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#41 |
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Join Date: Jun 2009
Posts: 2,616
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#42 |
Member
Join Date: Jun 2009
Location: In your dreams
Posts: 280
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Yea thumbs up from me too. I always feels its lame for faceless ability to call time lock when the animation is no diff from a simple bash.
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#44 |
Member
Join Date: Jun 2009
Posts: 146
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This should happen in 6.61
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#45 |
Member
Join Date: Jun 2009
Posts: 23
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T-up.
It would make me happy if this got implented.
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#46 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Sounds logical. T-Up
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#47 |
Member
Join Date: Jun 2009
Posts: 1,606
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T-up but it has a bit buff because a paused unit will have all of his command buttons & abilities disappeared for the time being. If i'm a magina running away from void, when he bash me I can't cast blink since I don't have that ability temporarily. if normal bash I can cast it will stunned so after it wears off magina will instantly blink. in pause case you have to cast it after the effect.
maybe remove the bonus damage from bash or decrease chance by 5% |
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#48 |
Member
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Freaky ugly !
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#49 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Nah, this doesn't pause the guy. Its the same as bash, it just pauses animation. That's why its just cosmetics
![]() Erm, why? I personally don't find it ugly. Any suggestions, anyway? Would you like better special effects? I have a WIP of a possible special effect. |
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#50 |
Forum Staff
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Well, would look a bit like TA's Psi Blades (coding-wise) and you could also bash with a Dagon/Radiance, but only if you initiated an attack before...so it SHOULD be fine.
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When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
| Last edited by Infrisios; 06-29-2009 at 12:36 PM. | |
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#51 | |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Quote:
Also, I think TA's Psi Blades only work that way because its a hardcoded ability. |
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#52 |
Member
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Mind to explain your opinion instead of just writing 2 words.
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#53 |
Member
Join Date: Jun 2009
Posts: 3,045
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Note that paused units iirc malfunct with several spells and transformation spells with timers such as Metamorphosis will be paused for the duration of the pause.
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#54 | |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Quote:
I don't think even Faceless Void would be powerful enough to completely trap a unit in time while attacking at 2 attacks a second. But it doesn't really matter if it actually pauses, that can be changed easily. I'm sad that Icefrog hasn't said anything about this yet ![]() EDIT: Thought about something. If you paused someone during Viper Strike, it goes on throughout the duration of the pause. That duration is not counted as part of the spell duration, that could be troublesome. So, guys, wanna vote on whether to pause? Personally, I'll say no. It could be imbalanced (Perma Viper Strike and other buff spells, not sure about Blademill though) |
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| Last edited by Zack1996; 06-29-2009 at 02:14 PM. | ||
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#55 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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A little bump
![]() Any suggestions for the effects on the enemy? |
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#56 | |||
Member
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Quote:
Quote:
Quote:
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#57 | |
Forum Staff
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Quote:
You can not determine the type of damage in any way. So if you attack someone who uses BKB while you have radiance and another enemy is close enough to be hit by radiance, he might be stunned. TA's Psi Blades are DEFINITELY not hardcoded!
__________________
When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#58 |
Member
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Looks great but if theres the off chance that it will mess with other spells, we might wanna steer clear =D
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#59 |
Member
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More fuckogt!
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Shuuuuuuuuuuuurrr! Dont tell everyone what I like to play these heroes.
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