergod's Wrath
# + Cooldown 120/110/100 (40*)

2.Holy Knight
>Hand of God
# The "Heal" : 200/300/400 (500*)
Sorry, stopped at these lines. Think it again! Lets say you bought Aghanim on lvl6. You don't need level up ur ultimate anymore.
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Old 11-24-2011, 07:48 AM   #6
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Default Re: I guess they need improvements

Thanks for the replies...

After I saw your comments and reconsider, yes I think there are some imba buffs I suggest there...
Let me rethink about it.

Quote:
Originally Posted by Guardian AngeL View Post
Sorry, stopped at these lines. Think it again! Lets say you bought Aghanim on lvl6. You don't need level up ur ultimate anymore.
I meant the cooldown is 120/110/40 with aghanim.
But Maybe 40 is too short. How about 70 seconds?
So 120/110/70 ?

I also meant 200/300/500 heal.
If it's kinda imba, maybe it should be 200/300/450 ?

For Lanaya's Meld.
I meant that she will become visible if moving, but the bonus damage and - armor will stay for a short duration.
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Old 11-24-2011, 09:08 AM   #7
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Default Re: I guess they need improvements

A lot of good suggestions to be honest

I like the following

5. Sand King
> Epicenter with Aghanim = + Reduce channeling spell from 2 sec to 1.85 sec

6. Undying
> Decay : adds a 9% MS stacking slow

20. Keeper of the Light
> Spirit Form
# While in spirit form, Ezalor takes 15/20/25% less damage
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Old 11-24-2011, 05:11 PM   #8
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Default Re: I guess they need improvements

Some tweaks I suggested are edited in 1# post.
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Last edited by Eternalight; 11-25-2011 at 02:39 PM.
Old 11-27-2011, 12:47 PM   #9
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Default Re: I guess they need improvements

I actually agree with some tweaks and remakes that I've seen in this forum, such as the "Trail of Replica", agi steal for Slark, remake of some items, etc.
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Old 11-27-2011, 01:31 PM   #10
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Default Re: I guess they need improvements

#5
You should cast your Epicenter after landing a Burrowstrike where the enemies are faced back at you. It requires them to "turn around", where you'll avoid getting hit by most disables while you attempt to land an Epicenter (pre-BKB).
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Old 11-29-2011, 04:16 PM   #11
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Default Re: I guess they need improvements

Quote:
Originally Posted by Dynes View Post
#5
You should cast your Epicenter after landing a Burrowstrike where the enemies are faced back at you. It requires them to "turn around", where you'll avoid getting hit by most disables while you attempt to land an Epicenter (pre-BKB).
Turn rate?

But still I found a lot of disables that can be casted quicker that the Epicenter cast time, such as silence and disrupt.
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Old 11-30-2011, 05:55 AM   #12
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Default Re: I guess they need improvements

Depends on your silence, and hero.

Items have no cast time, so even SoD is enough to use against it.
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Old 12-01-2011, 02:15 PM   #13
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Default Re: I guess they need improvements

Quote:
Originally Posted by Dynes View Post
Depends on your silence, and hero.

Items have no cast time, so even SoD is enough to use against it.
Yeah, a lot of things that can counter it nowadays.

I've seen other threads and agreed with some of it.

Like the buff for Jakiro's Ice Path.

I think its duration should be a bit longer.
Maybe: 1.2/1.5/1.8/2.2 seconds.
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Old 12-02-2011, 08:33 AM   #14
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Default Re: I guess they need improvements

Bump...

By the way,
Dear dota players.
Which heroes do you think really needs a tweak right now?
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Old 12-02-2011, 03:49 PM   #15
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Default Re: I guess they need improvements

It's a sure Epicenter landing if that 2.2s stun happens, takes much of the strategy away now, doesn't it?
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Old 12-06-2011, 03:38 PM   #16
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Default Re: I guess they need improvements

t-up
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Old 01-13-2012, 01:57 AM   #17
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Default Re: I guess they need improvements

please pm me if ai released.

---------- Post added at 10:57 AM ---------- Previous post was at 10:56 AM ----------

i want 6.73ai
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Old 02-21-2012, 01:46 AM   #18
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Default Re: I guess they need improvements

i'm already playing 6.73ai... but it's not official..
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