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Old 06-29-2009, 08:05 AM   #41
chadpiety123
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Default [IMPLEMENTED][Cosmetics] Time Lock (New SFX!)


Definitely a T-up, nothing else for a simple yet great eyecandy which makes things make much much more sense
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Old 06-29-2009, 08:23 AM   #42
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Yea thumbs up from me too. I always feels its lame for faceless ability to call time lock when the animation is no diff from a simple bash.
 
Old 06-29-2009, 08:34 AM   #43
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Good, let's t-up this.
 
Old 06-29-2009, 08:41 AM   #44
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This should happen in 6.61
 
Old 06-29-2009, 09:39 AM   #45
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T-up.

It would make me happy if this got implented.
 
Old 06-29-2009, 11:27 AM   #46
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Sounds logical. T-Up
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Old 06-29-2009, 12:32 PM   #47
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T-up but it has a bit buff because a paused unit will have all of his command buttons & abilities disappeared for the time being. If i'm a magina running away from void, when he bash me I can't cast blink since I don't have that ability temporarily. if normal bash I can cast it will stunned so after it wears off magina will instantly blink. in pause case you have to cast it after the effect.

maybe remove the bonus damage from bash or decrease chance by 5%
 
Old 06-29-2009, 12:45 PM   #48
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Freaky ugly !
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Old 06-29-2009, 01:01 PM   #49
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Nah, this doesn't pause the guy. Its the same as bash, it just pauses animation. That's why its just cosmetics
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Freaky ugly !
Erm, why? I personally don't find it ugly.
Any suggestions, anyway? Would you like better special effects? I have a WIP of a possible special effect.
 
Old 06-29-2009, 01:06 PM   #50
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Well, would look a bit like TA's Psi Blades (coding-wise) and you could also bash with a Dagon/Radiance, but only if you initiated an attack before...so it SHOULD be fine.
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Last edited by Infrisios; 06-29-2009 at 01:36 PM.
Old 06-29-2009, 01:41 PM   #51
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Quote:
Originally Posted by Infrisios View Post
Well, would look a bit like TA's Psi Blades (coding-wise) and you could also bash with a Dagon/Radiance, but only if you initiated an attack before...so it SHOULD be fine.
I believe its possible to determine whether it was a hero attack through checking if the damage dealt is hero damage and such. Dagon/Radiance isn't hero damage correct?
Also, I think TA's Psi Blades only work that way because its a hardcoded ability.
 
Old 06-29-2009, 02:34 PM   #52
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Quote:
Originally Posted by Broodmother View Post
Freaky ugly !
Mind to explain your opinion instead of just writing 2 words.
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Old 06-29-2009, 02:59 PM   #53
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Note that paused units iirc malfunct with several spells and transformation spells with timers such as Metamorphosis will be paused for the duration of the pause.
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Old 06-29-2009, 03:09 PM   #54
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Quote:
Originally Posted by JaCKaSS_69 View Post
Note that paused units iirc malfunct with several spells and transformation spells with timers such as Metamorphosis will be paused for the duration of the pause.
Like I said in before, this doesn't actually pause the unit, just the animation.
I don't think even Faceless Void would be powerful enough to completely trap a unit in time while attacking at 2 attacks a second.
But it doesn't really matter if it actually pauses, that can be changed easily. I'm sad that Icefrog hasn't said anything about this yet

EDIT: Thought about something. If you paused someone during Viper Strike, it goes on throughout the duration of the pause. That duration is not counted as part of the spell duration, that could be troublesome.
So, guys, wanna vote on whether to pause? Personally, I'll say no. It could be imbalanced (Perma Viper Strike and other buff spells, not sure about Blademill though)
 
Last edited by Zack1996; 06-29-2009 at 03:14 PM.
Old 07-02-2009, 12:30 PM   #55
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Default Re: [Cosmetics] Time Lock

A little bump
Any suggestions for the effects on the enemy?
 
Old 07-03-2009, 06:27 AM   #56
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Default Re: [Cosmetics] Time Lock

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Originally Posted by kanzakill View Post
Just create a small Chronosphere around the target unit and it'll be fine
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Originally Posted by JJE92 View Post
Thats lame compared to the suggested idea.
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Originally Posted by kanzakill View Post
If that idea fail, put a timer (like Devour's) on the target unit. And that will make some fun .
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Originally Posted by JJE92 View Post
Agreed, this could be added to make it better visible.
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And imagine you got Time Lock -ed repeatedly, the timer on your head will look just like that on a DJ's table
One here for the OP. Good luck!
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Old 07-05-2009, 09:27 AM   #57
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Default Re: [Cosmetics] Time Lock

Quote:
Originally Posted by Zack1996 View Post
I believe its possible to determine whether it was a hero attack through checking if the damage dealt is hero damage and such. Dagon/Radiance isn't hero damage correct?
Also, I think TA's Psi Blades only work that way because its a hardcoded ability.
Both wrong.
You can not determine the type of damage in any way.
So if you attack someone who uses BKB while you have radiance and another enemy is close enough to be hit by radiance, he might be stunned.
TA's Psi Blades are DEFINITELY not hardcoded!
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Old 07-05-2009, 09:44 AM   #58
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Default Re: [Cosmetics] Time Lock

Looks great but if theres the off chance that it will mess with other spells, we might wanna steer clear =D
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Old 07-05-2009, 09:53 AM   #59
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Default Re: [Cosmetics] Time Lock

More fuckogt!
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Old 07-05-2009, 11:50 AM   #60
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Default Re: [Cosmetics] Time Lock

T up...i've even tested the map...real awesome...here's a Screen Shoot...i've got a troll locked...WHILE JUMING...awesome

 
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