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Old 09-26-2009, 03:51 AM   #1
Singhilarity
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Default [Item] Scarab of Ra


+ =

Hand of Midas (1900) + Ultimate Orb (2100) = Scarab of Ra (4000)

Old Stats: Attack Speed +30, Transmute. +10 All Attributes.

New Stats: Attack Speed +30, +10 All Atributes, Goblin's Greed (Level 1), Scarab of Ra.

Scarab of Ra is a passive version of Locust Swarm.
It causes a single, uncontrollable (Golden) Locust to follow the hero as long as the item is held. The Scarab attacks a single enemy (including heroes and buildings) within an AoE of 500 from the wielder, for 40 damage once each second, and has a 5% chance to instant kill enemy creeps.
It also has Goblin's Greed (Level 1)

Scarab of Ra can be disassembled.
Heroes may not carry more than one Scarab of Ra.


============================


I have wanted to see a progression of Hand of Midas for a long time. This way, despite the loss of transmute, one gains a continuously increased gold flow, and an additional attack. The Scarab, can, of course, insta-gib the occasional creep to maintain for the sweet sensation of causing them to go *CA-CHING!*

I have also wanted to see Locust Swarm implimented, beyond Enchantress. (Particularly as a passive)
I thought this might be an effective way to kill two (gold bestowing) birds with one stone.

The alternative for Goblin's Greed is to either give a fixed bonus for creep kills, or an additional 1 gold per second.

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Last edited by Singhilarity; 10-09-2009 at 12:37 AM. Reason: Clarified the nature of the Scarab (attackspeed, targets, range)
Old 09-26-2009, 06:39 AM   #2
tHe silent H
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Default Re: [Item] Scarab of Ra

just so you know locust swarm exists in in death prophet ulti(locusts are replaced with spirits and it has EXACTLY the same effect of ladder locust swarm(damages then heals you when they return) and it's code-able I am pretty sure(old gambler could instakill creeps for5/6/7/8% on attack) can the wasp attack buildings and heroes?(without instagibbing) also duration, cd and mana cost guesstimates would be useful.
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Old 09-26-2009, 10:48 AM   #3
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Default Re: [Item] Scarab of Ra

Here's the big problem: It's combined with ultimate orb desu. Assuming you get Midas before 20 minutes, is there any good reason to chug out another 2k gold to buy yet another farming tool desu? Ultimate Orb is hard to farm up already, this won't appeal to people as a serious alternative but rather a super late game luxury desu.
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Old 09-26-2009, 04:56 PM   #4
Singhilarity
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Default Re: [Item] Scarab of Ra

Farming an extra 2 grand if you already have a Hand of Midas is easier than you might think.
Not dying is the key here.

I've witnessed plenty of games (my brother has some pretty mad skills) where he has a 5 minute Hand of Midas. A Scarab at 10 minutes is easily possible, and thoroughly devastating if done properly.

Thank you for the reminder, H, about Death Prophet. She's one of my favourite heroes, I don't know how I forgot about her ultimate.

Anyways, the Scarab of Ra, who's insta-gib ability used to be Drow's Ultimate, is a constantly active passive skill. It can attack Heroes and Buildings, without a chance to instant kill.

It essentially grants a hero a permanent extra attack, albeit not a very powerful one, and a very consistently increased gold flow.

That said, Desu, I see your point about the late game farming tool.
Worthy of contemplation.
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Last edited by Singhilarity; 09-26-2009 at 05:04 PM.
Old 09-26-2009, 05:15 PM   #5
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Default Re: [Item] Scarab of Ra

It doesn't look like a scarab of Ra rather it ressembles a staff of osiris
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Old 09-26-2009, 07:42 PM   #6
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Default Re: [Item] Scarab of Ra

Ra is the falcon headed god of the sun, vertigo.
Osiris has a human head.

That aside, it is also, by necessity of the item's function, a Scarab.

I appreciate the notion however.

Also, Desu, after further contemplation;
While the Hand of Midas indeed finances excellent items early game, the Scarab of Ra can continue to do so, while adding additional bonuses into late game.

The benefit of having more items of better quality first is immeasurable.
Levels can be equalized over time, but early items make a strong difference.

Once the inventory is absolutely full, of course, having extra gold means that you can essentially kamikaze their base - destroying as much as possible, then buying back to life to do it again... a thoroughly devastating strategy if properly performed.

Finally, I shall make it disassemblable.
Primarily because Ultimate Orb is a component in numerous recipes which one might want to procure after having a Hand of Midas, none of which should force you into first purchasing a Scarab of Ra.
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Old 09-26-2009, 09:42 PM   #7
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Default Re: [Item] Scarab of Ra

ummm its kinda unbalance you see...
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Old 09-26-2009, 11:38 PM   #8
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Default Re: [Item] Scarab of Ra

I... don't.
I wouldn't propose something I thought hideously imbalanced.

Can you provide some more constructive reasoning as to why you consider it imbalanced?

Is it the cost?
The ability itself? Which? Scarab of Ra? Goblin's Greed?
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Old 09-27-2009, 01:16 AM   #9
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Default Re: [Item] Scarab of Ra

Whats the attack speed of the scarab? The only problem i see is that you are giving 1 target radiance to gankers for 4000 gold, Just think of riki,pa, pl, spec and such with this item. means they have a little helper hitting someone for 40 damage since they usually hunt single targets and nothing will be around to attract the scarabs attention. I say take out the damage and just raise the instant kill chance, or remove being able to attack heroes.
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Last edited by youshouldaddme; 09-27-2009 at 01:23 AM.
Old 09-27-2009, 03:20 PM   #10
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Default Re: [Item] Scarab of Ra

This is something I haven't thought of, for some reason.
Thank you for your stimulating question.

I imagine that once every one and a half seconds is perfectly appropriate.
Two seconds seems too long, and, indeed, one second makes this a single target radience.

It's important to note, of course, that the Scarab is uncontrollable, but the Goblin's Greed and the chance to Instagib are extremely valuable abilities, so I think it's fair that it doesn't count as a full fledged Radience's Burn against single targets. (Mind you, who *can't* use an extra 60 damage?)

I'm afraid I don't understand your wording when you say: "means they have a little helper hitting someone for 40 damage since they usually hunt single targets and nothing will be around to attract the scarabs attention."

It's not the scarab's attention that needs attracting - it's the person wielding the scarab.

The same is perfectly true of Radience, so I fail to see how this is an issue of balance.

I think it's important that the Scarab damages, otherwise much of the benefit of the item is lost, and it runs the risk of being, in fact, far less practical than a Hand of Midas.
Again, to allow the transition of Hand of Midas into something more than just a farming tool, I think it fair that bother heroes, and buildings, should be targettable by the Scarab.

Thank you for your thoughts, I will update the post.
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Old 09-28-2009, 05:49 AM   #11
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Default Re: [Item] Scarab of Ra

"I'm afraid I don't understand your wording when you say: "means they have a little helper hitting someone for 40 damage since they usually hunt single targets and nothing will be around to attract the scarabs attention.""

Didn't see it did aoe damage before so i thought it was single target attack, meaning closest target. Meaning if you attack someone away from creeps and other heroes, they would always be the one getting hit for the 40 damage.

Well all in all i say with a balanced attack speed this would be a good upgrade to HoD, turning a farming item into more of a team oriented item with its radiance like ability but still maintains its original farming purpose. And as of right now i hardly ever see HoD so this might atleast make the item more used.
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Old 09-28-2009, 08:18 AM   #12
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Default Re: [Item] Scarab of Ra

It is a single target attack, not an AoE.
The Area of Effect mentioned is merely the area surrounding the hero (possessing the Scarab of Ra) in which the scarab will attack.

Noted that my rewording in fact complicated this.

It is perfectly plausible that one hero will end up getting all of the attacks on them.
Should one manage to achieve such a state, they are well deserving of commendations, it provides an added benefit - although it does not help them to farm.
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Old 09-28-2009, 12:21 PM   #13
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Default Re: [Item] Scarab of Ra

quick question is this item stackable(just in theroy if you were stomping in a pup ad got multiple HoM's for the lolz
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Check out my hero suggestion:Naxxramus, the city of the damned. It is a nice use of a completely forgotten model that can easily fit in DotA and perhaps even belongs there.

moved to HoN until dota 2 comes out, so no reviews, will still lurk though.

Quote:
Originally Posted by notveryclever View Post
I love backdooring. In every case, its great. Its a strategy. For example, you're in a fight for your life. You can kick him in the balls because you know this will be effective and probably save you. Do you not kick him in the balls and risk your life, or do you swing away and hope he can never have kids?
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Old 09-28-2009, 11:25 PM   #14
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Default Re: [Item] Scarab of Ra

Good question.
I will say not.

It's not exactly the greatest idea to stack multiple Scarabs - they take valuable inventory space for a useful, but not exactly needed-to-carry items.

Thanks again, H, I'm appreciating all the input.
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Old 10-03-2009, 04:51 PM   #15
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Default Re: [Item] Scarab of Ra

this idea looks cool, so
t-up for me

i suggest
-fixed bonus for creep kills, say, +5?
-add a cheap recipe so it can't be completed from side shops (idk why but i have a feeling it's better this way)
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Old 10-04-2009, 12:49 AM   #16
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Default Re: [Item] Scarab of Ra

It's not a bad thought to have it completed at base.
Strolling out with a sudden miniature-radiance is certainly brutal if well timed.
Mind you, I don't think it's entirely undeserved for the cost.
However - If one hero farmed extremely well, had huge health, used transmute, while the cooldown started, went and finished a Scarab of Ra, returned to the Jungle, farmed out the wazoo...

Yeah, it could be ugly.

I'll leave it up for serious consideration.
Not going to change the item as of yet, but a 500 gold recipe and removing disassemble-ability seems quite possible.

I've thought about the fixed gold per creep.
Goblin's Greed just seems more practical, mostly as it encourages the hero to actively farm, with an ability that supports it.
While the potential reward for Goblin's Greed far surpasses +5 gold (nearly quadruples it, in fact) it seems fair, considering a Transmutated creep provides twice it's reward, plus a bonus. That's over a hundred for basic creeps, over two hundred for powerful creeps.
It's important not to remove the steady flow of income with the item changed, and while you're far from suggesting that, I like the pace of Goblin's Greed.

Again, a change that I'm really quite ok with, but don't feel it necessary at this time.

Thanks for your support and commentary.
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Old 10-06-2009, 09:52 PM   #17
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Default Re: [Item] Scarab of Ra

This seems like a good idea!

T-Up!
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Old 10-06-2009, 10:02 PM   #18
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Default Re: [Item] Scarab of Ra

Perfect item, both conceptually and from cosmetic perspective! Please implement this
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Old 10-06-2009, 11:54 PM   #19
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Default Re: [Item] Scarab of Ra

Invisible Heroes unable to use this item?

Maybe a simple buff like:
Hand of Midas (1900) - same item and recipe same stats.
new passive: 10% chance to instant kill a creep on each attack. (Drow's old ulti)
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Old 10-07-2009, 12:19 AM   #20
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Default Re: [Item] Scarab of Ra

I don't see why invisible heroes should be prohibited from buying this item - it permanently blows they're invisibilty - yeah you can't hit 'em, I guess, yet, but that's basically the end of their stealth.

Now are you suggesting a complete modification, Teng, or an extra updgrade to the Scarab as written?
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