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#21 |
Member
Join Date: Jun 2009
Location: Guatemala
Posts: 275
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#22 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,255
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Personally, I dislike the Stun Effect. However, if you have a better effect suggestion, you could always say so.
Suggestions are always welcome! That's what this forum is for! |
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#23 |
Member
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Just create a small Chronosphere around the target unit and it'll be fine
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#24 |
Member
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Good idea at80%
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Shuuuuuuuuuuuurrr! Dont tell everyone what I like to play these heroes.
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#26 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,216
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great idea. 3 thumbs up. ice as to implement this
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#27 |
Forum Staff
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That was already suggested at DA.
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#28 |
Member
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Thats lame compared to the suggested idea.
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#29 |
Member
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If that idea fail, put a timer (like Devour's) on the target unit. And that will make some fun
.
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#30 |
Member
Join Date: Jun 2009
Location: Brazil
Posts: 909
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The animation should be more flashy. I can barely see if I timelocked the guy or not.
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#31 | |
Member
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Quote:
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#32 |
Member
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Great idea, thumbs-up to you.
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#34 |
Member
Join Date: Jun 2009
Posts: 65
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Nice time lock.T-Up better than lame old bash as timelock anyways.
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#35 |
Member
Join Date: Jun 2009
Posts: 64
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Thats totally possible by just using the mirror image split animation on him when he gets hit. of course it would be overused :P
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#36 |
Member
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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nice t-up
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#37 |
Member
Join Date: Jun 2009
Posts: 24
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T-up
fits perfectly...and looks good too
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I don't post often..
I lurk a lot.. ![]() i'm Li13ran in dota-allstars.com |
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#38 |
Member
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T-Up omnomnom eyecandy
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#39 |
Member
Join Date: Jun 2009
Posts: 243
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Awesome.
T-up!
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#40 |
Member
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And imagine you got Time Lock -ed repeatedly, the timer on your head will look just like that on a DJ's table
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